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Adaptive and well-organized Mobile Video Streaming public
Networks in Cloud
1
B.Renuka, 2
Ch.Madhu Babu
PG Scholor, Audisankara College of Engineering and Technology, Gudur.
Assoc Professor(CSE), Audisankara College of Engineering and Technology, Gudur.
Email: brenuka1990@gmail.com1
, madhugist@gmail.com2
Abstract: Due to the high demands of video traffics over mobile networks, the wireless link
more fails to keep up the pace with the demand. There exits a gap between the request and the
link capacity which results in poor service quality of the video streaming over mobile networks
which includes disruptions and long buffering time. While demands on video traffic above
mobile webs have been float, the wireless link capacity cannot retain up alongside the traffic
request. The gap amid the traffic request and the link capacity, alongside time-varying link
conditions, by-product in poor ability quality of video streaming above mobile webs such as long
buffering period and intermittent confusion. Leveraging the cloud computing knowledge, we
advice a new mobile video streaming framework, dubbed AMES-Cloud that has two parts:
Adaptive Mobile Video Streaming (AMOV) and Efficient Communal Video Sharing (ESoV).
AMoV and ESoV craft a personal agent to furnish video streaming services effectually for every
single mobile user. For a given user, AMoV lets her private agent adaptively adjust her
streaming flow alongside a scalable video coding method established on the feedback of link
quality. In similar, ESoV monitors the common web contact amid mobile users, and their
confidential agents attempt to perfects video content in advance. We apply a prototype of the
AMES-Cloud structure to clarify its performance.
INDEX TERMS: Scalable Video Coding, Adaptive Video Streaming, Mobile Networks, Social
Video Sharing, Cloud Computing.
1. INTRODUCTION
Cloud computing is the lease of the
resources through which the users can use
the resources depending upon the
requirement and pay based on the usage.
Trough cloud computing the user can
decrease the cost and can use the resource at
any time.
There are three types of cloud as shown in
fig1
146
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i) Public cloud
ii) Private cloud
iii) Hybrid cloud
Public cloud: Public cloud or external cloud
is one in which the resources are leased on
self service basis over the internet, via web
applications/web services, from an off-site
third-party provider who shares resources
and bills on a fine-grained utility computing
basis.
Private cloud: Private cloud is also called
internal cloud; it is used to describe the
offerings of private network.
Hybrid cloud: Hybrid cloud is one
which contains multiple internal or external
clouds. Means N number of internal and
external clouds
AMES is based on platform as a service.
Platform as a service (PaaS) is a category of
cloud computing services that provides a
computing platform and a solution stack as a
service.[1]
Along with software as a service
(SaaS) and infrastructure as a service (IaaS),
it is a service model of cloud computing. In
this model, the consumer creates the
software using tools and/or libraries from
the provider. The consumer also controls
software deployment and configuration
settings. PaaS offerings facilitate the
deployment of applications without the cost
and complexity of buying and managing the
underlying hardware and software and
provisioning hosting capabilities.
Fig 1: Types of services
Fig 2 shows the architecture of a
typical cloud at a high level. An end user
Bob connects to the cloud via a portal from
his browser. Alternatively, a user Alice can
choose to directly connect to the cloud
manager via a command line interface
similar to that used in EC2. A cloud
provides three types of resources: a
collection of (VM) virtual machine images,
a set of computer servers on which the VM
images can be run, and optionally a storage
pool to store persistent user data. The users
will make the request and the cloud manager
will authenticate the user and he keep track
of the users and their request and due to the
streaming techniques and AMoV will adjust
the streaming flow with a video coding
technique will adjust the flow and increase
147
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the quality.
Fig 2: cloud architecture
2. LITERATURE REVIEW
Several authors have developed the
techniques related to storing the data and
also for maintaining the data and for security
issues related to the cloud.
The quality of service on mobile video is
based on two factors: Literature survey is
the most important step in software
development process. Before developing the
tool it is necessary to determine the time
factor, economy n company strength. Once
these things r satisfied, ten next steps are to
determine which operating system and
language can be used for developing the
tool. Once the programmers start building
the tool the programmers need lot of
external support. This support can be
obtained from senior programmers, from
book or from websites. Before building the
system the above consideration are taken
into account for developing the proposed
system.
2.1. Scalability: Mobile video streaming
services should support a wide spectrum of
mobile devices; they have different video
resolutions, different computing powers,
different wireless links (like 3G and LTE)
and so on. Also, the available link capacity
of a mobile device may vary over time and
space depending on its signal strength, other
user’s traffic in the same cell, and link
condition variation. Storing multiple
versions (with different bit rates) of the
same video content may incur high overhead
in terms of storage and communication.
2.2. Adaptability: Traditional video
streaming techniques designed by
considering relatively stable traffic links
between servers and users perform poorly in
mobile environments [11]. Thus the
fluctuating wireless link status should be
properly dealt with to provide ‘tolerable”
video streaming services. To address this
issue, we have to adjust the video bit rate
adapting to the currently time-varying
available link bandwidth of each mobile
148
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ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in
user. Such adaptive streaming techniques
can effectively reduce packet losses.
Fig. 3. An illustration of the AMES-
Cloud framework
2.2.1. Adaptive Video Streaming
Techniques
In the adaptive streaming, the video traffic
rate is adjusted on the fly so that a user can
experience the maximum possible video
quality based on his or her link’s time-
varying bandwidth capacity. There are
mainly two types of adaptive streaming
techniques, depending on whether the
adaptively is controlled by the client or the
server. The Microsoft’s Smooth Streaming
is a live adaptive streaming service which
can switch among different bit rate segments
encoded with configurable bit rates and
video resolutions at servers, while clients
dynamically request videos based on local
monitoring of link quality. Adobe and Apple
also developed client-side HTTP adaptive
live streaming solutions.
2.2.2. Mobile Cloud Computing
Techniques
The cloud computing has been well
positioned to provide video streaming
services, especially in the wired Internet
because of its scalability and capability. For
example, the quality-assured bandwidth
auto-scaling for VoD streaming based on the
cloud computing is proposed , and the
CALMS framework is a cloud-assisted live
media streaming service for globally
distributed users. However, extending the
cloud computing-based services to mobile
environments requires more factors to
consider: wireless link dynamics, user
mobility, the limited capability of mobile
devices. More recently, new designs for
users on top of mobile cloud computing
environments are proposed, which
virtualized private agents that are in charge
of satisfying the requirements (e.g.QoS) of
individual users such as Cloudlets and
Stratus.
The Video usage and images plays a vital
role in communication. The usage of
traditional networking and service providers
lacks to provide the quality centered and
reliable service to the mobile users
149
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ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in
concerning with the media data. The
problems that leads to the poor services
from the service providers would be low
bandwidth which affects the efficient
transfer of video to the user, the disruption
of video streaming also occurs due to the
low bandwidth. The buffer time of the video
over mobile devices which moves from
place to place affects the smooth streaming
and also sharing of video from one user to
another user over social media. Our survey
shows the functioning of various methods
and architecture which used cloud to provide
effective solution for providing better
service to the users. AMES is cloud
architecture built specially to provide video
service to the user. The study has came up
with a optimal solution, proposing with
video cloud, which collects the video from
video service providers and providing the
reliable service to the user[1].The network
providers YouTube provide video
downloads but it provides some delays due
to network dynamics so this technique is
used to remove jitters and provide video on
demand[3]. cloud centered streaming
solutions for different mobile which shows
my realistic work relevant to streaming
methods with RTMP protocols family and
solutions for iPhone, Android, Smart mobile
phones, Window and Blackberry phones etc.
Due to the fast development of the
mobile communication technology, more
people are getting addicted to video
streaming over phones. Over the few years,
video streaming is becoming challenging
over wireless links than on wired links. The
increasing video traffic demands are
overwhelming the wireless link capacity.
The mobile users often suffer from
disruptions and very long buffering time
while receiving video through networks like
3G or 4G due to short bandwidth and link
fluctuations. So, it is imperative to improve
the services of video streaming over mobile
networks. Scalability and adaptability are
the two aspects in order to improve the
quality of the video streaming over mobile
networks.
Scalable video coding (SVC) and
adaptive streaming techniques can be
combined together to accomplish the best
possible quality of the video streaming
services. So, that we can adjust the SVC
layers which depends on the current link
status. The cloud computing technique is
ready to provide scalable resources to the
service providers and process offloading to
the mobile users. So, cloud data centers can
provision to large scale real time video
services. In cloud more than one agent
150
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instances can be maintained dynamically
and effectively due to mobile user demands.
The social network services (SNS)
on the mobile networks is becoming
increasingly popular. In SNS’s mobile users
might post, comment and share videos
which can be viewed and by his/her friends.
So, we are inspired to exploit the
relationship between the mobile users and
their SNS activities in order to perfects the
first part of the video during streaming.
Fig.4.Context architecture
3. CLOUD FRAMEWORK
As shown in the above figure, the video
streaming and storing system in the cloud is
called video cloud (VC). Within the video
cloud, there is video base (VB), which is
responsible to store the popular video clips.
tempVB is a video base which is temporary
and is utilized to cache new mobile users for
popular videos, while it counts the access
frequency of each video.VC keeps on
executing a collector to look for videos
which are popular already in video service
provider (VSP), and it will re-encode the
videos that are collected into scalable video
coding format and will save in tempVB.
A sub video cloud (subVC) is dynamically
created if there is any ling of video demand
from the mobile user. A sub video base
(subVB) is present in subVC and it stores
segments of recently fetched video. The
subVC contains encoding functions, and if
the mobile users request a new video, which
is not in the subVB or the VB in VC, the
subVC will fetch, encode and move the
video. During the time of the streaming of
videos, the users of the mobile will report
the link conditions to the subVC and it will
offer adaptive streams. There is a temporary
storage in every mobile device which is
known as local video base (localVB), used
for perfecting and buffering.
4. SOCIAL AWARE VIDEO
PREFETCHING
In social network services, the mobile users
can subscribe to their friends and content
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publishers, and there are numerous types of
activities socially. So it is required for us to
define different kinds of levels of strengths
for those socially oriented activities to
indicate many different possibilities so that
the videos that are shared by one mobile
user can be viewed by the receiver of his/her
sharing activities, so the sub video clouds
may engage into pre fetching at subVB done
in background and may transfer to mobile
user’s local VB. Because after one shares a
video, there can be a bit of delay that the
receiver will know the sharing, and starts to
watch. So, advance pre fetching will not
affect the mobile users in most of the cases.
But a mobile user may play the videos to
view without any delay due to buffering as
the first part or May even the entire video is
locally pre fetched already.
5. IMPLEMENTATION
Cloud computing promises lower costs,
rapid scaling, easier maintenance, and
service availability anywhere, anytime, a key
challenge is how to ensure and build
confidence that the cloud can handle user
data securely. A recent Microsoft survey
found that “58 percent of the public and 86
percent of business leaders are excited about
the possibilities of cloud computing. But
more than 90 percent of them are worried
about security, availability, and privacy of
their data as it rest sin the cloud.
In this technique we propose an adaptive
mobile video streaming and sharing
framework, called AMES-Cloud, which
efficiently stores videos in the clouds (VC),
and utilizes cloud computing to construct
private agent (subVC) for each mobile user
to try to offer “non-terminating” video
streaming adapting to the fluctuation of link
quality based on the Scalable Video Coding
ability. Also AMES-Cloud can further seek
to issue “none buffering “experience of
video streaming by background pushing
functions among the VB, subVBs and
localVB of mobile users. We assess the
AMES-Cloud by prototype implementation
and shows that the cloud computing
technique brings significant improvement on
the adaptively of the mobile streaming. We
disregard the cost of encoding workload in
the cloud while implementing the prototype.
This method require three different steps
1. Uploading and Rating videos:
2. User details
3. Rate videos
5.1. Uploading and rating Video: Here we
can upload the videos and also we can give
152
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rating to the videos depending upon the
priorities or the usage.
5.2. User Details: In this we will maintain
the details of the users and also determine
the usage of each user. And keep track of the
videos the user is requesting and account
them.
5.3. Rate videos: This wills avoiding
unexpected videos from users. After
accept/reject videos then only users
can/cannot view their own videos.
6. CONCLUSION
In this paper we have discussed our
proposal of the cloud assisted adaptive
mobile video streaming and public websites
are fetching, which stores the videos
efficiently in the clouds and constructs
private agent (subVC) for active mobile
users in order to attempt to give “non
terminating” streaming of videos by
adapting to the changes of quality of links
which depends on scalable video coding
technique, and to try to provide “non
buffering” video streaming occurrence by
background perfecting based on the tracking
of the interactions of mobile users in their
SNSs. We evaluated the framework by
prototype implementation, and showed
successfully that the cloud computing
method brings improvement to the
adaptability and scalability of the mobile
streaming, and the efficiency of intelligent
pre fetching.
7.REFERENCES
[1].A Survey on efficient video sharing and
streaming in cloud environment using VC,
M.Sona, D.Daniel, S.Vanitha.
[2] .AMES-Cloud A Framework of
Adaptive Mobile Video Streaming and
Efficient Social Video
[3].CloudStream: delivering high-quality
streaming videos through a cloud-based
SVC proxy ,Zixia Huang, ,ChaoMei, Li
Erran Li,Thomas
[4]. CISCO, “Cisco Visual Networking
Index : Global Mobile Data Traffic Forecast
Update , 2011-2016,” Tech. Rep., 2012.
[5] .Y. Li, Y. Zhang, and R. Yuan,
“Measurement and Analysis
of a Large Scale Commercial Mobile
Internet TV System,” in ACM IMC,pp.
209–224, 2011.
[6]. T. Taleb and K. Hashimoto, “MS2: A
Novel Multi-Source Mobile-Streaming
Architecture,” in IEEE Transaction on
Broadcasting,vol. 57, no. 3, pp. 662–673,
2011.
[7] .X. Wang, S. Kim, T. Kwon, H. Kim, Y.
Choi,“Unveiling the BitTorrent Performance
in Mobile WiMAX Networks,” in Passive
andActive Measurement Conference, 2011.
153
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[8] .A. Nafaa, T. Taleb, and L. Murphy,
“Forward Error Correction Adaptation
Strategies for Media Streaming over
Wireless Networks,”in IEEE
Communications Magazine, vol. 46, no. 1,
pp. 72–79, 2008. Cloud-Based Mobile
Video Streaming Techniques By Saurabh
Goel
[9] .J. Fernandez, T. Taleb, M. Guizani, and
N. Kato, “Bandwidth Aggregation-aware
Dynamic QoS Negotiation for Real-Time
VideoApplications in Next-
Generation Wireless Networks,” in IEEE
Transaction on Multimedia, vol. 11, no. 6,
pp. 1082–1093, 2009.
[10]. T. Taleb, K. Kashibuchi, A. Leonardi,
S. Palazzo, K. Hashimoto, N. Kato, and Y.
Nemoto, “A Cross-layer Approach for
AnEfficient Delivery of TCP/RTP-based
Multimedia Applications in Heterogeneous
Wireless Networks,” in IEEE Transaction on
Vehicular Technology, vol. 57, no. 6, pp.
3801–3814, 2008.
[11].Y. Li, Y. Zhang, and R. Yuan,
“Measurement and Analysis of a Large
Scale Commercial Mobile Internet TV
System,” in ACM IMC,pp. 209–224, 2011.
[12].Q. Zhang, L. Cheng, and R. Boutaba,
“Cloud Computing: State-of-the-art and
Research Challenges,” in Journal of Internet
Servicesand Applications, vol. 1, no. 1, pp.
7–18, Apr. 2010.
[13] .F. Wang, J. Liu, and M. Chen,
“CALMS : Cloud-Assisted Live Media
Streaming for Globalized Demands with
Time / Region
Diversities,” in IEEE INFOCOM, 2012.
[14] .H. T. Dinh, C. Lee, D. Niyato, and P.
Wang, “A Survey of Mobile Cloud
Computing : Architecture , Applications ,
and Approaches,”
in Wiley Journal of Wireless
Communications and Mobile Computing,
Oct. 2011.
[15] .S. Chetan, G. Kumar, K. Dinesh, K.
Mathew, and M. A. Abhimanyu, “Cloud
Computing for Mobile World,” Tech. Rep.,
2010.
[16] .N. Davies, “The Case for VM-Based
Cloudlets in Mobile Computing,” in IEEE
Pervasive Computing, vol. 8, no. 4, pp. 14–
23, 2009.
[17] .B. Aggarwal, N. Spring, and A.
Schulman, “Stratus : Energy-Efficient
Mobile Communication using Cloud
Support,” in ACM SIGCOMM DEMO,
2010.
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www.iaetsd.in

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  • 1. Adaptive and well-organized Mobile Video Streaming public Networks in Cloud 1 B.Renuka, 2 Ch.Madhu Babu PG Scholor, Audisankara College of Engineering and Technology, Gudur. Assoc Professor(CSE), Audisankara College of Engineering and Technology, Gudur. Email: brenuka1990@gmail.com1 , madhugist@gmail.com2 Abstract: Due to the high demands of video traffics over mobile networks, the wireless link more fails to keep up the pace with the demand. There exits a gap between the request and the link capacity which results in poor service quality of the video streaming over mobile networks which includes disruptions and long buffering time. While demands on video traffic above mobile webs have been float, the wireless link capacity cannot retain up alongside the traffic request. The gap amid the traffic request and the link capacity, alongside time-varying link conditions, by-product in poor ability quality of video streaming above mobile webs such as long buffering period and intermittent confusion. Leveraging the cloud computing knowledge, we advice a new mobile video streaming framework, dubbed AMES-Cloud that has two parts: Adaptive Mobile Video Streaming (AMOV) and Efficient Communal Video Sharing (ESoV). AMoV and ESoV craft a personal agent to furnish video streaming services effectually for every single mobile user. For a given user, AMoV lets her private agent adaptively adjust her streaming flow alongside a scalable video coding method established on the feedback of link quality. In similar, ESoV monitors the common web contact amid mobile users, and their confidential agents attempt to perfects video content in advance. We apply a prototype of the AMES-Cloud structure to clarify its performance. INDEX TERMS: Scalable Video Coding, Adaptive Video Streaming, Mobile Networks, Social Video Sharing, Cloud Computing. 1. INTRODUCTION Cloud computing is the lease of the resources through which the users can use the resources depending upon the requirement and pay based on the usage. Trough cloud computing the user can decrease the cost and can use the resource at any time. There are three types of cloud as shown in fig1 146 INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT ISBN: 378 - 26 - 138420 - 5 www.iaetsd.in
  • 2. i) Public cloud ii) Private cloud iii) Hybrid cloud Public cloud: Public cloud or external cloud is one in which the resources are leased on self service basis over the internet, via web applications/web services, from an off-site third-party provider who shares resources and bills on a fine-grained utility computing basis. Private cloud: Private cloud is also called internal cloud; it is used to describe the offerings of private network. Hybrid cloud: Hybrid cloud is one which contains multiple internal or external clouds. Means N number of internal and external clouds AMES is based on platform as a service. Platform as a service (PaaS) is a category of cloud computing services that provides a computing platform and a solution stack as a service.[1] Along with software as a service (SaaS) and infrastructure as a service (IaaS), it is a service model of cloud computing. In this model, the consumer creates the software using tools and/or libraries from the provider. The consumer also controls software deployment and configuration settings. PaaS offerings facilitate the deployment of applications without the cost and complexity of buying and managing the underlying hardware and software and provisioning hosting capabilities. Fig 1: Types of services Fig 2 shows the architecture of a typical cloud at a high level. An end user Bob connects to the cloud via a portal from his browser. Alternatively, a user Alice can choose to directly connect to the cloud manager via a command line interface similar to that used in EC2. A cloud provides three types of resources: a collection of (VM) virtual machine images, a set of computer servers on which the VM images can be run, and optionally a storage pool to store persistent user data. The users will make the request and the cloud manager will authenticate the user and he keep track of the users and their request and due to the streaming techniques and AMoV will adjust the streaming flow with a video coding technique will adjust the flow and increase 147 INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT ISBN: 378 - 26 - 138420 - 5 www.iaetsd.in
  • 3. the quality. Fig 2: cloud architecture 2. LITERATURE REVIEW Several authors have developed the techniques related to storing the data and also for maintaining the data and for security issues related to the cloud. The quality of service on mobile video is based on two factors: Literature survey is the most important step in software development process. Before developing the tool it is necessary to determine the time factor, economy n company strength. Once these things r satisfied, ten next steps are to determine which operating system and language can be used for developing the tool. Once the programmers start building the tool the programmers need lot of external support. This support can be obtained from senior programmers, from book or from websites. Before building the system the above consideration are taken into account for developing the proposed system. 2.1. Scalability: Mobile video streaming services should support a wide spectrum of mobile devices; they have different video resolutions, different computing powers, different wireless links (like 3G and LTE) and so on. Also, the available link capacity of a mobile device may vary over time and space depending on its signal strength, other user’s traffic in the same cell, and link condition variation. Storing multiple versions (with different bit rates) of the same video content may incur high overhead in terms of storage and communication. 2.2. Adaptability: Traditional video streaming techniques designed by considering relatively stable traffic links between servers and users perform poorly in mobile environments [11]. Thus the fluctuating wireless link status should be properly dealt with to provide ‘tolerable” video streaming services. To address this issue, we have to adjust the video bit rate adapting to the currently time-varying available link bandwidth of each mobile 148 INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT ISBN: 378 - 26 - 138420 - 5 www.iaetsd.in
  • 4. user. Such adaptive streaming techniques can effectively reduce packet losses. Fig. 3. An illustration of the AMES- Cloud framework 2.2.1. Adaptive Video Streaming Techniques In the adaptive streaming, the video traffic rate is adjusted on the fly so that a user can experience the maximum possible video quality based on his or her link’s time- varying bandwidth capacity. There are mainly two types of adaptive streaming techniques, depending on whether the adaptively is controlled by the client or the server. The Microsoft’s Smooth Streaming is a live adaptive streaming service which can switch among different bit rate segments encoded with configurable bit rates and video resolutions at servers, while clients dynamically request videos based on local monitoring of link quality. Adobe and Apple also developed client-side HTTP adaptive live streaming solutions. 2.2.2. Mobile Cloud Computing Techniques The cloud computing has been well positioned to provide video streaming services, especially in the wired Internet because of its scalability and capability. For example, the quality-assured bandwidth auto-scaling for VoD streaming based on the cloud computing is proposed , and the CALMS framework is a cloud-assisted live media streaming service for globally distributed users. However, extending the cloud computing-based services to mobile environments requires more factors to consider: wireless link dynamics, user mobility, the limited capability of mobile devices. More recently, new designs for users on top of mobile cloud computing environments are proposed, which virtualized private agents that are in charge of satisfying the requirements (e.g.QoS) of individual users such as Cloudlets and Stratus. The Video usage and images plays a vital role in communication. The usage of traditional networking and service providers lacks to provide the quality centered and reliable service to the mobile users 149 INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT ISBN: 378 - 26 - 138420 - 5 www.iaetsd.in
  • 5. concerning with the media data. The problems that leads to the poor services from the service providers would be low bandwidth which affects the efficient transfer of video to the user, the disruption of video streaming also occurs due to the low bandwidth. The buffer time of the video over mobile devices which moves from place to place affects the smooth streaming and also sharing of video from one user to another user over social media. Our survey shows the functioning of various methods and architecture which used cloud to provide effective solution for providing better service to the users. AMES is cloud architecture built specially to provide video service to the user. The study has came up with a optimal solution, proposing with video cloud, which collects the video from video service providers and providing the reliable service to the user[1].The network providers YouTube provide video downloads but it provides some delays due to network dynamics so this technique is used to remove jitters and provide video on demand[3]. cloud centered streaming solutions for different mobile which shows my realistic work relevant to streaming methods with RTMP protocols family and solutions for iPhone, Android, Smart mobile phones, Window and Blackberry phones etc. Due to the fast development of the mobile communication technology, more people are getting addicted to video streaming over phones. Over the few years, video streaming is becoming challenging over wireless links than on wired links. The increasing video traffic demands are overwhelming the wireless link capacity. The mobile users often suffer from disruptions and very long buffering time while receiving video through networks like 3G or 4G due to short bandwidth and link fluctuations. So, it is imperative to improve the services of video streaming over mobile networks. Scalability and adaptability are the two aspects in order to improve the quality of the video streaming over mobile networks. Scalable video coding (SVC) and adaptive streaming techniques can be combined together to accomplish the best possible quality of the video streaming services. So, that we can adjust the SVC layers which depends on the current link status. The cloud computing technique is ready to provide scalable resources to the service providers and process offloading to the mobile users. So, cloud data centers can provision to large scale real time video services. In cloud more than one agent 150 INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT ISBN: 378 - 26 - 138420 - 5 www.iaetsd.in
  • 6. instances can be maintained dynamically and effectively due to mobile user demands. The social network services (SNS) on the mobile networks is becoming increasingly popular. In SNS’s mobile users might post, comment and share videos which can be viewed and by his/her friends. So, we are inspired to exploit the relationship between the mobile users and their SNS activities in order to perfects the first part of the video during streaming. Fig.4.Context architecture 3. CLOUD FRAMEWORK As shown in the above figure, the video streaming and storing system in the cloud is called video cloud (VC). Within the video cloud, there is video base (VB), which is responsible to store the popular video clips. tempVB is a video base which is temporary and is utilized to cache new mobile users for popular videos, while it counts the access frequency of each video.VC keeps on executing a collector to look for videos which are popular already in video service provider (VSP), and it will re-encode the videos that are collected into scalable video coding format and will save in tempVB. A sub video cloud (subVC) is dynamically created if there is any ling of video demand from the mobile user. A sub video base (subVB) is present in subVC and it stores segments of recently fetched video. The subVC contains encoding functions, and if the mobile users request a new video, which is not in the subVB or the VB in VC, the subVC will fetch, encode and move the video. During the time of the streaming of videos, the users of the mobile will report the link conditions to the subVC and it will offer adaptive streams. There is a temporary storage in every mobile device which is known as local video base (localVB), used for perfecting and buffering. 4. SOCIAL AWARE VIDEO PREFETCHING In social network services, the mobile users can subscribe to their friends and content 151 INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT ISBN: 378 - 26 - 138420 - 5 www.iaetsd.in
  • 7. publishers, and there are numerous types of activities socially. So it is required for us to define different kinds of levels of strengths for those socially oriented activities to indicate many different possibilities so that the videos that are shared by one mobile user can be viewed by the receiver of his/her sharing activities, so the sub video clouds may engage into pre fetching at subVB done in background and may transfer to mobile user’s local VB. Because after one shares a video, there can be a bit of delay that the receiver will know the sharing, and starts to watch. So, advance pre fetching will not affect the mobile users in most of the cases. But a mobile user may play the videos to view without any delay due to buffering as the first part or May even the entire video is locally pre fetched already. 5. IMPLEMENTATION Cloud computing promises lower costs, rapid scaling, easier maintenance, and service availability anywhere, anytime, a key challenge is how to ensure and build confidence that the cloud can handle user data securely. A recent Microsoft survey found that “58 percent of the public and 86 percent of business leaders are excited about the possibilities of cloud computing. But more than 90 percent of them are worried about security, availability, and privacy of their data as it rest sin the cloud. In this technique we propose an adaptive mobile video streaming and sharing framework, called AMES-Cloud, which efficiently stores videos in the clouds (VC), and utilizes cloud computing to construct private agent (subVC) for each mobile user to try to offer “non-terminating” video streaming adapting to the fluctuation of link quality based on the Scalable Video Coding ability. Also AMES-Cloud can further seek to issue “none buffering “experience of video streaming by background pushing functions among the VB, subVBs and localVB of mobile users. We assess the AMES-Cloud by prototype implementation and shows that the cloud computing technique brings significant improvement on the adaptively of the mobile streaming. We disregard the cost of encoding workload in the cloud while implementing the prototype. This method require three different steps 1. Uploading and Rating videos: 2. User details 3. Rate videos 5.1. Uploading and rating Video: Here we can upload the videos and also we can give 152 INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT ISBN: 378 - 26 - 138420 - 5 www.iaetsd.in
  • 8. rating to the videos depending upon the priorities or the usage. 5.2. User Details: In this we will maintain the details of the users and also determine the usage of each user. And keep track of the videos the user is requesting and account them. 5.3. Rate videos: This wills avoiding unexpected videos from users. After accept/reject videos then only users can/cannot view their own videos. 6. CONCLUSION In this paper we have discussed our proposal of the cloud assisted adaptive mobile video streaming and public websites are fetching, which stores the videos efficiently in the clouds and constructs private agent (subVC) for active mobile users in order to attempt to give “non terminating” streaming of videos by adapting to the changes of quality of links which depends on scalable video coding technique, and to try to provide “non buffering” video streaming occurrence by background perfecting based on the tracking of the interactions of mobile users in their SNSs. We evaluated the framework by prototype implementation, and showed successfully that the cloud computing method brings improvement to the adaptability and scalability of the mobile streaming, and the efficiency of intelligent pre fetching. 7.REFERENCES [1].A Survey on efficient video sharing and streaming in cloud environment using VC, M.Sona, D.Daniel, S.Vanitha. [2] .AMES-Cloud A Framework of Adaptive Mobile Video Streaming and Efficient Social Video [3].CloudStream: delivering high-quality streaming videos through a cloud-based SVC proxy ,Zixia Huang, ,ChaoMei, Li Erran Li,Thomas [4]. CISCO, “Cisco Visual Networking Index : Global Mobile Data Traffic Forecast Update , 2011-2016,” Tech. Rep., 2012. [5] .Y. Li, Y. Zhang, and R. Yuan, “Measurement and Analysis of a Large Scale Commercial Mobile Internet TV System,” in ACM IMC,pp. 209–224, 2011. [6]. T. Taleb and K. Hashimoto, “MS2: A Novel Multi-Source Mobile-Streaming Architecture,” in IEEE Transaction on Broadcasting,vol. 57, no. 3, pp. 662–673, 2011. [7] .X. Wang, S. Kim, T. Kwon, H. Kim, Y. Choi,“Unveiling the BitTorrent Performance in Mobile WiMAX Networks,” in Passive andActive Measurement Conference, 2011. 153 INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT ISBN: 378 - 26 - 138420 - 5 www.iaetsd.in
  • 9. [8] .A. Nafaa, T. Taleb, and L. Murphy, “Forward Error Correction Adaptation Strategies for Media Streaming over Wireless Networks,”in IEEE Communications Magazine, vol. 46, no. 1, pp. 72–79, 2008. Cloud-Based Mobile Video Streaming Techniques By Saurabh Goel [9] .J. Fernandez, T. Taleb, M. Guizani, and N. Kato, “Bandwidth Aggregation-aware Dynamic QoS Negotiation for Real-Time VideoApplications in Next- Generation Wireless Networks,” in IEEE Transaction on Multimedia, vol. 11, no. 6, pp. 1082–1093, 2009. [10]. T. Taleb, K. Kashibuchi, A. Leonardi, S. Palazzo, K. Hashimoto, N. Kato, and Y. Nemoto, “A Cross-layer Approach for AnEfficient Delivery of TCP/RTP-based Multimedia Applications in Heterogeneous Wireless Networks,” in IEEE Transaction on Vehicular Technology, vol. 57, no. 6, pp. 3801–3814, 2008. [11].Y. Li, Y. Zhang, and R. Yuan, “Measurement and Analysis of a Large Scale Commercial Mobile Internet TV System,” in ACM IMC,pp. 209–224, 2011. [12].Q. Zhang, L. Cheng, and R. Boutaba, “Cloud Computing: State-of-the-art and Research Challenges,” in Journal of Internet Servicesand Applications, vol. 1, no. 1, pp. 7–18, Apr. 2010. [13] .F. Wang, J. Liu, and M. Chen, “CALMS : Cloud-Assisted Live Media Streaming for Globalized Demands with Time / Region Diversities,” in IEEE INFOCOM, 2012. [14] .H. T. Dinh, C. Lee, D. Niyato, and P. Wang, “A Survey of Mobile Cloud Computing : Architecture , Applications , and Approaches,” in Wiley Journal of Wireless Communications and Mobile Computing, Oct. 2011. [15] .S. Chetan, G. Kumar, K. Dinesh, K. Mathew, and M. A. Abhimanyu, “Cloud Computing for Mobile World,” Tech. Rep., 2010. [16] .N. Davies, “The Case for VM-Based Cloudlets in Mobile Computing,” in IEEE Pervasive Computing, vol. 8, no. 4, pp. 14– 23, 2009. [17] .B. Aggarwal, N. Spring, and A. Schulman, “Stratus : Energy-Efficient Mobile Communication using Cloud Support,” in ACM SIGCOMM DEMO, 2010. 154 INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT ISBN: 378 - 26 - 138420 - 5 www.iaetsd.in