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모바일앱UX/UI실무 적용가이드
Hello! I’m JinWook, Shin I focus on mobile strategy I work at blinkfactory, inc. We make a brandapp for mobile Check the http://brandapp.co.kr And You can find this slide on the web Slideshare (http://www.slideshare.net/delph2a)
Agenda 모바일앱사용자의 이해 모바일앱 성공을 위한 UI/UX설계전략 모바일앱UI/UX 개발 가이드 모바일앱UI/UX 개발이슈 모바일앱UI/UX 개발 팁 및 기법 모바일앱UI/UX 개발사례를 통한 개발 방법론
UI vsUX
UI UI is the interface
UX UX is The person, their surroundings, the handling of the iPhone and its uses, etc
What’s app? ? ? ?
Mobile Web vsApp
Mobile web Mobile optimized A website or web application specifically designed and developed for the dimensions, interactions and performance of a web browser on an Apple iPod Touch, iPohne and/or iPad or any mobile device
Native application A program designed and developed to run independent of a web browser, compiled specifically for an Apple iPod Touch, iPhone and/or iPad
Know your medium
Know your audience
Ask yourself What does my audience expect? What does my audience want? What do you want your audience to want
User expectations Access Anywhere (we’re mobile) Quick Response Time (we’re impatient) Resource Non-intensive (we’re battery cautious)
If I had asked people what they wanted, they would have said ‘faster horses.” Henry ford
Flipping the mobile phone Entertainment Location Awareness Capturing and Sharing Experiences Helper tools Payments calls
Mobile Context On the move I’ve a few minutes to kill I’m settled and engaged(alone/group)
Utility Content Toys Tools Communications Games
User Experience Apps should feel apple-like Don’t create a potential negative experience, gracefully handle poor connectivity Exploit the technology & delight
Design & tech tips Below 10Mb and users can download app. Untethered Swap functionality for hot areas  Account for accidental touches in UX proximity Keep the error notification as passive as the situation merits Support rotation fully or not at all Use sound – Hint, iPhone is iPod with a phone in it
PDA : Business / focused Mobile : social / limited Smartphone : techie / complicated
PDA iPhone Mobile Smartphone
Iphone Big, HD display Good touch-screen “Feel-good” UX Appstore
Before It’s painful to explore! Now It’s fun to explore!
What makes your app mobile
Micro-tasking Local bored
The 8 criteria for good UX Provide valuable feedback Behave with consistency Behave in a familiar way Be obvious and efficient Be responsive and perform Help people & bussinessaccomplish goals Be brand consistent & elegant Be progressive & trustworthy
brand
Scott McCloud’s «Understanding Comics»
Keep It simple, StupidOnly a few options per screen
About good apps Focus on mobile context Optimize for micro-tasking Use sensors to enhance local context Create opportunities for exploration Complex != complicated Do one thing and do it well
Finger-Friendly Design Use the thumb’s hot zone Design to a 44-pixel rhythm Be generous with space Content at top, controls at bottom Avoid scrolling where practical Put secondary controls behind hidden doors
Space
Hot zone
44 rhythm
App idea 1 Make use of “Gap Time” and “Half-Time”
What apps work? Time wasters & games Supplement to a web app / service Bite-size chunks of information
App Idea 2 Alleviate Inconvenience 불편함 해결 유틸리티
What apps “work”? Time-sensitive info / alerts Location-based apps
App idea 3 Content is almost freeBut people will Pay for Great UX
스케치                         프로토타입아이디어를 자극하는   디자인을 결정짓는  제안하는                              설명하는 탐색하는                              수정하는 질문하는                              답변하는 시도하는                              점검하는 선동하는                              해결하는 추상적인                              구체적인 애매한                                 묘사하는
Case
Find your focus
Scope= Product
Users Want the Apple Experience
Type of app 3 application “types”
iPhoneHIGuidelines Online at : http://bit.ly/humaninterfaceguidelines 135page
Productivity               Utility                                Immersive
frame
frame
Getting attention
Displaying content
Gestures & interactions
TableView Great for drilling down hierachical content
Tab Bar Great for independent modal screens Only four mode recommended, rest is “more”
Anti patterns
What’s a Design pattern Reusable solution to a common problem Extractions of proven solutions Collectively emergent
What’s an anti patterns A design pattern that causes at least as many  problems as it solves, despite better options existing
Anti-Patterns Are Not Bugs Dumb features Crappy code Bad habits
Splash screens are evil, even when they’re pretty
Forget “quit” and “launch” Replace with “pause” and “unpause” Think about fast app cycling Don’t put branding ahead of users
Give the impression that your app unpausesinstantly  Make app cycling addictive
Navigation sucks
Alert
The bouncer Providing value only  for registered users
If possible, allow users to register from the app
Tap, swipe, and drag, shakeare uncharted territory
Focus on the user Don’t over do it
Do not try to build for everyone If you build for everybody, you wind up building for nobody
Think Big, Build small
Thank you jinwook@blinkfactory.com

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