This document contains information about UX designer Pham Khoi including his contact details. It then provides definitions and explanations of key UX terms like UX, UI, personas, wireframing and visual design. The document outlines the UX design process and some common mistakes. It also provides examples of usability reviews using heuristics and examples from apps like F@st Mobile and My Mobifone. The document concludes with information about UX end-user testing methods and case studies of successful apps like Flipboard and Flappy Bird.
Increase mobile engagement by turning users’ feedback into solutionsNearsoft
In this webinar you will learn how to integrate information from google analytics with UX practices. This way you can learn more from your users and how they interact with your product. This will help you make data driven-decisions when developing your product.
Increase mobile engagement by turning users’ feedback into solutionsNearsoft
In this webinar you will learn how to integrate information from google analytics with UX practices. This way you can learn more from your users and how they interact with your product. This will help you make data driven-decisions when developing your product.
Some Dos and Don’ts in UI/UX Design of Mobile ApplicationsAshiq Uz Zoha
This slide is about some good practices and don'ts of UX design in Mobile Applications. This was presented by the author as an invited talk in "Workshop on Mobile Computing & Human Computer Interaction" under HEQEP subproject CP : 2080 , at Dept of CSE , BUET.
what is user interface
types of interface
command line interface
menu driven interface
graphical user interface
and advantages and disadvantages of all interface
Intro + Examples
Human Interface Principles
Platform Characteristics
UX Guidelines
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2014.
http://www.ivanomalavolta.com
A case study of how we designed in-house our first mobile app for flight and ferry tickets. The user experience through a mobile device. Travel industry and UX challenges. The role of stakeholders. UX methodologies and their evolution. The importance of monitoring and tracking. A systemic, result-driven approach that reinforced the importance of UX thinking.
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
Mobile phones are becoming increasingly popular and are already the first access technology to information and communication. As these devices are improving with faster processors, better operating systems and other features, they are integrating more technologies and applications, such as e-mail, media player, camera, instant messenger, access to Internet, social networks, etc. However, accessibility has not been part of most of the application and system designs on these platforms. Users are reporting barriers and problems in their access and usage of the mobile devices. This situation is even more critical for the most common mobile phone applications, such as a phone dialler and contact manager or a messengering application, because they allow accessing the core and most fundamental functionality of the mobile devices. To integrate accessibility in mobile devices, it should start focusing on the main and most used applications. In this paper we present a phone dialler and contact manager application that is designed to be used by all users with disabilities. A special emphasis has been placed on users with cognitive impairments and with learning disabilities because they are usually not considered in the application designs. There are several accessibility design principles that are usually taken into account when designing accessible applications; good colour contrast, adjustable font size, search fields, limit the depth of the menus, etc. However there are two basic features that do not receive the same attention and that are basic for users with disabilities, and especially for cognitive impairment users and the elderly: personalization and multimodality. Personalization allows accommodating the application to the differences between individuals. In the case of a phone dialler and contact manager, it does not make sense to offer a user that due to his/her impairment uses the mobile device only to make calls, options of sending SMS/MMS/e-mails messages or even visiting the web site of the selected contact. Very often there are several options that users never utilise but create a lot of confusion to them. If the options that are displayed to the users are configurable, the application can be fully adapted to the user needs and be simplified to match their preferences. It can even give a user with severe cognitive impairment the only option of making a call when a contact is selected. Another basic aspect for developing accessible applications is to provide equivalent alternatives. Contact managers of conventional mobile phones usually provide the possibility of adding images to each contact as an alternative of the textual information of the contact’s name. For cognitive impairment users it would be very useful to include a second alternative via voice information. This way, when a contact is selected the application will reproduce a specific sound that could be the recorded voice of the selected contact (e.g. saying “Hi, do you want to call me”). With this approach users with cognitive impairment perceive the information of the contacts through three different and complementary ways: text, photos and voices, facilitating the users to recognize each contact with minor efforts.
Safety in numbers: A framework for benchmarking the user experienceUser Vision
The subjective experience users have on a website is influenced by what they have seen and done elsewhere. But how can we measure the UX of a site relative to the competition? Specifically, how can we determine whether users’ experiences with competitor offerings are likely to help or hurt their experience on a given site?
In this tutorial, we discussed the pros and cons of different approaches to collecting UX metrics, and taught attendees how to develop a robust framework for monitoring and benchmarking the user experience both against the competition and over time.
UX & Design Riyadh: Usability Guidelines for Websites & Mobile AppsUXBERT
Presentation slides from UXBERT's monthly UX & Design meetups in Riyadh, Saudi Arabia on February 28th. In this session we covered the UX process, business benefits of UX and an overview of Jakob Nielsen's 10 Usability Heuristics.
What are user experiences and how can we design them optimally? Why does UX matter and how does it interface with software development? And what does a unified design approach mean for front-end development at Semantico?
Some Dos and Don’ts in UI/UX Design of Mobile ApplicationsAshiq Uz Zoha
This slide is about some good practices and don'ts of UX design in Mobile Applications. This was presented by the author as an invited talk in "Workshop on Mobile Computing & Human Computer Interaction" under HEQEP subproject CP : 2080 , at Dept of CSE , BUET.
what is user interface
types of interface
command line interface
menu driven interface
graphical user interface
and advantages and disadvantages of all interface
Intro + Examples
Human Interface Principles
Platform Characteristics
UX Guidelines
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2014.
http://www.ivanomalavolta.com
A case study of how we designed in-house our first mobile app for flight and ferry tickets. The user experience through a mobile device. Travel industry and UX challenges. The role of stakeholders. UX methodologies and their evolution. The importance of monitoring and tracking. A systemic, result-driven approach that reinforced the importance of UX thinking.
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
Mobile phones are becoming increasingly popular and are already the first access technology to information and communication. As these devices are improving with faster processors, better operating systems and other features, they are integrating more technologies and applications, such as e-mail, media player, camera, instant messenger, access to Internet, social networks, etc. However, accessibility has not been part of most of the application and system designs on these platforms. Users are reporting barriers and problems in their access and usage of the mobile devices. This situation is even more critical for the most common mobile phone applications, such as a phone dialler and contact manager or a messengering application, because they allow accessing the core and most fundamental functionality of the mobile devices. To integrate accessibility in mobile devices, it should start focusing on the main and most used applications. In this paper we present a phone dialler and contact manager application that is designed to be used by all users with disabilities. A special emphasis has been placed on users with cognitive impairments and with learning disabilities because they are usually not considered in the application designs. There are several accessibility design principles that are usually taken into account when designing accessible applications; good colour contrast, adjustable font size, search fields, limit the depth of the menus, etc. However there are two basic features that do not receive the same attention and that are basic for users with disabilities, and especially for cognitive impairment users and the elderly: personalization and multimodality. Personalization allows accommodating the application to the differences between individuals. In the case of a phone dialler and contact manager, it does not make sense to offer a user that due to his/her impairment uses the mobile device only to make calls, options of sending SMS/MMS/e-mails messages or even visiting the web site of the selected contact. Very often there are several options that users never utilise but create a lot of confusion to them. If the options that are displayed to the users are configurable, the application can be fully adapted to the user needs and be simplified to match their preferences. It can even give a user with severe cognitive impairment the only option of making a call when a contact is selected. Another basic aspect for developing accessible applications is to provide equivalent alternatives. Contact managers of conventional mobile phones usually provide the possibility of adding images to each contact as an alternative of the textual information of the contact’s name. For cognitive impairment users it would be very useful to include a second alternative via voice information. This way, when a contact is selected the application will reproduce a specific sound that could be the recorded voice of the selected contact (e.g. saying “Hi, do you want to call me”). With this approach users with cognitive impairment perceive the information of the contacts through three different and complementary ways: text, photos and voices, facilitating the users to recognize each contact with minor efforts.
Safety in numbers: A framework for benchmarking the user experienceUser Vision
The subjective experience users have on a website is influenced by what they have seen and done elsewhere. But how can we measure the UX of a site relative to the competition? Specifically, how can we determine whether users’ experiences with competitor offerings are likely to help or hurt their experience on a given site?
In this tutorial, we discussed the pros and cons of different approaches to collecting UX metrics, and taught attendees how to develop a robust framework for monitoring and benchmarking the user experience both against the competition and over time.
UX & Design Riyadh: Usability Guidelines for Websites & Mobile AppsUXBERT
Presentation slides from UXBERT's monthly UX & Design meetups in Riyadh, Saudi Arabia on February 28th. In this session we covered the UX process, business benefits of UX and an overview of Jakob Nielsen's 10 Usability Heuristics.
What are user experiences and how can we design them optimally? Why does UX matter and how does it interface with software development? And what does a unified design approach mean for front-end development at Semantico?
This presentation taget basics of UX design fundamentals. It’s a quick overview, so you can go from zero-to-hero as quickly as possible. One more Advance course on UX practices is coming soon...
Slides from a workshop at The Net Value, Cagliari 03/2016
Your product is perfect and users are stupid. You are developing for a long time, following the perfect idea, your assumptions, you are not wrong… or not?
In this workshop you will understand the foundation of user experience. What UX is, why it is important and how you can start adopting it in your processes.
My Istra : The Simple, Multi Screen End User App for IstraEmmanuel Roubion
A - visual - presentation about our Unified Communication HTML5 webapp "myIstra" for smartphones, tablets and PC.
Explains Why & How it has to be Simple and Multi-screens (hint: its for the people!)
Works only with our Istra Unified Communication platform (http://www.centile.com)
Intelligent Design - Transitioning UX into UI Michelle Reyes
Users are infinitely more complex today because technology has become so readily accessible. In order to gain any kind of foothold, designing a system has to be approached with the same intricacy and diversity as one's desired target demographic.
User Experience Design has brought strategy to the forefront of any system build, and User Interface Design marries that practicality with aesthetically pleasing creations all with the end user top of mind.
This presentation seeks to give an overview of the two design methods and the process of how to go from brainstorming to realization.
I created this presentation as a brief overview on Usability engineering a.k.a user experience in the context of Software Development. For more details, you can log on to www.texavi.com
- what is UX?
- why is it important?
- a brief history and future of UX
- general ux principles
- enterprise ux
- ux project approach
- ui design principles
- ux tools
Similar to Ux presentation-i net - https://uxvietnam.com (20)
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
2. UX?
Khi chân ướt chân ráo tới thung lũng Silicon,
tôi thấy đa số mọi người chỉ nói đến công
nghệ. Duy nhất chỉ có Steve Jobs là người
hiểu được rằng, không chỉ là công nghệ mà
cái quan trọng hơn là trải nghiệm của người
sử dụng
- John Scully,
Là doanh nghiệp tiêu dùng, chúng tôi không
bán sản phẩm mà bán sự trải nghiệm
- Apple
3. UX & UI
UX is not how it looks, UX is
how it works
- Steve Jobs
Don’t make me think
5. UX Overview
UX
Software Business Logic
Deployment
UX Design, UX Consultation, End-User Testing…
Features, Work Flow…
End-user
Developer
Technical Leader,
Project Manager,
Software Architecture
IT:
Software Architecture
Auto scale, HA, DR, Effective Cost…
UXD Process
Heuristic Review,
A/B Testing..
Waterfall,
Agile Scrum,
CI
Cloud Computing,
Load Balance
CDN,
6. UX Services
6
UX Design Process UX Consultation End-User Testing
1. Visibility of system status
2. Match between system and
the real world
3. User control and freedom
4. Consistency and standards
5. Error prevention
6. Recognition rather than
recall
7. Flexibility and efficiency of
use
8. Aesthetic and minimalist
design
9. Help users recognize,
diagnose, and recover from
errors
10. CRAP
5 users has found 85% of
the usability problems
7. UX Design
UX Common mistakes?
UX Design Process:
- Personas & Business Objective
- Information Design &
Interaction Design. Wireframe.
- Visual Design
8. Personas & Business Objective
A. Objective
WHAT DO YOU WANT US TO REVIEW?
WHAT ARE YOUR BUSINESS GOALS?
B. Product Information
Products
1What is the main purpose of the product
1.1Goals
1.2End-Used
1.3Why do end-users use the product?
1.4What motivates end-users to use this specific product over a competitor's?
2Technical Information
3.1Name
3.2Version
3.3Devices & Plarform
3.4Customer
3.5Main features
3How will people use the product?
3.1What are the main work flows?
4What are the most popular screens/pages in the product?
5Comments from end users
5.1Positive comments
5.2Negative comments
6Is there anything else you think we should know?
6.1Environment of Use
End-users
5Who is the main user group?
2.1Profile
Age
Gender
Location (City, Country...)
Education
Learning Style
Occupation (Job, Position, Income...)
High level Responsibilities
Key Activities (or Tasks)
2.2Personality
Acceptance of Change
2.3Expertise
Computers and internet proficiency level
Language
Knowledge of the Business Domain
2.4Must Does / Must Never
Must Does
Must Never
2.5Devices & Platforms
2.6Users expectations and priorities
2.7Others
Disabilities
Organizational Culture
10. Visual Design
- iOS, Google Material
Design, Metro UI
guideline…
- Responsive, 960gs,
bootstrap,
foundation…
- Color Wheel
- Flat design
11. UX Designer có thực sự hiểu người dùng?
• Người dùng tập trung vào khuôn mặt
• Chất lượng của những thiết kế là
công cụ tạo nên độ tin cậy
• Hầu hết người dùng không dùng
thanh cuộn (77%)
• Sử dụng màu xanh cho các liên kết
• Hộp tìm kiếm lý tưởng có chiều rộng
bằng với 27 ký tự
• Hầu hết người dùng đều không quan
tâm đến quảng cáo
12. UX Review (Expert Review)
Heuristics Review
Visibility of system
status
User always knows
what is going on
Match between system
and the real world
Application should use
symbols, icons, format
and layout that users
are familiar with
User control and
freedom
Support undo, redo
functions, not punish
users for their mistakes
Consistency and
standards
The functions and UI
controls must behave
as the user experts
them to
Error prevention
By checking and
confirmation before
submit the action
Recognition rather
than recall
Minimize users
memory load. Users
don’t have to
remember other
information
Flexibility and
efficiency of use
Allow users to
personalize the UI and
to use shortcut
Aesthetic and
minimalist design
UI should look and
work beautifully and
the user’s data should
be kept safe and secure
Errors management
Help users to
recognize, diagnose
and recover from error
situations
CRAP Design Principles
Contrast + Repetition +
Alignment + Proximity
13. UX Review Examples
Match between system
and the real world
Consistency and
standards
Error prevention
Errors management
14. Example – F@st Mobile
@@! Con này nó xem
cái j thế nhỉ?
Chán quá! Toàn bọn vớ
vẩn! Trần nhà chả có
con thạch sùng nào!
Dịch đầu ra tao xem tí,
che hết cả rồi!
Tóc nó đẹp hơn tóc
mình!
17. UX End-user Testing
• 5 người sử dụng tìm
sẽ tìm ra 85% vấn đề
về UX - Jakob Nielsen
• Beta Testing
• A/B Testing
18. UX Case studies - Flipboard
• 100 million active
readers
• In late 2013 Flipboard
completed a Series C
round that boosted total
financing to $161 million
and hiked its valuation
to a reported $800
million
19. UX Case studies – Flappy bird
• Author: Nguyen Ha Dong
• Benefit: earning $50,000 a day
• Development duration: several days
Editor's Notes
Apple không quan tâm đến cấu hình/thông số
Một trong những mục tiêu là Don’t make me think
Máy tính đi từ-> chuyên gia -> vọc sĩ -> tất cả mọi người
Sai lầm phổ biến khi design UX chính là việc: UX đc thiết kế từ một designer, từ ông boss, từ lập trình viên
Không dung màu sắc chỉ thể hiện information & flow
Hỗ trợ: Tại sao ko phải là: công cụ duy nhất có thể chuyển tiền qua mạng xã hội?
Touchable?