This document discusses challenges and opportunities in teaching information literacy to college students in a digital world. It summarizes key findings from the Project Information Literacy study that found research is difficult for students, they use a limited number of sources like Wikipedia, and are risk-averse in their search strategies. The document then outlines near, mid, and long-term technologies that could be used to advance students' information literacy, such as mobile apps, online tutorials, games and gamification, learning analytics, and augmented reality. It provides examples of innovative programs using these technologies at schools like the University of Maryland and Purdue University.