The document proposes a new mobile video streaming framework called AMES-Cloud that leverages cloud computing. It has two parts: Adaptive Mobile Video Streaming (AMoV) and Efficient Communal Video Sharing (ESoV). AMoV allows each user's private agent to adaptively adjust their streaming flow based on link quality feedback. ESoV monitors social networks between users, and their agents prefetch video content. The framework aims to provide high quality mobile video streaming services by adapting to varying network conditions and enabling social video sharing through cloud resources.
The main problem is to avoid the complexity of retrieving the video content without streaming problem in multi network clients. The proposed work is to improve Collaboration among streaming contents on server resources in order to improve the network performance. Implementing network collaboration on a content delivery scenario, with a strong reduction of data transferred via servers. Audio and video files are transmitted in blocks to clients through the peer using the Network Coding Equivalent Content Distribution scheme. The objective of the system is to tolerate out-of-order arrival of blocks in the stream and is resilient to transmission losses of an arbitrary number of intermediate blocks, without affecting the verifiability of remaining blocks in the stream. To formulate the joint rate control and packet scheduling problem as an integer program where the objective is to minimize a cost function of the expected video distortion. Suggestions of cost functions are proposed in order to provide service differentiation and address fairness among users.
DOTNET 2013 IEEE CLOUDCOMPUTING PROJECT Cloud mov cloud based mobile social tvIEEEGLOBALSOFTTECHNOLOGIES
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09849539085, 09966235788 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
The main problem is to avoid the complexity of retrieving the video content without streaming problem in multi network clients. The proposed work is to improve Collaboration among streaming contents on server resources in order to improve the network performance. Implementing network collaboration on a content delivery scenario, with a strong reduction of data transferred via servers. Audio and video files are transmitted in blocks to clients through the peer using the Network Coding Equivalent Content Distribution scheme. The objective of the system is to tolerate out-of-order arrival of blocks in the stream and is resilient to transmission losses of an arbitrary number of intermediate blocks, without affecting the verifiability of remaining blocks in the stream. To formulate the joint rate control and packet scheduling problem as an integer program where the objective is to minimize a cost function of the expected video distortion. Suggestions of cost functions are proposed in order to provide service differentiation and address fairness among users.
DOTNET 2013 IEEE CLOUDCOMPUTING PROJECT Cloud mov cloud based mobile social tvIEEEGLOBALSOFTTECHNOLOGIES
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09849539085, 09966235788 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
Ensuring Privacy & Transparency within Hybrid Clouds Marcin Kotlarski
• Allowing portability of data across any device without compromising security
• Establishing security benchmarks and tackling concerns over transparency
• Moving from private Ethernet clouds to the public domain: where is the data?
Unified Billing-Realization of convergent architecture for charging and billi...IDES Editor
4G is expected to get deployed by many telecom
companies in this year. Technologies employed by 4G being
tested and going to hit the commercial market soon. When
fully implemented, 4G is expected to offer high speed
transmission and provide seamless handoffs across multiple
high speed heterogeneous networks. These heterogeneous
networks on converged platform provide access to varied
services over an IPv6 core. Convergence & high speed would
provide opportunity to end user to use compounded services
from varied network providers; this will lead to big challenge
for accounting, Charging and billing. This paper in
continuation of our previous papers [7][21] discusses a
Convergent Framework Architecture (CFA) which provides a
unified bill to the user for all his compounded usage across
varied network operators. The CFA introduces a trusted third
party operator called the Convergent Network Operator
(CNO) to achieve a transparent charging, accounting and
unified billing provisions. The functionality of the CFA is
demonstrated with a prototype. We were able to realize unified
bill to end user for the usage of different type of service from
varied network providers. This concept and business model
will bring better Quality of service (QoS) not only at
competitive price but also provide independence and choice to
users to opt for specific services from Quality network
operators. These instructions give you basic guidelines for
preparing camera-ready papers for ACEEE’s conference
proceedings/Journal Publications.
A NOVEL THIN CLIENT ARCHITECTURE WITH HYBRID PUSH-PULL MODEL, ADAPTIVE DISPLA...ijasuc
The advent of cloud computing has driven away the notion of having sophisticated hardware devices for
performing computing intensive tasks. This feature is very essential for resource-constrained devices. In
mobile cloud computing, it is sufficient that the device be a thin client i.e. which concentrates solely on
providing a graphical user interface to the end-user and the processing is done in the cloud. We focus on
adaptive display virtualization where the display updates are computed in advance using synchronization
techniques and classifying the job as computationally intensive or not based on the complexity of the
program and the interaction pattern. Based on application, the next possible key-press is identified and
those particular frames are pre-fetched into the local buffer. Based on these two factors, a decision is
then made whether to execute the job locally or in the cloud or whether we must take the next frame from
the local buffer or pull it from server. Jobs requiring greater interaction are executed locally in the
mobile to reduce interaction delay. If a job is to be executed in the cloud, then the results of the
processing alone are sent via the network to the device. The parameters are varied in runtime based on
network conditions and application parameters to minimise the interaction delay.
This is Lenovo's presentation at FETC 2013.
The mega-trends of bring-your-own-device (BYOD) and the consumerization of IT go directly against the desire to limit security exposure and keep TCO low. In this session, Rich discusses approaches to meeting both needs plus drill down on how and where cloud computing can ultimately, resolve these seemingly mutually exclusive goals and streamline the enablement of BYOD.
Presenter: Rich Cheston, Chief Technical Architect, Distinguished Engineer and Master Inventor, Lenovo
www.lenovo.com/eduevents
DESIGN OF A WIRELESS COMMUNICATION SOFTWARE BETWEEN MULTIPLE CLIENTS AND A SI...edirin aphunu
Wireless communication cost reduction software provides a simple but sophisticated means of communications between individuals in an organization. Here we focus on both sides of the clients-server relationship using Java Programming Language. The client requests that some action be performed, and the server performs the action and responds to the clients. The clients will also be able to establish connection between themselves through the server itself. Java’s fundamental networking capabilities are declared by classes and interfaces of package java.net, through which Java offers stream-based communication that enable applications to view networking as streams of data.
SECURITY IMPLEMENTATION IN MEDIA STREAMING APPLICATIONS USING OPEN NETWORK AD...Journal For Research
Media has been a very important medium for entertainment and communications and the captured media was transmitted in analog form. Media providers do not want their end users to store and duplicate the streamed media because the end user can freely distribute the streamed media without any control from the source. Hence while dealing with media streaming, replay protection and integrity protection are the most important factors. The main aim of this paper is to implement the concept of WebRTC to stream the media between the participating end points which is a powerful tool used to incorporate RTC capabilities into browsers and mobile applications. The aim is to develop a secure media stream from an end point that flows through the Open Network Adapter to the Avaya Media Server (AMS) and is hosted by an application on the Engagement Development Platform. The Open Network Adapter with Avaya Fabric Attach is capable of securing the required flow.
A FRAMEWORK FOR MOBILE VIDEO STREAMING AND VIDEO SHARING IN CLOUDJournal For Research
The transmission of data has grown over years in all the streams of technology. Video and image data plays a very important position in communication around the globe. The usage of Medias over mobile devices had exploded years ago in technology. However, the usage of traditional network connecting protocols and the service providers are providing lack of quality in services. As the number of users who uses mobile phones is increasing day by day the video traffic over network is also increasing thereby causes disruption in the service which is caused by low bandwidth. Due to this disruption the wireless cannot able to satisfy the users demand for video streaming which eventually causes long buffering time. Influencing cloud computing knowledge to gain advantage over this issue we suggest two solutions. i) Mobile Video Streaming (MoV) and Social Video Sharing (SoV). MoV will create a private cloud for each mobile user which adjusts the bit rate based on return value using scalable video coding technique to improve the scalability and efficient utilization of bandwidth. SoV uses the agent to pre fetch the video data for effective sharing and to reduce the buffering time.
Video transmission over wireless networks is considered the most interesting application in our daily life nowadays. As
mobile data rates continue to increase and more people rely on wireless transmission, the amount of video transmitted over at least one
wireless hop will likely continue to increase. This kind of application needs large bandwidth, efficient routing protocols, and content
delivery methods to provide smooth video playback to the receivers. Current generation wireless networks are likely to operate on
internet technology combined with various access technologies. Achieving effective bandwidth aggregation in wireless environments
raises several challenges related to deployment, link heterogeneity, Network congestion, network fluctuation, and energy consumption.
In this work, an overview of technical challenges of over wireless networks is presented. A survey of wireless networks in recent video
transmission schemes is introduced. Demonstration results of few scenarios are showed.
An SDN Based Approach To Measuring And Optimizing ABR Video Quality Of Experi...Cisco Service Provider
Reprinted with permission of NCTA, from the 2014 Cable Connection Spring Technical Forum Conference Proceedings. For more information on Cisco video solutions, visit: http://www.cisco.com/c/en/us/products/video/index.html
Video streaming over Ad hoc on-demand distance vector routing protocoljournalBEEI
Video streaming is content sent in compressed form over the netwoks and viwed the users progressively. The transmission of video with the end goal that it can be prepared as consistent and nonstop stream. The point is that to give client support to client at anyplace and at whatever time. Mobile Ad hoc Networks (MANETs) are considered an attractive nertwork for information transmission in many applications where the customer programme can begin showing the information before the whole record has been transmitted.
Ad hoc On-demand Distance Vector (AODV) protocol is considered as one of the most important routing protocols in MANET. However, routing protocols assume a crucial part in transmission of information over the network. This paper investigates the performance of AODV Routing Protocol under video traffic over PHY IEEE 802.11g. The protocol model was developed in OPNET. Different outcomes from simulation based models are analyzed and appropriate reasons are also discussed. A different scenarios of video streaming were used. The metric in terms of throughput, end to end delay, packet delivery ratio and routing overhead were measured.
A comparision with GRP and GRP are also reported.
Ensuring Privacy & Transparency within Hybrid Clouds Marcin Kotlarski
• Allowing portability of data across any device without compromising security
• Establishing security benchmarks and tackling concerns over transparency
• Moving from private Ethernet clouds to the public domain: where is the data?
Unified Billing-Realization of convergent architecture for charging and billi...IDES Editor
4G is expected to get deployed by many telecom
companies in this year. Technologies employed by 4G being
tested and going to hit the commercial market soon. When
fully implemented, 4G is expected to offer high speed
transmission and provide seamless handoffs across multiple
high speed heterogeneous networks. These heterogeneous
networks on converged platform provide access to varied
services over an IPv6 core. Convergence & high speed would
provide opportunity to end user to use compounded services
from varied network providers; this will lead to big challenge
for accounting, Charging and billing. This paper in
continuation of our previous papers [7][21] discusses a
Convergent Framework Architecture (CFA) which provides a
unified bill to the user for all his compounded usage across
varied network operators. The CFA introduces a trusted third
party operator called the Convergent Network Operator
(CNO) to achieve a transparent charging, accounting and
unified billing provisions. The functionality of the CFA is
demonstrated with a prototype. We were able to realize unified
bill to end user for the usage of different type of service from
varied network providers. This concept and business model
will bring better Quality of service (QoS) not only at
competitive price but also provide independence and choice to
users to opt for specific services from Quality network
operators. These instructions give you basic guidelines for
preparing camera-ready papers for ACEEE’s conference
proceedings/Journal Publications.
A NOVEL THIN CLIENT ARCHITECTURE WITH HYBRID PUSH-PULL MODEL, ADAPTIVE DISPLA...ijasuc
The advent of cloud computing has driven away the notion of having sophisticated hardware devices for
performing computing intensive tasks. This feature is very essential for resource-constrained devices. In
mobile cloud computing, it is sufficient that the device be a thin client i.e. which concentrates solely on
providing a graphical user interface to the end-user and the processing is done in the cloud. We focus on
adaptive display virtualization where the display updates are computed in advance using synchronization
techniques and classifying the job as computationally intensive or not based on the complexity of the
program and the interaction pattern. Based on application, the next possible key-press is identified and
those particular frames are pre-fetched into the local buffer. Based on these two factors, a decision is
then made whether to execute the job locally or in the cloud or whether we must take the next frame from
the local buffer or pull it from server. Jobs requiring greater interaction are executed locally in the
mobile to reduce interaction delay. If a job is to be executed in the cloud, then the results of the
processing alone are sent via the network to the device. The parameters are varied in runtime based on
network conditions and application parameters to minimise the interaction delay.
This is Lenovo's presentation at FETC 2013.
The mega-trends of bring-your-own-device (BYOD) and the consumerization of IT go directly against the desire to limit security exposure and keep TCO low. In this session, Rich discusses approaches to meeting both needs plus drill down on how and where cloud computing can ultimately, resolve these seemingly mutually exclusive goals and streamline the enablement of BYOD.
Presenter: Rich Cheston, Chief Technical Architect, Distinguished Engineer and Master Inventor, Lenovo
www.lenovo.com/eduevents
DESIGN OF A WIRELESS COMMUNICATION SOFTWARE BETWEEN MULTIPLE CLIENTS AND A SI...edirin aphunu
Wireless communication cost reduction software provides a simple but sophisticated means of communications between individuals in an organization. Here we focus on both sides of the clients-server relationship using Java Programming Language. The client requests that some action be performed, and the server performs the action and responds to the clients. The clients will also be able to establish connection between themselves through the server itself. Java’s fundamental networking capabilities are declared by classes and interfaces of package java.net, through which Java offers stream-based communication that enable applications to view networking as streams of data.
SECURITY IMPLEMENTATION IN MEDIA STREAMING APPLICATIONS USING OPEN NETWORK AD...Journal For Research
Media has been a very important medium for entertainment and communications and the captured media was transmitted in analog form. Media providers do not want their end users to store and duplicate the streamed media because the end user can freely distribute the streamed media without any control from the source. Hence while dealing with media streaming, replay protection and integrity protection are the most important factors. The main aim of this paper is to implement the concept of WebRTC to stream the media between the participating end points which is a powerful tool used to incorporate RTC capabilities into browsers and mobile applications. The aim is to develop a secure media stream from an end point that flows through the Open Network Adapter to the Avaya Media Server (AMS) and is hosted by an application on the Engagement Development Platform. The Open Network Adapter with Avaya Fabric Attach is capable of securing the required flow.
A FRAMEWORK FOR MOBILE VIDEO STREAMING AND VIDEO SHARING IN CLOUDJournal For Research
The transmission of data has grown over years in all the streams of technology. Video and image data plays a very important position in communication around the globe. The usage of Medias over mobile devices had exploded years ago in technology. However, the usage of traditional network connecting protocols and the service providers are providing lack of quality in services. As the number of users who uses mobile phones is increasing day by day the video traffic over network is also increasing thereby causes disruption in the service which is caused by low bandwidth. Due to this disruption the wireless cannot able to satisfy the users demand for video streaming which eventually causes long buffering time. Influencing cloud computing knowledge to gain advantage over this issue we suggest two solutions. i) Mobile Video Streaming (MoV) and Social Video Sharing (SoV). MoV will create a private cloud for each mobile user which adjusts the bit rate based on return value using scalable video coding technique to improve the scalability and efficient utilization of bandwidth. SoV uses the agent to pre fetch the video data for effective sharing and to reduce the buffering time.
Video transmission over wireless networks is considered the most interesting application in our daily life nowadays. As
mobile data rates continue to increase and more people rely on wireless transmission, the amount of video transmitted over at least one
wireless hop will likely continue to increase. This kind of application needs large bandwidth, efficient routing protocols, and content
delivery methods to provide smooth video playback to the receivers. Current generation wireless networks are likely to operate on
internet technology combined with various access technologies. Achieving effective bandwidth aggregation in wireless environments
raises several challenges related to deployment, link heterogeneity, Network congestion, network fluctuation, and energy consumption.
In this work, an overview of technical challenges of over wireless networks is presented. A survey of wireless networks in recent video
transmission schemes is introduced. Demonstration results of few scenarios are showed.
An SDN Based Approach To Measuring And Optimizing ABR Video Quality Of Experi...Cisco Service Provider
Reprinted with permission of NCTA, from the 2014 Cable Connection Spring Technical Forum Conference Proceedings. For more information on Cisco video solutions, visit: http://www.cisco.com/c/en/us/products/video/index.html
Video streaming over Ad hoc on-demand distance vector routing protocoljournalBEEI
Video streaming is content sent in compressed form over the netwoks and viwed the users progressively. The transmission of video with the end goal that it can be prepared as consistent and nonstop stream. The point is that to give client support to client at anyplace and at whatever time. Mobile Ad hoc Networks (MANETs) are considered an attractive nertwork for information transmission in many applications where the customer programme can begin showing the information before the whole record has been transmitted.
Ad hoc On-demand Distance Vector (AODV) protocol is considered as one of the most important routing protocols in MANET. However, routing protocols assume a crucial part in transmission of information over the network. This paper investigates the performance of AODV Routing Protocol under video traffic over PHY IEEE 802.11g. The protocol model was developed in OPNET. Different outcomes from simulation based models are analyzed and appropriate reasons are also discussed. A different scenarios of video streaming were used. The metric in terms of throughput, end to end delay, packet delivery ratio and routing overhead were measured.
A comparision with GRP and GRP are also reported.
IJERA (International journal of Engineering Research and Applications) is International online, ... peer reviewed journal. For more detail or submit your article, please visit www.ijera.com
Mobile-Based Video Caching Architecture Based on Billboard Manager csandit
Video streaming services are very popular today. Increasingly, users can now access multimedia applications and video playback wirelessly on their mobile devices. However, a significant challenge remains in ensuring smooth and uninterrupted transmission of almost any
size of video file over a 3G network, and as quickly as possible in order to optimize bandwidth consumption. In this paper, we propose to position our Billboard Manager to provide an optimal transmission rate to enable smooth video playback to a mobile device user connected to
a 3G network. Our work focuses on serving user requests by mobile operators from cached resource managed by Billboard Manager, and transmitting the video files from this pool. The
aim is to reduce the load placed on bandwidth resources of a mobile operator by routing away as much user requests away from the internet for having to search a video and, subsequently, if located, have it transferred back to the user.
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09849539085, 09966235788 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09849539085, 09966235788 or mail us - ieeefinalsemprojects@gmail.co¬m-Visit Our Website: www.finalyearprojects.org
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09849539085, 09966235788 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
Dynamic Chunks Distribution Scheme for Multiservice Load Balancing Using Fibo...Editor IJCATR
Cloud computing is collection of distributed hosts which allows services on demand to user. The Centralized cloud based
multimedia system CMS[4], materialized because huge number of users demand for various multimedia services through the Internet
at the same time and it is hard to design effective load balancing algorithm. Load Balancing is the process which are used to distribute
workloads across aggregate computing resources that maximize throughput, minimize latency. In this paper videos are split up into no
of chunks and stored at hosts in a distributed manner, The chunk size increased to reduce time lag and improve performance. The
cluster heads will monitor all the distribution host loads and client request which could not allow the direct communication between
Client and host .Fibonacci-based breaking scheme is introduced to split a video file into number of chunks that allows to reduce the
provisioning delay received by users and to optimize the resource utilization by reducing the idle time. The proposed scheme will able
to view the whole video by the end user without any delay.
A novel adaptive schema to facilitates playback switching technique for video...IJECEIAES
The services of the video on demand (VoD) are currently based on the developments of the technology of the digital video and the network’s high speed. The files of the video are retrieved from many viewers according to the permission, which is given by VoD services. The remote VoD servers conduct this access. A server permits the user to choose videos anywhere/ anytime in order to enjoy a unified control of the video playback. In this paper, a novel adaptive method is produced in order to deliver various facilities of the VoD to all devices that are moving within several networks. This process is performed via mobility modules within the produced method since it applies a seamless playback technique for retrieving the facilities of the VoD through environments of heterogeneous networks. The performance of the simulation is tested for checking clients’ movements through different networks with different sizes and speeds, which are buffered in the storage. It is found to be proven from the results that the handoff latency has various types of rapidity. The method applies smooth connections and delivers various facilities of the VoD. Meantime, the mobile device transfers through different networks. This implies that the system transports video segments easily without encountering any notable effects.
Using Bandwidth Aggregation to Improve the Performance of Video Quality- Adap...paperpublications3
Abstract: Smart phone provides many multimedia services for mobile users. Most of these smart phones are equipped with multiple wireless network interfaces (that support real time video processing. How to use efficiently and cost-effectively utilize multiple links to improve video streaming quality over multiple wireless access networks . In order to maintain high video streaming quality while reducing the wireless service cost, In Video quality-adaptive streaming, the optimal video streaming process with multiple links is formulated as a Markov Decision Process (MDP). The reward function is designed to consider the quality of service (QoS) requirements for video traffic, such as the startup latency, playback fluency, average playback quality, playback smoothness and wireless service cost. To solve the MDP in real time, Quality-adaptive streaming propose an Adaptive search Depth algorithm to obtain a sub-optimal solution.
Multimedia Video transmission is over Wireless Local Area Networks is expected to be an important component of many
emerging multimedia applications. However, Wireless networks will always be bandwidth limited compared to fixed networks due to
background noise, limited frequency spectrum, and varying degrees of network coverage and signal strength One of the critical issues
for multimedia applications is to ensure that the Quality of Service (QoS) requirement to be maintained at an acceptable level. Modern
mobile devices are equipped with multiple network interfaces, including 3G/LTE WiFi. Bandwidth aggregation over LTE and WiFi
links offers an attractive opportunity of supporting bandwidth-intensive services, such as high-quality video streaming, on mobile
devices. Achieving effective bandwidth aggregation in wireless environments raises several challenges related to deployment, link
heterogeneity, Network congestion, network fluctuation, and energy consumption. In this work, an overview of schemes for video
transmission over wireless networks is presented where an acceptable quality of service (QoS) for video applications required realtime
video transmission is achieved
Hybrid optimization of pumped hydro system and solar- Engr. Abdul-Azeez.pdffxintegritypublishin
Advancements in technology unveil a myriad of electrical and electronic breakthroughs geared towards efficiently harnessing limited resources to meet human energy demands. The optimization of hybrid solar PV panels and pumped hydro energy supply systems plays a pivotal role in utilizing natural resources effectively. This initiative not only benefits humanity but also fosters environmental sustainability. The study investigated the design optimization of these hybrid systems, focusing on understanding solar radiation patterns, identifying geographical influences on solar radiation, formulating a mathematical model for system optimization, and determining the optimal configuration of PV panels and pumped hydro storage. Through a comparative analysis approach and eight weeks of data collection, the study addressed key research questions related to solar radiation patterns and optimal system design. The findings highlighted regions with heightened solar radiation levels, showcasing substantial potential for power generation and emphasizing the system's efficiency. Optimizing system design significantly boosted power generation, promoted renewable energy utilization, and enhanced energy storage capacity. The study underscored the benefits of optimizing hybrid solar PV panels and pumped hydro energy supply systems for sustainable energy usage. Optimizing the design of solar PV panels and pumped hydro energy supply systems as examined across diverse climatic conditions in a developing country, not only enhances power generation but also improves the integration of renewable energy sources and boosts energy storage capacities, particularly beneficial for less economically prosperous regions. Additionally, the study provides valuable insights for advancing energy research in economically viable areas. Recommendations included conducting site-specific assessments, utilizing advanced modeling tools, implementing regular maintenance protocols, and enhancing communication among system components.
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptxR&R Consult
CFD analysis is incredibly effective at solving mysteries and improving the performance of complex systems!
Here's a great example: At a large natural gas-fired power plant, where they use waste heat to generate steam and energy, they were puzzled that their boiler wasn't producing as much steam as expected.
R&R and Tetra Engineering Group Inc. were asked to solve the issue with reduced steam production.
An inspection had shown that a significant amount of hot flue gas was bypassing the boiler tubes, where the heat was supposed to be transferred.
R&R Consult conducted a CFD analysis, which revealed that 6.3% of the flue gas was bypassing the boiler tubes without transferring heat. The analysis also showed that the flue gas was instead being directed along the sides of the boiler and between the modules that were supposed to capture the heat. This was the cause of the reduced performance.
Based on our results, Tetra Engineering installed covering plates to reduce the bypass flow. This improved the boiler's performance and increased electricity production.
It is always satisfying when we can help solve complex challenges like this. Do your systems also need a check-up or optimization? Give us a call!
Work done in cooperation with James Malloy and David Moelling from Tetra Engineering.
More examples of our work https://www.r-r-consult.dk/en/cases-en/
Industrial Training at Shahjalal Fertilizer Company Limited (SFCL)MdTanvirMahtab2
This presentation is about the working procedure of Shahjalal Fertilizer Company Limited (SFCL). A Govt. owned Company of Bangladesh Chemical Industries Corporation under Ministry of Industries.
About
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Technical Specifications
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
Key Features
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface
• Compatible with MAFI CCR system
• Copatiable with IDM8000 CCR
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
Application
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Democratizing Fuzzing at Scale by Abhishek Aryaabh.arya
Presented at NUS: Fuzzing and Software Security Summer School 2024
This keynote talks about the democratization of fuzzing at scale, highlighting the collaboration between open source communities, academia, and industry to advance the field of fuzzing. It delves into the history of fuzzing, the development of scalable fuzzing platforms, and the empowerment of community-driven research. The talk will further discuss recent advancements leveraging AI/ML and offer insights into the future evolution of the fuzzing landscape.
Cosmetic shop management system project report.pdfKamal Acharya
Buying new cosmetic products is difficult. It can even be scary for those who have sensitive skin and are prone to skin trouble. The information needed to alleviate this problem is on the back of each product, but it's thought to interpret those ingredient lists unless you have a background in chemistry.
Instead of buying and hoping for the best, we can use data science to help us predict which products may be good fits for us. It includes various function programs to do the above mentioned tasks.
Data file handling has been effectively used in the program.
The automated cosmetic shop management system should deal with the automation of general workflow and administration process of the shop. The main processes of the system focus on customer's request where the system is able to search the most appropriate products and deliver it to the customers. It should help the employees to quickly identify the list of cosmetic product that have reached the minimum quantity and also keep a track of expired date for each cosmetic product. It should help the employees to find the rack number in which the product is placed.It is also Faster and more efficient way.
Vaccine management system project report documentation..pdfKamal Acharya
The Division of Vaccine and Immunization is facing increasing difficulty monitoring vaccines and other commodities distribution once they have been distributed from the national stores. With the introduction of new vaccines, more challenges have been anticipated with this additions posing serious threat to the already over strained vaccine supply chain system in Kenya.
Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...Dr.Costas Sachpazis
Terzaghi's soil bearing capacity theory, developed by Karl Terzaghi, is a fundamental principle in geotechnical engineering used to determine the bearing capacity of shallow foundations. This theory provides a method to calculate the ultimate bearing capacity of soil, which is the maximum load per unit area that the soil can support without undergoing shear failure. The Calculation HTML Code included.
Overview of the fundamental roles in Hydropower generation and the components involved in wider Electrical Engineering.
This paper presents the design and construction of hydroelectric dams from the hydrologist’s survey of the valley before construction, all aspects and involved disciplines, fluid dynamics, structural engineering, generation and mains frequency regulation to the very transmission of power through the network in the United Kingdom.
Author: Robbie Edward Sayers
Collaborators and co editors: Charlie Sims and Connor Healey.
(C) 2024 Robbie E. Sayers
Automobile Management System Project Report.pdfKamal Acharya
The proposed project is developed to manage the automobile in the automobile dealer company. The main module in this project is login, automobile management, customer management, sales, complaints and reports. The first module is the login. The automobile showroom owner should login to the project for usage. The username and password are verified and if it is correct, next form opens. If the username and password are not correct, it shows the error message.
When a customer search for a automobile, if the automobile is available, they will be taken to a page that shows the details of the automobile including automobile name, automobile ID, quantity, price etc. “Automobile Management System” is useful for maintaining automobiles, customers effectively and hence helps for establishing good relation between customer and automobile organization. It contains various customized modules for effectively maintaining automobiles and stock information accurately and safely.
When the automobile is sold to the customer, stock will be reduced automatically. When a new purchase is made, stock will be increased automatically. While selecting automobiles for sale, the proposed software will automatically check for total number of available stock of that particular item, if the total stock of that particular item is less than 5, software will notify the user to purchase the particular item.
Also when the user tries to sale items which are not in stock, the system will prompt the user that the stock is not enough. Customers of this system can search for a automobile; can purchase a automobile easily by selecting fast. On the other hand the stock of automobiles can be maintained perfectly by the automobile shop manager overcoming the drawbacks of existing system.
Iaetsd adaptive and well-organized mobile video streaming public
1. Adaptive and well-organized Mobile Video Streaming public
Networks in Cloud
1
B.Renuka, 2
Ch.Madhu Babu
PG Scholor, Audisankara College of Engineering and Technology, Gudur.
Assoc Professor(CSE), Audisankara College of Engineering and Technology, Gudur.
Email: brenuka1990@gmail.com1
, madhugist@gmail.com2
Abstract: Due to the high demands of video traffics over mobile networks, the wireless link
more fails to keep up the pace with the demand. There exits a gap between the request and the
link capacity which results in poor service quality of the video streaming over mobile networks
which includes disruptions and long buffering time. While demands on video traffic above
mobile webs have been float, the wireless link capacity cannot retain up alongside the traffic
request. The gap amid the traffic request and the link capacity, alongside time-varying link
conditions, by-product in poor ability quality of video streaming above mobile webs such as long
buffering period and intermittent confusion. Leveraging the cloud computing knowledge, we
advice a new mobile video streaming framework, dubbed AMES-Cloud that has two parts:
Adaptive Mobile Video Streaming (AMOV) and Efficient Communal Video Sharing (ESoV).
AMoV and ESoV craft a personal agent to furnish video streaming services effectually for every
single mobile user. For a given user, AMoV lets her private agent adaptively adjust her
streaming flow alongside a scalable video coding method established on the feedback of link
quality. In similar, ESoV monitors the common web contact amid mobile users, and their
confidential agents attempt to perfects video content in advance. We apply a prototype of the
AMES-Cloud structure to clarify its performance.
INDEX TERMS: Scalable Video Coding, Adaptive Video Streaming, Mobile Networks, Social
Video Sharing, Cloud Computing.
1. INTRODUCTION
Cloud computing is the lease of the
resources through which the users can use
the resources depending upon the
requirement and pay based on the usage.
Trough cloud computing the user can
decrease the cost and can use the resource at
any time.
There are three types of cloud as shown in
fig1
146
INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT
ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in
2. i) Public cloud
ii) Private cloud
iii) Hybrid cloud
Public cloud: Public cloud or external cloud
is one in which the resources are leased on
self service basis over the internet, via web
applications/web services, from an off-site
third-party provider who shares resources
and bills on a fine-grained utility computing
basis.
Private cloud: Private cloud is also called
internal cloud; it is used to describe the
offerings of private network.
Hybrid cloud: Hybrid cloud is one
which contains multiple internal or external
clouds. Means N number of internal and
external clouds
AMES is based on platform as a service.
Platform as a service (PaaS) is a category of
cloud computing services that provides a
computing platform and a solution stack as a
service.[1]
Along with software as a service
(SaaS) and infrastructure as a service (IaaS),
it is a service model of cloud computing. In
this model, the consumer creates the
software using tools and/or libraries from
the provider. The consumer also controls
software deployment and configuration
settings. PaaS offerings facilitate the
deployment of applications without the cost
and complexity of buying and managing the
underlying hardware and software and
provisioning hosting capabilities.
Fig 1: Types of services
Fig 2 shows the architecture of a
typical cloud at a high level. An end user
Bob connects to the cloud via a portal from
his browser. Alternatively, a user Alice can
choose to directly connect to the cloud
manager via a command line interface
similar to that used in EC2. A cloud
provides three types of resources: a
collection of (VM) virtual machine images,
a set of computer servers on which the VM
images can be run, and optionally a storage
pool to store persistent user data. The users
will make the request and the cloud manager
will authenticate the user and he keep track
of the users and their request and due to the
streaming techniques and AMoV will adjust
the streaming flow with a video coding
technique will adjust the flow and increase
147
INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT
ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in
3. the quality.
Fig 2: cloud architecture
2. LITERATURE REVIEW
Several authors have developed the
techniques related to storing the data and
also for maintaining the data and for security
issues related to the cloud.
The quality of service on mobile video is
based on two factors: Literature survey is
the most important step in software
development process. Before developing the
tool it is necessary to determine the time
factor, economy n company strength. Once
these things r satisfied, ten next steps are to
determine which operating system and
language can be used for developing the
tool. Once the programmers start building
the tool the programmers need lot of
external support. This support can be
obtained from senior programmers, from
book or from websites. Before building the
system the above consideration are taken
into account for developing the proposed
system.
2.1. Scalability: Mobile video streaming
services should support a wide spectrum of
mobile devices; they have different video
resolutions, different computing powers,
different wireless links (like 3G and LTE)
and so on. Also, the available link capacity
of a mobile device may vary over time and
space depending on its signal strength, other
user’s traffic in the same cell, and link
condition variation. Storing multiple
versions (with different bit rates) of the
same video content may incur high overhead
in terms of storage and communication.
2.2. Adaptability: Traditional video
streaming techniques designed by
considering relatively stable traffic links
between servers and users perform poorly in
mobile environments [11]. Thus the
fluctuating wireless link status should be
properly dealt with to provide ‘tolerable”
video streaming services. To address this
issue, we have to adjust the video bit rate
adapting to the currently time-varying
available link bandwidth of each mobile
148
INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT
ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in
4. user. Such adaptive streaming techniques
can effectively reduce packet losses.
Fig. 3. An illustration of the AMES-
Cloud framework
2.2.1. Adaptive Video Streaming
Techniques
In the adaptive streaming, the video traffic
rate is adjusted on the fly so that a user can
experience the maximum possible video
quality based on his or her link’s time-
varying bandwidth capacity. There are
mainly two types of adaptive streaming
techniques, depending on whether the
adaptively is controlled by the client or the
server. The Microsoft’s Smooth Streaming
is a live adaptive streaming service which
can switch among different bit rate segments
encoded with configurable bit rates and
video resolutions at servers, while clients
dynamically request videos based on local
monitoring of link quality. Adobe and Apple
also developed client-side HTTP adaptive
live streaming solutions.
2.2.2. Mobile Cloud Computing
Techniques
The cloud computing has been well
positioned to provide video streaming
services, especially in the wired Internet
because of its scalability and capability. For
example, the quality-assured bandwidth
auto-scaling for VoD streaming based on the
cloud computing is proposed , and the
CALMS framework is a cloud-assisted live
media streaming service for globally
distributed users. However, extending the
cloud computing-based services to mobile
environments requires more factors to
consider: wireless link dynamics, user
mobility, the limited capability of mobile
devices. More recently, new designs for
users on top of mobile cloud computing
environments are proposed, which
virtualized private agents that are in charge
of satisfying the requirements (e.g.QoS) of
individual users such as Cloudlets and
Stratus.
The Video usage and images plays a vital
role in communication. The usage of
traditional networking and service providers
lacks to provide the quality centered and
reliable service to the mobile users
149
INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT
ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in
5. concerning with the media data. The
problems that leads to the poor services
from the service providers would be low
bandwidth which affects the efficient
transfer of video to the user, the disruption
of video streaming also occurs due to the
low bandwidth. The buffer time of the video
over mobile devices which moves from
place to place affects the smooth streaming
and also sharing of video from one user to
another user over social media. Our survey
shows the functioning of various methods
and architecture which used cloud to provide
effective solution for providing better
service to the users. AMES is cloud
architecture built specially to provide video
service to the user. The study has came up
with a optimal solution, proposing with
video cloud, which collects the video from
video service providers and providing the
reliable service to the user[1].The network
providers YouTube provide video
downloads but it provides some delays due
to network dynamics so this technique is
used to remove jitters and provide video on
demand[3]. cloud centered streaming
solutions for different mobile which shows
my realistic work relevant to streaming
methods with RTMP protocols family and
solutions for iPhone, Android, Smart mobile
phones, Window and Blackberry phones etc.
Due to the fast development of the
mobile communication technology, more
people are getting addicted to video
streaming over phones. Over the few years,
video streaming is becoming challenging
over wireless links than on wired links. The
increasing video traffic demands are
overwhelming the wireless link capacity.
The mobile users often suffer from
disruptions and very long buffering time
while receiving video through networks like
3G or 4G due to short bandwidth and link
fluctuations. So, it is imperative to improve
the services of video streaming over mobile
networks. Scalability and adaptability are
the two aspects in order to improve the
quality of the video streaming over mobile
networks.
Scalable video coding (SVC) and
adaptive streaming techniques can be
combined together to accomplish the best
possible quality of the video streaming
services. So, that we can adjust the SVC
layers which depends on the current link
status. The cloud computing technique is
ready to provide scalable resources to the
service providers and process offloading to
the mobile users. So, cloud data centers can
provision to large scale real time video
services. In cloud more than one agent
150
INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT
ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in
6. instances can be maintained dynamically
and effectively due to mobile user demands.
The social network services (SNS)
on the mobile networks is becoming
increasingly popular. In SNS’s mobile users
might post, comment and share videos
which can be viewed and by his/her friends.
So, we are inspired to exploit the
relationship between the mobile users and
their SNS activities in order to perfects the
first part of the video during streaming.
Fig.4.Context architecture
3. CLOUD FRAMEWORK
As shown in the above figure, the video
streaming and storing system in the cloud is
called video cloud (VC). Within the video
cloud, there is video base (VB), which is
responsible to store the popular video clips.
tempVB is a video base which is temporary
and is utilized to cache new mobile users for
popular videos, while it counts the access
frequency of each video.VC keeps on
executing a collector to look for videos
which are popular already in video service
provider (VSP), and it will re-encode the
videos that are collected into scalable video
coding format and will save in tempVB.
A sub video cloud (subVC) is dynamically
created if there is any ling of video demand
from the mobile user. A sub video base
(subVB) is present in subVC and it stores
segments of recently fetched video. The
subVC contains encoding functions, and if
the mobile users request a new video, which
is not in the subVB or the VB in VC, the
subVC will fetch, encode and move the
video. During the time of the streaming of
videos, the users of the mobile will report
the link conditions to the subVC and it will
offer adaptive streams. There is a temporary
storage in every mobile device which is
known as local video base (localVB), used
for perfecting and buffering.
4. SOCIAL AWARE VIDEO
PREFETCHING
In social network services, the mobile users
can subscribe to their friends and content
151
INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT
ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in
7. publishers, and there are numerous types of
activities socially. So it is required for us to
define different kinds of levels of strengths
for those socially oriented activities to
indicate many different possibilities so that
the videos that are shared by one mobile
user can be viewed by the receiver of his/her
sharing activities, so the sub video clouds
may engage into pre fetching at subVB done
in background and may transfer to mobile
user’s local VB. Because after one shares a
video, there can be a bit of delay that the
receiver will know the sharing, and starts to
watch. So, advance pre fetching will not
affect the mobile users in most of the cases.
But a mobile user may play the videos to
view without any delay due to buffering as
the first part or May even the entire video is
locally pre fetched already.
5. IMPLEMENTATION
Cloud computing promises lower costs,
rapid scaling, easier maintenance, and
service availability anywhere, anytime, a key
challenge is how to ensure and build
confidence that the cloud can handle user
data securely. A recent Microsoft survey
found that “58 percent of the public and 86
percent of business leaders are excited about
the possibilities of cloud computing. But
more than 90 percent of them are worried
about security, availability, and privacy of
their data as it rest sin the cloud.
In this technique we propose an adaptive
mobile video streaming and sharing
framework, called AMES-Cloud, which
efficiently stores videos in the clouds (VC),
and utilizes cloud computing to construct
private agent (subVC) for each mobile user
to try to offer “non-terminating” video
streaming adapting to the fluctuation of link
quality based on the Scalable Video Coding
ability. Also AMES-Cloud can further seek
to issue “none buffering “experience of
video streaming by background pushing
functions among the VB, subVBs and
localVB of mobile users. We assess the
AMES-Cloud by prototype implementation
and shows that the cloud computing
technique brings significant improvement on
the adaptively of the mobile streaming. We
disregard the cost of encoding workload in
the cloud while implementing the prototype.
This method require three different steps
1. Uploading and Rating videos:
2. User details
3. Rate videos
5.1. Uploading and rating Video: Here we
can upload the videos and also we can give
152
INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT
ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in
8. rating to the videos depending upon the
priorities or the usage.
5.2. User Details: In this we will maintain
the details of the users and also determine
the usage of each user. And keep track of the
videos the user is requesting and account
them.
5.3. Rate videos: This wills avoiding
unexpected videos from users. After
accept/reject videos then only users
can/cannot view their own videos.
6. CONCLUSION
In this paper we have discussed our
proposal of the cloud assisted adaptive
mobile video streaming and public websites
are fetching, which stores the videos
efficiently in the clouds and constructs
private agent (subVC) for active mobile
users in order to attempt to give “non
terminating” streaming of videos by
adapting to the changes of quality of links
which depends on scalable video coding
technique, and to try to provide “non
buffering” video streaming occurrence by
background perfecting based on the tracking
of the interactions of mobile users in their
SNSs. We evaluated the framework by
prototype implementation, and showed
successfully that the cloud computing
method brings improvement to the
adaptability and scalability of the mobile
streaming, and the efficiency of intelligent
pre fetching.
7.REFERENCES
[1].A Survey on efficient video sharing and
streaming in cloud environment using VC,
M.Sona, D.Daniel, S.Vanitha.
[2] .AMES-Cloud A Framework of
Adaptive Mobile Video Streaming and
Efficient Social Video
[3].CloudStream: delivering high-quality
streaming videos through a cloud-based
SVC proxy ,Zixia Huang, ,ChaoMei, Li
Erran Li,Thomas
[4]. CISCO, “Cisco Visual Networking
Index : Global Mobile Data Traffic Forecast
Update , 2011-2016,” Tech. Rep., 2012.
[5] .Y. Li, Y. Zhang, and R. Yuan,
“Measurement and Analysis
of a Large Scale Commercial Mobile
Internet TV System,” in ACM IMC,pp.
209–224, 2011.
[6]. T. Taleb and K. Hashimoto, “MS2: A
Novel Multi-Source Mobile-Streaming
Architecture,” in IEEE Transaction on
Broadcasting,vol. 57, no. 3, pp. 662–673,
2011.
[7] .X. Wang, S. Kim, T. Kwon, H. Kim, Y.
Choi,“Unveiling the BitTorrent Performance
in Mobile WiMAX Networks,” in Passive
andActive Measurement Conference, 2011.
153
INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT
ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in
9. [8] .A. Nafaa, T. Taleb, and L. Murphy,
“Forward Error Correction Adaptation
Strategies for Media Streaming over
Wireless Networks,”in IEEE
Communications Magazine, vol. 46, no. 1,
pp. 72–79, 2008. Cloud-Based Mobile
Video Streaming Techniques By Saurabh
Goel
[9] .J. Fernandez, T. Taleb, M. Guizani, and
N. Kato, “Bandwidth Aggregation-aware
Dynamic QoS Negotiation for Real-Time
VideoApplications in Next-
Generation Wireless Networks,” in IEEE
Transaction on Multimedia, vol. 11, no. 6,
pp. 1082–1093, 2009.
[10]. T. Taleb, K. Kashibuchi, A. Leonardi,
S. Palazzo, K. Hashimoto, N. Kato, and Y.
Nemoto, “A Cross-layer Approach for
AnEfficient Delivery of TCP/RTP-based
Multimedia Applications in Heterogeneous
Wireless Networks,” in IEEE Transaction on
Vehicular Technology, vol. 57, no. 6, pp.
3801–3814, 2008.
[11].Y. Li, Y. Zhang, and R. Yuan,
“Measurement and Analysis of a Large
Scale Commercial Mobile Internet TV
System,” in ACM IMC,pp. 209–224, 2011.
[12].Q. Zhang, L. Cheng, and R. Boutaba,
“Cloud Computing: State-of-the-art and
Research Challenges,” in Journal of Internet
Servicesand Applications, vol. 1, no. 1, pp.
7–18, Apr. 2010.
[13] .F. Wang, J. Liu, and M. Chen,
“CALMS : Cloud-Assisted Live Media
Streaming for Globalized Demands with
Time / Region
Diversities,” in IEEE INFOCOM, 2012.
[14] .H. T. Dinh, C. Lee, D. Niyato, and P.
Wang, “A Survey of Mobile Cloud
Computing : Architecture , Applications ,
and Approaches,”
in Wiley Journal of Wireless
Communications and Mobile Computing,
Oct. 2011.
[15] .S. Chetan, G. Kumar, K. Dinesh, K.
Mathew, and M. A. Abhimanyu, “Cloud
Computing for Mobile World,” Tech. Rep.,
2010.
[16] .N. Davies, “The Case for VM-Based
Cloudlets in Mobile Computing,” in IEEE
Pervasive Computing, vol. 8, no. 4, pp. 14–
23, 2009.
[17] .B. Aggarwal, N. Spring, and A.
Schulman, “Stratus : Energy-Efficient
Mobile Communication using Cloud
Support,” in ACM SIGCOMM DEMO,
2010.
154
INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT
ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in