Despite the tremendous digital revolution we are experiencing, computer science is still in its early days in the elementary school curriculum in most countries. We'll see how the developer community can fill this void. There are many organizations and resources to support and inspire kids to learn code with languages such as Scratch and Python. We will demonstrate how real kids can interface virtual and physical world using Internet of Things.
The document summarizes a panel discussion on skills for digital transformation. It introduces the panel chairs and members, which include professors, administrators, and an IBM vice president. Short biographies are provided for several of the panel members, including Theodor Borangiu, a professor from University Politehnica of Bucharest who founded research centers; Thierry Picq, an academic dean and professor of human resources management; and Gary Kildare, a vice president of human resources at IBM with over 30 years of international experience.
The document discusses the evolution of computing and cognitive systems from the past to the projected future. It describes how cognitive assistants are beginning to appear for various occupations currently, and how they will become more advanced and ubiquitous over time, with tools being available for nonexperts to build their own assistants. The talk outlines a vision of Reality 2.0 where cognitive systems are integrated into most areas of work and life to enhance productivity and creativity by 2035 and beyond.
South East Metro ICT Keynote 2013: What Year are you preparing your students ...cimetta.louise
This document discusses 21st century education and the role of digital learning. It argues that digital learning requires a toolkit, skillset and mindset focused on integrating technology for investigating, creating, communicating, managing information and applying social protocols. This integration should occur in both physical and virtual classroom spaces as well as pedagogical spaces. Teachers, school leaders and the broader education system all play a role in digital learning. The overall message is that digital learning should be part of every classroom, for every student, on a daily basis.
This document provides an overview of IBM's work in cognitive computing and artificial intelligence. It discusses IBM's research areas like machine learning, natural language processing, and knowledge representation. It provides a brief history of AI and defines the differences between AI and intelligence augmentation. The document outlines IBM's vision of cognitive systems augmenting workers in different occupations and industries. It showcases some of IBM's cognitive products and services like Watson Discovery Advisor and user modeling capabilities. Overall, the document presents IBM's perspective on the progress and future of cognitive computing.
The document discusses the emergence of smarter service systems and cognitive assistants. By 2035, tools will allow students to build basic question answering systems from textbooks within a week and faculty-level systems within a day. People will have over 100 cognitive assistants working for them by 2055. The document argues that cognitive mediators will know individuals better than they know themselves by 2035. Ultimately, cognitive systems working through cognitive mediators could empower organizations, employees and customers by assisting in closing skills gaps and co-creating smarter service systems in a collaborative economy.
The document discusses next generation cognitive curriculums and evolving education with cognitive and data sciences. It describes key building blocks for artificial and augmented intelligence including learning, perception, reasoning, interaction and knowledge. It also discusses building blocks for augmented intelligence including science, design, business value, societal impact, and interdisciplinarity. The document presents IBM's cognitive system build approach and types of cognitive system entities. It provides a brief history of AI and discusses challenges in building, understanding and working with cognitive systems.
The document summarizes a panel discussion on skills for digital transformation. It introduces the panel chairs and members, which include professors, administrators, and an IBM vice president. Short biographies are provided for several of the panel members, including Theodor Borangiu, a professor from University Politehnica of Bucharest who founded research centers; Thierry Picq, an academic dean and professor of human resources management; and Gary Kildare, a vice president of human resources at IBM with over 30 years of international experience.
The document discusses the evolution of computing and cognitive systems from the past to the projected future. It describes how cognitive assistants are beginning to appear for various occupations currently, and how they will become more advanced and ubiquitous over time, with tools being available for nonexperts to build their own assistants. The talk outlines a vision of Reality 2.0 where cognitive systems are integrated into most areas of work and life to enhance productivity and creativity by 2035 and beyond.
South East Metro ICT Keynote 2013: What Year are you preparing your students ...cimetta.louise
This document discusses 21st century education and the role of digital learning. It argues that digital learning requires a toolkit, skillset and mindset focused on integrating technology for investigating, creating, communicating, managing information and applying social protocols. This integration should occur in both physical and virtual classroom spaces as well as pedagogical spaces. Teachers, school leaders and the broader education system all play a role in digital learning. The overall message is that digital learning should be part of every classroom, for every student, on a daily basis.
This document provides an overview of IBM's work in cognitive computing and artificial intelligence. It discusses IBM's research areas like machine learning, natural language processing, and knowledge representation. It provides a brief history of AI and defines the differences between AI and intelligence augmentation. The document outlines IBM's vision of cognitive systems augmenting workers in different occupations and industries. It showcases some of IBM's cognitive products and services like Watson Discovery Advisor and user modeling capabilities. Overall, the document presents IBM's perspective on the progress and future of cognitive computing.
The document discusses the emergence of smarter service systems and cognitive assistants. By 2035, tools will allow students to build basic question answering systems from textbooks within a week and faculty-level systems within a day. People will have over 100 cognitive assistants working for them by 2055. The document argues that cognitive mediators will know individuals better than they know themselves by 2035. Ultimately, cognitive systems working through cognitive mediators could empower organizations, employees and customers by assisting in closing skills gaps and co-creating smarter service systems in a collaborative economy.
The document discusses next generation cognitive curriculums and evolving education with cognitive and data sciences. It describes key building blocks for artificial and augmented intelligence including learning, perception, reasoning, interaction and knowledge. It also discusses building blocks for augmented intelligence including science, design, business value, societal impact, and interdisciplinarity. The document presents IBM's cognitive system build approach and types of cognitive system entities. It provides a brief history of AI and discusses challenges in building, understanding and working with cognitive systems.
The document discusses the future of skills and talent needed for Industry 4.0. It suggests that future workers will need to have T-shaped skills with both depth in their core discipline and breadth across other areas. Workers will also need skills in empathy, teamwork, and using new "building blocks" like cognitive mediators and AI assistants. By 2035, these cognitive mediators could become common tools that help people collaborate and innovate together on solving grand challenges.
A World of Opportunities for Young EntrepreneursRobin Teigland
The presentation that I made at the Royal Mint Cabinet in Stockholm, Sweden together with my son TG who spoke about his crowdfunding platform, Aleepa, as an example of what a young entrepreneur can do today.
1) Jim Spohrer from IBM discusses Cognition as a Service (CaaS), where cognitive capabilities from AI such as natural language processing, machine learning, and decision support become available as services in the cloud and on devices.
2) Building cognitive systems is still challenging, but will become easier over the next 10 years as the building blocks of AI improve.
3) Spohrer advocates developing a new curriculum to help people build, understand, and work with cognitive systems as they continue to advance.
Jim Spohrer gave a presentation about smarter and wiser service systems. He discussed how building blocks for artificial intelligence like machine learning and cognitive computing are advancing rapidly. However, he questions whether this is making people wiser. By 2035, cognitive mediators could be tools, assistants, collaborators and coaches that help all people in all roles. This could enable a reality where all entities in a network use cognitive mediators to enhance interactions and co-create value. The goal is assisting individuals and organizations in developing wiser service systems that empower employees, customers and citizens.
Jim Spohrer (IBM) gave a presentation on cognitive startups and the future of computing. He discussed how machine learning and AI are advancing rapidly, with capabilities like image tagging and captioning already available. By 2035, he predicted "cognitive mediators" will be tools that know users better than they know themselves and help people in their jobs and daily lives. While machines are getting smarter, developing wisdom requires focusing on inspiring students to use new technologies to solve problems. The future will require "T-shaped" thinkers with broad skills and deep expertise to build a better world.
The document discusses the potential for cognitive systems and cognitive mediators to enhance human capabilities and help address societal challenges. It describes how machine learning and AI are advancing rapidly, with capabilities like image recognition and question answering growing quickly. By 2035, the presentation suggests cognitive mediators could be tools that know users well and help people in various jobs and roles. The document outlines a vision of smarter service systems and industry where cognitive systems and mediators help improve value co-creation and capabilities.
This document summarizes a presentation about cognitive systems and startup opportunities. It discusses how cognitive building blocks like machine learning, natural language processing, and question answering are improving rapidly. By 2035, it suggests cognitive mediators could help anyone build a question answering system for a textbook in a day. The presentation also discusses opportunities for startups in areas like cognitive assistants for various occupations. It envisions a future where most people have 100 digital workers managed by cognitive mediators that know people better than themselves.
InfoVis1415: slides sessie 1, 10 Feb 2015Erik Duval
This document provides an overview of an information visualization course, including its goals, structure, and topics. The course aims to provide insight into fundamentals and applications of information visualization and teach concrete skills for designing, implementing, and evaluating visualization applications. It will include lectures, a project in groups of 3 students, and examples of visualizations using techniques like D3.js.
The document discusses various paths to becoming 64 times smarter, including improving learning through better models of concepts and learners, guided learning paths, lifelong learning, and early education. It also discusses gaining performance support through cognitive systems. The next sections discuss the need for future-ready, T-shaped innovators with skills across many disciplines, sectors, and cultures, as well as a deep skill in one area. The presentation recommends educating service innovators and discusses trends in digital natives and future courses that use cognitive systems to enhance learning and build startups.
The document provides advice and resources for getting started with programming. It recommends finding a mentor and learning with friends to avoid discouragement. Several online resources are listed for learning programming fundamentals and competitive coding. The key is to try many things before giving up and keep learning new technologies to discover your interests. Starting with what interests you initially and keeping trying without giving up are advised.
Real Robots of Robot High at Games For HealthKate Reilly
The Real Robots of Robot High is a video game to help kids understand relationship systems and prevent teen dating violence. This is our presentation from Games for Health
The document describes Dr. Abdul Kalam Kalpakata Kendra, a children's tech center started in 2012 to nurture students' interest in science and technology. The center provides hands-on learning programs in electronics and robotics for students aged 8-16 through a three-year curriculum. In year one, students are introduced to electronics concepts. In year two, they learn about electronics and mechanics by building various robots. In year three, they are taught computer programming to control electronic devices. The goal is to ignite students' curiosity and encourage innovative problem solving through real-life projects. The center has received national and international recognition for students' work.
The document describes a camp that focuses on robotics, virtual reality, and gaming. Students will learn about robot design and programming, experience virtual reality to visit different places, and take their ideas to create video games. The camp aims to develop students' skills in areas like critical thinking, teamwork, and STEM learning in a fun, hands-on way through interactive projects and activities using different technologies.
What is code? Why code? When should I start
coding? How can I get started? Where do I go? If you're asking yourself any of these questions, this infographic is for you!
The document provides three reasons why learning to code is important:
1. To understand how technology works, as code is the language that runs computer programs, apps, and websites. Learning to code allows one to stay competitive in the digital era.
2. Coding teaches problem-solving skills and thinking sequentially, like telling a story with a goal and plan. This improves one's ability to think.
3. As more jobs transform digitally, coding skills open employment opportunities and add value to any profession. Coding enhances creativity and the ability to create possibilities. Overall, learning to code improves one's life and work in today's technology-focused world.
MOnarCH – Multi-Robot Cognitive Systems Operating in Hospitals pintailfp7
The MOnarCH project involves using networked robots and sensors to interact with and engage children, staff, and visitors at a pediatric hospital in Portugal. The project aims to develop social robots that can detect gatherings of children, evaluate the social dynamics, and have robots engage with the children in edutainment activities. Multiple organizations are involved in areas like human-robot interaction behaviors, multi-robot coordination, robot platforms, and testing the robots at the hospital. The robots are being developed in phases, with an initial platform completed and work ongoing on the robot shell design. Dependability and child engagement will be critical measures of the project's success.
The document discusses various forms of energy that can be converted into electricity. These include renewable sources like solar, wind, hydroelectric, geothermal, and biomass as well as non-renewable sources like fossil fuels and nuclear. For each source, the document outlines the process of how energy is extracted or captured from that source and converted into electrical energy, along with advantages and disadvantages. Renewable sources have benefits of being naturally replenished but can be expensive, while non-renewable sources provide abundant energy but are finite and cause pollution.
This document discusses how GIS can be used to advance STEM education. It provides several examples of how GIS has been integrated into formal education, including:
1) A high school math teacher in Kansas who has students use GIS to solve real-world problems, such as locating wells in Haiti to provide clean water.
2) Texas students who used GIS to track reported cases of H1N1 flu across counties in their state.
3) A summer course for high school students that teaches intensive GIS skills and applications.
What is Robotics - Robotics Concept Explained for KidsVivek chan
This Presentation Of CyberLab explains the basic concept of robotics for school presentation and for individuals to explain the basic concept of Robotics that what is a robot and how it works and a little bit description about history of Robotics
The document discusses the future of skills and talent needed for Industry 4.0. It suggests that future workers will need to have T-shaped skills with both depth in their core discipline and breadth across other areas. Workers will also need skills in empathy, teamwork, and using new "building blocks" like cognitive mediators and AI assistants. By 2035, these cognitive mediators could become common tools that help people collaborate and innovate together on solving grand challenges.
A World of Opportunities for Young EntrepreneursRobin Teigland
The presentation that I made at the Royal Mint Cabinet in Stockholm, Sweden together with my son TG who spoke about his crowdfunding platform, Aleepa, as an example of what a young entrepreneur can do today.
1) Jim Spohrer from IBM discusses Cognition as a Service (CaaS), where cognitive capabilities from AI such as natural language processing, machine learning, and decision support become available as services in the cloud and on devices.
2) Building cognitive systems is still challenging, but will become easier over the next 10 years as the building blocks of AI improve.
3) Spohrer advocates developing a new curriculum to help people build, understand, and work with cognitive systems as they continue to advance.
Jim Spohrer gave a presentation about smarter and wiser service systems. He discussed how building blocks for artificial intelligence like machine learning and cognitive computing are advancing rapidly. However, he questions whether this is making people wiser. By 2035, cognitive mediators could be tools, assistants, collaborators and coaches that help all people in all roles. This could enable a reality where all entities in a network use cognitive mediators to enhance interactions and co-create value. The goal is assisting individuals and organizations in developing wiser service systems that empower employees, customers and citizens.
Jim Spohrer (IBM) gave a presentation on cognitive startups and the future of computing. He discussed how machine learning and AI are advancing rapidly, with capabilities like image tagging and captioning already available. By 2035, he predicted "cognitive mediators" will be tools that know users better than they know themselves and help people in their jobs and daily lives. While machines are getting smarter, developing wisdom requires focusing on inspiring students to use new technologies to solve problems. The future will require "T-shaped" thinkers with broad skills and deep expertise to build a better world.
The document discusses the potential for cognitive systems and cognitive mediators to enhance human capabilities and help address societal challenges. It describes how machine learning and AI are advancing rapidly, with capabilities like image recognition and question answering growing quickly. By 2035, the presentation suggests cognitive mediators could be tools that know users well and help people in various jobs and roles. The document outlines a vision of smarter service systems and industry where cognitive systems and mediators help improve value co-creation and capabilities.
This document summarizes a presentation about cognitive systems and startup opportunities. It discusses how cognitive building blocks like machine learning, natural language processing, and question answering are improving rapidly. By 2035, it suggests cognitive mediators could help anyone build a question answering system for a textbook in a day. The presentation also discusses opportunities for startups in areas like cognitive assistants for various occupations. It envisions a future where most people have 100 digital workers managed by cognitive mediators that know people better than themselves.
InfoVis1415: slides sessie 1, 10 Feb 2015Erik Duval
This document provides an overview of an information visualization course, including its goals, structure, and topics. The course aims to provide insight into fundamentals and applications of information visualization and teach concrete skills for designing, implementing, and evaluating visualization applications. It will include lectures, a project in groups of 3 students, and examples of visualizations using techniques like D3.js.
The document discusses various paths to becoming 64 times smarter, including improving learning through better models of concepts and learners, guided learning paths, lifelong learning, and early education. It also discusses gaining performance support through cognitive systems. The next sections discuss the need for future-ready, T-shaped innovators with skills across many disciplines, sectors, and cultures, as well as a deep skill in one area. The presentation recommends educating service innovators and discusses trends in digital natives and future courses that use cognitive systems to enhance learning and build startups.
The document provides advice and resources for getting started with programming. It recommends finding a mentor and learning with friends to avoid discouragement. Several online resources are listed for learning programming fundamentals and competitive coding. The key is to try many things before giving up and keep learning new technologies to discover your interests. Starting with what interests you initially and keeping trying without giving up are advised.
Real Robots of Robot High at Games For HealthKate Reilly
The Real Robots of Robot High is a video game to help kids understand relationship systems and prevent teen dating violence. This is our presentation from Games for Health
The document describes Dr. Abdul Kalam Kalpakata Kendra, a children's tech center started in 2012 to nurture students' interest in science and technology. The center provides hands-on learning programs in electronics and robotics for students aged 8-16 through a three-year curriculum. In year one, students are introduced to electronics concepts. In year two, they learn about electronics and mechanics by building various robots. In year three, they are taught computer programming to control electronic devices. The goal is to ignite students' curiosity and encourage innovative problem solving through real-life projects. The center has received national and international recognition for students' work.
The document describes a camp that focuses on robotics, virtual reality, and gaming. Students will learn about robot design and programming, experience virtual reality to visit different places, and take their ideas to create video games. The camp aims to develop students' skills in areas like critical thinking, teamwork, and STEM learning in a fun, hands-on way through interactive projects and activities using different technologies.
What is code? Why code? When should I start
coding? How can I get started? Where do I go? If you're asking yourself any of these questions, this infographic is for you!
The document provides three reasons why learning to code is important:
1. To understand how technology works, as code is the language that runs computer programs, apps, and websites. Learning to code allows one to stay competitive in the digital era.
2. Coding teaches problem-solving skills and thinking sequentially, like telling a story with a goal and plan. This improves one's ability to think.
3. As more jobs transform digitally, coding skills open employment opportunities and add value to any profession. Coding enhances creativity and the ability to create possibilities. Overall, learning to code improves one's life and work in today's technology-focused world.
MOnarCH – Multi-Robot Cognitive Systems Operating in Hospitals pintailfp7
The MOnarCH project involves using networked robots and sensors to interact with and engage children, staff, and visitors at a pediatric hospital in Portugal. The project aims to develop social robots that can detect gatherings of children, evaluate the social dynamics, and have robots engage with the children in edutainment activities. Multiple organizations are involved in areas like human-robot interaction behaviors, multi-robot coordination, robot platforms, and testing the robots at the hospital. The robots are being developed in phases, with an initial platform completed and work ongoing on the robot shell design. Dependability and child engagement will be critical measures of the project's success.
The document discusses various forms of energy that can be converted into electricity. These include renewable sources like solar, wind, hydroelectric, geothermal, and biomass as well as non-renewable sources like fossil fuels and nuclear. For each source, the document outlines the process of how energy is extracted or captured from that source and converted into electrical energy, along with advantages and disadvantages. Renewable sources have benefits of being naturally replenished but can be expensive, while non-renewable sources provide abundant energy but are finite and cause pollution.
This document discusses how GIS can be used to advance STEM education. It provides several examples of how GIS has been integrated into formal education, including:
1) A high school math teacher in Kansas who has students use GIS to solve real-world problems, such as locating wells in Haiti to provide clean water.
2) Texas students who used GIS to track reported cases of H1N1 flu across counties in their state.
3) A summer course for high school students that teaches intensive GIS skills and applications.
What is Robotics - Robotics Concept Explained for KidsVivek chan
This Presentation Of CyberLab explains the basic concept of robotics for school presentation and for individuals to explain the basic concept of Robotics that what is a robot and how it works and a little bit description about history of Robotics
On October 8, 2014, Dr. Ann Cavallo from the University of Texas at Arlington and Gregg Fleisher from the National Math + Science Initiative joined us at the North Texas Commission offices to discuss STEM Education & North Texas. The North Texas Commission Webinar Series, Topic: North Texas, is presented by Verizon.
STEM education consists of a curriculum based on the idea of educating students in four specific disciplines — science, technology, engineering and mathematics — in an integrated, interdisciplinary approach to learning that provides hands-on and relevant learning experiences for students. STEM education is vital to Mitchell County because the majority of industry and business in our area need and require employees with STEM skills.
This document provides information about educational robots Dash and Dot made by Anthropic, including what they can do, recommended apps to code and play with them, supported devices, and resources for teachers including pricing discounts for educational orders of 5 or more robots. Dash can drive, detect objects, light up and make sounds while Dot can light up, make sounds and control Dash. Apps include Go for remote control, Path for algorithms, Blockly for block coding, Xylo for creating music, and resources include a teacher website, Pinterest board, and iBook.
STEM Education Reform: Technology Learning Center v5.3aBob Lurker
A state-of-the-art, comprehensive Technology Learning Center focusing across disciplines, will nurture independent, self-directed learners with hands-on skills and an understanding of evolving technology. This innovative model, implemented in three phases through public/private partnerships, provides the foundation for high quality Science, Technology, Engineering and Mathematics (STEM) teacher education.
Understand the supply and demand for software developers in India. These Talent Pool Reports are based on survey results from a survey of over 100,000 LinkedIn members.
See all Talent Pool Reports: http://lnkd.in/TalentDemand
Learn more about LinkedIn Talent Solutions: http://linkd.in/1bgERGj
Subscribe to the LinkedIn Talent Blog: http://linkd.in/18yp4Cg
Follow the LinkedIn company page: http://linkd.in/1f39JyH
Tweet with us: http://bit.ly/HireOnLinkedIn
http://www.ganeshmachinery.com/ | In recent years, the STEM education movement has found increasing acceptance as a way to teach young students about science, technology, engineering, and mathematics in an integrated manner, from elementary school through high school.
Our society has been interacting with robots for decades; plus, science fiction novels have given them a growing place in popular culture. Consumer robot kits are becoming very popular in K-12 school programs, library makerspaces and other collaborative learning spaces, as well as in people’s homes. In this webinar:
• Define what a robot is and what they are capable of doing
• Understand the history of robots and robotics
• Describe the various types of robots
• Learn how to get started building your own robot
• Create a robotics league
The document discusses inspiring kids to learn computer science and coding. It argues that computer science teaches important skills like problem solving, critical thinking, and creativity that will be essential for kids' futures. It provides examples of coding activities and tools that can engage kids as young as 2 years old, such as Minecraft, LittleBits, and mBot robots. It also discusses initiatives like Code.org and Code Club World that aim to make coding accessible to more children and how individuals can get involved through starting local coding clubs, contributing to translations, or writing letters to government representatives to promote computer science education.
Global Education and Training Investment @ MIT SloanVincent Fung
Presented at Global Education and Training Investment @ MIT Sloan Edtech Friday event.
Agenda:
1. Introduction about NetDragon
2. Global education and training - insights and trends
3. The Next Big Thing! - VR/AR
This document summarizes three TEAMS (Technology, Engineering, Arts, Math and Science) sessions taking place on Friday and Saturday:
1. TEAMS Part 1 will discuss video games, virtual worlds and mixed reality from 11:30-12:30 on Friday.
2. TEAMS Part 2 will discuss connecting CTE, STEM and the arts from 2:30-3:30 on Friday.
3. TEAMS Part 3 will discuss preparing students for today's 3.0 world from 8:00-9:00 on Saturday.
Jim Spohrer from IBM gave a talk on the future of AI. Some key points:
1) IBM is heavily involved in open source AI through its Cognitive Opentech Group and projects on GitHub. Leaderboards like SQuAD are used to measure progress.
2) The timeline for solving difficult AI problems like commonsense reasoning and learning from experience is 5-10 more years. Job and skills impacts will be felt sooner.
3) Stakeholders at all levels need to participate in and learn about open source AI to help build the future and prepare for changes. Understanding how to rapidly rebuild systems from scratch will be important.
The document discusses the growing movement to teach computer programming and coding to children in schools. It provides examples of initiatives and programs in different places that aim to introduce coding in primary and secondary schools, as well as arguments for why coding skills are as important as reading and writing in the 21st century. Organizations discussed include Code.org, Code Club, Young Rewired State and Facebook programs to get more girls interested in engineering. The importance of teaching coding is framed as a way to develop critical thinking skills and prepare children for future jobs that may involve programming.
The document discusses 3D virtual worlds and their potential applications in higher education. It identifies several emerging technologies through the NMC Horizon Project, including massively open online courses and tablet computing as having the potential for adoption within one year. Big data, learning analytics, and game-based learning are seen as having potential for adoption within two to three years. And 3D printing and wearable technology are identified as having potential for adoption within four to five years. Virtual worlds are highlighted as a fast-growing area that can be used to enhance teacher professional development and enable new forms of teaching and learning.
This document discusses trends in education and technology that could shape the future. It identifies several technology trends like the rise of mobile devices, virtual and augmented reality, automation, and disintegrated computing. It also examines trends in higher education like the globalization of education, alternative models and certifications, demographic changes, and the role of MOOCs and technology in teaching and research. The document argues that these present choices about priorities like reinvesting in public education, embracing openness and globalization, preparing for automation, and encouraging democratic digital literacy.
20210623 Digital Technologies and Innovations in EducationRamesh C. Sharma
Digital technology and innovation are rapidly changing the world. [1] Artificial intelligence, machine learning, and big data are fueling the fourth industrial revolution. [2] New technologies like augmented and virtual reality are enhancing learning. [3] Learning analytics tools are providing insights to improve education. The future of learning will be highly personalized and lifelong, enabled by technologies like AI assistants, adaptive learning apps, and blockchain-backed credentials.
At the Melton Foundation's 2013 Global Citizenship Conference "Springboard Sessions", M.S. Vijay Kumar, Senior Strategic Advisor, Digital Learning and Director, Office of Educational Innovation and Technology at MIT (Massachusetts Institute of Technology), takes us on a journey from Lesotho to Haiti to Maine and Massachusetts to illuminate how open education is extending learning opportunities for all.
This document summarizes different types of MOOCs and discusses connectivist MOOCs in particular. It describes connectivist MOOCs as focusing on connecting specialized nodes of information and emphasizing diversity of opinions, continual learning through connections, and currency of knowledge. It also discusses xMOOCs, which are sponsored by universities and focus on video lectures, automated grading, and large-scale participation. Task-based MOOCs emphasize social network knowledge construction through activities like online games or virtual worlds. The document outlines some examples and characteristics of different MOOC types.
Teaching with Technology: Social Media Tools and Mobile Apps for Secondary S...Cheryl Peltier-Davis
There is significant value in using Social Media and Mobile Apps in education. Within this area, social media tools such as Facebook, LinkedIn, Twitter and WordPress share a common usage in supporting communication, collaboration, news aggregation, teaching, learning and knowledge sharing. This workshop highlights some of the core competencies (professional and personal) required for teachers to function effectively in a technologically driven environment and introduces social media tools and mobile apps that can be easily adopted and adapted (‘mashed up’) in the classroom. The goal is to share a toolkit of free online resources with secondary school teachers who are willing to use emerging technologies to engage their students in the classroom.
Teaching with Technology: Social Media Tools and Mobile Apps for Primary Sch...Cheryl Peltier-Davis
There is significant value in using Social Media and Mobile Apps in education. Within this area, social media tools such as Facebook, LinkedIn, Twitter and WordPress share a common usage in supporting communication, collaboration, news aggregation, teaching, learning and knowledge sharing. This workshop highlights some of the core competencies (professional and personal) required for teachers to function effectively in a technologically driven environment and introduces social media tools and mobile apps that can be easily adopted and adapted (‘mashed up’) in the classroom. The goal is to share a toolkit of free online resources with primary school teachers who are willing to use emerging technologies to engage their students in the classroom.
The document summarizes a presentation on the future of AI. It discusses measuring progress through leaderboards, with countries like Korea and China leading in industrial robot adoption. It outlines questions around timelines for solving AI, who is driving progress, and potential benefits and risks. These include job loss as a short term risk and superintelligence as a longer term risk. Other technologies like augmented reality may have a bigger impact. Stakeholders in AI include individuals, businesses, governments, and more. The presentation emphasizes preparing for AI through participating in open source projects, leaderboard challenges, and learning about related fields.
The document discusses the work of Visayan Forum Foundation in providing innovative IT services, support, training and software/tools to non-profit organizations to help advance social and economic development. It promotes engagement with NGO IT communities and lists resources on their website for multiple monitor and mouse setups connected to one PC. The bottom section emphasizes the need to encourage risk-taking and innovation to prepare students for an exponentially changing world and unknown future jobs and technologies.
District parent session on technology today and future 2011 feb 15Brian Kuhn
a session given to parents on current trends in technology used for learning and teaching, examples shared from classrooms through video, demos of powerful free learning tools, anticipation of the future, gathered feedback on a new idea Parent Spaces, etc.
This document summarizes a presentation about using Web 2.0 tools for school administrators and board members. It defines some common Web 2.0 terms like wikis, blogs, and podcasting. It encourages the use of these tools to engage students and communicate with communities. Specific tools demonstrated include Google Docs, Google Forms, Jing, and Skype for collaborating and creating multimedia content more easily.
This document discusses different types of Massive Open Online Courses (MOOCs). It outlines connectivist MOOCs (cMOOCs), which focus on networking and knowledge sharing; xMOOCs, offered by companies like Coursera and Udacity, which feature video lectures and automated grading; and task-based MOOCs that center around community projects. The document also notes that while MOOCs aim to provide open education, concerns exist around the role of corporations and commercialization of the MOOC model.
Teigland 3D Learning Online Education ConferenceRobin Teigland
This document discusses bringing education and collaboration into virtual worlds like Second Life. It provides an introduction to virtual worlds and education/collaboration in them. It also highlights Tony O'Driscoll's new book "Learning in 3D" and how the University of Texas has established a presence in Second Life for educational purposes.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
3. f(x)=2x
Source: Race Against the Machine, Erik Brynjolfsson and Andrew McAfee, 2011, MIT Center for Digital Business
Moore law: en.wikipedia.org/wiki/Moore%27s_law
SAP Source: How To Direct Your Digital Future: 4 Questions
The Second Half of the Chess Board and Gordon Moore’s law
7. Good news!
human + machine
> machine
Source: The Second Machine Age: Work, Progress,
and Prosperity in a Time of Brilliant Technologies, Erik
Brynjolfsson and Andrew McAfee, 2014
MIT Center for Digital Business
8. What should we give kids to
thrive in the Digital World?
DIGITAL LITERACY
VS
COMPUTER SCIENCE
“Children must learn computer
science in elementary school,
like Reading, Writing and Math”
9. Computer science
teaches kids to be
problem solver and
innovators.
Top 10 skills required in 2020:
1. Complex problem solving
2. Critical thinking
3. Creativity
4. People management
5. Coordinating with others
6. Emotional intelligence
7. Judgment and decision making
8. Service orientation
9. Negotiation
10.Cognitive flexibility
Source: Future of jobs report, World economic forum 2016
17. • qCraft – the Quantum Mechanics Mod
• Teaches students about different aspects of Quantum
Mechanics http://youtu.be/hygLNR_wGPo (3:24)
• Entanglement
• Superposition
(https://www.youtube.com/watch?v=ewL0Yg9kt-o (1:24))
• Observational dependency
More on minecraft teaching:
http://www.slideshare.net/RickHendersonLaurier/teaching-with-minecraft-
minecraft-for-teachers
Minecraft Teaching: Quantum Physics
18. Minecraft and yaas
Source: https://wiki.hybris.com/display/prodandtech/Lunch+Talk+-+Connecting+YaaS+to+Minecraft
http://shops.yaas.io
22. Emma, 9 years old: Minecraft, LittleBits, IoT
4th grade Science Project (in
their words):
“Monde virtuel et monde
réel : Minecraft et le robot
LittleBits ”
“Virtual world and the real world:
Minecraft and the LittleBits Robot”
23. 9 Years Old Science Project
(how to http://emmacode.org in French)
Virtual World
Laptop
Minecraft with Mod
Physical World
Electronic things Littlebits
Connect using Cloudbits
Wi-Fi
“Internetdesobjets”
36. Send letters to government representatives
Register as Volunteer: kidscodejeunesse.org/volunteers/
Open a Code club in your area: www.codeclubworld.org
Contact me jean-francois.gailleur@sap.com
Editor's Notes
Good morning
We were supposed to be two for the talk, my daughter Emma and myself.
However, Emma could not come, she has a math exam at school today, and you’ll get that I consider math an important topic to learn for kids
This picture was taken during a workshop with kids from age 8 to 10 years old, learning Scratch at the Notman house.
Notman House is a physical campus dedicated to supporting the Montreal Startup ecosystem.
http://notman.ca/
------------
Welcome to digital world
Welcome to our hyper connected world.
Welcome to the digital revolution
That’s our new world, that’s your new word, and that’s going to be even truer for our kids and the coming generation.
-----------------------------------------------
Starting story NOTSURE, I’ll start with the exponential gordon moore laws
1) Few weeks ago, was shopping for a home and cars insurance replacement.
2) Doing the quote
Question from the sales agent on the phone:
Do you have a collection of CD-DVD worth more than 3,000 dollars? 640 CDs at 15 each = $10,000
But the world has changed !!!
3) Then for car insurance, question: are you interested of using our Mobile App
Welcome to the second half of the chess board
There is an ancient story which go like this. (Ancien story about math made relevant to the present age by the innovator and futurist Ray Kurzweil)
In ancient time, the inventor of the game of chess shows his creation to his country ruler.
The emperor is so delighted by the game that he allows the inventor to name his own reward. What do you want?
The clever man asks for a quantity of rice to be determined as follows: one gran of rice is placed on the first suqare of the chessboard, two grains o the second, four on the first and so on with each square receiving twice as many grains as the previous.
The emperor agrees, thinking that this reward was too small. By the middle of the chess board (around suqre 32), it was equivalent to the production of a field of rice. The emperor eventually sees, however, the constant doubling resulting in 2 exponent 64 -1, which is more than the current world production of rice or pile bigger than Mount Everest.
In some version of the story, the emperor is so displeased at being outsmarted that he beheads the inventor.
So has you can see it’s hard to understand the exponential function of constant doubling.
F(x)=2exp(x)
Moore law
In short, Moore law is the observation that the number of transistors in an integrated circuit (microchip) is doubling every 18months.
Gordon Moore was one of the co-fonder of Intel in 1968, which was a very good year!
In a 1965 article in Electronics Magazine, Moore noted that the number of transistors in a minimum-cost integrated circuit had been doubling every 12 months, and predicted that this same rate of improvement would continue into the future. The law was modified slightly to 18 months (software improvement). 1988-2003: Processor speed by 1,000, Algorithms got 43,000 times better
This was roughtly 50 years ago, so 32 iterations (50 / 1,5) remember this numberWhat is significant is that Moore’s law technically entered the second half of the chess board in 2013!
If you remember computer science course, current computers are based on microprocessors, one of them being the central processing unit (CPU).
The key element of the CPU is the ALU (Arithmetic & Logic Unit).ALU are based on the concept of logic gates, which in the physical electronic world are transistors.
Conclusion of the slide
That’s how you current smart phone has more processing power than the whole NASA had in 1969 when they placed human for the first time on the moon, or the CRAY 2 which was the most powerful computer in 1990, so 25 years ago.
SAP: , http://www.digitalistmag.com/digital-economy/digital-futures/2015/05/19/grok-digital-future-02707902
Exponential acceleration, of technology is noticed, and was one of the main topic for Davos
To name few disruptive technology
- 3D Printing of physical goods but also lately printing body organs – body parts
- Internet of things (bridge between physical and digital)
Sequencing of genome:
First Human Genome Project lasted 10 years and cost 2.7 billion
Now a genome can be sequenced in few hours for less than thousands dollars
Mobile first, and mobile only
Artificial intelligence
Cloud
Advanced material like graphen (atomic sheet of honey comb of carbon atom) It is about 100 times stronger than the strongest steel with a one atom thick
of disruption per industry
Education: coursera, online platform, don’t need to be on site anymore
Banking: blockchain
Technology companies: cloud, ondemand
Media: the end of paper newspaper, Facebook has no people creating media content! crow
Cable and Telco:
Medical: connected consumer
Travel: Uber, airbnd (sharing)
Government: open data projects
Consumer Goods
Retail:
http://www.mckinsey.com/business-functions/business-technology/our-insights/disruptive-technologies
Disruptive technology:
Mobile Internet
Automation of knowledge work
Internet of Things
Cloud
Advanced Robotics
Autonomous and near autonomous vehicles
Next Generationgenomics
Energy storage
3-d Ptinigin
Advanced material (atomic scale)
SAP FUTURE OF BUSINESS IN DIGITAL WORLD
http://www.slideshare.net/sap/99-facts-on-the-future-of-business-in-the-digital-economy/19-50_of_the_US_jobs
4th industrial revolution:
Mega trends
Physical
Autonmous vehicules
3 d printings
Advanced robotics
New materials (e.g. graphene nanomaterial, 200 times stronger than steel, million times thineer than a human hair, and an efficient conductor of heat and electricity)
Digital
Internet of things (bridge between physical and digital)
On-demand economy with the uber - airbnb model, facebook
Crow sourcing
Biological
First Human Genome Project lasted 10 years and cost 2.7 billion
Now a genome can be sequenced in few hours for less than thousands dollars
Agriculutre, biofuel
IBM Watson supercomputer system can help recommend in few minutes pesonalizaed tgreatment for cancer patients by comparing the histories of disease and treatment againt the complete universe of up-to-date medical knowledge
With all these new technologies, it feels like machine are taking over
Chess game master Garry Kasperov lost to IBM Blue in 1997
IBM Watson won in 2011 this popular Jeopardy game in the US.
Self-driving cars made the news a lot starting in 2013
And as we speak Google AlphaGo (based on neural networks, deep machine learning) is wining over master Lee Sedol (I think it’s 3 games for now).
Go is very hard to modelise,
Go has more possibility 10 exponent 123 than the estimated number of atoms in the visible universe 10 exponent 80
So I can hear some of you saying, that’s very identified purpose, just driving, just playing a game.
-------
https://en.wikipedia.org/wiki/Watson_(computer)
4 minutes
With Aritifical Intelligence and ectronics improvement are coming some new General Purpose Technology
Let’s meet Atlas for example.
Video just released from Boston Dynamics, company building robots mainly for the US Army, bought by Google
https://youtu.be/rVlhMGQgDkY?t=10
Start at 1:21 stop around 2:08
0:10 Opening a door,
0:22 walking in snow
0:58 walking with men
Doing some manutention
Being able to get back on his legs
I hope the robots don’t remember what this guy did to this one
For now and for the visible future, human plus machine continue to be better than machine alone.
Take chess, for example, machine plus human always win against a machine alone.
It’s not me saying it but Erik Brynjolfsson and Andrew McAfee both professors and researchers at the MIT Center for digital business.
I really encourage you to read their two last book, race against the machine and the second machine age
---------
Alan Turing 1912-1954
Considered the Father of the computer science
Turing Machine: mathematical model which can simulate aby algorithm logic.
Digital literacy = consumption
Computer science = participation
-------
A Turing machine is an abstract machine[1] that manipulates symbols on a strip of tape according to a table of rules; to be more exact, it is a mathematical model that defines such a device.[2] Despite the model's simplicity, given anycomputer algorithm, a Turing machine can be constructed that is capable of simulating that algorithm's logic.[3]
Turing test
Mandatory school became mandatory in 18th and 19th century
TOP 3 skills required in 2020 are directly impacted by Computer Science learning
Learning to code doesn’t just mean you can become a developer - it strengthens complex problem solving, logical thinking, critical thinking and creativity skills which are useful for a range of other disciplines, careers and hobbies.
--------------------------------------------------
What to do (source http://theeducatedmom.com/worldeconomicforum/)
Support your child in learning the essential, foundation material being taught in school. A strong general knowledge base remains essential for critical thinking. Quite simply, students can’t analyze what they don’t know or understand.
Provide plenty of opportunities for problem solving. Allow your child to try something, not succeed, and provide encouragement to try again. The saying is true – we learn best from our own mistakes.
Ask your child “why?” Why did she enjoy that movie? Why do you want that game? Why is this your favorite class? And when your child asks you “why?” provide a meaningful answer that offers insight into your thought process. The most analytical thinkers are often those who continue to ask questions when everyone else has stopped.
“65 percent of children entering grade school this year will end up working in careers that haven't even been invented yet.”
Source: Now you see it, Cathy Davidson, 2011
Learning to code doesn’t just mean you can become a developer - it strengthens problem solving and logical thinking skills, and is useful for a range of other disciplines, careers and hobbies.
For further reading on the subject:
John Naughton at The Guardian
Douglas Rushkoff - Teach Kids Code
Next Gen Report by Ian Livingstone and Alex Hope
When not knowing a langage, cluless
when seeing code in movies or computer: scary
http://techcrunch.com/2016/03/04/computer-science-is-the-key-to-americas-skills-crisis/
8 minutes
First: https://scratch.mit.edu/projects/editor/
Second: can do serious game: https://scratch.mit.edu/projects/2345919
Learning how to do it http://scratched.gse.harvard.edu/sites/default/files/pacman_lesson.pdf
Immediate satisfaction (need immediate results until age 11)
When kids getting older, they can start playing with Python
I mean this python
Python is a widely used high-level, general-purpose, interpreted, dynamic programming language.[22][23] Its design philosophy emphasizes code readability, and its syntax allows programmers to express concepts in fewer lines of code than would be possible in languages such as C++ or Java.[24][25] The language provides constructs intended to enable clear programs on both a small and large scale.[26]
Good books introducing python with games
CPython, the reference implementation of Python, is free and open-source software and has a community-based development model, as do nearly all of its alternative implementations. CPython is managed by the non-profit Python Software Foundation.
12 minutes
Minecraft cannot resist
Swedish programmer Markus "Notch" Persson and later developed and published by Mojang. The creative and building aspects of Minecraft enable players to build constructions out of textured cubes in a 3D procedurally generated world.
Started in 2011, sold over 70 millions copy
Acquired by Microsoft late 2014
-----------------------------------------
https://en.wikipedia.org/wiki/Minecraft
Minecraft is a 2011 sandbox video game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by Mojang. The creative and building aspects of Minecraft enable players to build constructions out of textured cubes in a 3D procedurally generated world. Other activities in the game include exploration, resource gathering, crafting, and combat. Multiple gameplay modes are available, including survival mode where the player must acquire resources to build the world and maintain health, a creative mode where players have unlimited resources to build with and the ability to fly, an adventure mode where players can play custom maps created by other players, and a spectator mode where players can fly around and clip through blocks, but cannot place or destroy any. The PC version of the game is renowned for its third-party mods, which add various new items, characters, worlds, and quests to the game.
Minecraft received five awards during the 2011 Game Developers Conference. Of the Game Developers Choice Awards, it won the Innovation Award, Best Downloadable Game Award, and Best Debut Game Award; from the Independent Games Festival, it won the Audience Award and the Seumas McNally Grand Prize. In 2012, Minecraft was awarded a Golden Joystick Award in the category Best Downloadable Game. As of June 2015, over 70 million copies had been sold, including 20 million between the Xbox 360 and Xbox One, 30 million mobile game downloads, and 20 million on PC,[12] making it the best-selling PC game to date and the third best-selling video game of all time. On September 15, 2014, Microsoft announced a deal to buy Mojang and the ownership of the Minecraft intellectual property for US$2.5 billion; the acquisition was completed on November 6, 2014.
Redstone concept
Like electricity in the virtual world, light sensor, wire, switch, led and more
Logical Gate
Easier than quantum physics
https://wiki.hybris.com/display/prodandtech/Lunch+Talk+-+Connecting+YaaS+to+Minecraft
TOYS
www.raspberrypi.org
http://littlebits.cc/
Real Robots controlled from Minecraft world
Interaction between light detectors from the physical world and the virtual world
------
http://littlebits.cc/cloudstart
What I shown you is good, but what can we do to scale
There are resources, languages, hardware to play with
First, we have to involve governments
---------
Big Buz in Europe in 2012 on adding Informatics education into the primary school program
We are late in Canada
Now country like Finland have computer science program at the elementary school (known for the best primary school system in the world)
Other countries with MANDATORY Computer science program in Elementary school
Big buz in Europe in 2012 on having code in elementary school
UK
FINLAND
2011: Estonia at age of 6
2012: buz on having code in Europe
Germany, Finland, ….
--------------
Countries who have included as mandatory Computer science in primary school curriculums
Australia (Government put 1M)
Japan
https://www.whitehouse.gov/blog/2016/01/30/computer-science-all
http://techcrunch.com/2016/02/24/computer-science-is-now-a-high-school-graduation-requirement-in-chicagos-public-school-district/?ncid=rss&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29&utm_content=FaceBook&sr_share=facebook
Computer SCience for all https://www.whitehouse.gov/blog/2016/01/30/computer-science-all
Computer Science Is Now A High School Graduation Requirement In Chicago’s Public School District: http://techcrunch.com/2016/02/24/computer-science-is-now-a-high-school-graduation-requirement-in-chicagos-public-school-district/?ncid=rss&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29&utm_content=FaceBook&sr_share=facebook
Summary:
Learn about President Obama’s bold new initiative to empower a generation of American students with the computer science skills they need to thrive in a digital economy.
In the United Kingdom, students start to learn to code in school at 5 yrs old. In China,
students must take computer science in order to graduate from high school. In Fall
2016, Finland will make programming part of the basic primary school curriculum.
Australia, Brazil, and France are other countries who are rapidly moving ahead in
bringing code to students.
Time for Canada and Quebec
ENCOURAGE WOMEN TO GO TO STEM BY HAVING IT AT YOUNG AGE
Justin Trudeau, Canada’s new prime minister is now also a minister of youth. (young people)
Quebec education ministers:
Sébastien Proulx, PLQ (depuis le 22 février 2016)
Pierre Moreau, PLQ (28 janvier 2016 - 22 février 2016)
François Blais, PLQ (26 février 2015 - 28 janvier 2016)
Yves Bolduc, PLQ (23 avril 2014 - 26 février 2015)
-------
Quebec:
http://www.education.gouv.qc.ca/le-ministere/presentation-du-ministere/ministre-de-leducation-du-loisir-et-du-sport/
http://www.education.gouv.qc.ca/fileadmin/site_web/documents/PSG/ress_humaines/MEESorganigramme.pdf
https://fr.wikipedia.org/wiki/Minist%C3%A8re_de_l%27%C3%89ducation,_de_l%27Enseignement_sup%C3%A9rieur_et_de_la_Recherche
Sébastien Proulx, PLQ (depuis le 22 février 2016)
Pierre Moreau, PLQ (28 janvier 2016 - 22 février 2016)
François Blais, PLQ (26 février 2015 - 28 janvier 2016)
Yves Bolduc, PLQ (23 avril 2014 - 26 février 2015)
1) Different schools in Montreal
Some are well funded, e.g. robotics leave
A lot of different
Diversity (not only girl)
Access is important issue (more than gender, at least in Montreal)
For some kids with technology experiences, they understand e are Technology is not something we receive, but it’s something we are
2) Lot of teacher are very scared by technology and don’t want
Access for teachers
Justin Trudeau, Canadian prime minister and minister of youth
Sebastien Proulx, Quebec education minister
Your federal and provincial representatives
--------
But what can we do now, as we know government are not the fastest movers for a certain number of reasons.
----
Someone can help : KidsCodeJeunesse
Kids Code Jeunesse is a Canadian not for profit organization dedicated to empowering kids, teachers and parents with the skills we all need to thrive in a technology driven society.
Founded in 2014
Staff: 4 full time, one in Vancouver, 3 Montreal people
Education committee: 12 people Teachers and computer science
Instructor: 15 instructors (paid)
700 volunteers
6,000 kids trained in Canada over the last three years, 80% in Montreal at the moment
-------
http://kidscodejeunesse.org/volunteers/
Volunteers expectations
Venue (e.g. a library) then publicize
8 hours program, like lunch time, or after school
Training the teachers
Volunteers, can be ambasadors - evangelist
Getting good information on volunteers, so that
Matching volunteers with opportunities
Create a volunteer profile kidscodejeuness.org, becoming a volunteer
Then you getting the news letter
On the dashboard, basic material for
Email: barb@kidscodejeuness.org
Introducing to school
Awareness among parents, among school
Share your expectations (doing a
Share with feedback
Translation
Administrative
Launching the codeclub website (wordpress)
Camps 8 hours program
Volunteers, Introduce programmation (Scratch, Python…)
Push your local school to offer after hours (parascolaire)
Create a code club in your area
Raise awareness around you
https://www.codeclubworld.org/
Will be organized by kidscodejeunesse, launching officially in March-April 2016 in Canada, but go ahead
Looking for a full time code club coordinator in Canada
Lot of Material
We’ll be launched in March 2016 in Canada
Almost 4000 club around the world
Great material, easy to teach, easy to take in any venue, don’t need a lot of training
-------------Code club =
Volunteers:
+Venue: library, school
+Project: self contained, designed to be finished in one hour
+Children: 14 kids per code club
Code
years 9-11
40% of girls
Curriculum: Scratch, HTML-CSS, Python
Volunteer: commit for 6-12 weeks
Translate: (in French, some are translated by France, but not all of them)
Donate or introduce to Donors
Spread the world
Involve your company-workplace
www.codeclubworld.org
@CodeClubWord
Usually: once a week like Saturday morning
Bring your own laptop, or get a class with computers
venues need to have computers
CodeClub is now a subsidiary of Rasbery Pi
Key message:
You’ve been lucky to enter into the software industry, for whatever reasons, your parents, your curiosity, a friend… and your effort and perseverance to learn.
Even if some days it feel hard, we are very lucky and have good living
It’s time to give back and help the next generations so that they can have a bright future and help to make the world a better place