The document discusses the window to viewport transformation process which maps a 3D world coordinate system to a 2D device coordinate system for display. It involves scaling, rotation, translation and clipping transformations. A window defines the region of the 3D world to view, while the viewport defines where on the display device this window will be mapped. The mapping from world coordinates within the window to device coordinates within the viewport involves coordinate system transformations. Zooming effects are achieved by changing the relative sizes of the window and viewport.