INCREASE MOBILE ENGAGEMENT BY TURNING
USERS’ FEEDBACK INTO SOLUTIONS
BY NEARSOFT UXTEAM
PRESENTER
Diana Arvayo
UX Design Researcher
@dianonina
PRESENTER
Misael León
UX Design Researcher
@misaello
HOST
Jorge Symonds
Content Creator
@jorgepistola
Our time together
- Common Causes of Low Mobile Engagement
- Techniques to Do It Yourself!
- The Case of a Grocery Shopping App
- Q&A
#NearsoftUXwebinar
Why? Mobile apps have
an abandon rate
as high as 77%.
Common Causes of Low
Engagement
1. CONFUSING
ONBOARDING
- Too much information for one
single screen
- Talking about all of the
features inside
- Long and boring process
PROBLEM:
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Determine how the
product fit in people’s life.
USER FEEDBACK:
User Interview
UX ACTIVITY:
Confusing
Onboarding Process
THE PROBLEM:
Type of onboarding
- Benefit-Oriented
- Function-Oriented
- Feature-Oriented
DECIDE WHAT TO DO:
ITERATE
2. LONG
PROFILE
- Asking too much
information. Do you really
need that phone number
right away?
- Asking for all of the data at
once
- “Trapping” users by filling a
long profile before letting
them use the app first
PROBLEM:
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Determine your target
audience lifestyle and
habits.
USER FEEDBACK:
Survey + Analytics + Persona
UX ACTIVITY:
What is the necessary
information you require
from your users, and what
they’re willing to give away.
Long Profile
THE PROBLEM:ITERATE
DECIDE WHAT TO DO:
3. VERSION
LIMITATIONS
- Limiting the experience with
an incomplete version
- Tricking users into buying
features they haven’t
experienced yet
- Locking core features away.
Drawing app? Free up all the
brushes!
PROBLEM:
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
See what version works
best
USER FEEDBACK:
A/B Testing
UX ACTIVITY:
Free Trial VS Locking away features
DECIDE WHAT TO DO:
Version Limitations
THE PROBLEM:ITERATE
4. COMPLICATED
SETTING
- Don’t make them read a
“manual”
- Complicated settings will
scare users away
- Having users set your app
when you could preset
configuration
PROBLEM:
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Define low points in the
user journey
USER FEEDBACK:
Usability Testing
UX ACTIVITY:
- What to dismiss
- What to redefine
- What to set up later
DECIDE WHAT TO DO:
Complicated
Settings
THE PROBLEM:ITERATE
1. Confusing Onboarding Process
2. Long Profile
3. Version Limitations
4. Complicated Settings
Common Causes of Low Mobile Engagement
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Yay!
Low engagement of 20%
Users completed the profile but
never came back
CASE STUDY:
UX ACTIVITIES:
- Remote User
Interviews
- Usability Testing
- Card Sorting
- Affinity Diagram
CASE STUDY:
Nutritionist
Project Manager
Product Owner
DesignerDeveloper
Developer
TRANSLATE USERS’ FEEDBACK:
Affinity Diagram
Users’
Feedback
Common
Problems
Identified
Users’
Expectations
Solutions and
Features
- Interpret feedback as a
Multidisciplinary Team
- Don’t take feedback as literal.
Uncover unspoken problems
- Iterate constantly based on
business goals
- Treat your iterations as
hypothesis… “if we do this…
maybe this will happen”
__________________________________________
TAKEAWAYS:
Increase Mobile
Engagement by
Turning User’s
Feedback into
Solutions
Want to know More?
Talk to Sandra at (408) 890-2115
ux.nearsoft.com
ux-team@nearsoft.comEmail us at
__________________________________________________________________________

Increase mobile engagement by turning users’ feedback into solutions

  • 1.
    INCREASE MOBILE ENGAGEMENTBY TURNING USERS’ FEEDBACK INTO SOLUTIONS BY NEARSOFT UXTEAM
  • 2.
    PRESENTER Diana Arvayo UX DesignResearcher @dianonina PRESENTER Misael León UX Design Researcher @misaello HOST Jorge Symonds Content Creator @jorgepistola
  • 4.
    Our time together -Common Causes of Low Mobile Engagement - Techniques to Do It Yourself! - The Case of a Grocery Shopping App - Q&A #NearsoftUXwebinar
  • 5.
    Why? Mobile appshave an abandon rate as high as 77%.
  • 6.
    Common Causes ofLow Engagement
  • 7.
    1. CONFUSING ONBOARDING - Toomuch information for one single screen - Talking about all of the features inside - Long and boring process PROBLEM: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
  • 8.
    Determine how the productfit in people’s life. USER FEEDBACK: User Interview UX ACTIVITY: Confusing Onboarding Process THE PROBLEM: Type of onboarding - Benefit-Oriented - Function-Oriented - Feature-Oriented DECIDE WHAT TO DO: ITERATE
  • 9.
    2. LONG PROFILE - Askingtoo much information. Do you really need that phone number right away? - Asking for all of the data at once - “Trapping” users by filling a long profile before letting them use the app first PROBLEM: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
  • 10.
    Determine your target audiencelifestyle and habits. USER FEEDBACK: Survey + Analytics + Persona UX ACTIVITY: What is the necessary information you require from your users, and what they’re willing to give away. Long Profile THE PROBLEM:ITERATE DECIDE WHAT TO DO:
  • 11.
    3. VERSION LIMITATIONS - Limitingthe experience with an incomplete version - Tricking users into buying features they haven’t experienced yet - Locking core features away. Drawing app? Free up all the brushes! PROBLEM: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
  • 12.
    See what versionworks best USER FEEDBACK: A/B Testing UX ACTIVITY: Free Trial VS Locking away features DECIDE WHAT TO DO: Version Limitations THE PROBLEM:ITERATE
  • 13.
    4. COMPLICATED SETTING - Don’tmake them read a “manual” - Complicated settings will scare users away - Having users set your app when you could preset configuration PROBLEM: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
  • 14.
    Define low pointsin the user journey USER FEEDBACK: Usability Testing UX ACTIVITY: - What to dismiss - What to redefine - What to set up later DECIDE WHAT TO DO: Complicated Settings THE PROBLEM:ITERATE
  • 15.
    1. Confusing OnboardingProcess 2. Long Profile 3. Version Limitations 4. Complicated Settings Common Causes of Low Mobile Engagement _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
  • 16.
  • 17.
    Low engagement of20% Users completed the profile but never came back CASE STUDY:
  • 18.
    UX ACTIVITIES: - RemoteUser Interviews - Usability Testing - Card Sorting - Affinity Diagram CASE STUDY:
  • 19.
  • 20.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
    - Interpret feedbackas a Multidisciplinary Team - Don’t take feedback as literal. Uncover unspoken problems - Iterate constantly based on business goals - Treat your iterations as hypothesis… “if we do this… maybe this will happen” __________________________________________ TAKEAWAYS: Increase Mobile Engagement by Turning User’s Feedback into Solutions
  • 27.
    Want to knowMore? Talk to Sandra at (408) 890-2115 ux.nearsoft.com ux-team@nearsoft.comEmail us at __________________________________________________________________________