SlideShare a Scribd company logo
Tutorials
Instructional Games
Problem-Solving Programs
Simulations
Drill and Practice
Tutorials
• Relative Advantage
  • Tutorials employ several learning strategies including a direct means of
     content delivery, demonstration and active participation. These products
     allow the instructor to create a learning module that shows the learner step by
     step instructions for completing complex tasks inside a user interface.
• Definition and Purpose
   • Tutorials can be utilized to break down large skillsets into sub-sections which
     build on each other. There are many software programs that require
     knowledge of multiple tasks and knowledge of the program. Tutorials tie
     these components together for the learner through a interactivity, user control
     and a self-paced format.
• Resources
   • Lynda.com is a highly regarded software tutorial website, and is a good
     benchmark for evaluating content and organizational quality of tutorials.
   • http://www.lynda.com/
Instructional Games
• Relative Advantage
  • The imposition of game rules can work towards creating a more engaging
     environment by requiring higher levels of thought in Bloom’s Taxonomy, such
     as analyzing, evaluating and creating.
• Definition and Purpose
   • Instructional games, like simulations, allow the learner to drill and practice the
     skill sets with the addition of rules, increasing content-area specific learning.
     The level of activity appeal and instructional value determine the worth in the
     educational situation.
• Resources
   • Click below for an interesting article on ways teachers can evaluate educational
     games:
   • http://mashable.com/2012/05/18/educational-video-games-how-to/
Problem-Solving Programs
• Relative Advantage
  • Problem solving programs promote higher levels of learning in Bloom’s
     Taxonomy, such as analysis. Interesting and well-planned problem solving
     games can bridge gaps in understanding of specific content areas by immersion
     in a virtual learning environment.
• Definition and Purpose
   • Problem solving programs require the learner to analyze, evaluate and apply
     knowledge in a content-specific situational context as long as the learner can
     communicate their thinking processes.
• Resources
   • Click below for an interesting article on evaluating spatial knowledge through
     problem-solving in virtual learning environments.
   • http://www.philippe-fournier-viger.com/evaluating_spatial_knowledge.pdf
Simulations
• Relative Advantage
  • Simulations create an authentic learning experience that breaks through
     learning barriers in unique ways by building “experience” completing tasks in
     a semi-realistic virtual environment.
• Definition and Purpose
   • Simulations are a virtual learning environment that allow demonstration and
     exploration within the confines of “realistic” parameters. This allows
     observation, experimentation and practice.
• Resources
   • Click below for an interesting research article on evaluation criteria for
     simulation software.
   • http://polaris.umuc.edu/its/online_lab/criterion_labs_article.pdf
Drill and Practice
• Relative Advantage
  • This instructional software allows learners to gain experience through
     repetitive completion of tasks that are in line with the objectives of the learning
     exercise. The benefit is immediate feedback and rapid performance
     improvement.
• Definition and Purpose
   • Drill and practice is one of the most basic and powerful ways to gain
     proficiency as a given set of tasks. The purpose is to gain familiarity and
     experience in a basic but fundamental way if the feedback is quick and
     appropriate. There are three main types; learning station, free-time choice and
     groupware.
• Resources
   • Click below for an interesting website that explores the evaluation of drill and
     practice software.
   • http://rekhaeducationalsoftware.blogspot.com/2010/01/drill-and-dractice-
     instrustional.html

More Related Content

What's hot

Effectiveness of eLearning
Effectiveness of eLearningEffectiveness of eLearning
Effectiveness of eLearning
Jason Foster
 
Pedagogical concerns for classroom practice
Pedagogical concerns for classroom practicePedagogical concerns for classroom practice
Pedagogical concerns for classroom practice
andypipeguerrero
 
Bridging the Competency Gap with eLearning
Bridging the Competency Gap with eLearningBridging the Competency Gap with eLearning
Bridging the Competency Gap with eLearning
edgedigitalgroup
 
E learning Implementation strategy
E learning Implementation strategyE learning Implementation strategy
E learning Implementation strategy
G-Cube: Custom e-learning service provider
 
eLearning: ...an update
eLearning: ...an updateeLearning: ...an update
eLearning: ...an update
Robert Edgar
 
Final presentation lead tech
Final presentation lead techFinal presentation lead tech
Final presentation lead tech
David Darkwa
 
Bb Tour ANZ 2017 - Workshop - Personalised learning & exemplary course design
Bb Tour ANZ 2017 - Workshop - Personalised learning & exemplary course designBb Tour ANZ 2017 - Workshop - Personalised learning & exemplary course design
Bb Tour ANZ 2017 - Workshop - Personalised learning & exemplary course design
Blackboard APAC
 
E learning Content development process
E learning Content development processE learning Content development process
E learning Content development process
Engr Nayab Bukhari Syed
 
E learning strategy project nov 11
E learning strategy project nov 11E learning strategy project nov 11
E learning strategy project nov 11
heathermarykelly
 
Grapevine learning lms and content
Grapevine learning lms and contentGrapevine learning lms and content
Grapevine learning lms and content
Dan Keelan
 
Adobe captivate prime brochure
Adobe captivate prime brochureAdobe captivate prime brochure
Adobe captivate prime brochure
Nipun Sharma
 
E learning Strategy a simplified presentation
E learning Strategy a simplified presentationE learning Strategy a simplified presentation
E learning Strategy a simplified presentation
Dean1963
 
Maximize your e-Learning Strategy
Maximize your e-Learning StrategyMaximize your e-Learning Strategy
Maximize your e-Learning Strategy
Aniruddh Mukerji
 
Sales Presentation
Sales PresentationSales Presentation
Sales Presentation
ckostrewa
 
designing your online course
designing your online coursedesigning your online course
designing your online course
Penplusbytes
 
Michelle Schoen resume
Michelle Schoen resumeMichelle Schoen resume
Michelle Schoen resume
Michelle Schoen
 
Are You Involving these 6 Stakeholders when Converting Classroom Material to ...
Are You Involving these 6 Stakeholders when Converting Classroom Material to ...Are You Involving these 6 Stakeholders when Converting Classroom Material to ...
Are You Involving these 6 Stakeholders when Converting Classroom Material to ...
CommLab India – Rapid eLearning Solutions
 
Unit 6 presentation
Unit 6 presentationUnit 6 presentation
Unit 6 presentation
Jon Hilden
 
Totara - Moodle for Corporate Training
Totara - Moodle for Corporate TrainingTotara - Moodle for Corporate Training
Totara - Moodle for Corporate Training
Lambda Solutions
 
How to develop an e learning strategy
 How to develop an e learning strategy How to develop an e learning strategy
How to develop an e learning strategy
Sprout Labs
 

What's hot (20)

Effectiveness of eLearning
Effectiveness of eLearningEffectiveness of eLearning
Effectiveness of eLearning
 
Pedagogical concerns for classroom practice
Pedagogical concerns for classroom practicePedagogical concerns for classroom practice
Pedagogical concerns for classroom practice
 
Bridging the Competency Gap with eLearning
Bridging the Competency Gap with eLearningBridging the Competency Gap with eLearning
Bridging the Competency Gap with eLearning
 
E learning Implementation strategy
E learning Implementation strategyE learning Implementation strategy
E learning Implementation strategy
 
eLearning: ...an update
eLearning: ...an updateeLearning: ...an update
eLearning: ...an update
 
Final presentation lead tech
Final presentation lead techFinal presentation lead tech
Final presentation lead tech
 
Bb Tour ANZ 2017 - Workshop - Personalised learning & exemplary course design
Bb Tour ANZ 2017 - Workshop - Personalised learning & exemplary course designBb Tour ANZ 2017 - Workshop - Personalised learning & exemplary course design
Bb Tour ANZ 2017 - Workshop - Personalised learning & exemplary course design
 
E learning Content development process
E learning Content development processE learning Content development process
E learning Content development process
 
E learning strategy project nov 11
E learning strategy project nov 11E learning strategy project nov 11
E learning strategy project nov 11
 
Grapevine learning lms and content
Grapevine learning lms and contentGrapevine learning lms and content
Grapevine learning lms and content
 
Adobe captivate prime brochure
Adobe captivate prime brochureAdobe captivate prime brochure
Adobe captivate prime brochure
 
E learning Strategy a simplified presentation
E learning Strategy a simplified presentationE learning Strategy a simplified presentation
E learning Strategy a simplified presentation
 
Maximize your e-Learning Strategy
Maximize your e-Learning StrategyMaximize your e-Learning Strategy
Maximize your e-Learning Strategy
 
Sales Presentation
Sales PresentationSales Presentation
Sales Presentation
 
designing your online course
designing your online coursedesigning your online course
designing your online course
 
Michelle Schoen resume
Michelle Schoen resumeMichelle Schoen resume
Michelle Schoen resume
 
Are You Involving these 6 Stakeholders when Converting Classroom Material to ...
Are You Involving these 6 Stakeholders when Converting Classroom Material to ...Are You Involving these 6 Stakeholders when Converting Classroom Material to ...
Are You Involving these 6 Stakeholders when Converting Classroom Material to ...
 
Unit 6 presentation
Unit 6 presentationUnit 6 presentation
Unit 6 presentation
 
Totara - Moodle for Corporate Training
Totara - Moodle for Corporate TrainingTotara - Moodle for Corporate Training
Totara - Moodle for Corporate Training
 
How to develop an e learning strategy
 How to develop an e learning strategy How to develop an e learning strategy
How to develop an e learning strategy
 

Viewers also liked

Instructional software
Instructional softwareInstructional software
Instructional software
adamb01
 
5720 Instructional Strategies:Tutorial
5720 Instructional Strategies:Tutorial5720 Instructional Strategies:Tutorial
5720 Instructional Strategies:Tutorial
SandraStewart7
 
EdTech 541: Instructional Software
EdTech 541: Instructional SoftwareEdTech 541: Instructional Software
EdTech 541: Instructional Software
mlong24
 
Instructional software
Instructional softwareInstructional software
Instructional software
danafredwell
 
Instructional Practice
Instructional PracticeInstructional Practice
Instructional Practice
John Macasio
 
Instructional Software in the Art Classroom
Instructional Software in the Art ClassroomInstructional Software in the Art Classroom
Instructional Software in the Art Classroom
mklaber
 
Evaluating instructional software
Evaluating instructional softwareEvaluating instructional software
Evaluating instructional software
memo200
 
Instructional software evaluation
Instructional software evaluationInstructional software evaluation
Instructional software evaluation
fawzif2000
 
Instructional Modules
Instructional ModulesInstructional Modules
Instructional Modules
bwpblog
 
Types of Instructional Software
Types of Instructional SoftwareTypes of Instructional Software
Types of Instructional Software
Alaa Sadik
 
Achievement tests
Achievement testsAchievement tests
Achievement tests
Manu Sethi
 
Preparation and evaluation of instructional materials
Preparation and evaluation of instructional materialsPreparation and evaluation of instructional materials
Preparation and evaluation of instructional materials
Jhun Ar Ar Ramos
 
Interactive Teaching Strategies
Interactive Teaching StrategiesInteractive Teaching Strategies
Interactive Teaching Strategies
Pinoy Guro
 
Effective teaching strategies
Effective teaching strategiesEffective teaching strategies
Effective teaching strategies
manish shrivastava
 
Principles of Teaching:Different Methods and Approaches
Principles of Teaching:Different Methods and ApproachesPrinciples of Teaching:Different Methods and Approaches
Principles of Teaching:Different Methods and Approaches
justindoliente
 

Viewers also liked (15)

Instructional software
Instructional softwareInstructional software
Instructional software
 
5720 Instructional Strategies:Tutorial
5720 Instructional Strategies:Tutorial5720 Instructional Strategies:Tutorial
5720 Instructional Strategies:Tutorial
 
EdTech 541: Instructional Software
EdTech 541: Instructional SoftwareEdTech 541: Instructional Software
EdTech 541: Instructional Software
 
Instructional software
Instructional softwareInstructional software
Instructional software
 
Instructional Practice
Instructional PracticeInstructional Practice
Instructional Practice
 
Instructional Software in the Art Classroom
Instructional Software in the Art ClassroomInstructional Software in the Art Classroom
Instructional Software in the Art Classroom
 
Evaluating instructional software
Evaluating instructional softwareEvaluating instructional software
Evaluating instructional software
 
Instructional software evaluation
Instructional software evaluationInstructional software evaluation
Instructional software evaluation
 
Instructional Modules
Instructional ModulesInstructional Modules
Instructional Modules
 
Types of Instructional Software
Types of Instructional SoftwareTypes of Instructional Software
Types of Instructional Software
 
Achievement tests
Achievement testsAchievement tests
Achievement tests
 
Preparation and evaluation of instructional materials
Preparation and evaluation of instructional materialsPreparation and evaluation of instructional materials
Preparation and evaluation of instructional materials
 
Interactive Teaching Strategies
Interactive Teaching StrategiesInteractive Teaching Strategies
Interactive Teaching Strategies
 
Effective teaching strategies
Effective teaching strategiesEffective teaching strategies
Effective teaching strategies
 
Principles of Teaching:Different Methods and Approaches
Principles of Teaching:Different Methods and ApproachesPrinciples of Teaching:Different Methods and Approaches
Principles of Teaching:Different Methods and Approaches
 

Similar to Instructional software ab

Instructional software
Instructional softwareInstructional software
Instructional software
adamb01
 
Instructional_software
Instructional_softwareInstructional_software
Instructional_software
Ron Gardiner
 
Cets 2013 carr making blended learning more effective
Cets 2013 carr making blended learning more effectiveCets 2013 carr making blended learning more effective
Cets 2013 carr making blended learning more effective
Chicago eLearning & Technology Showcase
 
Chapter 10 - Developing Instructional Materials
Chapter 10 - Developing Instructional Materials Chapter 10 - Developing Instructional Materials
Chapter 10 - Developing Instructional Materials
JettEven
 
Module 7pres
Module 7presModule 7pres
Module 7pres
prennertariev
 
Applying Gamification Principles to Online Faculty Professional Development
Applying Gamification Principles to Online Faculty Professional DevelopmentApplying Gamification Principles to Online Faculty Professional Development
Applying Gamification Principles to Online Faculty Professional Development
Michael Wilder
 
Web-based Self- and Peer Assessment of Teachers Digital Competences
Web-based Self- and Peer Assessment of Teachers Digital CompetencesWeb-based Self- and Peer Assessment of Teachers Digital Competences
Web-based Self- and Peer Assessment of Teachers Digital Competences
Hans Põldoja
 
Learning Management Systems - Online Education
Learning Management Systems - Online EducationLearning Management Systems - Online Education
Learning Management Systems - Online Education
Brian Pichman
 
How to Build an E-learning Platform A Step-by-Step Guide.pptx
How to Build an E-learning Platform A Step-by-Step Guide.pptxHow to Build an E-learning Platform A Step-by-Step Guide.pptx
How to Build an E-learning Platform A Step-by-Step Guide.pptx
jaya660272
 
Applying Gamification Principles to Online Faculty Professional Development
Applying Gamification Principles to Online Faculty Professional DevelopmentApplying Gamification Principles to Online Faculty Professional Development
Applying Gamification Principles to Online Faculty Professional Development
Michael Wilder
 
Instructional design and blended learning to extend the reach of a research p...
Instructional design and blended learning to extend the reach of a research p...Instructional design and blended learning to extend the reach of a research p...
Instructional design and blended learning to extend the reach of a research p...
ILRI
 
Acpet Moodle from Scratch Version 2
Acpet Moodle from Scratch Version 2Acpet Moodle from Scratch Version 2
Acpet Moodle from Scratch Version 2
Yum Studio
 
Content acquisition process
Content acquisition processContent acquisition process
Content acquisition process
M Large
 
Digital texts & e content
Digital texts & e contentDigital texts & e content
Digital texts & e content
sajeena81
 
E learning course
E learning courseE learning course
E learning course
clmsyz
 
E content
E contentE content
E content
sajeena81
 
Robot Portal
Robot PortalRobot Portal
Robot Portal
snies
 
itslearning product roadmap
itslearning product roadmapitslearning product roadmap
itslearning product roadmap
itslearning Nederland
 
Creating digital portfolios
Creating digital portfoliosCreating digital portfolios
Creating digital portfolios
Desiree Caskey
 
Cets 2016 fisher munoz agile project management methods for e learning
Cets 2016 fisher munoz agile project management methods for e learningCets 2016 fisher munoz agile project management methods for e learning
Cets 2016 fisher munoz agile project management methods for e learning
Chicago eLearning & Technology Showcase
 

Similar to Instructional software ab (20)

Instructional software
Instructional softwareInstructional software
Instructional software
 
Instructional_software
Instructional_softwareInstructional_software
Instructional_software
 
Cets 2013 carr making blended learning more effective
Cets 2013 carr making blended learning more effectiveCets 2013 carr making blended learning more effective
Cets 2013 carr making blended learning more effective
 
Chapter 10 - Developing Instructional Materials
Chapter 10 - Developing Instructional Materials Chapter 10 - Developing Instructional Materials
Chapter 10 - Developing Instructional Materials
 
Module 7pres
Module 7presModule 7pres
Module 7pres
 
Applying Gamification Principles to Online Faculty Professional Development
Applying Gamification Principles to Online Faculty Professional DevelopmentApplying Gamification Principles to Online Faculty Professional Development
Applying Gamification Principles to Online Faculty Professional Development
 
Web-based Self- and Peer Assessment of Teachers Digital Competences
Web-based Self- and Peer Assessment of Teachers Digital CompetencesWeb-based Self- and Peer Assessment of Teachers Digital Competences
Web-based Self- and Peer Assessment of Teachers Digital Competences
 
Learning Management Systems - Online Education
Learning Management Systems - Online EducationLearning Management Systems - Online Education
Learning Management Systems - Online Education
 
How to Build an E-learning Platform A Step-by-Step Guide.pptx
How to Build an E-learning Platform A Step-by-Step Guide.pptxHow to Build an E-learning Platform A Step-by-Step Guide.pptx
How to Build an E-learning Platform A Step-by-Step Guide.pptx
 
Applying Gamification Principles to Online Faculty Professional Development
Applying Gamification Principles to Online Faculty Professional DevelopmentApplying Gamification Principles to Online Faculty Professional Development
Applying Gamification Principles to Online Faculty Professional Development
 
Instructional design and blended learning to extend the reach of a research p...
Instructional design and blended learning to extend the reach of a research p...Instructional design and blended learning to extend the reach of a research p...
Instructional design and blended learning to extend the reach of a research p...
 
Acpet Moodle from Scratch Version 2
Acpet Moodle from Scratch Version 2Acpet Moodle from Scratch Version 2
Acpet Moodle from Scratch Version 2
 
Content acquisition process
Content acquisition processContent acquisition process
Content acquisition process
 
Digital texts & e content
Digital texts & e contentDigital texts & e content
Digital texts & e content
 
E learning course
E learning courseE learning course
E learning course
 
E content
E contentE content
E content
 
Robot Portal
Robot PortalRobot Portal
Robot Portal
 
itslearning product roadmap
itslearning product roadmapitslearning product roadmap
itslearning product roadmap
 
Creating digital portfolios
Creating digital portfoliosCreating digital portfolios
Creating digital portfolios
 
Cets 2016 fisher munoz agile project management methods for e learning
Cets 2016 fisher munoz agile project management methods for e learningCets 2016 fisher munoz agile project management methods for e learning
Cets 2016 fisher munoz agile project management methods for e learning
 

Instructional software ab

  • 2. Tutorials • Relative Advantage • Tutorials employ several learning strategies including a direct means of content delivery, demonstration and active participation. These products allow the instructor to create a learning module that shows the learner step by step instructions for completing complex tasks inside a user interface. • Definition and Purpose • Tutorials can be utilized to break down large skillsets into sub-sections which build on each other. There are many software programs that require knowledge of multiple tasks and knowledge of the program. Tutorials tie these components together for the learner through a interactivity, user control and a self-paced format. • Resources • Lynda.com is a highly regarded software tutorial website, and is a good benchmark for evaluating content and organizational quality of tutorials. • http://www.lynda.com/
  • 3. Instructional Games • Relative Advantage • The imposition of game rules can work towards creating a more engaging environment by requiring higher levels of thought in Bloom’s Taxonomy, such as analyzing, evaluating and creating. • Definition and Purpose • Instructional games, like simulations, allow the learner to drill and practice the skill sets with the addition of rules, increasing content-area specific learning. The level of activity appeal and instructional value determine the worth in the educational situation. • Resources • Click below for an interesting article on ways teachers can evaluate educational games: • http://mashable.com/2012/05/18/educational-video-games-how-to/
  • 4. Problem-Solving Programs • Relative Advantage • Problem solving programs promote higher levels of learning in Bloom’s Taxonomy, such as analysis. Interesting and well-planned problem solving games can bridge gaps in understanding of specific content areas by immersion in a virtual learning environment. • Definition and Purpose • Problem solving programs require the learner to analyze, evaluate and apply knowledge in a content-specific situational context as long as the learner can communicate their thinking processes. • Resources • Click below for an interesting article on evaluating spatial knowledge through problem-solving in virtual learning environments. • http://www.philippe-fournier-viger.com/evaluating_spatial_knowledge.pdf
  • 5. Simulations • Relative Advantage • Simulations create an authentic learning experience that breaks through learning barriers in unique ways by building “experience” completing tasks in a semi-realistic virtual environment. • Definition and Purpose • Simulations are a virtual learning environment that allow demonstration and exploration within the confines of “realistic” parameters. This allows observation, experimentation and practice. • Resources • Click below for an interesting research article on evaluation criteria for simulation software. • http://polaris.umuc.edu/its/online_lab/criterion_labs_article.pdf
  • 6. Drill and Practice • Relative Advantage • This instructional software allows learners to gain experience through repetitive completion of tasks that are in line with the objectives of the learning exercise. The benefit is immediate feedback and rapid performance improvement. • Definition and Purpose • Drill and practice is one of the most basic and powerful ways to gain proficiency as a given set of tasks. The purpose is to gain familiarity and experience in a basic but fundamental way if the feedback is quick and appropriate. There are three main types; learning station, free-time choice and groupware. • Resources • Click below for an interesting website that explores the evaluation of drill and practice software. • http://rekhaeducationalsoftware.blogspot.com/2010/01/drill-and-dractice- instrustional.html