Tutorials
Instructional Games
Problem-Solving Programs
Simulations
Drill and Practice
Tutorials
• Relative Advantage
  • Tutorials employ several learning strategies including a direct means of
     content delivery, demonstration and active participation. These products
     allow the instructor to create a learning module that shows the learner step by
     step instructions for completing complex tasks inside a user interface.
• Definition and Purpose
   • Tutorials can be utilized to break down large skillsets into sub-sections which
     build on each other. There are many software programs that require
     knowledge of multiple tasks and knowledge of the program. Tutorials tie
     these components together for the learner through a interactivity, user control
     and a self-paced format.
• Resources
   • Lynda.com is a highly regarded software tutorial website, and is a good
     benchmark for evaluating content and organizational quality of tutorials.
   • http://www.lynda.com/
Instructional Games
• Relative Advantage
  • The imposition of game rules can work towards creating a more engaging
     environment by requiring higher levels of thought in Bloom’s Taxonomy, such
     as analyzing, evaluating and creating.
• Definition and Purpose
   • Instructional games, like simulations, allow the learner to drill and practice the
     skill sets with the addition of rules, increasing content-area specific learning.
     The level of activity appeal and instructional value determine the worth in the
     educational situation.
• Resources
   • Click below for an interesting article on ways teachers can evaluate educational
     games:
   • http://mashable.com/2012/05/18/educational-video-games-how-to/
Problem-Solving Programs
• Relative Advantage
  • Problem solving programs promote higher levels of learning in Bloom’s
     Taxonomy, such as analysis. Interesting and well-planned problem solving
     games can bridge gaps in understanding of specific content areas by immersion
     in a virtual learning environment.
• Definition and Purpose
   • Problem solving programs require the learner to analyze, evaluate and apply
     knowledge in a content-specific situational context as long as the learner can
     communicate their thinking processes.
• Resources
   • Click below for an interesting article on evaluating spatial knowledge through
     problem-solving in virtual learning environments.
   • http://www.philippe-fournier-viger.com/evaluating_spatial_knowledge.pdf
Simulations
• Relative Advantage
  • Simulations create an authentic learning experience that breaks through
     learning barriers in unique ways by building “experience” completing tasks in
     a semi-realistic virtual environment.
• Definition and Purpose
   • Simulations are a virtual learning environment that allow demonstration and
     exploration within the confines of “realistic” parameters. This allows
     observation, experimentation and practice.
• Resources
   • Click below for an interesting research article on evaluation criteria for
     simulation software.
   • http://polaris.umuc.edu/its/online_lab/criterion_labs_article.pdf
Drill and Practice
• Relative Advantage
  • This instructional software allows learners to gain experience through
     repetitive completion of tasks that are in line with the objectives of the learning
     exercise. The benefit is immediate feedback and rapid performance
     improvement.
• Definition and Purpose
   • Drill and practice is one of the most basic and powerful ways to gain
     proficiency as a given set of tasks. The purpose is to gain familiarity and
     experience in a basic but fundamental way if the feedback is quick and
     appropriate. There are three main types; learning station, free-time choice and
     groupware.
• Resources
   • Click below for an interesting website that explores the evaluation of drill and
     practice software.
   • http://rekhaeducationalsoftware.blogspot.com/2010/01/drill-and-dractice-
     instrustional.html

Instructional software ab

  • 1.
  • 2.
    Tutorials • Relative Advantage • Tutorials employ several learning strategies including a direct means of content delivery, demonstration and active participation. These products allow the instructor to create a learning module that shows the learner step by step instructions for completing complex tasks inside a user interface. • Definition and Purpose • Tutorials can be utilized to break down large skillsets into sub-sections which build on each other. There are many software programs that require knowledge of multiple tasks and knowledge of the program. Tutorials tie these components together for the learner through a interactivity, user control and a self-paced format. • Resources • Lynda.com is a highly regarded software tutorial website, and is a good benchmark for evaluating content and organizational quality of tutorials. • http://www.lynda.com/
  • 3.
    Instructional Games • RelativeAdvantage • The imposition of game rules can work towards creating a more engaging environment by requiring higher levels of thought in Bloom’s Taxonomy, such as analyzing, evaluating and creating. • Definition and Purpose • Instructional games, like simulations, allow the learner to drill and practice the skill sets with the addition of rules, increasing content-area specific learning. The level of activity appeal and instructional value determine the worth in the educational situation. • Resources • Click below for an interesting article on ways teachers can evaluate educational games: • http://mashable.com/2012/05/18/educational-video-games-how-to/
  • 4.
    Problem-Solving Programs • RelativeAdvantage • Problem solving programs promote higher levels of learning in Bloom’s Taxonomy, such as analysis. Interesting and well-planned problem solving games can bridge gaps in understanding of specific content areas by immersion in a virtual learning environment. • Definition and Purpose • Problem solving programs require the learner to analyze, evaluate and apply knowledge in a content-specific situational context as long as the learner can communicate their thinking processes. • Resources • Click below for an interesting article on evaluating spatial knowledge through problem-solving in virtual learning environments. • http://www.philippe-fournier-viger.com/evaluating_spatial_knowledge.pdf
  • 5.
    Simulations • Relative Advantage • Simulations create an authentic learning experience that breaks through learning barriers in unique ways by building “experience” completing tasks in a semi-realistic virtual environment. • Definition and Purpose • Simulations are a virtual learning environment that allow demonstration and exploration within the confines of “realistic” parameters. This allows observation, experimentation and practice. • Resources • Click below for an interesting research article on evaluation criteria for simulation software. • http://polaris.umuc.edu/its/online_lab/criterion_labs_article.pdf
  • 6.
    Drill and Practice •Relative Advantage • This instructional software allows learners to gain experience through repetitive completion of tasks that are in line with the objectives of the learning exercise. The benefit is immediate feedback and rapid performance improvement. • Definition and Purpose • Drill and practice is one of the most basic and powerful ways to gain proficiency as a given set of tasks. The purpose is to gain familiarity and experience in a basic but fundamental way if the feedback is quick and appropriate. There are three main types; learning station, free-time choice and groupware. • Resources • Click below for an interesting website that explores the evaluation of drill and practice software. • http://rekhaeducationalsoftware.blogspot.com/2010/01/drill-and-dractice- instrustional.html