Silicon World, the pioneer in Robotic Education in India brings to you FUNOLOGY, a unique Activity Based Learning where children learn science and technology in a practical approach with the aid of Robotics.
One of my four presentations that I shared in the Apple Solutions Expert Village at #BETT2017. This one explored how iPad can help you to get things right with technology in your school.
Making a difference with assessment for learning with iPadMark Anderson
One of my four presentations that I shared in the Apple Solutions Expert Village at #BETT2017. This one explored different ways in which you can use iPad to make a real difference with AFL in the classroom.
This document discusses the educational benefits of using multimedia tools from an educator's perspective. It provides three key benefits: 1) Multimedia encourages deep reflective thinking and creates personally meaningful learning opportunities for students. 2) It allows students to represent and express their prior knowledge and function as designers. 3) Multimedia applications engage students and provide valuable learning opportunities by empowering them to create and design rather than just absorbing information. The document advocates for the use of multimedia in teaching and learning.
This document discusses the educational benefits of using multimedia tools in teaching. It provides 10 reasons for using technology in teaching, such as students enjoying it, improving test scores, and helping students with low attention spans. It also discusses key concepts like digital natives, who grew up with digital technology, digital immigrants, who learned digital technology later in life, and screenagers to describe wired teens. The document emphasizes that multimedia tools engage students, provide valuable learning opportunities, and empower students to create rather than just absorb information.
This document profiles Mr. Umesh Rathod, an entrepreneurship mentor. It summarizes that he has 10 years of experience in the startup ecosystem and currently mentors students and startups through various initiatives to promote entrepreneurship. He has interacted with over 4 lakh students since 2010 through educational programs and supports the startup ecosystem through India's Atal Innovation Mission. The profile highlights his experience in engineering, programming, an AI nanodegree, social enterprises, and research interests in entrepreneurship education and startup ecosystems.
This document discusses the impact of technology on children. It notes that excessive technology exposure can lead to inattentiveness in school and incorrect diagnoses of conditions like ADD or ADHD. Studies show that children are getting restless, bored, and anxious without technology to use, and have little interest in other activities. The document concludes that parents and teachers need to manage children's technology use daily and ensure they spend time engaging with others away from screens.
The document discusses considerations for designing 21st century classrooms, including:
1. Classrooms should have soundproof booths, tinted windows, soundproofing, multimedia surfaces, climate control, and storage.
2. Instruction areas should include whiteboards, projectors, wireless access, sound systems, and display areas.
3. Open learning spaces should have permanently located teachers, electronic whiteboards, projectors, sound systems, multimedia surfaces, and niche spaces.
4. Technology alone won't make teachers great - good teachers need professional development and support networks to effectively integrate technology.
Silicon World, the pioneer in Robotic Education in India brings to you FUNOLOGY, a unique Activity Based Learning where children learn science and technology in a practical approach with the aid of Robotics.
One of my four presentations that I shared in the Apple Solutions Expert Village at #BETT2017. This one explored how iPad can help you to get things right with technology in your school.
Making a difference with assessment for learning with iPadMark Anderson
One of my four presentations that I shared in the Apple Solutions Expert Village at #BETT2017. This one explored different ways in which you can use iPad to make a real difference with AFL in the classroom.
This document discusses the educational benefits of using multimedia tools from an educator's perspective. It provides three key benefits: 1) Multimedia encourages deep reflective thinking and creates personally meaningful learning opportunities for students. 2) It allows students to represent and express their prior knowledge and function as designers. 3) Multimedia applications engage students and provide valuable learning opportunities by empowering them to create and design rather than just absorbing information. The document advocates for the use of multimedia in teaching and learning.
This document discusses the educational benefits of using multimedia tools in teaching. It provides 10 reasons for using technology in teaching, such as students enjoying it, improving test scores, and helping students with low attention spans. It also discusses key concepts like digital natives, who grew up with digital technology, digital immigrants, who learned digital technology later in life, and screenagers to describe wired teens. The document emphasizes that multimedia tools engage students, provide valuable learning opportunities, and empower students to create rather than just absorb information.
This document profiles Mr. Umesh Rathod, an entrepreneurship mentor. It summarizes that he has 10 years of experience in the startup ecosystem and currently mentors students and startups through various initiatives to promote entrepreneurship. He has interacted with over 4 lakh students since 2010 through educational programs and supports the startup ecosystem through India's Atal Innovation Mission. The profile highlights his experience in engineering, programming, an AI nanodegree, social enterprises, and research interests in entrepreneurship education and startup ecosystems.
This document discusses the impact of technology on children. It notes that excessive technology exposure can lead to inattentiveness in school and incorrect diagnoses of conditions like ADD or ADHD. Studies show that children are getting restless, bored, and anxious without technology to use, and have little interest in other activities. The document concludes that parents and teachers need to manage children's technology use daily and ensure they spend time engaging with others away from screens.
The document discusses considerations for designing 21st century classrooms, including:
1. Classrooms should have soundproof booths, tinted windows, soundproofing, multimedia surfaces, climate control, and storage.
2. Instruction areas should include whiteboards, projectors, wireless access, sound systems, and display areas.
3. Open learning spaces should have permanently located teachers, electronic whiteboards, projectors, sound systems, multimedia surfaces, and niche spaces.
4. Technology alone won't make teachers great - good teachers need professional development and support networks to effectively integrate technology.
Final Project, Power Point Presentation[1]guesta27a047
This document discusses three topics related to technology in education: 1) the debate around allowing cell phones in classrooms, with some seeing it as the future of education but others worried it will be a distraction; 2) a case study of an online teaching tool being used in Palm Beach County Schools that allows teachers to access approved digital resources; and 3) a school district initiative to provide every student and teacher a MacBook and install a wireless network, which they felt would empower students for the future.
The document discusses engineering as a career path and provides information about what engineers do. It defines engineering as applying knowledge of science and math to develop solutions that benefit humanity. It outlines the variety of fields and jobs in engineering. It emphasizes that engineers solve problems, work in teams, and create things that make the world a better place. It encourages students to consider engineering due to the job satisfaction, challenges, opportunities to benefit society, and financial stability it provides.
Leveraging technology and adding value by Mirza Yawar BaigMirza Yawar Baig
1. Technology and artificial intelligence will significantly impact jobs and education in the coming years, with 47% of jobs at risk of automation.
2. Skills like imagination, innovation, creativity and interpersonal skills will be increasingly important as machines can perform repetitive tasks more accurately than humans.
3. Education must change its focus from memorization to understanding and application of knowledge. Teachers will need to empower students with skills like critical thinking and problem solving through project-based learning that makes lessons practical.
Mid Calder Primary School is implementing a new Anytime, Anywhere Learning (AAL) program that allows students to use their own digital devices to support learning both in school and at home. The school aims to prepare students for future jobs and technologies through this initiative. Each class has access to laptops, netbooks, and iPads to enhance learning. The benefits of the Bring Your Own Device program include developing responsible digital citizenship skills, personalized learning, and improved home-school connections. The school has addressed parental concerns by emphasizing that device use is optional and that school technologies will still be available. A trial of the program is underway with uptake rates ranging from 12% to 65% across grades.
Digital Technology - Where is the learning?
Keynote presentation at the SCSSA Conference" Information and Communications Technology in the Classroom: Making a Difference to Pupil Learning Thursday 13 November 2014
The John McIntyre Conference Centre, Edinburgh
The Digital Technologies Curriculum has evolved over time to increasingly emphasize the role of technology in education. It recognizes that students need skills to thrive in the digital world, such as being able to leverage technology to learn, problem solve collaboratively, and develop digital solutions. The curriculum focuses on developing computational and design thinking through hands-on learning experiences with concepts like abstraction, algorithms, and data representation.
A presentation to support regional schools exploring the Digital Technologies curriculum, ICT capability, deep learning pedagogies and the Leading Lights project
Young children are exposed to technology like tablets and video games both at home and school, leading them to be called the "Digital Children" generation. The document discusses how iPads provide opportunities for preschoolers to learn in ways natural to them through touch and trial and error. While iPads can build skills like hand-eye coordination and enhance literacy, there are also disadvantages like safety issues, isolating children from social interaction, excessive screen time, and not enough hands-on learning opportunities.
Beaming better connected schools e bookRachael White
This report provides guidance from teachers and EdTech experts into how technology, superfast internet and new approaches to connected learning can be applied to boost student engagement and attainment.
The document discusses the benefits of MOEMS math programs and the importance of math and engineering. It notes that MOEMS builds problem solving skills and challenges students in an engaging way. It also lists several fields of engineering and examples of what engineers in each field may design or work on, such as buildings, robots, and electrical systems. The document encourages students interested in math, science, building things, and problem solving to consider becoming an engineer.
Technologies That Will Define the Classroom of the Future Rita Lee
Such education opportunities change our representation of schooling upside down, but the world is developing and we should not follow behind it. It is difficult to say how educated pupils will be in future and whether all these changes are for better, but the fact is still the fact – technology influences both teaching and learning and our task is to get the most of it in the classroom too.
Children and Technology discusses both the risks and benefits of technology usage among children. While technology can weaken creativity and limit real-world interaction, developing important skills, it can also be used as an educational tool. The document provides tips for parents to limit screen time and encourage active play while also taking advantage of technology's learning benefits in moderation. Both overuse and lack of limits are warned against, suggesting a balanced approach is best for child development.
Digital Decisions: Choosing and Using New Technologies in Early Education, NJ...Engagement Strategies, LLC
This document provides guidance for early childhood educators on choosing and using technology in the classroom. It discusses being intentional and critical in technology selection to match learning objectives. Educators are encouraged to consider technology as one of many materials options and to focus on pedagogy over flashy features. Recommendations include limited screen time tailored to age, integrating digital literacy across the day, and ensuring equity and diversity in technology tools and representations. Professional development is key to understanding implications and ongoing research.
This document discusses old and new technologies and their use in education. It defines technology as tools, techniques, and crafts used to solve problems and manage the environment. Some older technologies mentioned include those used by Bushmen and in modern civilization. Newer technologies discussed that could be used in the classroom include social bookmarking, podcasting, blogs, wikis, mobile apps, backchannel communication, and eReaders. The document also addresses issues related to technology use and response to change, motivating factors, barriers, ideas for technology integration, teaching methods, and how students engage with technologies.
This document discusses the use of 1:1 computing and iPads in education. It argues that technology allows students to engage with and learn content in new ways that prepare them for college and careers. Specifically, it promotes the idea that iPads can enhance learning through the vast selection of educational apps, opportunities for content creation, and potential for differentiated instruction and assessment.
The document provides recommendations and guidance around e-safety policies and practices in schools. It recommends that the Department for Children Schools and Families re-emphasize schools' duty to ensure pupil e-safety, provide guidance on evaluating e-safety policy effectiveness, and help schools develop e-safety expertise. It also recommends that Ofsted retain e-safety references in self-evaluation forms and ensure inspector training and guidance includes an e-safety focus.
Digital Pedagogies: Technology and the Australian Curriculum Daniel M Groenewald
This is an updated version of my presentation on Digital Pedagogies and the Australian Curriculum. Many of us have the sense that technology has arrived but something is missing in its execution. The purpose of the presentation is to explore methods for integrating ICT more effectively in curriculum and classroom settings
Valley School is implementing a Bring Your Own Device (BYOD) program to maximize digital learning opportunities. Over 70% of New Zealand schools currently use digital devices in classrooms, which has shown positive effects on student achievement. The BYOD program will allow students to use their own devices like Chromebooks and iPads to access educational apps and tools. Intensive digital citizenship training will be provided to teach students effective and safe device use. While devices are encouraged, they are not required as classroom sets will also be available.
After attending a national conference, our CIO came to me and said, “Purchase an iPad lab and start training people how to use them.” This is the story of how I learned about iPads: how to maintain university compliance on mobile devices and how to convince clients that mobile devices are work devices, not toys, and not laptop replacements. Come to this session to learn how mobile devices are not just for “Angry Birds” anymore. Bring your iPad or Android and we will share best apps!
The document discusses how a 7th grade math teacher integrates technology into lessons. It mentions that technology motivates and engages students by addressing different learning styles and exposing them to real-world tools. Examples provided include having students use Word to create tables and PowerPoint for presentations using data from an online source. The document also discusses using Inspiration for a computer-based problem solving strategy and finding content-specific websites to supplement lessons.
Real Robots of Robot High at Games For HealthKate Reilly
The Real Robots of Robot High is a video game to help kids understand relationship systems and prevent teen dating violence. This is our presentation from Games for Health
Final Project, Power Point Presentation[1]guesta27a047
This document discusses three topics related to technology in education: 1) the debate around allowing cell phones in classrooms, with some seeing it as the future of education but others worried it will be a distraction; 2) a case study of an online teaching tool being used in Palm Beach County Schools that allows teachers to access approved digital resources; and 3) a school district initiative to provide every student and teacher a MacBook and install a wireless network, which they felt would empower students for the future.
The document discusses engineering as a career path and provides information about what engineers do. It defines engineering as applying knowledge of science and math to develop solutions that benefit humanity. It outlines the variety of fields and jobs in engineering. It emphasizes that engineers solve problems, work in teams, and create things that make the world a better place. It encourages students to consider engineering due to the job satisfaction, challenges, opportunities to benefit society, and financial stability it provides.
Leveraging technology and adding value by Mirza Yawar BaigMirza Yawar Baig
1. Technology and artificial intelligence will significantly impact jobs and education in the coming years, with 47% of jobs at risk of automation.
2. Skills like imagination, innovation, creativity and interpersonal skills will be increasingly important as machines can perform repetitive tasks more accurately than humans.
3. Education must change its focus from memorization to understanding and application of knowledge. Teachers will need to empower students with skills like critical thinking and problem solving through project-based learning that makes lessons practical.
Mid Calder Primary School is implementing a new Anytime, Anywhere Learning (AAL) program that allows students to use their own digital devices to support learning both in school and at home. The school aims to prepare students for future jobs and technologies through this initiative. Each class has access to laptops, netbooks, and iPads to enhance learning. The benefits of the Bring Your Own Device program include developing responsible digital citizenship skills, personalized learning, and improved home-school connections. The school has addressed parental concerns by emphasizing that device use is optional and that school technologies will still be available. A trial of the program is underway with uptake rates ranging from 12% to 65% across grades.
Digital Technology - Where is the learning?
Keynote presentation at the SCSSA Conference" Information and Communications Technology in the Classroom: Making a Difference to Pupil Learning Thursday 13 November 2014
The John McIntyre Conference Centre, Edinburgh
The Digital Technologies Curriculum has evolved over time to increasingly emphasize the role of technology in education. It recognizes that students need skills to thrive in the digital world, such as being able to leverage technology to learn, problem solve collaboratively, and develop digital solutions. The curriculum focuses on developing computational and design thinking through hands-on learning experiences with concepts like abstraction, algorithms, and data representation.
A presentation to support regional schools exploring the Digital Technologies curriculum, ICT capability, deep learning pedagogies and the Leading Lights project
Young children are exposed to technology like tablets and video games both at home and school, leading them to be called the "Digital Children" generation. The document discusses how iPads provide opportunities for preschoolers to learn in ways natural to them through touch and trial and error. While iPads can build skills like hand-eye coordination and enhance literacy, there are also disadvantages like safety issues, isolating children from social interaction, excessive screen time, and not enough hands-on learning opportunities.
Beaming better connected schools e bookRachael White
This report provides guidance from teachers and EdTech experts into how technology, superfast internet and new approaches to connected learning can be applied to boost student engagement and attainment.
The document discusses the benefits of MOEMS math programs and the importance of math and engineering. It notes that MOEMS builds problem solving skills and challenges students in an engaging way. It also lists several fields of engineering and examples of what engineers in each field may design or work on, such as buildings, robots, and electrical systems. The document encourages students interested in math, science, building things, and problem solving to consider becoming an engineer.
Technologies That Will Define the Classroom of the Future Rita Lee
Such education opportunities change our representation of schooling upside down, but the world is developing and we should not follow behind it. It is difficult to say how educated pupils will be in future and whether all these changes are for better, but the fact is still the fact – technology influences both teaching and learning and our task is to get the most of it in the classroom too.
Children and Technology discusses both the risks and benefits of technology usage among children. While technology can weaken creativity and limit real-world interaction, developing important skills, it can also be used as an educational tool. The document provides tips for parents to limit screen time and encourage active play while also taking advantage of technology's learning benefits in moderation. Both overuse and lack of limits are warned against, suggesting a balanced approach is best for child development.
Digital Decisions: Choosing and Using New Technologies in Early Education, NJ...Engagement Strategies, LLC
This document provides guidance for early childhood educators on choosing and using technology in the classroom. It discusses being intentional and critical in technology selection to match learning objectives. Educators are encouraged to consider technology as one of many materials options and to focus on pedagogy over flashy features. Recommendations include limited screen time tailored to age, integrating digital literacy across the day, and ensuring equity and diversity in technology tools and representations. Professional development is key to understanding implications and ongoing research.
This document discusses old and new technologies and their use in education. It defines technology as tools, techniques, and crafts used to solve problems and manage the environment. Some older technologies mentioned include those used by Bushmen and in modern civilization. Newer technologies discussed that could be used in the classroom include social bookmarking, podcasting, blogs, wikis, mobile apps, backchannel communication, and eReaders. The document also addresses issues related to technology use and response to change, motivating factors, barriers, ideas for technology integration, teaching methods, and how students engage with technologies.
This document discusses the use of 1:1 computing and iPads in education. It argues that technology allows students to engage with and learn content in new ways that prepare them for college and careers. Specifically, it promotes the idea that iPads can enhance learning through the vast selection of educational apps, opportunities for content creation, and potential for differentiated instruction and assessment.
The document provides recommendations and guidance around e-safety policies and practices in schools. It recommends that the Department for Children Schools and Families re-emphasize schools' duty to ensure pupil e-safety, provide guidance on evaluating e-safety policy effectiveness, and help schools develop e-safety expertise. It also recommends that Ofsted retain e-safety references in self-evaluation forms and ensure inspector training and guidance includes an e-safety focus.
Digital Pedagogies: Technology and the Australian Curriculum Daniel M Groenewald
This is an updated version of my presentation on Digital Pedagogies and the Australian Curriculum. Many of us have the sense that technology has arrived but something is missing in its execution. The purpose of the presentation is to explore methods for integrating ICT more effectively in curriculum and classroom settings
Valley School is implementing a Bring Your Own Device (BYOD) program to maximize digital learning opportunities. Over 70% of New Zealand schools currently use digital devices in classrooms, which has shown positive effects on student achievement. The BYOD program will allow students to use their own devices like Chromebooks and iPads to access educational apps and tools. Intensive digital citizenship training will be provided to teach students effective and safe device use. While devices are encouraged, they are not required as classroom sets will also be available.
After attending a national conference, our CIO came to me and said, “Purchase an iPad lab and start training people how to use them.” This is the story of how I learned about iPads: how to maintain university compliance on mobile devices and how to convince clients that mobile devices are work devices, not toys, and not laptop replacements. Come to this session to learn how mobile devices are not just for “Angry Birds” anymore. Bring your iPad or Android and we will share best apps!
The document discusses how a 7th grade math teacher integrates technology into lessons. It mentions that technology motivates and engages students by addressing different learning styles and exposing them to real-world tools. Examples provided include having students use Word to create tables and PowerPoint for presentations using data from an online source. The document also discusses using Inspiration for a computer-based problem solving strategy and finding content-specific websites to supplement lessons.
Real Robots of Robot High at Games For HealthKate Reilly
The Real Robots of Robot High is a video game to help kids understand relationship systems and prevent teen dating violence. This is our presentation from Games for Health
The document describes a camp that focuses on robotics, virtual reality, and gaming. Students will learn about robot design and programming, experience virtual reality to visit different places, and take their ideas to create video games. The camp aims to develop students' skills in areas like critical thinking, teamwork, and STEM learning in a fun, hands-on way through interactive projects and activities using different technologies.
The document describes Dr. Abdul Kalam Kalpakata Kendra, a children's tech center started in 2012 to nurture students' interest in science and technology. The center provides hands-on learning programs in electronics and robotics for students aged 8-16 through a three-year curriculum. In year one, students are introduced to electronics concepts. In year two, they learn about electronics and mechanics by building various robots. In year three, they are taught computer programming to control electronic devices. The goal is to ignite students' curiosity and encourage innovative problem solving through real-life projects. The center has received national and international recognition for students' work.
Despite the tremendous digital revolution we are experiencing, computer science is still in its early days in the elementary school curriculum in most countries. We'll see how the developer community can fill this void. There are many organizations and resources to support and inspire kids to learn code with languages such as Scratch and Python. We will demonstrate how real kids can interface virtual and physical world using Internet of Things.
MOnarCH – Multi-Robot Cognitive Systems Operating in Hospitals pintailfp7
The MOnarCH project involves using networked robots and sensors to interact with and engage children, staff, and visitors at a pediatric hospital in Portugal. The project aims to develop social robots that can detect gatherings of children, evaluate the social dynamics, and have robots engage with the children in edutainment activities. Multiple organizations are involved in areas like human-robot interaction behaviors, multi-robot coordination, robot platforms, and testing the robots at the hospital. The robots are being developed in phases, with an initial platform completed and work ongoing on the robot shell design. Dependability and child engagement will be critical measures of the project's success.
The document discusses various forms of energy that can be converted into electricity. These include renewable sources like solar, wind, hydroelectric, geothermal, and biomass as well as non-renewable sources like fossil fuels and nuclear. For each source, the document outlines the process of how energy is extracted or captured from that source and converted into electrical energy, along with advantages and disadvantages. Renewable sources have benefits of being naturally replenished but can be expensive, while non-renewable sources provide abundant energy but are finite and cause pollution.
What is Robotics - Robotics Concept Explained for KidsVivek chan
This Presentation Of CyberLab explains the basic concept of robotics for school presentation and for individuals to explain the basic concept of Robotics that what is a robot and how it works and a little bit description about history of Robotics
This document discusses how GIS can be used to advance STEM education. It provides several examples of how GIS has been integrated into formal education, including:
1) A high school math teacher in Kansas who has students use GIS to solve real-world problems, such as locating wells in Haiti to provide clean water.
2) Texas students who used GIS to track reported cases of H1N1 flu across counties in their state.
3) A summer course for high school students that teaches intensive GIS skills and applications.
On October 8, 2014, Dr. Ann Cavallo from the University of Texas at Arlington and Gregg Fleisher from the National Math + Science Initiative joined us at the North Texas Commission offices to discuss STEM Education & North Texas. The North Texas Commission Webinar Series, Topic: North Texas, is presented by Verizon.
STEM education consists of a curriculum based on the idea of educating students in four specific disciplines — science, technology, engineering and mathematics — in an integrated, interdisciplinary approach to learning that provides hands-on and relevant learning experiences for students. STEM education is vital to Mitchell County because the majority of industry and business in our area need and require employees with STEM skills.
This document provides information about educational robots Dash and Dot made by Anthropic, including what they can do, recommended apps to code and play with them, supported devices, and resources for teachers including pricing discounts for educational orders of 5 or more robots. Dash can drive, detect objects, light up and make sounds while Dot can light up, make sounds and control Dash. Apps include Go for remote control, Path for algorithms, Blockly for block coding, Xylo for creating music, and resources include a teacher website, Pinterest board, and iBook.
STEM Education Reform: Technology Learning Center v5.3aBob Lurker
A state-of-the-art, comprehensive Technology Learning Center focusing across disciplines, will nurture independent, self-directed learners with hands-on skills and an understanding of evolving technology. This innovative model, implemented in three phases through public/private partnerships, provides the foundation for high quality Science, Technology, Engineering and Mathematics (STEM) teacher education.
http://www.ganeshmachinery.com/ | In recent years, the STEM education movement has found increasing acceptance as a way to teach young students about science, technology, engineering, and mathematics in an integrated manner, from elementary school through high school.
Our society has been interacting with robots for decades; plus, science fiction novels have given them a growing place in popular culture. Consumer robot kits are becoming very popular in K-12 school programs, library makerspaces and other collaborative learning spaces, as well as in people’s homes. In this webinar:
• Define what a robot is and what they are capable of doing
• Understand the history of robots and robotics
• Describe the various types of robots
• Learn how to get started building your own robot
• Create a robotics league
The document discusses solar energy and smart grids. It provides an introduction to solar energy concepts and technologies like solar thermal, photovoltaics, and concentrated solar power. It covers the benefits of solar including being abundant and emissions-free, as well as challenges like intermittency. World status of solar is increasing, with costs decreasing and capacity growing significantly year-over-year. Smart grids are needed to support renewable energy sources like solar by enabling two-way communication between producers and consumers. Singapore is working to increase solar installations and research through programs like the Solar Energy Research Institute.
The U.S. Bureau of labor Statistics projects STEM (Science, Technology, Engineering, and Mathematics) related careers will grow to more than 9 million between 2012 and 2022, an increase of 1 million jobs in the 10-year time span. To meet this growing trend, school districts are adopting STEM-based curriculums to better prepare students for the 21st Century workforce demand through the development of specialized skills, critical thinking, and creative problem solving techniques. This session will explore how the recently completed Marysville STEM Academy has transformed the educational environment and discuss the inclusion of public and private partnerships to promote business and industry engagement in STEM education. Diane Mankins, Superintendent, and Kathy McKinniss, Principal, of Marysville Exempted Village Schools, will join Gary Sebach, OHM Advisors’ Director of Architecture, to discuss how a vacant school in the Marysville EVS District was converted into a creative, collaborative, and unique learning environment to support STEM related education
Christmas 2014 is here and parents and grand parents are looking for the Top Christmas toy gift for children. While there are many kinds of toys in the market presenting robot toys to them makes very good sense.
Why robotic toys? Because robots are gradually becoming part of our daily lives and children themselves are getting more and more interested in robotics. It is a good idea to introduce them to the world of robotics at an early age with robotic toys. These robot toys will help them learn all about the basics of robotics in fun and play, while they get to know the capabilities of robotics and programming.
The selection of toys in the presentation are aggregated from the top toys lists of many top online and mainline tiy stores like Toys R Us, Amazon,Target, Argos, Hamleys and newspaper reports.
Silicon World is an unique activity based hobby center where kids aged 8 to 14 learn Robotics, Electronics, and Mechanics by imagining, assembling, and programming their own models
It is an experimentation whether use of Technology can improve the Mathematics Score or not.
I found an interesting result that it motivated students to learn themselves,to learn beyond book and to learn how to use more and more technology.
The document summarizes a final year project on Copernicus, a 3D interactive learning application. It discusses researching the education sector, conducting teacher and student surveys which showed strong interest, and interviewing teachers who felt it could enhance learning. It also details attending a science fair to demonstrate Copernicus, connecting with an educational organization, and plans to seek investment from innovation funding or companies to help bring Copernicus to market.
This document provides information about Tinker Education, a STEM education brand established by a Korean EdTech company. It teaches computer science integrated with science, math, engineering, and art. The goal is to equip students with computational thinking skills to become innovative thinkers who can solve real-life problems. It uses a personalized learning approach through e-learning and hands-on activities. The computer science curriculum covers key concepts like algorithms and programming from basic to advanced levels.
Future of Technology in Education and How Can Pakistan Take Advantage.anusha khan
Have described what sorts of technologies can actually make difference to how students learn and the entire education process. Also, have shared one single mistake people make while adapting technology.
Technology plays an important role in today's world and has significantly impacted the field of education. It has brought both positive and negative effects to the classroom. Positively, technology has made learning more engaging through tools like smart classes, enhanced teaching methods using multimedia, and provided access to global learning resources. However, it can also be a distraction to students and overuse may decline writing skills and focus. While technology provides benefits, its negative impacts must also be considered to ensure it supports rather than hinders education.
This was a presentation at the #tmpitte at the University of Plymouth. The event was organised by the Plymouth Education Society in association with Vital CPD.
This document discusses the advantages and disadvantages of incorporating technology into the classroom. It outlines some disadvantages such as upkeep costs, connection issues, and potential health issues from improper computer use. However, it also lists advantages like providing engaging learning materials, connecting students to experts, and better addressing different learning styles. It provides examples of using technology in math, science, and language arts classrooms for activities like virtual field trips, online experiments, and digital storytelling. Finally, it includes references used.
The "Tinker Education" has been launched in Nairobi, Kenya to nurture children for the 21st century competence through STEM education.
It is a STEM education driven by computer science.
The Tinker education has been designed and developed student-centered learning.
Students can learn and collaborate in the classroom along with the teacher and peer students, and additionally the lessons are delivered through e-learning, which allows students to study at their own pace and anytime and enables personalized learning.
Through this education, students will learn coding (programming), make inventions based on engineering design process, and they are able to develop problem-solving ability, critical and analytical thinking.
This document discusses digital pedagogies and digital learners. It describes different types of digital learners, including hyper-communicators who use technology to constantly connect, multi-taskers who can seamlessly switch between multiple tasks, and goal-oriented learners who can pursue multiple goals simultaneously. The document also discusses using driving questions to engage learners' curiosity and hook their interest in a topic. Examples of effective driving questions at different levels are provided. Technological pedagogical content knowledge and key trends and challenges in education are briefly outlined. Potentially fast-adopting technologies like cloud computing and collaborative environments are examined, as well as technologies that may take two to three years like game-based learning.
The document discusses three articles about new educational technologies: 1) A high-tech school bus with screens that teaches students on their commute, 2) A school that provided laptops to all students and teachers, increasing attendance and engagement, and 3) Technologies helping students with disabilities learn, such as adjustable wheelchairs and personalized learning plans. The technologies show promise but are still being studied for their full impact on learning. Additional funding is needed to expand such programs.
The document discusses three articles about new educational technologies: 1) A high-tech school bus with screens that teaches students on their commute, 2) A school that provided laptops to all students and teachers, increasing attendance and engagement, and 3) Technologies helping students with disabilities learn, such as adjustable wheelchairs and personalized learning plans. The technologies show promise but are still being studied for their full impact on learning. Additional funding is needed to expand such programs.
My Final Presentation about Ed Tech 1 and 2. Jermaine Dabon
My over-all collections about what we have in our subject which is Educational Tech 1 and 2. BSEd- III HET from Cebu Technological University Moalboal, Cebu Moalboal Campus.
The document recommends providing all students at a school with their own laptop to promote technological literacy. It notes that computer skills will be essential for future jobs yet many students currently lack adequate access to technology. The proposal is to have incoming freshmen receive laptops funded by the school, with families paying back a quarter of the cost each year. An educational technologist would be hired to help teachers integrate the laptops into instruction and provide support. Research on other one-to-one laptop programs found improved student performance on assessments and higher GPAs.
ICT Resources For teaching and learning MathematicsSharme1
This document discusses using internet and multimedia resources for teaching mathematics. It explains that technology can make abstract math concepts more tangible by providing visualizations. Some benefits of technology include engaging students, motivating interest, and illustrating real-world applications. The document then describes several online resources for teaching math, including interactive games, videos, simulations and virtual manipulatives. These resources range from early learners to high school and cover websites, apps and online libraries. Teachers can use these technologies to enhance instruction, facilitate learning, and develop students' higher-order thinking skills.
April 9 neef whc webinar presentation final draftdmlpro
This document summarizes a presentation about using technology tools to connect children to nature. It discusses a partnership between the National Environmental Education Foundation (NEEF) and the Wildlife Habitat Council (WHC) to provide resources for environmental education. Some of the topics covered include taking STEM learning outdoors, Earth Week, and ways to incorporate technology into outdoor activities, such as using QR codes and smartphone apps for scavenger hunts. The goal is to engage students in STEM fields by enhancing environmental education with technical tools.
The document discusses Italy's efforts to introduce coding and computational thinking into schools. It outlines a six step strategy that begins with using robots like Bee-Bot in early primary school and progresses to using block-based programming with Scratch and text-based languages. Teachers have found that coding helps students develop problem-solving skills. Several programs are mentioned that provide games and activities to teach coding concepts in a fun way.
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Similar to Dr. APJ Abdul Kalam Creativity Center (20)
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
3. Quest to find an Answer…
“Singing, Dancing & Painting
can be a hobby for school
kids, then why can’t be
Science and Technology “
4. In 21st century technology is or has made
inroads in our life.
Our children are curious about
technology, they explore the gadget
and instrument and are at ease and
are way ahead of adults, and they
teach us the usage of mobile
5. Popularly known as Millennium Kids
They amaze us by their ease
in using technology and that
too without any
professionals learning.
6. Now just imagine if we as Parents Equip
“Them” with
• Required Resources
• Guide them
• Encourage Them
• and Provide a platform.
7. What is Dr. Abdul Kalam Kalpakata Kendra
Platform, a place for children
to celebrate joy of Hands on
Learning, Creativity and Team
Work
8. This unique ‘learn with fun’ hobby program in
“Electronics & Robotics”
Designed specifically for the
school kids in the age-group 8 to
16 in Association and
Consultation with Educationalists.
9. Ignites a spark, nurtures natural curiosity and
inherent interest about science & technology.
The excitement of weekly programs is
each child
Make their own project
and
take them home.
10. At Kalpakta Kednra children’s will be
• Introduced with wonderful world of science,
technology and invention.
• Demonstrated with the ideas & valuable
invention of brilliant scientists.
• Encouraged to develop their “Own” ideas
into reality
11. At Kalpakta Kednra children’s will be
• Instill pride in learning.
• Motivate and Ignite towards R&D
• Have faith that “They” can solve real life
problems
12. At kalapkta kendra primarily we teach
robotics.
Today robotics is the most sought
after hobby in school Kids.
Children’s enjoy making their own
robots from kits or from parts by
13. Robotics is combination of three thing
• Electronics
• Electronics + Mechanics
• Electronics + Mechanics +
Computer programming
14. Three years curriculum is Designed with a
focus on each topic
• Electronics
• Electronics + Mechanics
• Electronics + Mechanics +
Computer programming
15. Year One | Foundation | Electronics
A foundation program for kids
to get familiar with the
concepts of electronics.
16. Year One | Foundation | Electronics
Importance in various
fields; Industries and in
our day-to-day lives.
17. Year One | Foundation | Electronics
Learn process of soldering
& De-soldering, introduction
to tools and know
importance of Safety.
18. Course duration 26 sessions.
1.5 hour for each batch
18 Take away projects
and underlying theory.
19. Year Two | Advanced | Electronics + Mechanics
Program advances children’s
to get familiarity with
Mechanics, Mechanical
Movements, Mechanisms,
20. Year Two | Advanced | Electronics + Mechanics
Children will build
Monkey Robot, Line Following
Robot, Forklift Robot, Gesture
Control Robot, Pick and Place
Robot
21. Year Two | Advanced | Electronics + Mechanics
Children will build
Solar Tracking System,
Conveyor control system to
get understanding of Real Life
Application of Technology and
22. Year Three | Expert | Electronics + Mechanics
+ Computer Programming
Program takes children’s to
Expert Level get familiar
with the various
Programming methods.
23. Year Three | Expert | Electronics + Mechanics
+ Computer Programming
Start with the Flowchart
Method to understand
concepts of programming and
then on programming
24. During Each Progression they will be Challenged
with
“Real Life Problems
….. And Finding Solutions”
25. Proud of our Students
• National Science
Congress
• International Awards
• Nepal Earthquake
• Hydro Power Car
• Irrigation System
Automation
• Solar Tracking