2. Hello! I’m JinWook, Shin I focus on mobile strategy I work at blinkfactory, inc. We make a brandapp for mobile Check the http://brandapp.co.kr And You can find this slide on the web Slideshare (http://www.slideshare.net/delph2a)
3. Agenda 모바일앱사용자의 이해 모바일앱 성공을 위한 UI/UX설계전략 모바일앱UI/UX 개발 가이드 모바일앱UI/UX 개발이슈 모바일앱UI/UX 개발 팁 및 기법 모바일앱UI/UX 개발사례를 통한 개발 방법론
10. Mobile web Mobile optimized A website or web application specifically designed and developed for the dimensions, interactions and performance of a web browser on an Apple iPod Touch, iPohne and/or iPad or any mobile device
11. Native application A program designed and developed to run independent of a web browser, compiled specifically for an Apple iPod Touch, iPhone and/or iPad
22. User Experience Apps should feel apple-like Don’t create a potential negative experience, gracefully handle poor connectivity Exploit the technology & delight
23. Design & tech tips Below 10Mb and users can download app. Untethered Swap functionality for hot areas Account for accidental touches in UX proximity Keep the error notification as passive as the situation merits Support rotation fully or not at all Use sound – Hint, iPhone is iPod with a phone in it
24. PDA : Business / focused Mobile : social / limited Smartphone : techie / complicated
30. The 8 criteria for good UX Provide valuable feedback Behave with consistency Behave in a familiar way Be obvious and efficient Be responsive and perform Help people & bussinessaccomplish goals Be brand consistent & elegant Be progressive & trustworthy
36. About good apps Focus on mobile context Optimize for micro-tasking Use sensors to enhance local context Create opportunities for exploration Complex != complicated Do one thing and do it well
37. Finger-Friendly Design Use the thumb’s hot zone Design to a 44-pixel rhythm Be generous with space Content at top, controls at bottom Avoid scrolling where practical Put secondary controls behind hidden doors