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TUTORIALS
   Relative Advantage
      Tutorials employ several learning strategies including a direct
       means of content delivery, demonstration and active
       participation. These products allow the instructor to create a
       learning module that shows the learner step by step instructions
       for completing complex tasks inside a user interface.
   Definition and Purpose
      Tutorials can be utilized to break down large skillsets into sub-
       sections which build on each other. There are many software
       programs that require knowledge of multiple tasks and
       knowledge of the program. Tutorials tie these components
       together for the learner through a interactivity, user control and
       a self-paced format.
   Resources
      Lynda.com is a highly regarded software tutorial website, and is
       a good benchmark for evaluating content and organizational
       quality of tutorials.
      http://www.lynda.com/
INSTRUCTIONAL GAMES
   Relative Advantage
      The imposition of game rules can work towards creating a more
       engaging environment by requiring higher levels of thought in
       Bloom’s Taxonomy, such as analyzing, evaluating and creating.
   Definition and Purpose
      Instructional games, like simulations, allow the learner to drill
       and practice the skill sets with the addition of rules, increasing
       content-area specific learning. The level of activity appeal and
       instructional value determine the worth in the educational
       situation.
   Resources
      Click below for an interesting article on ways teachers can
       evaluate educational games:
      http://mashable.com/2012/05/18/educational-video-games-
       how-to/
PROBLEM-SOLVING PROGRAMS
   Relative Advantage
      Problem solving programs promote higher levels of learning in
       Bloom’s Taxonomy, such as analysis. Interesting and well-
       planned problem solving games can bridge gaps in
       understanding of specific content areas by immersion in a virtual
       learning environment.
   Definition and Purpose
      Problem solving programs require the learner to analyze,
       evaluate and apply knowledge in a content-specific situational
       context as long as the learner can communicate their thinking
       processes.
   Resources
      Click below for an interesting article on evaluating spatial
       knowledge through problem-solving in virtual learning
       environments.
      http://www.philippe-fournier-
       viger.com/evaluating_spatial_knowledge.pdf
SIMULATIONS
   Relative Advantage
      Simulations create an authentic learning experience that breaks
       through learning barriers in unique ways by building
       “experience” completing tasks in a semi-realistic virtual
       environment.
   Definition and Purpose
      Simulations are a virtual learning environment that allow
       demonstration and exploration within the confines of “realistic”
       parameters. This allows observation, experimentation and
       practice.
   Resources
      Click below for an interesting research article on evaluation
       criteria for simulation software.
      http://polaris.umuc.edu/its/online_lab/criterion_labs_article.p
       df

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Instructional software

  • 1.
  • 2. TUTORIALS  Relative Advantage  Tutorials employ several learning strategies including a direct means of content delivery, demonstration and active participation. These products allow the instructor to create a learning module that shows the learner step by step instructions for completing complex tasks inside a user interface.  Definition and Purpose  Tutorials can be utilized to break down large skillsets into sub- sections which build on each other. There are many software programs that require knowledge of multiple tasks and knowledge of the program. Tutorials tie these components together for the learner through a interactivity, user control and a self-paced format.  Resources  Lynda.com is a highly regarded software tutorial website, and is a good benchmark for evaluating content and organizational quality of tutorials.  http://www.lynda.com/
  • 3. INSTRUCTIONAL GAMES  Relative Advantage  The imposition of game rules can work towards creating a more engaging environment by requiring higher levels of thought in Bloom’s Taxonomy, such as analyzing, evaluating and creating.  Definition and Purpose  Instructional games, like simulations, allow the learner to drill and practice the skill sets with the addition of rules, increasing content-area specific learning. The level of activity appeal and instructional value determine the worth in the educational situation.  Resources  Click below for an interesting article on ways teachers can evaluate educational games:  http://mashable.com/2012/05/18/educational-video-games- how-to/
  • 4. PROBLEM-SOLVING PROGRAMS  Relative Advantage  Problem solving programs promote higher levels of learning in Bloom’s Taxonomy, such as analysis. Interesting and well- planned problem solving games can bridge gaps in understanding of specific content areas by immersion in a virtual learning environment.  Definition and Purpose  Problem solving programs require the learner to analyze, evaluate and apply knowledge in a content-specific situational context as long as the learner can communicate their thinking processes.  Resources  Click below for an interesting article on evaluating spatial knowledge through problem-solving in virtual learning environments.  http://www.philippe-fournier- viger.com/evaluating_spatial_knowledge.pdf
  • 5. SIMULATIONS  Relative Advantage  Simulations create an authentic learning experience that breaks through learning barriers in unique ways by building “experience” completing tasks in a semi-realistic virtual environment.  Definition and Purpose  Simulations are a virtual learning environment that allow demonstration and exploration within the confines of “realistic” parameters. This allows observation, experimentation and practice.  Resources  Click below for an interesting research article on evaluation criteria for simulation software.  http://polaris.umuc.edu/its/online_lab/criterion_labs_article.p df