Virtual Holographic STEM Stations
    for K-12 students in the U.S.
The Problem
US educational system broken




          #2
         cumulative spending
           per K-12 student




        Source: 2009 PISA Programme for the International Student Assessment
US educational system broken




#19 #25
K-12 science proficiency                     K-12 math proficiency




                Source: 2009 PISA Programme for the International Student Assessment
The Market
The US Education Market




54.4M*
 K-12 students in the US
The US Education Market

 Over 135K K-12 Educational Institutions


                   9-12                   Combined K-12
                   28K                        15K



                                                Post secondary
                                                     4.3K

             K-8
             92K




                          Source: US Census, Statistical abstract of the US 2012
Key Trends

   n   Digitalization of the classroom
        n   Computers, graphing calculators, tablets,
             data projectors, interactive whiteboards

   n   Opening of information
        n   Video lessons, digital books, open
             courseware

   n   Disintermediation
        n   Flipped classroom, realtime assessment,
             self-paced learning, blended learning

   n   Budget crunch requires creative
        solutions to old problems

   n   Expectation that EdTech will play a
        significant role in solving the problem
Where to reach K-12 students

        At School             Outside Enrichment                 At Home


• Private schools (34K)    • Extended day/              • Home Schooled
                            enrichment programs          Students (1.5M)
• Charter schools (4.7K)
                           • Tech, science &            • Private tutoring (~6K)
• Public schools (98.8K)    children’s museums
                            (700)
                                                        • Personal use
                           • Public libraries (16.5K)
Today’s Solution
(How Science Is Taught Today)
Science Curriculum

        n   Science curriculum at every grade
             level combines lectures, text
             books & lab work

        n   Elementary schools use pre-
             packaged science kits

        n   Aggregate expenditures for these
             science kits are huge

        n   Emerging National Science
             Standards the will guide
             curriculum in the future
$1.5B
spent annually on K-8 science kits
Issues & Limitations
        n   Hands-on experiments are
             challenging for teachers

        n   You typically get one shot at one
             experiment

        n   There are environmental, safety &
             animal welfare constraints

        n   Many science concepts are too
             abstract or too complex for
             science kits

        n   Video presentations of abstract
             concepts are passive

        n   Lab experiments do not adapt to a
             student’s learning needs
Our Proposed Solution
zSpace STEM Station (zSS)




An interactive, virtual holographic (3D) device which
      delivers engaging K-12 STEM curriculum

                           >> Builds on existing zSpace technology
Usage Cases
    Elementary School                 High School Science                    Home School




Generalist teachers expected to                                       Since students are far removed
                                   Lack of support for teachers to
   teach all subjects and are                                        from a physical lab and do much
                                   fully understand ways to teach
 inadequately prepared to do a                                       of their learning online, sciences
                                       hard-to-teach concepts.
     great job with science.                                            are tough subjects to teach.
Visualize
                Complex Concepts




   VIRTUAL     Directly Interact with
              Real-world Simulations
HOLOGRAPHIC
  LEARNING         Learn from

 PLATFORM      Embedded Expertise




              Real-time Assessment
Observation Deck

       n   Interactive 3D view of the concept

       n   View simulations from any angle

       n   Access more detail on request

       n   Clarify areas of simulation by
            selection

       n   Replaces passive videos

       n   Supports mastering the concepts
Experiment Central
        n   Perform highly realistic
             interactive, investigations

        n   Explore things not possible in the
             physical world

        n   Change variables within the same
             investigation

        n   Provides a greater range of
             activities for a concept

        n   Evolves or iterates based on the
             student progress

        n   Easier for non-science teachers
Scientist on Call

        n   Embedded videos of real-world
             STEM professionals

        n   Explanations tied to selected
             concepts

        n   Videos tied to selected elements
             of a simulation

        n   Answers to FAQs by students

        n   Easier and more engaging than
             reading text
Whaddya Know

     n   Uses ongoing assessments to
          deliver personalized learning

     n   Formative assessment prompts
          students throughout observations
          and activities

     n   Summative assessment provides
          “end-of-unit” tests

     n   Instant teacher feedback
Observation Deck




   VIRTUAL    Experiment Central

HOLOGRAPHIC
  LEARNING     Scientist on Call
 PLATFORM
                Waddya Know
Broadening Accessibility

           n   Content and pedagogy developed
                for zSpace STEM Station can be
                modified, offering a simulated 3D
                experience via the web to reach a
                much broader audience
Product Ecosystem

  Life     Earth      Physical
                                  Biology    Chemistry   Physics
                                                                    Content
                      Science
Science   Science                                                  Publishers



                    STEM Learning Platform                          NewCo




 Web Platform                    zSpace Software Platform

                                                                    InfiniteZ
   Any Device                    zSpace Hardware Device
Pedagogical Impact/
New Learning Environment
Addresses Student Challenges

   Students struggle to...        zSS allows students to...




    make sense of static          interactively experience
 two-dimensional materials     phenomena in three dimensions




                               experience phenomena in a 4th
understand dynamic processes   dimension — time. Students will
 when they cannot see them     see processes move and change
                                         in real time
Supports Emerging Standards
n   Next Generation Science Standards call for students to develop
     scientific practices beyond understanding scientific content

                                                        zSS support   zSS support
 Practice
                                                          directly     indirectly

 Asking questions and defining problems                      ✓             ✓

 Developing and using models                               ✓✓✓            ✓

 Planning and carrying out investigations                   ✓             ✓

 Analyzing and interpreting data                            ✓             ✓

 Using mathematics and computational thinking               ✓             ✓

 Constructing explanations and designing solutions                        ✓

 Engaging in argument from evidence                                       ✓

 Obtaining, evaluating, and communicating information       ✓             ✓
A Flexible Teaching Tool
n   zSS can be used to teach each level on the learning cycle:

                   Teachers use zSS to engage them to experience a
     Engagement    phenomenon.

                   The 3-D interface allows students to manipulate objects
     Exploration   and processes.

                   Students can use the 3-D models to create cause and
     Explanation   effect connections.

                   The platform will allow teachers to provide more
     Elaboration   examples in which students can experience phenomena.

                   Assessment build into the platform allows both self and
     Evaluation    formal evaluation.
Promotes Higher Order Thinking
n   Through the ability to manipulate, dissect, rotate, take apart
     and put back together, students engage more fully with content
Business Model
Leveraged investment for schools


               n   Partially reduces schools’ reliance
                    on expensive & messy science kits
                    that can only be used once

               n   zSS labs can be shared by
                    multiple classes; utilization likely
                    very high

               n   Content platform will grow
                    making hardware more valuable
Product Ecosystem

                     Use 3D holographic technology to develop and
Content Publishers   sell subject-specific STEM content/curriculum




                     Markets and sells STEM Station, which includes
     NewCo            access to online curriculum store for content
                                       distribution




                      Designs and manufactures general purpose
     InfiniteZ            zSpace device for several markets
Hardware - InfiniteZ
n   InfiniteZ (existing for profit company) designs & manufactures
     zSpace device and zSpace software platform
     n   Initial estimated cost to produce: $900/unit
     n   Price sold to NewCo: $1,071 (16% margin)

n   3D holographic technology is being developed for many uses,
     STEM education being just one
     n   R&D spread over many product lines and customer channels
     n   Greater economies of scale will drive down cost to produce,
          increasing margin to zSpace and/or lowering cost to schools
Learning Platform - NewCo
n   A new venture (NewCo) will market and sell device and serve as
     platform for content distribution (similar to Apple’s App Store)

n   Multiple revenue sources:
     n   Sale of devices to schools: $1,500/unit (40% retail mark-up on cost of
          $1,071 = $429/unit margin)
     n   Distribution platform of 3D holographic STEM content/curriculum for
          use on zSpace devices: NewCo keeps 30% of content sales
     n   Web-based distribution of lower-res content for common devices:
          various possible monetization strategies/splits with content providers
          n   Charge per download – priced at par with other content apps (30/70
               split)
          n   Freemium model – content for free plus content for pay (30/70 split)
          n   Subscription model – monthly charge for unlimited access
               (subscription fees less)
          n   Ad-supported – free content served with advertisements (ad
               revenues less license fee, royalty, or one time payment)
Content Providers
n   Existing or new content providers (largely for profit) will
     modify and create STEM content/curriculum utilizing 3D
     holographic technology
     n   Distributed through NewCo platform: 70/30 retained by content
          developer
     n   Web-based distribution of lower-resolution content for common
          device: various possible monetization strategies/splits with
          distribution platform (NewCo)
          n Charge per download – 70/30 split

          n Freemium model – 70/30 split on paid content

          n Subscription model – license, royalty, or one time payment

          n Ad-supported – license, royalty, or one time payment
Validating the Concept
Methodology
n   A sample of same age grade-school children with similar
     learning styles and backgrounds will be used
     n   This sample will be divided randomly into three groups

n   A lesson topic will be chosen that is available in zSpace, Khan
     Academy and in a traditional classroom.
     n   Group A will be taught through zSpace using the STEM station
     n   Group B will be taught through the Khan Academy
     n   Group C will be taught in a traditional classroom

n   To determine which of the three content delivery systems or
     strategies were most successful, an assessment measuring
     learning outcomes will be used

n   The assessment will include questions that will test all six
     learning objectives of the Cognitive Domain in Bloom’s
     Taxonomy
Go-To-Market Strategy
Marketing
n   Join key education transformation movements

n   Work with foundations to fund pilots in schools and extended
     day programs

n   Work with private, charter and public schools to build zSS labs
     into their future budgets/plans

n   Seed systems in highly visible tech, science and children’s
     museums

n   Offer a consumer version of the device to families
     n   For parents: an alternative to a tutor
     n   For students: a much more engaging way to learn; maybe even fun
          and addictive

Virtual holographic stem stations

  • 1.
    Virtual Holographic STEMStations for K-12 students in the U.S.
  • 2.
  • 3.
    US educational systembroken #2 cumulative spending per K-12 student Source: 2009 PISA Programme for the International Student Assessment
  • 4.
    US educational systembroken #19 #25 K-12 science proficiency K-12 math proficiency Source: 2009 PISA Programme for the International Student Assessment
  • 6.
  • 7.
    The US EducationMarket 54.4M* K-12 students in the US
  • 8.
    The US EducationMarket Over 135K K-12 Educational Institutions 9-12 Combined K-12 28K 15K Post secondary 4.3K K-8 92K Source: US Census, Statistical abstract of the US 2012
  • 9.
    Key Trends n Digitalization of the classroom n Computers, graphing calculators, tablets, data projectors, interactive whiteboards n Opening of information n Video lessons, digital books, open courseware n Disintermediation n Flipped classroom, realtime assessment, self-paced learning, blended learning n Budget crunch requires creative solutions to old problems n Expectation that EdTech will play a significant role in solving the problem
  • 10.
    Where to reachK-12 students At School Outside Enrichment At Home • Private schools (34K) • Extended day/ • Home Schooled enrichment programs Students (1.5M) • Charter schools (4.7K) • Tech, science & • Private tutoring (~6K) • Public schools (98.8K) children’s museums (700) • Personal use • Public libraries (16.5K)
  • 11.
  • 12.
    Science Curriculum n Science curriculum at every grade level combines lectures, text books & lab work n Elementary schools use pre- packaged science kits n Aggregate expenditures for these science kits are huge n Emerging National Science Standards the will guide curriculum in the future
  • 13.
    $1.5B spent annually onK-8 science kits
  • 14.
    Issues & Limitations n Hands-on experiments are challenging for teachers n You typically get one shot at one experiment n There are environmental, safety & animal welfare constraints n Many science concepts are too abstract or too complex for science kits n Video presentations of abstract concepts are passive n Lab experiments do not adapt to a student’s learning needs
  • 15.
  • 16.
    zSpace STEM Station(zSS) An interactive, virtual holographic (3D) device which delivers engaging K-12 STEM curriculum >> Builds on existing zSpace technology
  • 17.
    Usage Cases Elementary School High School Science Home School Generalist teachers expected to Since students are far removed Lack of support for teachers to teach all subjects and are from a physical lab and do much fully understand ways to teach inadequately prepared to do a of their learning online, sciences hard-to-teach concepts. great job with science. are tough subjects to teach.
  • 18.
    Visualize Complex Concepts VIRTUAL Directly Interact with Real-world Simulations HOLOGRAPHIC LEARNING Learn from PLATFORM Embedded Expertise Real-time Assessment
  • 19.
    Observation Deck n Interactive 3D view of the concept n View simulations from any angle n Access more detail on request n Clarify areas of simulation by selection n Replaces passive videos n Supports mastering the concepts
  • 20.
    Experiment Central n Perform highly realistic interactive, investigations n Explore things not possible in the physical world n Change variables within the same investigation n Provides a greater range of activities for a concept n Evolves or iterates based on the student progress n Easier for non-science teachers
  • 21.
    Scientist on Call n Embedded videos of real-world STEM professionals n Explanations tied to selected concepts n Videos tied to selected elements of a simulation n Answers to FAQs by students n Easier and more engaging than reading text
  • 22.
    Whaddya Know n Uses ongoing assessments to deliver personalized learning n Formative assessment prompts students throughout observations and activities n Summative assessment provides “end-of-unit” tests n Instant teacher feedback
  • 23.
    Observation Deck VIRTUAL Experiment Central HOLOGRAPHIC LEARNING Scientist on Call PLATFORM Waddya Know
  • 24.
    Broadening Accessibility n Content and pedagogy developed for zSpace STEM Station can be modified, offering a simulated 3D experience via the web to reach a much broader audience
  • 25.
    Product Ecosystem Life Earth Physical Biology Chemistry Physics Content Science Science Science Publishers STEM Learning Platform NewCo Web Platform zSpace Software Platform InfiniteZ Any Device zSpace Hardware Device
  • 26.
  • 27.
    Addresses Student Challenges Students struggle to... zSS allows students to... make sense of static interactively experience two-dimensional materials phenomena in three dimensions experience phenomena in a 4th understand dynamic processes dimension — time. Students will when they cannot see them see processes move and change in real time
  • 28.
    Supports Emerging Standards n Next Generation Science Standards call for students to develop scientific practices beyond understanding scientific content zSS support zSS support Practice directly indirectly Asking questions and defining problems ✓ ✓ Developing and using models ✓✓✓ ✓ Planning and carrying out investigations ✓ ✓ Analyzing and interpreting data ✓ ✓ Using mathematics and computational thinking ✓ ✓ Constructing explanations and designing solutions ✓ Engaging in argument from evidence ✓ Obtaining, evaluating, and communicating information ✓ ✓
  • 29.
    A Flexible TeachingTool n zSS can be used to teach each level on the learning cycle: Teachers use zSS to engage them to experience a Engagement phenomenon. The 3-D interface allows students to manipulate objects Exploration and processes. Students can use the 3-D models to create cause and Explanation effect connections. The platform will allow teachers to provide more Elaboration examples in which students can experience phenomena. Assessment build into the platform allows both self and Evaluation formal evaluation.
  • 30.
    Promotes Higher OrderThinking n Through the ability to manipulate, dissect, rotate, take apart and put back together, students engage more fully with content
  • 31.
  • 32.
    Leveraged investment forschools n Partially reduces schools’ reliance on expensive & messy science kits that can only be used once n zSS labs can be shared by multiple classes; utilization likely very high n Content platform will grow making hardware more valuable
  • 33.
    Product Ecosystem Use 3D holographic technology to develop and Content Publishers sell subject-specific STEM content/curriculum Markets and sells STEM Station, which includes NewCo access to online curriculum store for content distribution Designs and manufactures general purpose InfiniteZ zSpace device for several markets
  • 34.
    Hardware - InfiniteZ n InfiniteZ (existing for profit company) designs & manufactures zSpace device and zSpace software platform n Initial estimated cost to produce: $900/unit n Price sold to NewCo: $1,071 (16% margin) n 3D holographic technology is being developed for many uses, STEM education being just one n R&D spread over many product lines and customer channels n Greater economies of scale will drive down cost to produce, increasing margin to zSpace and/or lowering cost to schools
  • 35.
    Learning Platform -NewCo n A new venture (NewCo) will market and sell device and serve as platform for content distribution (similar to Apple’s App Store) n Multiple revenue sources: n Sale of devices to schools: $1,500/unit (40% retail mark-up on cost of $1,071 = $429/unit margin) n Distribution platform of 3D holographic STEM content/curriculum for use on zSpace devices: NewCo keeps 30% of content sales n Web-based distribution of lower-res content for common devices: various possible monetization strategies/splits with content providers n Charge per download – priced at par with other content apps (30/70 split) n Freemium model – content for free plus content for pay (30/70 split) n Subscription model – monthly charge for unlimited access (subscription fees less) n Ad-supported – free content served with advertisements (ad revenues less license fee, royalty, or one time payment)
  • 36.
    Content Providers n Existing or new content providers (largely for profit) will modify and create STEM content/curriculum utilizing 3D holographic technology n Distributed through NewCo platform: 70/30 retained by content developer n Web-based distribution of lower-resolution content for common device: various possible monetization strategies/splits with distribution platform (NewCo) n Charge per download – 70/30 split n Freemium model – 70/30 split on paid content n Subscription model – license, royalty, or one time payment n Ad-supported – license, royalty, or one time payment
  • 37.
  • 38.
    Methodology n A sample of same age grade-school children with similar learning styles and backgrounds will be used n This sample will be divided randomly into three groups n A lesson topic will be chosen that is available in zSpace, Khan Academy and in a traditional classroom. n Group A will be taught through zSpace using the STEM station n Group B will be taught through the Khan Academy n Group C will be taught in a traditional classroom n To determine which of the three content delivery systems or strategies were most successful, an assessment measuring learning outcomes will be used n The assessment will include questions that will test all six learning objectives of the Cognitive Domain in Bloom’s Taxonomy
  • 39.
  • 40.
    Marketing n Join key education transformation movements n Work with foundations to fund pilots in schools and extended day programs n Work with private, charter and public schools to build zSS labs into their future budgets/plans n Seed systems in highly visible tech, science and children’s museums n Offer a consumer version of the device to families n For parents: an alternative to a tutor n For students: a much more engaging way to learn; maybe even fun and addictive