SlideShare a Scribd company logo
UX Designer/Consultant: Phạm Khôi
M: 0981-911-011. E: khoipng@gmail.com
UX?
Khi chân ướt chân ráo tới thung lũng Silicon,
tôi thấy đa số mọi người chỉ nói đến công
nghệ. Duy nhất chỉ có Steve Jobs là người
hiểu được rằng, không chỉ là công nghệ mà
cái quan trọng hơn là trải nghiệm của người
sử dụng
- John Scully,
Là doanh nghiệp tiêu dùng, chúng tôi không
bán sản phẩm mà bán sự trải nghiệm
- Apple
UX & UI
UX is not how it looks, UX is
how it works
- Steve Jobs
Don’t make me think
Why?
2007 - now
1977 - 2007… - 1977
Terminal: keyboard/monitor …+ Mouse/speaker/Wifi-ADSL
… + Touch/camera/mic/location/3G
UX Overview
UX
Software Business Logic
Deployment
UX Design, UX Consultation, End-User Testing…
Features, Work Flow…
End-user
Developer
Technical Leader,
Project Manager,
Software Architecture
IT:
Software Architecture
Auto scale, HA, DR, Effective Cost…
UXD Process
Heuristic Review,
A/B Testing..
Waterfall,
Agile Scrum,
CI
Cloud Computing,
Load Balance
CDN,
UX Services
6
UX Design Process UX Consultation End-User Testing
1. Visibility of system status
2. Match between system and
the real world
3. User control and freedom
4. Consistency and standards
5. Error prevention
6. Recognition rather than
recall
7. Flexibility and efficiency of
use
8. Aesthetic and minimalist
design
9. Help users recognize,
diagnose, and recover from
errors
10. CRAP
5 users has found 85% of
the usability problems
UX Design
UX Common mistakes?
UX Design Process:
- Personas & Business Objective
- Information Design &
Interaction Design. Wireframe.
- Visual Design
Personas & Business Objective
A. Objective
WHAT DO YOU WANT US TO REVIEW?
WHAT ARE YOUR BUSINESS GOALS?
B. Product Information
Products
1What is the main purpose of the product
1.1Goals
1.2End-Used
1.3Why do end-users use the product?
1.4What motivates end-users to use this specific product over a competitor's?
2Technical Information
3.1Name
3.2Version
3.3Devices & Plarform
3.4Customer
3.5Main features
3How will people use the product?
3.1What are the main work flows?
4What are the most popular screens/pages in the product?
5Comments from end users
5.1Positive comments
5.2Negative comments
6Is there anything else you think we should know?
6.1Environment of Use
End-users
5Who is the main user group?
2.1Profile
Age
Gender
Location (City, Country...)
Education
Learning Style
Occupation (Job, Position, Income...)
High level Responsibilities
Key Activities (or Tasks)
2.2Personality
Acceptance of Change
2.3Expertise
Computers and internet proficiency level
Language
Knowledge of the Business Domain
2.4Must Does / Must Never
Must Does
Must Never
2.5Devices & Platforms
2.6Users expectations and priorities
2.7Others
Disabilities
Organizational Culture
Wireframe
Visual Design
- iOS, Google Material
Design, Metro UI
guideline…
- Responsive, 960gs,
bootstrap,
foundation…
- Color Wheel
- Flat design
UX Designer có thực sự hiểu người dùng?
• Người dùng tập trung vào khuôn mặt
• Chất lượng của những thiết kế là
công cụ tạo nên độ tin cậy
• Hầu hết người dùng không dùng
thanh cuộn (77%)
• Sử dụng màu xanh cho các liên kết
• Hộp tìm kiếm lý tưởng có chiều rộng
bằng với 27 ký tự
• Hầu hết người dùng đều không quan
tâm đến quảng cáo
UX Review (Expert Review)
Heuristics Review
Visibility of system
status
User always knows
what is going on
Match between system
and the real world
Application should use
symbols, icons, format
and layout that users
are familiar with
User control and
freedom
Support undo, redo
functions, not punish
users for their mistakes
Consistency and
standards
The functions and UI
controls must behave
as the user experts
them to
Error prevention
By checking and
confirmation before
submit the action
Recognition rather
than recall
Minimize users
memory load. Users
don’t have to
remember other
information
Flexibility and
efficiency of use
Allow users to
personalize the UI and
to use shortcut
Aesthetic and
minimalist design
UI should look and
work beautifully and
the user’s data should
be kept safe and secure
Errors management
Help users to
recognize, diagnose
and recover from error
situations
CRAP Design Principles
Contrast + Repetition +
Alignment + Proximity
UX Review Examples
Match between system
and the real world
Consistency and
standards
Error prevention
Errors management
Example – F@st Mobile
@@! Con này nó xem
cái j thế nhỉ?
Chán quá! Toàn bọn vớ
vẩn! Trần nhà chả có
con thạch sùng nào!
Dịch đầu ra tao xem tí,
che hết cả rồi!
Tóc nó đẹp hơn tóc
mình!
Example – F@st Mobile
Hỗ trợ?
Touch?
Control?
Example – My Mobifone
Description?
UX End-user Testing
• 5 người sử dụng tìm
sẽ tìm ra 85% vấn đề
về UX - Jakob Nielsen
• Beta Testing
• A/B Testing
UX Case studies - Flipboard
• 100 million active
readers
• In late 2013 Flipboard
completed a Series C
round that boosted total
financing to $161 million
and hiked its valuation
to a reported $800
million
UX Case studies – Flappy bird
• Author: Nguyen Ha Dong
• Benefit: earning $50,000 a day
• Development duration: several days
Ux presentation-i net - https://uxvietnam.com

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Ux presentation-i net - https://uxvietnam.com

  • 1. UX Designer/Consultant: Phạm Khôi M: 0981-911-011. E: khoipng@gmail.com
  • 2. UX? Khi chân ướt chân ráo tới thung lũng Silicon, tôi thấy đa số mọi người chỉ nói đến công nghệ. Duy nhất chỉ có Steve Jobs là người hiểu được rằng, không chỉ là công nghệ mà cái quan trọng hơn là trải nghiệm của người sử dụng - John Scully, Là doanh nghiệp tiêu dùng, chúng tôi không bán sản phẩm mà bán sự trải nghiệm - Apple
  • 3. UX & UI UX is not how it looks, UX is how it works - Steve Jobs Don’t make me think
  • 4. Why? 2007 - now 1977 - 2007… - 1977 Terminal: keyboard/monitor …+ Mouse/speaker/Wifi-ADSL … + Touch/camera/mic/location/3G
  • 5. UX Overview UX Software Business Logic Deployment UX Design, UX Consultation, End-User Testing… Features, Work Flow… End-user Developer Technical Leader, Project Manager, Software Architecture IT: Software Architecture Auto scale, HA, DR, Effective Cost… UXD Process Heuristic Review, A/B Testing.. Waterfall, Agile Scrum, CI Cloud Computing, Load Balance CDN,
  • 6. UX Services 6 UX Design Process UX Consultation End-User Testing 1. Visibility of system status 2. Match between system and the real world 3. User control and freedom 4. Consistency and standards 5. Error prevention 6. Recognition rather than recall 7. Flexibility and efficiency of use 8. Aesthetic and minimalist design 9. Help users recognize, diagnose, and recover from errors 10. CRAP 5 users has found 85% of the usability problems
  • 7. UX Design UX Common mistakes? UX Design Process: - Personas & Business Objective - Information Design & Interaction Design. Wireframe. - Visual Design
  • 8. Personas & Business Objective A. Objective WHAT DO YOU WANT US TO REVIEW? WHAT ARE YOUR BUSINESS GOALS? B. Product Information Products 1What is the main purpose of the product 1.1Goals 1.2End-Used 1.3Why do end-users use the product? 1.4What motivates end-users to use this specific product over a competitor's? 2Technical Information 3.1Name 3.2Version 3.3Devices & Plarform 3.4Customer 3.5Main features 3How will people use the product? 3.1What are the main work flows? 4What are the most popular screens/pages in the product? 5Comments from end users 5.1Positive comments 5.2Negative comments 6Is there anything else you think we should know? 6.1Environment of Use End-users 5Who is the main user group? 2.1Profile Age Gender Location (City, Country...) Education Learning Style Occupation (Job, Position, Income...) High level Responsibilities Key Activities (or Tasks) 2.2Personality Acceptance of Change 2.3Expertise Computers and internet proficiency level Language Knowledge of the Business Domain 2.4Must Does / Must Never Must Does Must Never 2.5Devices & Platforms 2.6Users expectations and priorities 2.7Others Disabilities Organizational Culture
  • 10. Visual Design - iOS, Google Material Design, Metro UI guideline… - Responsive, 960gs, bootstrap, foundation… - Color Wheel - Flat design
  • 11. UX Designer có thực sự hiểu người dùng? • Người dùng tập trung vào khuôn mặt • Chất lượng của những thiết kế là công cụ tạo nên độ tin cậy • Hầu hết người dùng không dùng thanh cuộn (77%) • Sử dụng màu xanh cho các liên kết • Hộp tìm kiếm lý tưởng có chiều rộng bằng với 27 ký tự • Hầu hết người dùng đều không quan tâm đến quảng cáo
  • 12. UX Review (Expert Review) Heuristics Review Visibility of system status User always knows what is going on Match between system and the real world Application should use symbols, icons, format and layout that users are familiar with User control and freedom Support undo, redo functions, not punish users for their mistakes Consistency and standards The functions and UI controls must behave as the user experts them to Error prevention By checking and confirmation before submit the action Recognition rather than recall Minimize users memory load. Users don’t have to remember other information Flexibility and efficiency of use Allow users to personalize the UI and to use shortcut Aesthetic and minimalist design UI should look and work beautifully and the user’s data should be kept safe and secure Errors management Help users to recognize, diagnose and recover from error situations CRAP Design Principles Contrast + Repetition + Alignment + Proximity
  • 13. UX Review Examples Match between system and the real world Consistency and standards Error prevention Errors management
  • 14. Example – F@st Mobile @@! Con này nó xem cái j thế nhỉ? Chán quá! Toàn bọn vớ vẩn! Trần nhà chả có con thạch sùng nào! Dịch đầu ra tao xem tí, che hết cả rồi! Tóc nó đẹp hơn tóc mình!
  • 15. Example – F@st Mobile Hỗ trợ? Touch? Control?
  • 16. Example – My Mobifone Description?
  • 17. UX End-user Testing • 5 người sử dụng tìm sẽ tìm ra 85% vấn đề về UX - Jakob Nielsen • Beta Testing • A/B Testing
  • 18. UX Case studies - Flipboard • 100 million active readers • In late 2013 Flipboard completed a Series C round that boosted total financing to $161 million and hiked its valuation to a reported $800 million
  • 19. UX Case studies – Flappy bird • Author: Nguyen Ha Dong • Benefit: earning $50,000 a day • Development duration: several days

Editor's Notes

  1. Apple không quan tâm đến cấu hình/thông số
  2. Một trong những mục tiêu là Don’t make me think
  3. Máy tính đi từ-> chuyên gia -> vọc sĩ -> tất cả mọi người
  4. Sai lầm phổ biến khi design UX chính là việc: UX đc thiết kế từ một designer, từ ông boss, từ lập trình viên
  5. Không dung màu sắc chỉ thể hiện information & flow
  6. Hỗ trợ: Tại sao ko phải là: công cụ duy nhất có thể chuyển tiền qua mạng xã hội? Touchable?