A Learning Lunch Lecture overviewing the Design Thinking process and how it aligns with Agile Development. A short review of the design process and how UX and Agile work great together.
Discovering how Enterprise Design Thinking is a powerful approach to innovation and brand differentiation, focused on creating experiences that delight customers. Design Thinking adds three core practices to traditional approaches: Hills, playbacks, and sponsor users
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
Discovering how Enterprise Design Thinking is a powerful approach to innovation and brand differentiation, focused on creating experiences that delight customers. Design Thinking adds three core practices to traditional approaches: Hills, playbacks, and sponsor users
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
This presentation is an introduction to the fields of User Experience and User Interface design that I created for a Google Hangout talk for Saigon CoWorkshop.
Guest lecture to first year Bachelor of IT students at Queensland University of Technology in unit INB103 Industry insights, 8 March 2013.
Please note: due to the introductory nature of this lecture to the concept many of the resources have been adapted from the Stanford D School cc licensed resources.
Design System as a Product - Maria Elena Duenias, Esther Butcher
Design systems are a great example where web development and design meet. You can find innumerable resources on the internet, books and conferences on how to build them, and how they are exactly what your organization needs. But, building one requires a lot more than following a recipe. In this talk we are going to discuss how to build a design system as an internal product, and how it evolves to become what the users need.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
The Design System is an essential part of today's UX world which provides agility and performance in the longer term. Atomic Design is a part of Design System for designers and developers to build the parts of a complete design.
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
Over the last couple of years I've talked a lot on Design Thinking, Design in general and Service Design.
This presentation is my incomplete story on the topic, with storyline.
Hope you like it, love your comments...
This presentation is an introduction to the fields of User Experience and User Interface design that I created for a Google Hangout talk for Saigon CoWorkshop.
Guest lecture to first year Bachelor of IT students at Queensland University of Technology in unit INB103 Industry insights, 8 March 2013.
Please note: due to the introductory nature of this lecture to the concept many of the resources have been adapted from the Stanford D School cc licensed resources.
Design System as a Product - Maria Elena Duenias, Esther Butcher
Design systems are a great example where web development and design meet. You can find innumerable resources on the internet, books and conferences on how to build them, and how they are exactly what your organization needs. But, building one requires a lot more than following a recipe. In this talk we are going to discuss how to build a design system as an internal product, and how it evolves to become what the users need.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
The Design System is an essential part of today's UX world which provides agility and performance in the longer term. Atomic Design is a part of Design System for designers and developers to build the parts of a complete design.
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
Over the last couple of years I've talked a lot on Design Thinking, Design in general and Service Design.
This presentation is my incomplete story on the topic, with storyline.
Hope you like it, love your comments...
Historically, business has leveraged design to communicate the value of services and/or products, leveraging design through surface level principles. Although this structure has remained unchanged for decades, design is beginning play a greater and more powerful role in business. Today, the role of design is shifting from a communication tool, to a translation tool – turning user needs into business insights and product offerings, leveraging design through human centered principles. The designer’s role has traditionally come at the END of the development of a product or service. The increasing popularity of roles like UX designer and executive levels in charge of Design/Experience speaks volumes to the fact that business is now assigning a greater value on design by incorporating it from the beginning to the end of product development.
Kevin's closing keynote presentation at the Design Management Institute's conference in London in 2010.
The presentation tackled two key questions: Why is design thinking such a hot topic with executives, but leaves so many designers cold? And: Does the demand for design thinking represent more of an opportunity than the thinking itself?
It was based on an article of the same title for the Design Management Review http://www.plan.bz/plan-views/2010/september/steppingup
Design and Creativity for Marketing and Management Professionals. Workshop given at Asian Consumer Institute, NTU Singapore 2015 by Ricardo Sosa and Kris Wood
Designers spend the first few years fine-tuning their craft, earning their stripes. One of the challenges a team faces is the need to figure out what to build that goes beyond execution.
In this session, Emmet will discuss the changing role of design and how it can change as your company scales and your career grows, the product vision which used to come from the top to a point where the long-term strategy and vision falls on the product team. Emmet will discuss how to best prepare for this new skillset and design for longer term vision over immediate execution.
As organizations continue to establish and mature their in-house design teams, it turns out there’s very little common wisdom on what makes for a successful design organization. Books and presentations tend to focus on process, methods, tools, and outcomes, leaving a gap of knowledge when it comes to organizational and operational matters.
In this talk, Kristin Skinner discusses how to coordinate efforts and structure teams within large organizations. She covers:
- Realizing the Potential of Design
- Organizational Models / The Centralized Partnership
- The 5 Stages of Design Organizations
- The 12 Qualities of Effective Design Organizations
She also stresses the impact that design can have on business and highlights the importance of design managers in coordinating in-house efforts, advocating for quality, and enabling culture.
More information can be found in Kristin's book with Peter Merholz, Org Design for Design Orgs: Building and Managing In-House Design Teams, published by O'Reilly in August 2016.
http://orgdesignfordesignorgs.com/
Design Thinking in the Real World | Sue Tan and Jeff Scheire | Lunch & Learn UCICove
About UCI Applied Innovation:
UCI Applied Innovation is a dynamic, innovative central platform for the UCI campus, entrepreneurs, inventors, the business community and investors to collaborate and move UCI research from lab to market.
About the Cove @ UCI:
To accelerate collaboration by better connecting innovation partners in Orange County, UCI Applied Innovation created the Cove, a physical, state-of-the-art hub for entrepreneurs to gather and navigate the resources available both on and off campus. The Cove is headquarters for UCI Applied Innovation, as well as houses several ecosystem partners including incubators, accelerators, angel investors, venture capitalists, mentors and legal experts.
Follow us on social media:
Facebook: @UCICove
Twitter: @UCICove
Instagram: @UCICove
LinkedIn: @UCIAppliedInnovation
For more information:
cove@uci.edu
http://innovation.uci.edu/
How Design Thinking will fix Design ThinkingBert Bräutigam
Design Thinking faces criticism for its lacking integration with business and compatibility with market reality. There are organizations that see Design Thinking as unnecessary rather than essential to driving organizational change and innovation. Does Design Thinking have to be reinvented or even replaced?
Revised and updated slides for the first day of the Creativity and Design module at the Institute on Asian Consumer Insight, Nanyang Technological University 2016
How do you move from decorating (making your event look good) to designing (supporting your goals with the environment of your event)? Theme parks, Retail, and Exhibits have raised the bar on how people learn and are affected by their environments. These are lessons that you can use strategically to work with your creatives and get the outcomes you really want with the 'hidden persuaders that these other industries use routinely. See case studies of the process in Event Design
D4D Boston 2010: Great Design - Why It's Important and How to Achieve ItJared Ponchot
This presentation was given at Drupal Design Camp Boston 2010. It covers a brief definition of design, some examples of why it's so important, and some tips for how to produce great design.
This presentation was revised/improved/enhanced for DCATL so check that out here: http://www.slideshare.net/jponch/dcatl-2010-the-importance-of-great-design
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Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
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Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
6. A BRIEF DESIGN HISTORY LESSON
5
1890’s 1920’s & 30’s 1940 - 1960’s 1980’s 2000’s 2020’s…
Arts & Cra4s
Movement
Applied Arts &
Design
Commercial Arts
& Design
Computer Arts
& Design
Media Arts
& Design
VR Arts &
Design
7. A BRIEF DESIGN HISTORY LESSON
5
1890’s 1920’s & 30’s 1940 - 1960’s 1980’s 2000’s 2020’s…
Arts & Cra4s
Movement
Applied Arts &
Design
Commercial Arts
& Design
Computer Arts
& Design
Media Arts
& Design
VR Arts &
Design
DESIGN THINKING SOLVED HUMAN NEEDS
9. Ran the Cooper Hewitt
Anyone know who this is?
A HISTORY LESSON
6
10. Ran the Cooper Hewitt
Anyone know who this is?
Father of Interaction Design
A HISTORY LESSON
6
11. Ran the Cooper Hewitt
Anyone know who this is?
Father of Interaction Design
A HISTORY LESSON
6
Co-Founder of IDEO
12. Ran the Cooper Hewitt
Anyone know who this is?
Father of Interaction Design
A HISTORY LESSON
6
Co-Founder of IDEO
13. Ran the Cooper Hewitt
Bill Moggridge
Anyone know who this is?
Father of Interaction Design
A HISTORY LESSON
6
Co-Founder of IDEO
14. Ran the Cooper Hewitt
Bill Moggridge
William Grant "Bill" Moggridge, RDI (25 June 1943 – 8 September 2012) was a British
designer, author and educator who cofounded the design company IDEO[3] and was
director of the Cooper-Hewitt, National Design Museum in New York.[4] He was a
pioneer in adopting a human-centred approach in design, and championed interaction
design as a mainstream design discipline (he is given credit for coining the term). Among
his achievements, he designed the first laptop computer, the GRiD Compass,[5] was
honoured for Lifetime Achievement from the National Design Awards,[6] and given the
Prince Philip Designers Prize.
Anyone know who this is?
Father of Interaction Design
A HISTORY LESSON
6
Co-Founder of IDEO
15. Ran the Cooper Hewitt
Bill Moggridge
William Grant "Bill" Moggridge, RDI (25 June 1943 – 8 September 2012) was a British
designer, author and educator who cofounded the design company IDEO[3] and was
director of the Cooper-Hewitt, National Design Museum in New York.[4] He was a
pioneer in adopting a human-centred approach in design, and championed interaction
design as a mainstream design discipline (he is given credit for coining the term). Among
his achievements, he designed the first laptop computer, the GRiD Compass,[5] was
honoured for Lifetime Achievement from the National Design Awards,[6] and given the
Prince Philip Designers Prize.
Anyone know who this is?
Father of Interaction Design
A HISTORY LESSON
6
"If there is a simple,
easy principle that
binds everything I have
done together, it is my
interest in people and
their relationship to
things."
Co-Founder of IDEO
24. IDEO FOUNDERS = STANFORD D-SCHOOL
8
The shifting role of design in business from noun to verb, where
design can be used as a differentiator to respond to changing
trends and consumer behaviors, while gaining competitive
advantage that ultimately impacts bottom-line and drives
business growth.
Businesses are beginning to realize the necessity of design as a
value creation capability to complement its existing value
management capability.
DesignBusiness DesignBusiness
Design as Design as
27. 11
Design Thinking in Action
Question
04030201 05
Empathize Create
Research
Discover
Inspire
Define
Segments
Empathize
Beliefs
Behaviors
Define
Differentiate
Focus
Relate
Identify
Voice
Sketch
Iterate
Synthesize
Insight
Innovate
Pathfinding
Draft a shared understanding
of the project goals and step
back from the brief to gain
clarity and get to the heart of
the matter.
Understand your audience
and what they need and
want. Empathize with their
needs, wants and
aspirations.
Align and define the problem
at hand along with framing
the issues for our users.
Identify and flush out the
essence and purpose of the
brand and brand voice.
Formulate a direction and a
point of view around what to
focus on and clearly define
next steps.
IdeateStrategize
Our Time in Denver
28. ARCHITECTURE - DESIGN / BUILD
12
Design Thinking has learned from other industries and applied
itself to primary software
39. 23
How We Arrived at
Our Workshop Outcomes
COLLABORATE
WORKED TOGETHER IN GROUPS TO TO ARRIVE
AT EMERGING SOLUTIONS AND INSIGHTS
PRESENT
EACH GROUP PRESENTED THE RATIONALE
AROUND THE IDEAS THEY CREATED
VOTE
ENTIRE WORKSHOP HAD A CHANCE TO VOTE
ON THE BEST IDEAS
Design Thinking Workshops
54. 35
Framing Question
“We can’t solve problems by using the same kind
of thinking we used when we created them ”
- Albert Einstein
55. 36
Four Column Points
Building scenarios and
prototyping the implications of
how these systems change
society, purchasing decisions
and technical trust.
Where old systems die or get
automated, new opportunities
and new services exist.
Humans build the products
and services & new ideas
should address human
needs.
If everything can
communicate to everything
then we must make that
information and experience
compelling and magical.
Future is undefined New Services & New Opportunities Human Centered
Approaches Design Thinking + Agile Development