The document describes research conducted on the ideation process used by creative teams in advertising agencies. It includes interviews conducted with stakeholders from various advertising and creative firms. The typical workflow in an agency involves an ideation phase where creative staff generate many ideas individually and then in groups through multiple rounds before developing a pitch. The ideation process is critical as it defines the quality of later work. However, creative staff expressed a need for better tools to help generate more ideas. The document proposes developing an integrated ideation environment/app to address this problem and enhance the ideation process for agency creative teams.
Independent Design Engineering Project II (ADV9382): Final PresentationTogo Kida
This document proposes a new ideation process using an AI-powered text editor called Phantom. It outlines preliminary research on creative teams' workflows and pain points. The solution design describes Phantom, which suggests additional text to inspire new ideas. An experiment is proposed to test Phantom's effectiveness by having creative professionals use it to generate poems and measuring outcomes.
Getting Started in Tech (June 19th, Santa Monica)Thinkful
The document discusses how to build a career in tech, noting that career trajectories in tech are varied and do not follow traditional paths; it provides examples of common entry-level tech roles including front-end developer, back-end developer, and full-stack developer as well as the skills required for these roles; and it offers tips for building skills, preparing application materials, networking, interviewing, and advancing one's career in tech.
The document discusses design from various perspectives. It defines design as a plan to accomplish a purpose that is both simple yet innovative. Design covers a wide range of areas beyond just product design. The document also provides statistics on the design sector in different countries like the UK, Denmark, Italy, and discusses major design hubs like Milan, London, and Silicon Valley. It compares user-driven design and design-driven approaches. Finally, it discusses trends in design like its growing complexity requiring collaboration and specialization, as well as increasing investment in design from Asian companies.
An overview of common process models of design and design thinking and a reflection on the ways they relate to solving business problems, and specifically how they relate to enterprise education.
A key paper suggesting a synthesis of the design thinking process to lean startup is highlighted as a starting point for enterprise educators.
Additionally a few case studies of design driven interventions in enterprise educations are presented to exemplify the application of the approach
Design Thinking for Disruptive Innovation - Burton Lee - Kyiv - Oct 13 2015 -...Burton Lee
This document discusses the use of design thinking methods for disruptive innovation. It provides an example of how one Silicon Valley company redesigned the shopping cart experience. The key elements of design thinking discussed are needs finding through direct user observation and interviews, ideation through storytelling and prototyping, and iteration through testing prototypes with users. The document describes how the company observed real shoppers, created soft prototypes, and engaged directly with users to develop new shopping cart designs.
The document provides an overview of a class on design thinking. It discusses the agenda, which includes an introduction to design thinking basics and exercises applying design thinking to social ventures. It then covers key aspects of the design thinking process, including discovery to define challenges and audiences, gathering inspiration through research, interpretation to find themes and insights, and ideation and prototyping to generate ideas. The goal is for students to understand and apply the human-centered, collaborative, and experimental nature of design thinking.
Design thinking is a human-centered approach that can be applied by project managers. It involves asking "why" questions to understand user needs, taking an exploratory stance, and using tools from fields like service design. Design thinking helps organizations balance exploration of new ideas with exploitation of existing practices through an ambidextrous approach. Project managers can incorporate design thinking by applying service design tools to understand customer journeys and needs, and by taking an innovative, questioning approach rather than only focusing on traditional project constraints like scope, time and cost.
Parts Without a Whole? – The Current State of Design Thinking Practice in Org...Jan Schmiedgen
A presentation I gave in November 2015 at the "Warsaw Design Thinking Week" in Poland: It introduces our study of the same title and also gives some information beyond that.
Independent Design Engineering Project II (ADV9382): Final PresentationTogo Kida
This document proposes a new ideation process using an AI-powered text editor called Phantom. It outlines preliminary research on creative teams' workflows and pain points. The solution design describes Phantom, which suggests additional text to inspire new ideas. An experiment is proposed to test Phantom's effectiveness by having creative professionals use it to generate poems and measuring outcomes.
Getting Started in Tech (June 19th, Santa Monica)Thinkful
The document discusses how to build a career in tech, noting that career trajectories in tech are varied and do not follow traditional paths; it provides examples of common entry-level tech roles including front-end developer, back-end developer, and full-stack developer as well as the skills required for these roles; and it offers tips for building skills, preparing application materials, networking, interviewing, and advancing one's career in tech.
The document discusses design from various perspectives. It defines design as a plan to accomplish a purpose that is both simple yet innovative. Design covers a wide range of areas beyond just product design. The document also provides statistics on the design sector in different countries like the UK, Denmark, Italy, and discusses major design hubs like Milan, London, and Silicon Valley. It compares user-driven design and design-driven approaches. Finally, it discusses trends in design like its growing complexity requiring collaboration and specialization, as well as increasing investment in design from Asian companies.
An overview of common process models of design and design thinking and a reflection on the ways they relate to solving business problems, and specifically how they relate to enterprise education.
A key paper suggesting a synthesis of the design thinking process to lean startup is highlighted as a starting point for enterprise educators.
Additionally a few case studies of design driven interventions in enterprise educations are presented to exemplify the application of the approach
Design Thinking for Disruptive Innovation - Burton Lee - Kyiv - Oct 13 2015 -...Burton Lee
This document discusses the use of design thinking methods for disruptive innovation. It provides an example of how one Silicon Valley company redesigned the shopping cart experience. The key elements of design thinking discussed are needs finding through direct user observation and interviews, ideation through storytelling and prototyping, and iteration through testing prototypes with users. The document describes how the company observed real shoppers, created soft prototypes, and engaged directly with users to develop new shopping cart designs.
The document provides an overview of a class on design thinking. It discusses the agenda, which includes an introduction to design thinking basics and exercises applying design thinking to social ventures. It then covers key aspects of the design thinking process, including discovery to define challenges and audiences, gathering inspiration through research, interpretation to find themes and insights, and ideation and prototyping to generate ideas. The goal is for students to understand and apply the human-centered, collaborative, and experimental nature of design thinking.
Design thinking is a human-centered approach that can be applied by project managers. It involves asking "why" questions to understand user needs, taking an exploratory stance, and using tools from fields like service design. Design thinking helps organizations balance exploration of new ideas with exploitation of existing practices through an ambidextrous approach. Project managers can incorporate design thinking by applying service design tools to understand customer journeys and needs, and by taking an innovative, questioning approach rather than only focusing on traditional project constraints like scope, time and cost.
Parts Without a Whole? – The Current State of Design Thinking Practice in Org...Jan Schmiedgen
A presentation I gave in November 2015 at the "Warsaw Design Thinking Week" in Poland: It introduces our study of the same title and also gives some information beyond that.
Design involves understanding customer needs and creating new processes and products to satisfy those needs. Invention creates something new, while innovation implements something new for customers. Effective design starts with understanding students and their abilities, challenges, and motives, rather than just focusing on content coverage. Good design requires more front-end planning to engage students, which increases learning, while poor design leads to more back-end remediation. The design process involves understanding needs, brainstorming ideas, prototyping solutions, and measuring engagement and achievement.
Design Thinking + Agile UX + Agile Development Chris Becker
A Learning Lunch Lecture overviewing the Design Thinking process and how it aligns with Agile Development. A short review of the design process and how UX and Agile work great together.
A presentation I made in 2011 to train old and new colleagues in the art of planning and concept design. This is the model I've been using for the last 10 years, and we wanted to share this to everyone.
Design Thinking and the Business Model Canvas for the Mobile EconomySerge Van Oudenhove
Présentation sur Le Design Thinking and the Business Model Canvas for the Mobile Economyréalisé dans le cadre de StartLab de Solvay Entrepreneurs. http://startlab.solvayentrepreneurs.be/
This document provides an overview of design thinking and its key stages: empathize, define, ideate, prototype, and test. It discusses techniques for empathizing such as observation, shadowing, think aloud protocols, diaries, and interviews. It also mentions the double diamond design process and innovation funnel as frameworks for design thinking. The stages are emphasized as cyclical and iterative with empathizing happening throughout.
I developed this workshop for a group of Crashers through the Cooperative Trust at the ACUC (America's Credit Union Conference) in San Diego in June of 2012. Our goal was to better understand and develop concepts to serve the unbanked and underbanked in our society. http://trust.coop/what-we-do/
Design thinking is a process that emphasizes empathy, collaboration, iteration, and testing to solve problems. It involves four key pillars: empathizing with users' needs, collaborating across disciplines, including every idea for evaluation, and repeating and testing solutions. The design thinking process moves from defining a problem space to developing solutions in an iterative fashion. Various organizations describe design thinking using similar steps such as empathize, define, ideate, prototype, and test.
Kevin's closing keynote presentation at the Design Management Institute's conference in London in 2010.
The presentation tackled two key questions: Why is design thinking such a hot topic with executives, but leaves so many designers cold? And: Does the demand for design thinking represent more of an opportunity than the thinking itself?
It was based on an article of the same title for the Design Management Review http://www.plan.bz/plan-views/2010/september/steppingup
This document discusses bringing service design in-house through trainings and project-based support. It outlines different formats for trainings, such as intensive workshops, integrated workshops, and workshops combined with consulting. For project-based support, an integrated model is recommended where external consultants work closely with internal teams. Content for trainings should include user research, personas, and service blueprints. Atmosphere, providing takeaway artifacts, and properly aligning timing are key factors for successful learning.
The document discusses the design thinking approach for social innovation. It describes design thinking as a user-centered approach that develops solutions grounded in user needs through prototyping and an iterative process. Design thinking incorporates consumer insights and improvisation. It was initially adopted by businesses and is now increasingly used by non-profits. Design thinking follows a non-linear process of inspiration, ideation, and implementation to develop solutions that usually only work locally. It emphasizes empathy, intuition, and emotion over rational analysis. The document raises questions about whether design thinking's standardized approach and toolkits can truly develop appropriate solutions for the developing world or if it risks imposing external solutions.
This document introduces design thinking as a process that can help educators address everyday challenges in schools. It describes design thinking as a structured yet experimental approach that gives educators confidence to develop new, better solutions. The design process involves generating and evolving ideas through phases that integrate tangible problem-solving and abstract thinking. It is a human-centered approach that relies on interpretation and developing ideas that are meaningful to those being designed for.
Culture Hacking — Subversive And Intentional Innovation Capability Building F...Jan Schmiedgen
My talk from the IRDG Design Thinking Conference 2018:
These days design thinking is in high demand with top leadership. But often it’s just the outcomes — the innovation — management wants, less so the organizational change that comes attached with a comprehensive methodology and mindset. Why? The former is ‘sexy’ and brings money, the latter is annoying and might need investment at the outset. So, for many innovators and intrapreneurs the question is: how can we establish a design thinking practice sustainably, even with just ‘lip-service leadership support’? Jan’s talk will look into that topic by showcasing a range of inspiring examples of deliberate and subversive (culture hack) innovation capability building.
Understanding Users Through Ethnography and Modeling - STC Summit 2010Jim Jarrett
90 minute training for experienced practitioners in best practices for analyzing and modeling qualitative user research, including KJ Analysis, personas, and scenarios. Tips and tricks and techniques included. Presented at the STC Summit 2010 on 3 May 2010.
The attached narrated power point presentation explains the principles process and frame work of design thinking. The material also mentions a few applications of design thinking. The material will be useful for KTU second year students who prepare for the subject EST 200, Design and Engineering.
The document provides guidance on planning and facilitating effective workshops. It shares lessons learned from over 1500 workshops conducted by Stimmt AG over 15 years. The key aspects of workshop planning covered are defining the goal, inviting participants, preparing materials and documentation, and creating an agenda. Tips for workshop facilitation include introducing participants, setting expectations and rules, using warm-up exercises to build engagement, and maintaining structure through visual aids and time management. The overall message is that thorough preparation and skilled facilitation are essential for workshops to achieve their goals.
IDEO is a design firm that uses an approach called "design thinking" to help organizations innovate. Design thinking is a human-centered process that involves empathizing with people to understand their needs on multiple levels. It uses techniques like prototyping ideas early and telling stories to spread concepts. IDEO has used this approach to help clients like the American Red Cross, Kaiser Permanente, and Palo Alto Medical Foundation improve experiences for donors, nurses, and patients.
The document discusses design thinking workshops and innovation. It describes design thinking as a human-centered approach to innovation that integrates user needs, technology possibilities, and business requirements. The design thinking process involves learning about users, defining problems from their perspective, brainstorming solutions, testing ideas with users, and building representations to show others. Workshops bring together multi-disciplinary teams to generate ideas through techniques like user flows, post-its, dot voting, and prototyping. The document provides tips for effective workshops and follow-ups like documenting solutions and testing concepts. It also discusses conducting design thinking outside of workshops through smaller sessions, remote collaboration, and individual processes.
This document provides details on a proposal for a design thinking engagement. It outlines two engagement options, with Option 1 being a 3-day design thinking workshop for INR 10 lakhs, and Option 2 being a more comprehensive engagement involving 3 workshops over 12 weeks for INR 40 lakhs. The document discusses BMGI's design thinking methodology, roles and responsibilities, investment details, and terms and conditions.
Design involves understanding customer needs and creating new processes and products to satisfy those needs. Invention creates something new, while innovation implements something new for customers. Effective design starts with understanding students and their abilities, challenges, and motives, rather than just focusing on content coverage. Good design requires more front-end planning to engage students, which increases learning, while poor design leads to more back-end remediation. The design process involves understanding needs, brainstorming ideas, prototyping solutions, and measuring engagement and achievement.
Design Thinking + Agile UX + Agile Development Chris Becker
A Learning Lunch Lecture overviewing the Design Thinking process and how it aligns with Agile Development. A short review of the design process and how UX and Agile work great together.
A presentation I made in 2011 to train old and new colleagues in the art of planning and concept design. This is the model I've been using for the last 10 years, and we wanted to share this to everyone.
Design Thinking and the Business Model Canvas for the Mobile EconomySerge Van Oudenhove
Présentation sur Le Design Thinking and the Business Model Canvas for the Mobile Economyréalisé dans le cadre de StartLab de Solvay Entrepreneurs. http://startlab.solvayentrepreneurs.be/
This document provides an overview of design thinking and its key stages: empathize, define, ideate, prototype, and test. It discusses techniques for empathizing such as observation, shadowing, think aloud protocols, diaries, and interviews. It also mentions the double diamond design process and innovation funnel as frameworks for design thinking. The stages are emphasized as cyclical and iterative with empathizing happening throughout.
I developed this workshop for a group of Crashers through the Cooperative Trust at the ACUC (America's Credit Union Conference) in San Diego in June of 2012. Our goal was to better understand and develop concepts to serve the unbanked and underbanked in our society. http://trust.coop/what-we-do/
Design thinking is a process that emphasizes empathy, collaboration, iteration, and testing to solve problems. It involves four key pillars: empathizing with users' needs, collaborating across disciplines, including every idea for evaluation, and repeating and testing solutions. The design thinking process moves from defining a problem space to developing solutions in an iterative fashion. Various organizations describe design thinking using similar steps such as empathize, define, ideate, prototype, and test.
Kevin's closing keynote presentation at the Design Management Institute's conference in London in 2010.
The presentation tackled two key questions: Why is design thinking such a hot topic with executives, but leaves so many designers cold? And: Does the demand for design thinking represent more of an opportunity than the thinking itself?
It was based on an article of the same title for the Design Management Review http://www.plan.bz/plan-views/2010/september/steppingup
This document discusses bringing service design in-house through trainings and project-based support. It outlines different formats for trainings, such as intensive workshops, integrated workshops, and workshops combined with consulting. For project-based support, an integrated model is recommended where external consultants work closely with internal teams. Content for trainings should include user research, personas, and service blueprints. Atmosphere, providing takeaway artifacts, and properly aligning timing are key factors for successful learning.
The document discusses the design thinking approach for social innovation. It describes design thinking as a user-centered approach that develops solutions grounded in user needs through prototyping and an iterative process. Design thinking incorporates consumer insights and improvisation. It was initially adopted by businesses and is now increasingly used by non-profits. Design thinking follows a non-linear process of inspiration, ideation, and implementation to develop solutions that usually only work locally. It emphasizes empathy, intuition, and emotion over rational analysis. The document raises questions about whether design thinking's standardized approach and toolkits can truly develop appropriate solutions for the developing world or if it risks imposing external solutions.
This document introduces design thinking as a process that can help educators address everyday challenges in schools. It describes design thinking as a structured yet experimental approach that gives educators confidence to develop new, better solutions. The design process involves generating and evolving ideas through phases that integrate tangible problem-solving and abstract thinking. It is a human-centered approach that relies on interpretation and developing ideas that are meaningful to those being designed for.
Culture Hacking — Subversive And Intentional Innovation Capability Building F...Jan Schmiedgen
My talk from the IRDG Design Thinking Conference 2018:
These days design thinking is in high demand with top leadership. But often it’s just the outcomes — the innovation — management wants, less so the organizational change that comes attached with a comprehensive methodology and mindset. Why? The former is ‘sexy’ and brings money, the latter is annoying and might need investment at the outset. So, for many innovators and intrapreneurs the question is: how can we establish a design thinking practice sustainably, even with just ‘lip-service leadership support’? Jan’s talk will look into that topic by showcasing a range of inspiring examples of deliberate and subversive (culture hack) innovation capability building.
Understanding Users Through Ethnography and Modeling - STC Summit 2010Jim Jarrett
90 minute training for experienced practitioners in best practices for analyzing and modeling qualitative user research, including KJ Analysis, personas, and scenarios. Tips and tricks and techniques included. Presented at the STC Summit 2010 on 3 May 2010.
The attached narrated power point presentation explains the principles process and frame work of design thinking. The material also mentions a few applications of design thinking. The material will be useful for KTU second year students who prepare for the subject EST 200, Design and Engineering.
The document provides guidance on planning and facilitating effective workshops. It shares lessons learned from over 1500 workshops conducted by Stimmt AG over 15 years. The key aspects of workshop planning covered are defining the goal, inviting participants, preparing materials and documentation, and creating an agenda. Tips for workshop facilitation include introducing participants, setting expectations and rules, using warm-up exercises to build engagement, and maintaining structure through visual aids and time management. The overall message is that thorough preparation and skilled facilitation are essential for workshops to achieve their goals.
IDEO is a design firm that uses an approach called "design thinking" to help organizations innovate. Design thinking is a human-centered process that involves empathizing with people to understand their needs on multiple levels. It uses techniques like prototyping ideas early and telling stories to spread concepts. IDEO has used this approach to help clients like the American Red Cross, Kaiser Permanente, and Palo Alto Medical Foundation improve experiences for donors, nurses, and patients.
The document discusses design thinking workshops and innovation. It describes design thinking as a human-centered approach to innovation that integrates user needs, technology possibilities, and business requirements. The design thinking process involves learning about users, defining problems from their perspective, brainstorming solutions, testing ideas with users, and building representations to show others. Workshops bring together multi-disciplinary teams to generate ideas through techniques like user flows, post-its, dot voting, and prototyping. The document provides tips for effective workshops and follow-ups like documenting solutions and testing concepts. It also discusses conducting design thinking outside of workshops through smaller sessions, remote collaboration, and individual processes.
This document provides details on a proposal for a design thinking engagement. It outlines two engagement options, with Option 1 being a 3-day design thinking workshop for INR 10 lakhs, and Option 2 being a more comprehensive engagement involving 3 workshops over 12 weeks for INR 40 lakhs. The document discusses BMGI's design thinking methodology, roles and responsibilities, investment details, and terms and conditions.
How do you move from decorating (making your event look good) to designing (supporting your goals with the environment of your event)? Theme parks, Retail, and Exhibits have raised the bar on how people learn and are affected by their environments. These are lessons that you can use strategically to work with your creatives and get the outcomes you really want with the 'hidden persuaders that these other industries use routinely. See case studies of the process in Event Design
The document provides an overview of branding and advertising. It discusses the speaker's journey working in software engineering and then various roles in advertising and branding agencies. It also covers topics like branding and advertising definitions, roles in the industry, case studies, reverse analysis of campaigns, the landscape of creativity, and ethics in advertising.
Design Thinking - unlock your creative potentialSameer Chavan
Design thinking is a human-centered approach to problem solving that involves divergent and convergent thinking. It emphasizes generating many ideas through brainstorming and then converging on the best solutions. The process involves understanding user needs, rapid prototyping, and iterating based on user feedback. At Intuit, adopting design thinking led to transforming the company into one driven by a focus on customer experience and innovation. After initial success improving their Net Promoter Score stalled, Intuit's CEO decided to focus on the role of design in innovation. This included creating a team of "innovation catalysts" and holding forums to teach employees design thinking techniques.
In this document you will find details about the KTN Design Mentors programme. The objective of the KTN Design Mentors programme is to offer expert coaching and advice to those leading innovative R&D projects and ensure the projects are completed to a high-standard, within time and within budget. The mentors have been selected based on their in-depth knowledge of design methods and vast experience in bringing products and services to market.
Find out more: https://ktn-uk.co.uk/news/did-you-know-ktn-can-help-make-introductions-to-design-companies
1) The document provides an overview of branding and advertising, including definitions of key concepts, roles in the industry, and case studies.
2) Methodologies discussed include brand auditing, industry analysis, and conceptualization.
3) Recommendations are provided for developing creativity as a student, employee, and organization through various activities and maintaining an open culture.
1) The document provides an overview of branding and advertising, including definitions of key concepts, roles in the industry, and case studies.
2) Methodologies discussed include brand auditing, industry analysis, and conceptualization.
3) Recommendations are provided for developing creativity as a student, employee, and organization through various activities and maintaining an open culture.
Understand what design thinking is. Learn how to use design thinking in SAP, Oracle EBS projects to understand what your customers/users really need. Seize the business benefits and innovate.
IT Executive's Guide to Design thinking | AlgarytmPropel Apps
Understand what design thinking is. Learn how to use design thinking in SAP, Oracle EBS projects to understand what your customers/users really need. Seize the business benefits and innovate.
New York Bestseller Jake Knapp’s book, Sprint, explores how companies and teams can replicate Google’s sprint process to solve a problem within five days.
So how does a design sprint actually work, and how can you use a sprint to devise effective solutions in such a short period of time?
Enhance your productivity through design sprints, you’ll learn:
- What is a Design Sprint
- Design sprint case studies and success stories
- How you can run a design sprint effectively
This is a short presentation on Design Thinking for a PM audience, showing the benefits of incorporating Design on projects and providing a very high-level overview of methods and tools.
Design Studio: The User Experience Practitioner’s Secret WeaponBrilliant Experience
We all want the best , but often other priorities get in the way: “Bob from Marketing wants it to…”, “The developers don’t like that approach...”, “That feature is a ‘nice to have’”.
This slide deck will walk you through a design studio and how it can be a great tool to align product owners, developers and UX teams on an approach that balances user and business needs.
Smooth Collaboration With UX Designers by Zalando Sr PMProduct School
Main takeaways:
-Understanding the basic UX design process
-Establishing shared mental models and processes for engagement
-Practical tips for PMs to craft great products collaboratively with UX designers
Design Thinking 101 - An Introduction to Design Thinking for DevelopersBill Bulman
This document provides an overview of design thinking. It defines design thinking as a human-centered approach to innovation that draws from design methods to meet user needs, technological possibilities, and business requirements. The document outlines the key stages of design thinking: empathize, define, ideate, prototype, and test. It compares traditional waterfall and agile development processes to an agile process integrated with design thinking. The document promotes adopting behaviors like collaboration, embracing ambiguity, and learning from failure when using design thinking.
Design thinking notes with explanation iSRINURAJU3
The document outlines the design thinking process, which includes gaining empathy for users, reframing problems from their perspective, generating and testing alternatives, and iterating based on feedback. It provides examples of companies that use design thinking and discusses how it has evolved from a focus on products to also address services. Design thinking is presented as a human-centered approach that supports innovation through creative, analytical and iterative methods.
Making ourselves redundant: Delivering impact by building design capabilities...Service Experience Camp
This document discusses how service designers can build capabilities in others and avoid making themselves redundant through skills transfer. It recommends including skills transfer in all service design projects by doing the work together, bringing in others like middle managers, and focusing on developing a design mindset over just providing toolkits. The goal is to ensure the work does not just end up in a drawer by enabling others to continue applying the design process.
Smooth Collaboration With UX Designers by Zalando Sr PMProduct School
Main takeaways:
- Understanding the basic UX design process
- Establishing shared mental models and processes for engagement
- Practical tips for PMs to craft great products collaboratively with UX designers
Only 20% of innovation management suitable for digitalization. Find out what key success factors drive those disciplines and what tools are possible options.
The case dives deeper into digital idea management (the tool shown live is viima) and InnoSurvey, a 360 degree innovation assessment built on proven metrics.
Slides are from a lecture on Digital Industry (Certificate of Advanced Studies at FHNW).
The lecture is min. 1 hr plus practical parts provided as preparation or exercises. Get German language support and more material here: https://www.sensaco.com/digital-innovation-management/
Similar to Independent Design Engineering Project I (ADV9381): Final Presentation (20)
AI and Mental Health (MAS.S60): Final ProjectTogo Kida
This document summarizes a project that aims to build a mobile application called "Ting" to help reduce user stress levels. It involves 4 parts: 1) collecting data on user stress levels, mobile usage, and biometrics; 2) analyzing the data to build a stress prediction model; 3) designing interactions like micro-meditations to intervene when stress is detected; and 4) continued iteration and data collection. An initial data collection captured typing patterns and device motion from 7 participants over 5 days. Analysis showed potential to predict stress levels but more data is needed. An interaction was prototyped with visuals and short meditations. Further work includes collecting more diverse data and using the app itself for data collection during self-reflect
Collaborative Design Engineering Studio II(STU1232): Project 2 Design ReportTogo Kida
The document describes the development process of CADY, a cane designed to reduce the fear of falling through providing subtle haptic feedback cues to guide a user's gait and collecting walking data to share with physical therapists. Researchers conducted interviews and prototyping to understand the pain points cane users experience in acquisition, identity, and walking and designed CADY with principles of calm technology, ergonomics, and destigmatizing the cane. The goal of CADY is to empower users to walk more confidently and receive personalized guidance from physical therapists based on real-world walking data.
Collaborative Design Engineering Studio II(STU1232): Project 2Togo Kida
A device uses accelerometers, Bluetooth, an Arduino microcontroller, LED lights, and vibrational motors to subconsciously guide a person's gait without drawing attention to their walking in order to prevent worsening of muscular atrophy, social isolation, balance issues, and depression. The device senses a person's gait and uses vibrations and lights to subtly correct any abnormalities without the wearer's conscious awareness.
Collaborative Design Engineering Studio II(STU1232):Project 1Togo Kida
The document discusses developing a tool to facilitate intergenerational storytelling between grandparents and grandchildren. It proposes collecting memories over one year to understand what conversations each group prefers, how living circumstances and culture affect this, and the most effective collection methods. Research will explore pattern analysis and coding of stories. The goal is to create a mutually beneficial tool that provides reminiscence therapy for grandparents while satisfying grandchildren. This approach aims to address gaps in existing tools and leverage promising research on the neural and intergenerational benefits of storytelling.
Collaborative Design Engineering Studio I(STU1231): Project 3Togo Kida
The document proposes the Intelligent Dynamic Evacuation System (IDES) to help more people evacuate safely during natural disasters. Natural disasters are intensifying due to climate change and current infrastructure is ill-equipped. IDES would use sensors, LED displays on roads and buildings, and holograms to provide real-time evacuation guidance and routes. It analyzes past disasters like the 2011 Tōhoku earthquake and tsunami that killed over 15,000 people. IDES aims to address reasons people don't evacuate like lack of information by seamlessly integrating with Japan's existing early warning systems. It provides case studies, simulations, and cost estimates to show how IDES could help cities better prepare for and respond to
Collaborative Design Engineering Studio I(STU1231): Project 2Togo Kida
The document discusses the design of a device to monitor infant sleep. Over 3,500 babies in the US die annually from sleep-related deaths. Existing monitoring products are expensive and complex. The proposed solution is a wearable device with detachable electronics and breathable fabric. Sensors would detect breathing and sleeping position changes. Data would send alerts to a paired phone application. The goal is a simple, affordable device to help reduce sleep-related infant mortality.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
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EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
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Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
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Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
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Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
3. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
3
What creatives do in advertising agencies
State A State BObstacle
Idea
{ } { }
Ideas can be:Obstacles can be:
• A Tagline
• A Script for TV spot
• A campaign plan
• A public relations plan
• A strategy
…
• Low brand recognition rate
• Low sales
• Low presence in the market
• Low brand engagement rate
…
Using ideas ( = “creative jump”) to overcome business obstacles to reach from starting state A to a better, preferred state B.
4. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
4
Why Ideas Matters: Consulting Firms Buying Creative Agencies
Oct. 2019
Aug. 2019
Apr. 2019
Apr. 2019
Mar. 2019
Mar. 2019
Nov. 2018
Oct. 2019
Jul. 2017
Jul. 2017
Oct. 2016
May. 2015
Nov. 2016
Source: Press Release Information
5. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
5
How do creative teams in the advertising industry operate?
What is the typical workflow?
Research Question 1:
6. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
6
Interviewing Stakeholders
T. K.
Dentsu Inc.
Creative Strategist
A. S.
Bytedance Japan
Creative Director
R. N.
Dentsu Inc.
Creative Director
A. S
Dentsu Inc.
Copywriter, Strategist
Y. K.
Dentsu Inc.
Creative Strategist
K. W.
Dentsu Inc.
Copywriter, Planner
Y. K.
Dentsu Inc.
Creative Planner
K. Y.
Dentsu Inc.
Creative Technologist
Advertising Agency Broader Creative (non-advertising) Domain Experts
M. S.
Dentsu Inc.
Creative Technologist
O.K.
Dentsu Inc.
Creative Director
Y. N.
Dentsu Creative X Inc.
Creative Techologist
N. W.
Dentsu Inc.
Comm. Planner
I. C.
Cash Studios
Creative Director
S. H.
Certain Measures
Computational Designer
P. R.
Pablo Rochat Studio
Creative / Art Director
R. C
Ovo Energy
Senior UX Designer
M. K.
Fahrenheit 212
Strategist
S. C.
Harvard GSAS
Researcher
L. G.
Uber
Executive Cr. Director
R. K.
Drive Inc.
Art Director
S. O.
Harvard GSD
Researcher
M. W.
Normal Inc.
Creative Coder
M. C.
Deep Mind
Senior Visual Designer
S. A.
Harvard GSD
Researcher
Domain
Interviewee
7. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
7
Stakeholder Map in the Advertising Agency World
Creative Director
Art Director Copywriter/
TV Spot Planner
Creative
Strategist
Creative
Technologist
PR Planner Media Planner
Programmer /
Developper
Designer
Media
Representative
Account
Executives
Client
Client Domain Agency Domain Partners Domain
Client
Other Dept.
Client
Other Dept.
Client
Other Dept.
Client
Other Dept.
Videographer
Other partners
based on projects
…
=
communication
and/or
interaction
8. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
8
A Typical Work Flow within the Advertising Industry
Process
Players
Creative
Director
Account
Executives
Creative
Director
Art Director
Copywriter/
Planner
Strategist
Creative
Technologist
PR Planner
Media Planner
Creative Director
Client
Account
Executive
Creative Director
Client
Account
Executive
Creative Director
Client
Account
Executive
All Creative Team
All Creative Team
Client
Partners
Responsi-
bility
Creative
Director
Account
Executive
Briefing Ideation Pitch Building
Planning Phase
Pitch Revision Decision
Pitching Phase
Execution Reporting
Execution Phase
• Receive orientation /
brief from account team
• Understand what needs
to be pitched.
• Conduct necessary
research
• Study precedents
• Come up with ideas
individually
• Meet as a team to
discuss ideas.
• Conduct the above
multiple times to
converge on the basic
storyline for the pitch.
• Breakdown what needs
to be in the pitch deck,
and assign task
members to work on the
component.
• Report on progress,
converge as a team if
necessary.
• Talk with account
executive team members
to align on overall
direction
• Conduct the above
multiple times if
necessary.
Detail
• Present the idea to the
client.
• Seek feedback from the
client and make
revisions if necessary.
• Present again.
• Agree with the client
what idea is going to be
executed.
• Agree upon how to
measure success.
• Work with partnering
companies, entities to
execute the idea.
• Upon completion of the
project, return to the
client to report the result
of the campaign.
• Share key learnings
from the project with the
client.
Duration 7 - 10 days 7 - 30 days 7 - 30 days 1day 7 - 10 days 7 - 10 days 90 - 180days 14 - 30days
9. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
9
Critical Point in the Workflow
The ideation part is critical because, the idea that comes in
this phase defines the quality of the output until the end.
“
”One interviewee in the advertising agency
*multiple other agency interviewees responded similarly
10. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
10
What does ideation process look like in the agency environment?
Research Question 2:
11. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
11
Noticed Similarities and Differences in Ideation
Receptive.
Agency Creative Staff Non-agency Creative Staff
“Idea is something
I need to get.”
Ideation as a proactive process.Characteristic
Comment
Ideation as a receptive process.
Personal and CollaborativeProcess Personal and Collaborative
Pen, Paper, DigitalTools Pen, Paper, Digital
Class
“Idea is something that
will come to me.”
12. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
12
A Typical Work Flow within the Advertising Industry
Briefing Ideation Pitch Building Pitch Revision Decision Execution Reporting
Planning Phase Pitching Phase Execution Phase
• Receive orientation /
brief from account team
• Understand what needs
to be pitched.
• Conduct necessary
research
• Study precedents
• Come up with ideas
individually
• Meet as a team to
discuss ideas.
• Conduct the above
multiple times to
converge on the basic
storyline for the pitch.
• Breakdown what needs
to be in the pitch deck,
and assign task
members to work on the
component.
• Report on progress,
converge as a team if
necessary.
• Talk with account
executive team members
to align on overall
direction
• Conduct the above
multiple times if
necessary.
Process
Detail
Players
• Present the idea to the
client.
• Seek feedback from the
client and make
revisions if necessary.
• Present again.
• Agree with the client
what idea is going to be
executed.
• Agree upon how to
measure success.
• Work with partnering
companies, entities to
execute the idea.
• Upon completion of the
project, return to the
client to report the result
of the campaign.
• Share key learnings
from the project with the
client.
Creative
Director
Account
Executives
Creative
Director
Art Director
Copywriter/
Planner
Strategist
Creative
Technologist
PR Planner
Media Planner
Creative Director
Client
Account
Executive
Creative Director
Client
Account
Executive
Creative Director
Client
Account
Executive
All Creative Team
All Creative Team
Client
Partners
Responsi-
bility
Creative
Director
Account
Executive
Duration 7 - 10 days 1day 7 - 10 days 7 - 10 days 90 - 180days 14 - 30days7 - 30 days 7 - 30 days
13. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
13
Many Individual / Group Sessions with Numerous Ideas before Pitch
Briefing Ideation Pitch Building Pitch
Planning Phase Pitching Phase
Creative
Director
Art Director
Copywriter
Creative
Technologist
Strategist
Media Planner
PR Planner
Creative
Director
Art Director
Copywriter
Creative
Technologist
Strategist
Media Planner
PR Planner
Creative
Director
Art Director
Copywriter
Creative
Technologist
Strategist
Media Planner
PR Planner
Creative
Director
Creative
Director
Round 1 Round 2 Round 3
…
= 1 idea
Ideation Mode Individual Group Individual Group Individual Group
Diverge Converge Diverge Converge Diverge ConvergeIdeation Phase
Ideation Round
14. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
14
Individual Process of Ideation
Input Output FormalizeSubphase
Ideation Phase Diverge
Ideation Round Round n
• Understand what is being required for
the next group meeting with the team.
• Collect relevant information from
various sources.
• Also view relevant case studies and
industry material to be up-to-date.
• Start writing out ideas.
• Keep on pushing.
• Push even further.
• Try different techniques to “squeeze”
ideas.
• Formalize the material into decks /
notes / memos so that it can be
shared with others during the next
meeting.
• Use text / images to effectively
communicate the ideas developed.
Task
Medium
Recent news
Case studies of comm. project
Content from various social media
Informal discussion with colleague
Creative brief
Look at art / design / precedents
Pen & paper
Digital entry
Idea deck
15. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
15
How ideas are recorded in individual phase
Digital Non-Digital
An example of
ideating strategy
An example of
ideating tag lines
& TVC scripts
An example of
ideating campaign
An example of
ideating campaign
16. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
16
How ideas are converged in group phase
Ideas formulated individually are being shared, discussed, and then converged into a direction for the next round iteration.
17. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
17
Many Individual / Group Sessions with Numerous Ideas before Pitch
Briefing Ideation Pitch Building Pitch
Planning Phase Pitching Phase
Creative
Director
Art Director
Copywriter
Creative
Technologist
Strategist
Media Planner
PR Planner
Creative
Director
Art Director
Copywriter
Creative
Technologist
Strategist
Media Planner
PR Planner
Creative
Director
Art Director
Copywriter
Creative
Technologist
Strategist
Media Planner
PR Planner
Creative
Director
Creative
Director
Round 1 Round 2 Round 3
…
= 1 idea
Ideation Mode Individual Group Individual Group Individual Group
Diverge Converge Diverge Converge Diverge ConvergeIdeation Phase
Ideation Round
18. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
18
What the ideation process is in the agency environment conceptually
= 1 idea
Latent Idea Space
Round 1
Round 2
Round 3
Creative Direction
CreativeDirection
The Ideation phase is essentially creative teams
attempting to navigate possible latent idea space
to find the best idea that would make it to the pitch.
The best ideas
for the pitch
= Pitch Idea
19. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
19
Source: “The Team Creativity Model: An Exploratory Case Study ” by de Vreede et al, 2017
Reference: “Team Creativity Model”
20. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
20
Quantity brings quality
Latent Idea Space 2
Round 1
Round 2
Round 3Latent Idea Space 1
Round 1
Round 2
= 1 idea
= Pitch Idea
= 1 idea
= Pitch Idea
Reaching alternative, better ideas
21. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
“
21
Expressed Pain Point
Another interviewee in the advertising agency
*multiple other agency interviewees responded similarly
In certain circumstances, I need
to formulate 20 - 30 ideas weekly.
My job would be so much easier,
if there is something that could
help me.
”
22. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
22
Ideation methods / tools that are out there
Demo ScreenName
The Toolbox
By
Hyper Island
Overview
• Collection of numerous frameworks and methods for ideation
for individuals and groups, offered by Hyper Island (education
institution)
Source: “Toolbox” by Hyper Island
Issue
• Mainly targeted for service design, does not fit into the context
of advertising agency business landscape.
23. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
23
Ideation methods / tools that are out there
DemoName
Oblique Strategies
By
Brian Eno
Overview
• Cards that have instructions for the users to think differently.
Source: “Toolbox” by Hyper Island
Issue
• Maybe helpful for ideation, but the content of the card does not
relate to the current ideation task the user is working on.
• The process of ideation becomes a mere serendipity.
24. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
24
Problem Statement:
Creative teams working in advertising industries
can ideate more with the right tool, but no such tool exists
designed specifically for them.
An opportunity for a solution.
25. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
25
Design Solution Principle
• More ideas
• In agency context
• Fun to use
A tool that enables the user to ideate more ideas through its usage.
A tool that that fits in the workflow of advertising agency staffs.
A tool that is genuinely fun to interact with to foster ideation.
26. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
26
Precedent 1:
Demo ScreenProject Name
Writing Machine
Project By Project Year
Robin Sloan 2016
Source: “The Writing with the Machine” by Robin Sloan, 2016
Project Overview
Reason for Selection
There is a potential of being a new tool / interaction model which
the user leverages this as an agent to ideate.
• Recurrent Neural Network (RNN) trained using Sci-Fi novel text
data
• The trained model is connected with a text editor, and with a
tab key pressed by the user, takes the previous text as an input
to generate additional sentence.
• The generated text is in Sci-Fi theme, which the user is free to
use as a source of inspiration.
27. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
27
Precedent 2:
Demo ScreenProject Name
Suggestive Drawing
Project By Project Year
Nono Martínez Alonso 2017
Project Overview
Reason for Selection
• Utilized pix2pix and designed an interface that will work in
conjunction with the user to assist / suggest drawing process.
• The user is drawing the lines, but the filling patterns are
determined by the AI backend.
Also another potential of being a new tool / interaction model
which the user leverages this as an agent for a different creative
process.
Source: “Suggestive Drawing” by Nono Martínez Alonso, 2017
29. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
29
One particular user of this tool
Copywriter
TV Spot Planner
• A copywriter / TV Spot Planner in an agency.
• Needs to formulate (many) ideas for a TV Spot for client’s next
advertising campaigns.
• Usually employs digital tools writes out the ideas.
30. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
30
One particular user of this tool
Sample screen of a copywriter ideating with a memo app
Copywriter
TV Spot Planner
The ideation process
is solitary, text-based.
31. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
31
Solution Structure
Copywriter
TV Spot Planner
Application
+
Machine Learning
Model Backend
Text Input
Suggestion
32. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
32
Solution Design
User Input of TV Spot Script
Suggested Additional Script
Settings of the backend system
Reference of works from the backend
33. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
33
Solution Design
There is a text editing section
which the user can enter text,
pieces of storyline.
The application can suggest
additional text which would be
source of inspiration for additional
ideas.
34. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
34
Solution Design, Data Preparation
Raw Data Process 1 Process 2 Model
TV Spots that won
Cannes Lions from 2013,
2014, 2015, 2018
Cut the individual TV spots
into images. (1image / 3sec.)
Apply image captioning to the
images to generate texts.
Data Building
RNN
(Recurrent
Neural Network)
Task
Detail
Conceptual
Diagram of
the Process
Sample TV Spot
(~2,000 spots) …
“A guy is brushing
his teeth”
“Riding a bike on
road”
“A guy is on a TV”
}
35. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
35
Measure of Success
Creative brief
Creative brief
Participants Input Intervention Output
Workshop
Control
Treatment
TV Spot
Planners A
TV Spot
Planners B
No Tool
With Tool
Ideas
Ideas
Evaluation
Quantitative Qualitative
Number of ideas formulated. Comments from the participants.
Outcome
Evaluation
Success will be measured by hosting a ideation workshop with two different groups and evaluate the outcomes.
36. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
36
Project Timeline
Data Preparation 1
January February March April May
RNN Model
Const. 1
Interface
Design/Dev 1
Workshop
(User Testing)
Data
Preparation 2
RNN Model
Const. 2
Interface
Design/Dev 2
★Completion
Month
Task
37. Independent Design Engineering Project
Harvard University Master of Design Engineering“Enhanced Ideation Process”
Togo Kida
37
No tool is neutral, each is embedded
with the beliefs and biases of its creators.“
”Lauren McCarthy
(artist, creator of p5.js)
Thank you!