The document reviews several educational apps for different grade levels and subjects. It provides details for each app such as the grade level, how it can be used in the classroom, whether it provides feedback, what skills it teaches, and whether the author would recommend it. Several apps are highlighted, including Math Tutor Pro for math skills, Google Earth for geography, Murky Reef for kindergarten reading, Jungle Time for telling time, and WH Questions for comprehending stories. The apps are assessed to support standards and provide intuitive, engaging learning experiences for students.
A top 10 list of apps used in Math and Music Education classrooms. Laura Hawley and Colby Canterbury, contributors. Created for EDT 620, Kyla Gentry, instructor.
The document provides a list of top 10 apps for use in K-12 classrooms according to their ability to boost learning, ease of use, and applicability. It summarizes several apps, including Class Dojo for behavior rewards, Explain Everything as an interactive whiteboard, Kahoot for quizzes, Learn World Geography for geography lessons, Buzz Math for middle school math practice, Monkey in the Middle for grade-level math games, Duolingo for English language learning, Speak English Like an American for idiom practice, and Busuu for its writing exercises and feedback from native English speakers. Criteria and resources for each app are also included.
This document discusses evaluating educational technology and software. It emphasizes the importance of evaluating educational tools before, during, and after classroom instruction to determine their effectiveness. Checklists, rating scales, and rubrics are appropriate evaluation tools both for teachers to use when first selecting software and for students to use to provide feedback on software used in class. Evaluation ensures the technology supports learning objectives and curriculum rather than driving it.
This document discusses computer assisted instruction (CAI) in education. It defines CAI as an interactive instructional technique using computers to present material and monitor learning. CAI allows individualized self-paced instruction. It describes different types of CAI including drill and practice, tutorials, games, and simulations. The document also outlines the characteristics, features, uses, role of teachers, merits, and limitations of CAI. It concludes that while CAI has benefits for students, teachers are still needed to support learning and address limitations.
This activity aims to have students constructively critique a classmate's presentation kiosk and provide suggestions for improvement. The student is assigned to rate a classmate's kiosk using a rating scale for various components such as graphics, animation, video, and text. They then provide comments on each component and recommendations on how the kiosk could be enhanced. For example, they note that the graphics are clear but some images are small, and suggest including music to capture more attention. The overall feedback is positive while still providing guidance for strengthening the presentation.
Computer-based instruction can take several forms including computer-assisted instruction (CAI), computer-managed instruction (CMI), and computer-enriched instruction (CEI). CAI refers to using educational software or drill-and-practice, tutorials, or simulations to supplement traditional teaching. CAI software evaluates student performance, guides students to appropriate resources, and tracks their progress. Common types of CAI software include drill-and-practice, tutorials, simulations, games, and problem-solving programs. CAI provides individualized learning opportunities and immediate feedback to students.
Instructional software is computer programs designed to deliver instruction or support instruction on a topic. It is used as an aid to enhance student learning. There are several types of instructional software including drill and practice software to review content, tutorial software to present information, simulations to visualize concepts, instructional games to make learning fun, and problem-solving software to develop problem-solving skills. Examples provided include sight word and math fact practice apps, phonics tutorials, a weather simulation, and educational games.
M. Brown-edtech 541 Instructional software presentationmollibrown
The document discusses the use of instructional software in K-12 art classrooms. It describes the five main types of instructional software: drill and practice, tutorials, simulations, educational games, and problem-solving software. Each type is defined and examples are provided of how they could potentially be used in art classrooms. For example, tutorials could present information on art styles or works for students to learn, and simulations could allow students to create artworks using different media without the mess. Overall, the document argues that instructional software can enhance art education by engaging students and providing visual examples and feedback.
A top 10 list of apps used in Math and Music Education classrooms. Laura Hawley and Colby Canterbury, contributors. Created for EDT 620, Kyla Gentry, instructor.
The document provides a list of top 10 apps for use in K-12 classrooms according to their ability to boost learning, ease of use, and applicability. It summarizes several apps, including Class Dojo for behavior rewards, Explain Everything as an interactive whiteboard, Kahoot for quizzes, Learn World Geography for geography lessons, Buzz Math for middle school math practice, Monkey in the Middle for grade-level math games, Duolingo for English language learning, Speak English Like an American for idiom practice, and Busuu for its writing exercises and feedback from native English speakers. Criteria and resources for each app are also included.
This document discusses evaluating educational technology and software. It emphasizes the importance of evaluating educational tools before, during, and after classroom instruction to determine their effectiveness. Checklists, rating scales, and rubrics are appropriate evaluation tools both for teachers to use when first selecting software and for students to use to provide feedback on software used in class. Evaluation ensures the technology supports learning objectives and curriculum rather than driving it.
This document discusses computer assisted instruction (CAI) in education. It defines CAI as an interactive instructional technique using computers to present material and monitor learning. CAI allows individualized self-paced instruction. It describes different types of CAI including drill and practice, tutorials, games, and simulations. The document also outlines the characteristics, features, uses, role of teachers, merits, and limitations of CAI. It concludes that while CAI has benefits for students, teachers are still needed to support learning and address limitations.
This activity aims to have students constructively critique a classmate's presentation kiosk and provide suggestions for improvement. The student is assigned to rate a classmate's kiosk using a rating scale for various components such as graphics, animation, video, and text. They then provide comments on each component and recommendations on how the kiosk could be enhanced. For example, they note that the graphics are clear but some images are small, and suggest including music to capture more attention. The overall feedback is positive while still providing guidance for strengthening the presentation.
Computer-based instruction can take several forms including computer-assisted instruction (CAI), computer-managed instruction (CMI), and computer-enriched instruction (CEI). CAI refers to using educational software or drill-and-practice, tutorials, or simulations to supplement traditional teaching. CAI software evaluates student performance, guides students to appropriate resources, and tracks their progress. Common types of CAI software include drill-and-practice, tutorials, simulations, games, and problem-solving programs. CAI provides individualized learning opportunities and immediate feedback to students.
Instructional software is computer programs designed to deliver instruction or support instruction on a topic. It is used as an aid to enhance student learning. There are several types of instructional software including drill and practice software to review content, tutorial software to present information, simulations to visualize concepts, instructional games to make learning fun, and problem-solving software to develop problem-solving skills. Examples provided include sight word and math fact practice apps, phonics tutorials, a weather simulation, and educational games.
M. Brown-edtech 541 Instructional software presentationmollibrown
The document discusses the use of instructional software in K-12 art classrooms. It describes the five main types of instructional software: drill and practice, tutorials, simulations, educational games, and problem-solving software. Each type is defined and examples are provided of how they could potentially be used in art classrooms. For example, tutorials could present information on art styles or works for students to learn, and simulations could allow students to create artworks using different media without the mess. Overall, the document argues that instructional software can enhance art education by engaging students and providing visual examples and feedback.
Instructional Software in the Art Classroommklaber
This document discusses different types of instructional software that can be used to teach art, including their advantages. It describes drill and practice software, tutorials, simulations, instructional games, and problem solving software. For each type, it provides an example of a specific program that can be used, such as Quiz Revolution for drill and practice or Photoshop for simulations. It emphasizes that instructional software engages students, allows them to learn at their own pace, and provides real-world applications without risks. Teachers should evaluate software based on cost, availability, ease of use, and rated effectiveness.
This document discusses different types of instructional software that can be used for middle school math including drill and practice software, tutorial software, simulation software, educational game software, and problem-solving software. It provides examples of specific software for each type, such as IXL Math for drill and practice or Khan Academy for tutorials. The document also discusses the benefits of using instructional software in the classroom, such as increased motivation and self-paced learning.
This document discusses different types of instructional software and their functions. It defines instructional software as computer programs designed to deliver instruction or assist with instruction on a topic. The main types discussed are drill and practice, tutorial, simulation, instructional games, and problem-solving. Each type is defined and its relative advantages, uses, and benefits are outlined. Examples of software are provided for each type.
This document discusses different types of instructional software that can be used in digital photography and graphic design courses. It describes drill and practice software, tutorials, simulations, instructional games, and problem solving software. For each type, it provides examples that are relevant to digital photography and graphic design, and lists some of the relative advantages they provide for student learning. Overall, the document serves to define different categories of instructional software and provide specific illustrations of how each type could be applied in a high school digital photography or graphic design course.
This document discusses different types of instructional software, including drill and practice software, tutorial software, simulation software, instructional game software, and problem-solving software. It provides examples for each type and describes how teachers can use them in the classroom. Drill and practice software can reinforce concepts through repetition and save teacher time. Tutorials guide learners through material in a linear or branching format. Simulations allow students to experiment safely and repeat experiments. Instructional games make learning fun through challenges and competition. Problem-solving software emphasizes critical thinking through presentation of problems for students to analyze.
Integrating Problem Solving And Educational Softwareherikah
The document discusses the benefits of educational and problem-solving software. It notes that problem-solving software includes games and simulations that can engage students and promote learning. Educational software allows students to practice basic skills, receive immediate feedback, and learn in a competitive format. The document provides evaluation criteria for software, such as content accuracy and ease of use. It also provides suggestions for lesson plans involving computer use, such as activities before, during, and after. Overall, the document explores the pros and cons of using educational and problem-solving software in the classroom.
The document discusses different categories of instructional software including drill and practice software. Drill and practice software allows users to practice solving problems with examples and receives feedback on answers. Examples provided are flashcards, branching drills, and activities with extensive feedback. Benefits of drill and practice software include opportunities for repetitive rehearsal to improve long term memory, immediate feedback, motivation, and time savings for teachers. Websites listed provide math and writing practice programs as examples.
This document defines and discusses different types of educational software: drill-and-practice, tutorials, simulations, instructional games, and problem-solving software. It provides examples of each type, along with their benefits and limitations. Guidelines are suggested for effective use of each type in the classroom to support learning.
This document discusses several apps that can be used in a classroom setting, including Remind 101 for communication with parents, ClassDojo for encouraging positive behavior, Tether for connecting an iPad and MacBook, Brainpop for educational videos, BookSource for tracking library books, Lightbot for introducing coding, Sun & Moon Free for viewing moon phases, Duolingo for language learning, Doceri as an interactive whiteboard, and Keynote for creating presentations. For each app, the advantages and disadvantages are provided.
This document discusses different types of computer software used in education. It explains that there are two main types of software: system software and application software. System software controls computer operations and serves as the interface between users and application software. Application software allows users to perform specific tasks. The document then focuses on different types of application software used in schools, including instructional software to deliver instruction, productivity software to help teachers and students create materials and keep records, and administrative software to manage school operations and information. It provides examples for each type.
The document provides summaries of 10 educational apps. It describes the purpose, skills developed, ease of use, standards addressed, and safety features of each app. The apps cover subjects like phonics, math, coding, science, and reading and are designed for a range of ages and abilities. Feedback is provided within the apps and student progress can be monitored. Instructions are clear and accounts are secure.
The document discusses different types of instructional software: drill and practice software, tutorials, simulations, instructional games, problem-solving software, and multimedia programs. It provides definitions and examples for each type. Drill and practice software provides exercises to reinforce skills through repetition. Tutorials present new material through pre- and post-tests and practice activities. Simulations model real or imaginary systems to teach how systems work. Instructional games add game elements to motivate learning. Problem-solving software emphasizes critical thinking through presentation of data or problems. Multimedia programs combine text, audio, images and video to engage different learning styles.
Instructional software refers to computer programs designed to deliver instruction or assist instruction. There are 5 main types: drill and practice, tutorials, simulations, instructional games, and problem-solving software. Each type has advantages for physical science classes. Drill and practice allows rehearsal for long-term memory. Tutorials provide self-paced instruction with feedback. Simulations allow students to experience real-world situations. Games enhance motivation and learning through competition. Problem-solving software teaches those skills through scenarios and practice.
The document summarizes an interactive web-based lesson created by Brooke Di Giacomo for 1st-2nd grade struggling readers. The lesson allows students to practice sight words through stories and songs on the computer. It was designed using the ADDIE model and includes pages for introduction, tasks, videos, games, and assessment. Formative assessment involves finding sight words, while summative assessment uses a rapid naming chart to measure sight word gains. The activity will be added to next year's reading curriculum.
The document discusses different types of instructional software apps that can be used on iPads in elementary classrooms. It describes drill and practice apps that allow students to complete repetitive practice problems to build automaticity in basic skills. Tutorial apps provide self-paced instruction to replace the teacher. Simulation apps give students inexpensive opportunities to experiment safely. Instructional games engage students through competition. Problem-solving apps help students improve higher-order thinking. Examples are given for different app types, and advantages of each are outlined. Additional resources on the topic are also listed.
This document provides an evaluation rubric for rating academic software. The rubric contains 12 features to rate software on a scale of 1 to 5, including documentation, site licensing, installation, technical support, help features, grade level appropriateness, competencies addressed, active learning, save features, hardware compatibility, and cost. Software is given a total score by adding the ratings for each feature, and the highest scoring software is considered the best choice.
This document reviews 10 popular instructional apps for use in the classroom. For each app, it provides the app name and link, a brief description of its uses and features, whether it provides student feedback, what thinking skills it encourages, ease of use, privacy policies, connection to curriculum standards, and clarity of instructions. The apps covered include Khan Academy, Socrative, Quizlet, Evernote, Classroom Dojo, Nearpod, Photomath, Duolingo, Kahoot!, and Google Classroom.
The document defines and provides examples of 8 types of instructional software:
1. Applications such as MS Excel that teach skills and enhance problem solving.
2. Drill and practice software that reinforce skills through repetition like ECS Keyboard.
3. Tutorials like an Auslan sign language tutorial that guide learners through material.
4. Simulations like physics simulators that allow experimentation in safe environments.
5. Instructional games that make learning fun through challenges and competition like Save the Math Apples.
6. Problem-solving software that emphasize thinking over answers like StressAlyzer.
7. Multimedia programs that engage multiple learning styles using various media like Scholar's Desktop.
This document provides summaries of 10 education apps for 5th grade students and teachers. It describes the uses, feedback, ease of use, privacy features, alignment with standards, and instructions for each app. The apps include Epic Books, Google Earth, Google Docs, Google Slides, Prodigy, IXL, Minecraft, News-O-Matic, Google Lens, and Remind. For each app, a brief description highlights its key features and educational benefits.
The document describes 10 different educational apps and summarizes their key features and uses. The apps cover a range of subjects from flashcards and language learning to astronomy and online classrooms. Most provide student feedback and are intuitive to use. Some are directly linked to curriculum standards while others cover broader topics. Privacy levels vary across apps. Overall, the apps offer various tools to support teaching and learning in both classroom and independent settings.
The document reviews and evaluates several educational apps for classroom use. It provides information on how each app could be used specifically, whether it provides feedback, what thinking skills it encourages, ease of use, privacy, connection to curriculum standards, and clarity of instructions. The apps discussed cover topics like history, civics, reading, math, science, and more. In the concluding paragraph, the teacher states they chose these apps because they are free and easy to use, allow student interaction, help reinforce learned knowledge, are compatible with different devices, and help students practice skills and tools. A link to a collaborative Google Doc is also provided.
Instructional Software in the Art Classroommklaber
This document discusses different types of instructional software that can be used to teach art, including their advantages. It describes drill and practice software, tutorials, simulations, instructional games, and problem solving software. For each type, it provides an example of a specific program that can be used, such as Quiz Revolution for drill and practice or Photoshop for simulations. It emphasizes that instructional software engages students, allows them to learn at their own pace, and provides real-world applications without risks. Teachers should evaluate software based on cost, availability, ease of use, and rated effectiveness.
This document discusses different types of instructional software that can be used for middle school math including drill and practice software, tutorial software, simulation software, educational game software, and problem-solving software. It provides examples of specific software for each type, such as IXL Math for drill and practice or Khan Academy for tutorials. The document also discusses the benefits of using instructional software in the classroom, such as increased motivation and self-paced learning.
This document discusses different types of instructional software and their functions. It defines instructional software as computer programs designed to deliver instruction or assist with instruction on a topic. The main types discussed are drill and practice, tutorial, simulation, instructional games, and problem-solving. Each type is defined and its relative advantages, uses, and benefits are outlined. Examples of software are provided for each type.
This document discusses different types of instructional software that can be used in digital photography and graphic design courses. It describes drill and practice software, tutorials, simulations, instructional games, and problem solving software. For each type, it provides examples that are relevant to digital photography and graphic design, and lists some of the relative advantages they provide for student learning. Overall, the document serves to define different categories of instructional software and provide specific illustrations of how each type could be applied in a high school digital photography or graphic design course.
This document discusses different types of instructional software, including drill and practice software, tutorial software, simulation software, instructional game software, and problem-solving software. It provides examples for each type and describes how teachers can use them in the classroom. Drill and practice software can reinforce concepts through repetition and save teacher time. Tutorials guide learners through material in a linear or branching format. Simulations allow students to experiment safely and repeat experiments. Instructional games make learning fun through challenges and competition. Problem-solving software emphasizes critical thinking through presentation of problems for students to analyze.
Integrating Problem Solving And Educational Softwareherikah
The document discusses the benefits of educational and problem-solving software. It notes that problem-solving software includes games and simulations that can engage students and promote learning. Educational software allows students to practice basic skills, receive immediate feedback, and learn in a competitive format. The document provides evaluation criteria for software, such as content accuracy and ease of use. It also provides suggestions for lesson plans involving computer use, such as activities before, during, and after. Overall, the document explores the pros and cons of using educational and problem-solving software in the classroom.
The document discusses different categories of instructional software including drill and practice software. Drill and practice software allows users to practice solving problems with examples and receives feedback on answers. Examples provided are flashcards, branching drills, and activities with extensive feedback. Benefits of drill and practice software include opportunities for repetitive rehearsal to improve long term memory, immediate feedback, motivation, and time savings for teachers. Websites listed provide math and writing practice programs as examples.
This document defines and discusses different types of educational software: drill-and-practice, tutorials, simulations, instructional games, and problem-solving software. It provides examples of each type, along with their benefits and limitations. Guidelines are suggested for effective use of each type in the classroom to support learning.
This document discusses several apps that can be used in a classroom setting, including Remind 101 for communication with parents, ClassDojo for encouraging positive behavior, Tether for connecting an iPad and MacBook, Brainpop for educational videos, BookSource for tracking library books, Lightbot for introducing coding, Sun & Moon Free for viewing moon phases, Duolingo for language learning, Doceri as an interactive whiteboard, and Keynote for creating presentations. For each app, the advantages and disadvantages are provided.
This document discusses different types of computer software used in education. It explains that there are two main types of software: system software and application software. System software controls computer operations and serves as the interface between users and application software. Application software allows users to perform specific tasks. The document then focuses on different types of application software used in schools, including instructional software to deliver instruction, productivity software to help teachers and students create materials and keep records, and administrative software to manage school operations and information. It provides examples for each type.
The document provides summaries of 10 educational apps. It describes the purpose, skills developed, ease of use, standards addressed, and safety features of each app. The apps cover subjects like phonics, math, coding, science, and reading and are designed for a range of ages and abilities. Feedback is provided within the apps and student progress can be monitored. Instructions are clear and accounts are secure.
The document discusses different types of instructional software: drill and practice software, tutorials, simulations, instructional games, problem-solving software, and multimedia programs. It provides definitions and examples for each type. Drill and practice software provides exercises to reinforce skills through repetition. Tutorials present new material through pre- and post-tests and practice activities. Simulations model real or imaginary systems to teach how systems work. Instructional games add game elements to motivate learning. Problem-solving software emphasizes critical thinking through presentation of data or problems. Multimedia programs combine text, audio, images and video to engage different learning styles.
Instructional software refers to computer programs designed to deliver instruction or assist instruction. There are 5 main types: drill and practice, tutorials, simulations, instructional games, and problem-solving software. Each type has advantages for physical science classes. Drill and practice allows rehearsal for long-term memory. Tutorials provide self-paced instruction with feedback. Simulations allow students to experience real-world situations. Games enhance motivation and learning through competition. Problem-solving software teaches those skills through scenarios and practice.
The document summarizes an interactive web-based lesson created by Brooke Di Giacomo for 1st-2nd grade struggling readers. The lesson allows students to practice sight words through stories and songs on the computer. It was designed using the ADDIE model and includes pages for introduction, tasks, videos, games, and assessment. Formative assessment involves finding sight words, while summative assessment uses a rapid naming chart to measure sight word gains. The activity will be added to next year's reading curriculum.
The document discusses different types of instructional software apps that can be used on iPads in elementary classrooms. It describes drill and practice apps that allow students to complete repetitive practice problems to build automaticity in basic skills. Tutorial apps provide self-paced instruction to replace the teacher. Simulation apps give students inexpensive opportunities to experiment safely. Instructional games engage students through competition. Problem-solving apps help students improve higher-order thinking. Examples are given for different app types, and advantages of each are outlined. Additional resources on the topic are also listed.
This document provides an evaluation rubric for rating academic software. The rubric contains 12 features to rate software on a scale of 1 to 5, including documentation, site licensing, installation, technical support, help features, grade level appropriateness, competencies addressed, active learning, save features, hardware compatibility, and cost. Software is given a total score by adding the ratings for each feature, and the highest scoring software is considered the best choice.
This document reviews 10 popular instructional apps for use in the classroom. For each app, it provides the app name and link, a brief description of its uses and features, whether it provides student feedback, what thinking skills it encourages, ease of use, privacy policies, connection to curriculum standards, and clarity of instructions. The apps covered include Khan Academy, Socrative, Quizlet, Evernote, Classroom Dojo, Nearpod, Photomath, Duolingo, Kahoot!, and Google Classroom.
The document defines and provides examples of 8 types of instructional software:
1. Applications such as MS Excel that teach skills and enhance problem solving.
2. Drill and practice software that reinforce skills through repetition like ECS Keyboard.
3. Tutorials like an Auslan sign language tutorial that guide learners through material.
4. Simulations like physics simulators that allow experimentation in safe environments.
5. Instructional games that make learning fun through challenges and competition like Save the Math Apples.
6. Problem-solving software that emphasize thinking over answers like StressAlyzer.
7. Multimedia programs that engage multiple learning styles using various media like Scholar's Desktop.
This document provides summaries of 10 education apps for 5th grade students and teachers. It describes the uses, feedback, ease of use, privacy features, alignment with standards, and instructions for each app. The apps include Epic Books, Google Earth, Google Docs, Google Slides, Prodigy, IXL, Minecraft, News-O-Matic, Google Lens, and Remind. For each app, a brief description highlights its key features and educational benefits.
The document describes 10 different educational apps and summarizes their key features and uses. The apps cover a range of subjects from flashcards and language learning to astronomy and online classrooms. Most provide student feedback and are intuitive to use. Some are directly linked to curriculum standards while others cover broader topics. Privacy levels vary across apps. Overall, the apps offer various tools to support teaching and learning in both classroom and independent settings.
The document reviews and evaluates several educational apps for classroom use. It provides information on how each app could be used specifically, whether it provides feedback, what thinking skills it encourages, ease of use, privacy, connection to curriculum standards, and clarity of instructions. The apps discussed cover topics like history, civics, reading, math, science, and more. In the concluding paragraph, the teacher states they chose these apps because they are free and easy to use, allow student interaction, help reinforce learned knowledge, are compatible with different devices, and help students practice skills and tools. A link to a collaborative Google Doc is also provided.
The document discusses several educational apps that could be used in the classroom. It provides details on how each app could be used, whether it provides feedback, what skills it encourages, ease of use, privacy, connection to curriculum standards, and whether instructions are provided. The apps discussed include Kahoot, Readworks, Science News & Discoveries, Khan Academy, and NASA Visualization and Explorer. At the end, the document notes that these apps were selected because they are free, easy to use, add to education, and make learning fun.
The document discusses several educational apps including Google Classroom, Edmodo, Plickers, Voicethread, and Pick Me!. Google Classroom allows teachers to create paperless assignments, communicate with students, and provide feedback. Edmodo enables teachers to create quizzes, polls, and lessons, and facilitates parent involvement. Plickers conducts polls and quizzes without requiring student devices. Voicethread creates interactive lessons. Pick Me! allows teachers to randomly select students to participate.
This document summarizes and reviews 10 educational apps for classroom use. It provides details for each app, including the content area and grade level, specific classroom uses, website links, feedback capabilities, how the app promotes higher-order thinking, ease of use, privacy policies, alignment with curriculum standards, and ease of following instructions. The document concludes with a rationale for why each app was selected as a top choice. The 10 apps cover a range of subjects from reading to physical education and include Seesaw, Flipgrid, Epic, Home Court, Eat This Not That, Swork It Kids, Canva, Edulastic, Vocab.com and Khan Academy.
The document reviews several educational apps that can be used in K-12 classrooms including MathCubes, ExitTicket, Vocabula, Read With Me, Universe Zoom, Socrative, Class Dojo, Drop Box, NearPod, and FlashCards+. It provides a brief description of each app's grade level, subject area, features for student feedback and engagement, ease of use, privacy, alignment to curriculum standards, and whether instructions are easy to follow.
The document discusses and evaluates several educational apps for use in kindergarten through secondary classrooms. It provides information on the grade level and content area for each app, how they can be used specifically in the classroom, whether they provide student feedback or progress reports, what higher order thinking skills they encourage, their ease of use, privacy policies, alignment with curriculum standards, and whether they provide instructions. Apps discussed include ABC Mouse, Kindergarten Math, Phonics Fun on Farm, Phonics Island, EzyGraphs, Geometry Pad, Socrative, and Remind.
How Much Does it Cost to Develop an Educational App in Canada.pdfMobenture
Developing an educational app in Canada can cost between $30,000 to $150,000 depending on the app's complexity, design, and features. Factors like the development platform, team size, and maintenance expenses can also impact the overall cost. Get a detailed estimate from a trusted app development company before starting your project.
The Khan Academy app provides free educational content across a wide range of subjects through interactive lessons, assessments throughout each lesson, and feedback to encourage learning. Educators can use the app's resources to supplement classroom instruction.
The document provides reviews of several math learning apps: Dreambox, Happy Numbers, Lexia, Learning.com, Brain Pop, Code.org, IXL, Khan Academy, and Prodigy. It summarizes the reviews of each app's appearance, engagement/motivation, directions/instructions, performance/ease of use, and customization to individual students. Overall, IXL receives the strongest recommendations, described as the "perfect tool" to reach students of varying abilities without extra teacher work. Prodigy is also praised for strongly motivating students to complete work by making them feel like they are playing a video game. Dreambox, Happy Numbers, Lexia, Brain Pop, and Code.org also receive
This document provides an 8-step process for evaluating call software and courseware: 1) Know the needs of your students, 2) Locate suitable software, 3) Check hardware compatibility, 4) Examine program content, 5) Review instructional design, 6) Evaluate ease of use, 7) Consider consumer value, and 8) Investigate technical support and cost. It then discusses each step in more detail, focusing on important questions to ask regarding a program's content, instructional approach, user-friendliness, and support services.
The document reviews and summarizes 5 educational apps. App 1 is the NASA app which allows students to explore NASA missions and engage in discussions. App 2 is Book Creator which allows students to create their own ebooks. App 3 is Jungle Time which teaches telling time through interactive games. App 4 is Spelling City which helps improve spelling and vocabulary through customized lists and games. App 5 is Tally Tots which teaches number recognition and counting to 20 through interactive games for preschoolers and kindergarteners.
The document reviews several educational apps, providing details about each app's specific classroom uses, feedback capabilities, learning skills encouraged, ease of use, privacy, alignment to curriculum standards, and instructions. Key apps highlighted include Kahoot, Quizlet, Innerorbit, and Brainpop for review games, study help, real-life scenarios, and fun educational videos. The apps are praised for making learning engaging and reinforcing curriculum.
This document discusses 10 apps that are useful for 6th grade students. It provides details on the purpose and benefits of each app, including Skitch for image manipulation, Study Blue for flashcards, Show Me for whiteboard presentations, Showbie for submitting assignments, Slack for group collaboration, Word Clouds for building vocabulary, Stop Motion for stop-motion videos, Math Chat for problem solving help, Photomath and MyScript Calculator for solving math problems. Many of the apps allow students to learn, review, collaborate, and demonstrate their understanding of class material.
This document summarizes several educational apps:
- Khan Academy provides personalized practice for students across K-12 subjects and allows teachers to track student progress.
- GoNoodle engages students in learning through interactive dance and movement games while reinforcing teaching standards.
- Socratic uses AI and teacher-created lessons to support learning in various subjects with additional visuals and guidance.
- Prodigy makes math learning fun through games, adventures and prizes for students with parental tools to track progress.
Handyserviceshub On Demand Educational app development company is the right choice to develop your own Educational & eLearning app in affordable cost. Grab the opportunity before you miss it…
This document provides summaries of several educational apps for use in K-12 classrooms. It describes apps for science (Science 360 for iPad, The Elements), astronomy (Pocket Universe), biology (Frog Dissection), general reference (Britannica, Britannica Kids), video creation (Videolicious), classroom management (Class Dojo), reading comprehension at various levels (Newsela), and formative assessments (Kahoot). Each app is summarized in one or two sentences focusing on its purpose and classroom uses.
This is a presentation on our top ten apps from the selection we compiled. We feel these apps could be very useful in the classroom. Many can help students, as well as teachers.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
3. Math Tutor Pro
• Grade Level and Content Area: All grades can use
this math app because the problems get
progressively harder.
• Specific Uses in the Classroom: This app teaches and
reinforces math skills. It includes a progress tracker
and provides a test mode for students to see what
grade level they are on.
• Does it Provide Student Feedback?: Yes, this app
gives immediate student feedback for correct and
incorrect answers and includes a progress tracker.
• What Kind of Higher Learning Thinking Skills Does
the App Encourage?: The higher learning thinking
skills this app encourages are memorization and
analyzing of problems.
• Ease of Use? Is it Intuitive?: This app is very easy to
use. It is designed for elementary students to dive
right into the app and progress from there.
• What Kind of Privacy Does it Offer?: This app does
not collect any information on people, so it does not
invade people’s privacy.
• Are the Skills Reinforced Connected to your
Curriculum Standards/Student Outcomes?: Yes, this
app teaches multiplication, addition, division, and
subtraction with different difficulty levels, which is
connected to the Common Core standards.
• Does the App Provide Easy to Follow and
Comprehensive Instructions?: Yes, if the student
knows how to do the problems.
• Would You Recommend This App? Why or Why
Not?: Yes, I would recommend this app because it
starts off as simple math. For example, it starts off
with (2+2) to more difficult (2+345×583-312).
Found by:
Evan Burgess
4. Google Earth
• Grade Level and Content Area: All grades can
use this geography app.
• Specific Uses in the Classroom: Teachers can use
this app to show students features of the world
such as rivers, pyramids, etc. It is like a virtual
field trip.
• Does it Provide Student Feedback?: No, this app
does not provide student feedback.
• What Kind of Higher Learning Thinking Skills
Does the App Encourage?: The higher learning
thinking skills this app encourages are
imagination, thinking, and exploration.
• Ease of Use? Is it Intuitive?: This app is very easy
to use. You just type what you want to see in the
search box and the app takes you there.
• What Kind of Privacy Does it Offer?: This app
does track the location of where it is being used.
• Are the Skills Reinforced Connected to your
Curriculum Standards/Student Outcomes?: Yes,
this would be a great app to teach geography
features with.
• Does the App Provide Easy to Follow and
Comprehensive Instructions?: Yes, the
instructions are easy to follow.
• Would You Recommend This App? Why or Why
Not?: Yes, I would recommend this app. I have
actually spent countless hours exploring cities
and mountains on this app.
Found by:
Evan Burgess
6. Murky Reef
• Grade Level and Content Area: This is a kindergarten
foundational reading skills app and goes with Common Core
standard RF.K.2.A.
• Specific Uses in the Classroom: This app can be used in
centers for students to work on individual skills and as a
whole group on a Smart Board.
• Does it Provide Student Feedback?: Yes, this app allows you
to click on reports for each individual student and view the
percentage correct for each section in the app such rhyming
words and spell the word. The average performance
percentage for each skill is given as well. Teachers can use
this information to make sure the app is adjusted to fit each
student’s needs, which improves student performance.
• What Kind of Higher Learning Thinking Skills Does the App
Encourage?: The higher learning thinking skills this app
encourages are that it requires them to create a sentence
and creating is part of Bloom’s Taxonomy.
• Ease of Use? Is it Intuitive?: Yes, this app is easy to navigate
and understand, which makes it intuitive. It is also easy to
launch. There are clear buttons and a voice to read aloud
directions to the student if needed.
• What Kind of Privacy Does it Offer?: The privacy this app
offers is that scores are kept private. Also, personal data can
be deleted and is only viewable by the teacher.
• Are the Skills Reinforced Connected to your Curriculum
Standards/Student Outcomes?: Yes, the skills reinforced are
connected to Common Core standard RF.K.2.A, which says
students should be able to recognize and produce rhyming
words and subtract and add phonemes.
• Does the App Provide Easy to Follow and Comprehensive
Instructions?: Yes, this app provides instructions that are
helpful and within the student’s reading level and tell you
exactly what to do. The design is also simple and exciting
enough to motivate students to use the app often.
• Would You Recommend this App? Why or Why Not?: Yes, I
would recommend this app because it is well designed and
students have fun with it but are learning at the same time. I
love the feedback that this app gives teachers and that the
feedback allows them to differentiate instruction. I also like
that the students enjoy using the app.
Found by:
Ashley Rosenbaum
7. Jungle Time
• Grade Level and Content Area: This is a 1st grade
Mathematics app and goes with Common Core standard
MD.B.3.
• Specific Uses in the Classroom: This app can be used in
the classroom during morning carpet time as a class. It
could be used to teach telling time by broadcasting it on
the Smart Board and teaching a lesson. For individualized
instruction, students could use this during centers and
free time.
• Does it Provide Student Feedback?: Yes, this app shows
the questions the students got correct and incorrect and
which questions those were. The app tells you what the
specific answer was, the time spent answering the
question, and the number of attempts it took to get the
answer correct. Based on the student feedback, teachers
can adjust settings to fit the student’s skill level. This
results in improved student performance.
• What Kind of Higher Learning Thinking Skills Does the
App Encourage?: The higher learning thinking skills this
app encourages is that they have to apply their
knowledge to set the elapsed time on a clock. Applying
knowledge is part of Bloom’s Taxonomy.
• Ease of Use? Is it Intuitive?: Yes, this app is easy to
navigate and launch. It is easy to understand, which
makes it intuitive, because of
the simple and fun layout. Students love the fun layout
and want to use this app as much as they can.
• What Kind of Privacy Does it Offer?: The privacy offered
by this app is that each student has their own profile and
this way, the scores received by the student can only be
seen by them and the teacher. It does not share data.
• Are the Skills Reinforced Connected to your Curriculum
Standards/Student Outcomes?: Yes, the skills reinforced
are connected to Common Core standard MD.B.3, which
says students need to be able to tell and write time in
hours and half-hours using clocks. These are skills
practiced in this app.
• Does the App Provide Easy to Follow and
Comprehensive Instructions?: Yes, the instructions
provided help the student progress through the app and
the questions are to the point and helpful. The
instructions are also on the student’s reading level. They
are easy to follow and comprehensive.
• Would You Recommend This App? Why or Why Not?:
Yes, I would recommend this app because it teaches
students and helps them practice the vital skill of telling
time. It challenges them and helps them use higher
learning thinking skills. Students are also motivated to
use this app because it is fun to use. It is great to watch
the students have fun learning.
Found by:
Ashley Rosenbaum
8. WH Questions
• Grade Level and Content Area: This reading and literature app can
be used in 2nd grade and goes with Common Core standard RL.2.1.
• Specific Uses in the Classroom: This app can be used right before
reading a story to help students learn or refresh their skills on how
to identify the who, what, when, where, why, and how in a story.
Another way to use this app is having it as a center so students can
work on this skill constantly.
• Does it Provide Student Feedback?: Yes, if a student gets a
question wrong, the app will tell them the correct answer. The app
will allow students and teachers to look at the individual questions
answered correctly and incorrectly in the test summary section.
This can result in teachers adjusting settings in the app to make it
fits the student’s skill set. This will result in student improvement.
• What Kind of Higher Learning Thinking Skills Does the App
Encourage?: This app encourages higher learning thinking skills
such as students applying what they have learned, which is part of
Bloom’s Taxonomy. Students will have to apply what they have
learned when they answer questions such as who, what, when,
where, why, and how about a selected text.
• Ease of Use? Is it Intuitive?: This app is very easy to use and
understand, which makes it intuitive. The buttons are clearly
labeled, which makes it easy to launch and navigate. The design is
simple and interesting. So, students are not confused and can
navigate the app easily and are more motivated to select this app.
The app is also tailored to student’s specific needs because
teachers can choose the format the questions are presented in.
The fun design of the app will also motivate the students to use it.
• What Kind of Privacy Does it Offer?: The privacy offered is that
each student has their own account and so only the student and
teacher can view their progress and scores. Any information that is
sent via email is sent over a secure connection.
• Are the Skills Reinforced Connected to Your Curriculum
Standards/Student Outcomes?: Yes, the skills reinforced do
connect to my curriculum because my standard, RL.2.1, specifically
talks about identifying the who, what, when, where, why, and how
in this app or a given text. These are the skills practiced in this app.
• Does the App Provide Easy to Follow and Comprehensive
Instructions?: Yes, the instructions are clear and helpful. They are
at the student’s reading level. When you enter the app, you click
on the “i” button and it gives you all the details about using the
app. The directions are easy to follow as well.
• Would you Recommend This App? Why or Why Not?: Yes, I
believe this app fits in well with Common Core and will allow
students to improve skills that will allow them to be successful in
many different aspects of their educational careers. I also like this
app because students are excited to use it.
Found by:
Ashley Rosenbaum
9. Tense Builder
• Grade Level and Content Area: This language app can be used in 2nd
grade and goes with Common Core standards L.2.1 and L.2.1.D.
• Specific Uses in the Classroom: Tense Builder can be used as a whole
class for a lesson on using a certain tense for a verb and constructing
sentences with that verb. However, this app is most useful when used
individually because of its ability to fit student’s specific needs. So, it
would work best in centers or during individual work because students
could work towards having their needs met.
• Does it Provide Student Feedback?: Yes, when a student completes a
language exercise, they are given feedback on their work. They will be
told how many questions they got right on each attempt. They will see
what kinds of sentences they missed. If they get a question wrong, they
will be told how to do it right. Progress reports are also available for
students and teachers by pressing the stats button. Teachers can use
those progress reports to adjust settings on the app to help meet
student’s specific needs. This will result in student improvement.
• What Kind of Higher Learning Thinking Skills Does the App Encourage?:
This app encourages higher learning thinking skills by having students
create sentences based on the information they learned in class and in
the app on verbs in past and present tense. In this situation, they have to
apply their knowledge, which is part of Bloom’s Taxonomy.
• Ease of Use? Is it Intuitive?: This app is very easy to use and understand,
which makes it intuitive. Students will be able to launch and navigate this
app independently because it is easy to use. You just launch the app and
at the bottom is a play button and when you press it, a video begins.
During the interactive video, there are questions to answer and after the
video there is a sentence to construct. The app flows well and is simple
to navigate.
• What Kind of Privacy Does it Offer?: The privacy this app offers is that
each student has an individual account that allows their scores to be
private. Only teachers have access to this information. These statistics
will not be given to any third parties. The statistics collected from
student’s progress can be deleted.
• Are the Skills Reinforced Connected to Your Curriculum
Standards/Student Outcomes?: The skills reinforced are connected to
my curriculum because they connect with two different Common Core
standards, L.2.1 and L.2.1.D. Standard L.2.1 says students should
demonstrate command of standard English grammar and usage when
writing or speaking. Standard L.2.1.D says students should form and use
the past tense of frequently occurring irregular verbs. Both of these
standards are a part of the app and students have to apply these skills
frequently.
• Does the App Provide Easy to Follow and Comprehensive Instructions?:
Yes, the instructions are helpful and are on the correct reading level for
the students. They are comprehensive as well. To view instructions, you
can watch the video tutorial when you first enter the app and it explains
how to use the app very thoroughly. I would show the video to the
whole class before the students begin to use the app individually. I
would also have them watch it again independently. Due to the ease,
creativity, and fun this app provides, students are motivated to use the
app. The animated videos also grab the student’s attention and that
makes them want to use the app often as well.
• Would You Recommend This App? Why or Why Not?: Yes, I would
recommend this app because it not only teaches students new skills but
allows them to use part of Bloom’s Taxonomy by creating their own
sentence and recording it so the teacher can hear it and use that
information to help the student be successful.
Found by:
Ashley Rosenbaum
10. Bongo’s Spelling Packs
• Grade Level and Content Area: This English and
language arts app can be used in kindergarten
through 5th grade.
• Specific Uses in the Classroom: Teachers can use
this app for students needing extra help individually
with vocabulary and comprehension. It’s great
because it can be accommodated to many different
kinds of students.
• Does it Provide Student Feedback?: Yes, this app
provides student feedback on every activity. It keeps
track of each student’s progress as well.
• What Kind of Higher Learning Thinking Skills Does
the App Encourage?: There are different levels of
complexity; the most complex involving higher order
thinking skills. For example, students can build on
phonemes to create, recognize, and improve word
structure for spelling.
• Ease of Use? Is it Intuitive?: Bongo’s Spelling Packs
Pro is a very high quality app. All of the features
operate smoothly and intuitively. The artwork is
colorful and detailed and the animations are eye-catching
and amusing. This app includes a number of
features that make it very useful.
• What Kind of Privacy Does it Offer?: This app
contains no in-app purchases, no outside advertising,
and no social media links. The section with links to
other apps by the same developer, the email feature,
and the settings are protected by a security gate.
Children can access user creation or deletion. Parents
and teachers can approve the collection of
performance data for private review and reporting
only. The app will not sell or distribute personal
information to any third party.
• Are the Skills Reinforced Connected to Your
Curriculum Standards/Student Outcomes?: Yes, this
app reinforced the Common Core standard RF.3.3,
which says students should know and apply grade
level phonics and word analysis skills in decoding
words. Among other things, this app allows students
to understand phonemes and how to build words.
• Does the App Provide Easy to Follow and
Comprehensive Instructions?: Yes, once you know
where to start, all directions and instructions are
easy to understand and follow.
• Would You Recommend This App?: Why or Why
Not?: Yes, I would recommend this app. I like how it’s
individualized and teachers can use it for assessment
and practice.
Found by:
Hallie Rowell
11. Number Hero: Multiplication
• Grade Level and Content Area: This mathematics app can be
used with 3rd through 5th graders.
• Specific Uses in the Classroom: This app could be used in
math class to aid in the memorization of multiplication. This
app provides timed games to assess multiplication. This
could be used in place of assessment or for extra practice.
• Does it Provide Student Feedback?: Yes, after each game,
the student’s score is shown with the incorrect problems.
• What Kind of Higher Learning Thinking Skills Does the App
Encourage?: This app encourages recall and memorization of
multiplication facts. It also requires students to understand
the facts because they have to work backwards and know the
factors to solve the problems.
• Ease of Use? Is it Intuitive?: Yes, kids will find the app easy to
navigate but parents may wish for a more complex parental
block. Those who can complete the level of multiplication
problems the game covers can also read when the screen
asks them to swipe with two fingers to access more games
from the developer. This can cause them to gain access to
games without parent’s permission.
• What Kind of Privacy Does it Offer?: This app collects and
stores personal data. This app can also get your Facebook
data. You can opt out of this company giving your
information to third parties.
• Are the Skills Reinforced Connected to Your Curriculum
Standards/Student Outcomes?: This app can reinforce the
Common Core standard 3.0A.A.3, which talks about how
students need to know how to represent and solve problems
involving multiplication and division.
• Does the App Provide Easy to Follow and Comprehensive
Instructions?: The app has a simple design to accompany the
simple concept of the game. Each of the two modes are
labeled 1-20 and 1-81 on the main screen. However, kids
might not understand those labels until they click on the
question mark which gives them an overview of the game.
Once they’ve chosen a level, kids get clear instructions on
how to play.
• Would You Recommend This App? Why or Why Not?: This is
an okay app. It is simple and straightforward and allows
students to have fun learning multiplication. There are too
many pop-ups and the game could be differentiated more.
Found by:
Hallie Rowell
12. World Creativity Kit
• Grade Level and Content Area: This English app can be used
with grades 3rd through 6th grade.
• Specific Uses in the Classroom: This app would be used in an
English or Language Arts class or an ESL/Literacy intervention
class. This app helps students become familiar with new
words and lets them be creative in forming ideas into
sentences and stories. I think one of the big uses this offers is
its help with poetry. It lets students be creative without the
frustration of the process. It can also be used to help with
grammar by working with parts of speech.
• Does it Provide Student Feedback? Yes, it does assist in
providing students with feedback by allowing students to
share their stories with other users, who can provide
feedback.
• What Kind of Higher Learning Thinking Skills Does the App
Encourage?: This app allows students to be creative and use
new words to create poems, stories, and narratives.
• Ease of Use? Is it Intuitive?: Designers have incorporated
clear directions about the app’s features, accessible from the
home screen or the main book page by tapping the question
mark. A menu of the app’s functions appears , and when
each item is pressed, there is a short animated screen shot
showing exactly how to use the feature.
• What Kind of Privacy Does it Offer?: This app doesn’t collect
or sell other companies your personal information. You
create your own account, which saves your progress.
• Are the Skills Reinforced Connected to your Curriculum
Standards/Student Outcomes?: Yes, this app connects to
Common Core standard W.4.3, which calls for students to
write real or imagined experiences or events using effective
technique, descriptive detail, and clear sequences.
• Does the App Provide Easy to Follow and Comprehensive
Instructions?: Yes, this app provides good directions. An easy
selection of reminders is available under the “?” section of
the screen where your student can watch a video on how to
do things inside the app, like save work or clear a page.
• Would You Recommend this App?: Why or Why Not?: Yes, I
would recommend this app. It is a creative way for students
to practice vocabulary and writing. It lets the students use
their imagination in an educational way.
Found by:
Hallie Rowell
14. Buzz Math Found by:
• Grade Level and Content Area: This math app can be
used in the 6th, 7th, and 8th grades.
• Specific Uses in the Classroom: This app is enabled for
SmartBoards so teachers can use this app with the entire
class. I can also be used individually for students because
it tracks student’s mastery of problems.
• Does it Provide Student Feedback?: Yes, this app
provides students with immediate feedback. It not only
shows and tracks student progress, but it lets students
retry problems. If the student gets a math problem
wrong, the app shows you the correct way to solve it
with another chance to solve it correctly.
• What Kind of Higher Learning Thinking Skills Does the
App Encourage?: This app encourages understanding
and application most often. This app desires student
mastery of concepts and the ability to apply knowledge
in a variety of different examples. This app isn't just
multiple choice; it is interactive and promotes deeper
thinking.
• Ease of Use? Is it Intuitive?: This app is very easy to use.
Everything is very straight forward and easy to
• What Kind of Privacy Does it Offer?: The school or
teachers pay for a certain amount of activation codes to
be used by the students. It can’t be accessed by anyone
else. Teachers can log and track student's progress.
• Are the Skills Reinforced Connected to your Curriculum
Standards/Student Outcomes?: All of the math
problems featured in this app are aligned with the
Common Core standards.
• Does the App Provide Easy to Follow and
Comprehensive Instructions?: Yes, this app is simple to
use. The teacher can provide students with chosen
activities to complete. All problems have directions that
are easy to understand.
• Would You Recommend this App?: Why or Why Not?:
Yes, I would definitely recommend this app! I love how
easily adapted into the curriculum this app is. It is
completely aligned with Common Core and can work
with a SmartBoard. It is interactive and encourages
deeper thinking to help students improve their math
skills.
Hallie Rowell
15. Flashcards Found by:
• Grade Level and Content Area: This app can be used
with all content levels and would work with all grade
levels. However, it works best with Junior high and
high school.
• Specific Uses in the Classroom: The specific uses in
the classroom are that it can be used for virtual
flashcards to help students study in and out of the
classroom.
• Does it Provide Student Feedback?: Yes, this app
tracks the questions students answered correctly
and tells when the student’s answers are incorrect.
• What Kind of Higher Learning Thinking Skills Does
the App Encourage?: The higher learning thinking
skills encouraged by this app are memorization
and understanding of ideas.
• Ease of Use? Is it Intuitive?: This app is easy to use
for both students and teachers.
• What Kind of Privacy Does it Offer?: The teacher is
the only one who can see who is struggling with
ideas. Other students cannot see any information.
This is done because the teacher has access to create
the flashcards and that prevents other students from
seeing the results.
• Are the Skills Reinforced Connected to your
Curriculum Standards/Student Outcomes?: Yes, if
the teacher chooses to set the flashcards up that
way.
• Does the App Provide Easy to Follow and
Comprehensive Instructions?: Yes, the app is easy to
use. The teacher sets up the flashcards with the
question and the correct answer. The students then
try to learn the material by tapping on the flashcards
to see the answer, or the back of the card.
• Would You Recommend this App. Why or Why Not?:
Yes, I would recommend this app to any student who
needs help with studying.
Evan Burgess
16. Classroom by Google
• Grade Level and Content Area: This app, that applies
to any content level, is good for junior high and high
school.
• Specific Uses in the Classroom: This app is designed
to help teachers create and collect assignments
through a paperless method, including time saving
features like the ability to automatically make a copy
of a Google document for each assignment and for
each student. It creates drive folders for each
assignment and for each student to help keep
everyone organized and on track for what is due.
• Does it Provide Student Feedback?: Yes, teachers
can provide direct, real-time feedback, and grades
right in the app.
• What Kind of Higher Learning Thinking Skills Does
the App Encourage?: The higher learning thinking
skills encouraged by this app are organization and
communication.
• Ease of Use? Is it Intuitive?: Yes, this app is very easy
to use. Students and teachers only need access to
Google Classroom and a Google account.
• What Kind of Privacy Does it Offer?: This app is ad
free. Google is a very private company and this app
reflects that.
• Are the Skills Reinforced Connected to your
Curriculum Standards/Student Outcomes?: Yes, the
assignments based in the app are connected to what
teachers are teaching and Common Core standards.
• Does the App Provide Easy to Follow and
Comprehensive Instructions?: Yes, it is easy to use.
The app also provides instructions for administrators.
• Would You Recommend this App? Why or Why
Not?: I would recommend this app to my local
administrators. It eliminates paperwork and
gives students a way to turn in assignments and
not lose them. It is also by a great company who
is trusted in the computer industry.
Found by:
Evan Burgess
Detailed Information About the App
-Name Math Tutor Pro
-Grade level and content area All grade area math. Problems can get progressively harder
-Specific uses in the classroom This app teaches and reinforces math skills. Includes a progress tracker. Provides a test mode for students to see what grade level they are on.
-Does it provide student feedback Yes immediate student feedback for correct and incorrect answers. Includes a progress tracker.
-What kind of higher learning thinking skills does the app encourage Memorization analyzing of problems
-Ease of use...is it intuitive This app is very easy to use. It is designed for elementary students to dive right into the app.
-What kind of privacy does it offer This app does not collect any information on people.
-Are the skills reinforced connected to your curriculum standards/student outcomes Yes. teaches multiplication, addition, division, and subtraction with different difficulty levels.
-Does the app provide easy to follow and comprehensive instructions. Yes if the student knows how to do the problems
-Would you recommend this app? Why or why not? Yes I would recommend this app because it starts off as simple math, (2+2) to more difficult (2+345 x 583-312).
Detailed Information about the App
-Name Google Earth
-Grade level and content area any grade Geography.
-Specific uses in the classroom Teachers can use this app to show students features of the world. Mountain ranges, rivers, pyramids, The Great Wall, Capitals, etc. It is a virtual field trip without going.
-Does it provide student feedback No
-What kind of higher learning thinking skills does the app encourage Imagination, thinking, exploration.
-Ease of use...is it intuitive This app is very easy to use. Type what you want to see in the search box and the app takes you there.
-What kind of privacy does it offer This app does track the location of where it is being used.
-Are the skills reinforced connected to your curriculum standards/student outcomes Yes. This would be a great app to teach geography features with.
-Does the app provide easy to follow and comprehensive instructions.. The instructions are easy to follow.
-Would you recommend this app? Why or why not? Yes I would recommend this app. I have actually spent countless hours exploring cities, and mountains on this app.
Detailed Information about the App
-Name- Murky Reef
-Grade level and content area- Kindergarten Reading: Foundational Skills RF.K.2.A
-Specific uses in the classroom- The specific uses of this app in the classroom are that it can be used, like many others, in a center set-up. In centers, students have the opportunity to work on skills that they need to practice. So, this app can be used by students who need to work on their reading foundational skills such as rhyming words. Another way to use this app in the classroom is to broadcast it on the Smart Board and complete the activities as a group. A good thing to do is to practice the student’s reading foundational skills using this app before writing a sentence or using any of the reading foundational skills or reading a book that includes putting those skills to use. I think this might be a great way to help the student warm-up and get ready to work with these skills. The skills in this app are practiced in a problem-based format that requires them to think critically and apply their knowledge.
-Does it provide student feedback?- This app does provide student feedback because it allows you to click on reports for each individual student and it provides you will the percentage correct for each section in the app such as spot rhyming words and spell the word. Another form of feedback provided by this app is the average performance given for each skill. For example, the student may have an 80% performance average for language arts. This form of feedback can tell us how the student is performing and teachers can use this differentiate instruction which can result in improved student performance.
-What kind of higher learning thinking skills does the app encourage?- This app encourages higher learning thinking skills because it requires them to create a sentence which helps them use those foundational skills and apply them to creating a new sentence.
-Ease of use...is it intuitive?- This app is very easy to use and understand, which makes it intuitive. When the app is quickly and easily launched, it is very easy to navigate because you click on your name, which can be personalized for the student, and then pick the game to play. Navigating within it is simple because there are arrows that point you where to go and titles that tell you what games there are to play. The app also speaks to you to guide you along. This app also offers flexibility to alter settings to meet student’s needs by choosing how long the student has to select the five correct answers in each section. There is a slow, medium, and fast version to fit the student’s skill level. This allows the student to go at the speed in this educational game that fits their learning style and skill set the best. The puffer fish character can also read aloud to them if their skill set or learning style requires them to need extra assistance with reading. The students will be able to navigate this app independently.
-What kind of privacy does it offer?- The privacy this app offers is that students can have an individual account where their scores are kept private and only teachers and parents can view them as needed. Therefore, no other students have access to it. Personal data is secure and can be deleted. It is also only viewable by the creator of the account, the teacher.
-Are the skills reinforced connected to your curriculum standards/student outcomes?- The skills reinforced are connected to my curriculum standards/student outcomes. The standard I used, RF.K.2.A, talks about how students should be able to demonstrate understanding of spoken words, syllables, and sounds (phonemes). This standard is connected to the skills reinforced in my app because it asks students to recognize and produce rhyming words and to subtract and add phonemes.
-Does the app provide easy to follow and comprehensive instructions?- The app does provide easy to follow and comprehensive instructions that are within the student’s reading level. The instructions can also be read aloud by the puffer fish character in this app. The instructions are given in a way that is very simple and very helpful because they spell out exactly what you need to do. Due to the design and ease of use of this app, students are motivated to use this app often.
-Would you recommend this app? Yes, I would recommend this app because it is well designed and students love using it but they are also learning how to be better readers at the same time. I also love the feedback this app gives that can be used to differentiate instruction.
Detailed Information about the App
-Name- Jungle Time
-Grade level and content area- 1st grade Mathematics- Common Core Standard MD.B.3
-Specific uses in the classroom- There are so many uses for the Jungle Time app in the classroom. First of all, it is very beneficial because it is presented in the authentic format of a clock and learning how to tell and set time on this clock will help them apply their knowledge in the real world. One way you could use it is in the morning during morning meeting time on the carpet. The app could be broadcasted on the Smart Board. This allows the students to work together and become more familiar with telling time. This is also a great app to use during centers. For children to work on their individual struggles and skills, they need to have time to work individually and working on this app in centers gives them that time. If you are privileged enough to have a classroom set of ipads, you can use this app when teaching the class as a whole to tell time. You could tell them a time and they can set it on their ipad and you can go around and check them. It would be a great tool for tracking class progress as a whole.
-Does it provide student feedback?- Yes, this app does provide student feedback. This app shows how many questions the student got correct and incorrect and which questions those were. The app also tells you what the specific answer was, the time spent answering the question, and the number of attempts it took to get the answer correct. This feedback can be used to know the specific time telling skill the student struggled with and therefore, the student can work on on that skill specifically and that can result in improved student performance.
-What kind of higher learning thinking skills does the app encourage?- Students have to use their knowledge of time they have learned from instruction and from the app to apply their knowledge and set the elapsed time on a clock. For example, a time is given and they must set the clock three hours ahead of that time.
-Ease of use...is it intuitive?- This app is very easy to use and understand, which makes it intuitive. When launched, it immediately starts up. So, the students are able to launch it independently. You don’t have to do anything challenging. If the user needs to be changed, all you do is go to settings and click user to change it. You can go to the main menu with the touch of a button in the left hand corner and see all your options. This app is very easy to use and students will have no problem being able to navigate within it. The app also offers flexibility to meet student’s needs because first of all, it has a learn feature where students who are struggling can learn or relearn specific skills that they are struggling with. There are also multiple levels that students can be set to so they can be working at the level that is at their skill set, which helps meet their specific needs. This app is very flexible because it allows for the student to be working with the skill or level that is best suited to them. Due to the ease of use and the benefits it gives them, students are motivated to use this app often.
-What kind of privacy does it offer?- The privacy offered by this app is that each student can have it’s own profile so that the scores they receive can only be seen by them, the teacher, and parents if needed. This way, student’s scores are private and nobody has to worry about private scores being seen. The privacy it offers is also that it does not track location data or share personal data, so any of the information inserted can be received by anyone else.
-Are the skills reinforced connected to your curriculum standards/student outcomes?- Yes, the skills reinforced are connected to my curriculum standards/student outcomes. My standard, MD.B.3, talks about how students need to be able to tell and write time in hours and half-hours using analog and digital clocks. The skills reinforced are connected to my curriculum standards because in the app students are required to tell and set time in hours and half-hours using clocks.
-Does the app provide easy to follow and comprehensive instructions?- The instructions that are included for the student to help them progress through the app and the questions are to the point and very helpful. They help students work their way through the questions and answers. The instructions and questions are also the correct reading level for the student.
-Would you recommend this app? Yes, I think this app teaches students and helps them practice a skill that is vital- telling time. It also allows them to be challenged because they have to work with elapsed time.
Detailed Information about the App
-Name- WH Questions
-Grade level and content area- 2nd Grade Reading: Literature- Common Core Standard RL 2.1
-Specific uses in the classroom- The app, WH Questions, can be used multiple ways in the classroom specifically. One specific way to use this app is right before reading a story where students will have to identify the who, what, when, where, why, and how, like mentioned in standard RL 2.1. This will help them practice answering these questions and as a result, they will be better prepared for another classroom assignment because they were able to work at identifying the who, what, when, where, and why based on pictures show in the app. Another specific way to use this is to have it in a rotation during centers so students can constantly be working on improving this skill since it is such an important one.
-Does it provide student feedback- Yes, if the student gets a question wrong, it tells them the correct answer. You can also look at the individual questions each individual student answered and see what questions they answered incorrectly and which questions were answered correctly in the test summary section. With this information, you can differentiate each student’s instruction and that can result in improved student performance.
-What kind of higher learning thinking skills does the app encourage?- This app encourages higher order thinking skills because it will apply what they learned about answering questions such as who, what, when, where, why, and how about a selected text.
-Ease of use...is it intuitive?- This app is very easy to use and understand, which makes it intuitive. Once it quickly and easily launches, you can see that the buttons are clearly labeled and easy to read. You know exactly what to do. Once you start working, the design is simple, yet interesting and is not confusing, so the student will know exactly what they need to do.They can navigate it easily. The words are on the student’s grade level. The app is also flexible because it can be altered to make sure each student’s specific learning needs are met by choosing the format in which the questions are presented and whether the information in the app is read to the student or not. There is also an option for students where they can answer open-ended response questions and there is an easy mode for students who need it. The app leaves a good first impression because of it’s basic, but attractive design. Students will find it interesting because of it’s design and fun format and will be excited and motivated to use the app.
-What kind of privacy does it offer?- The privacy it offers is that each individual student can have their own account, that way they will be the only one who can view their progress, feedback and scores. This helps keep things private. The app does protect confidential information when the ipad or device is locked and information is not e-mailed over a non-secure connection.
-Are the skills reinforced connected to your curriculum standards/student outcomes?- Yes, the skills reinforced connect to my curriculum standards/ student outcomes. My standard, RL 2.1., specifically talks about identifying the who, what, when, where, why, and how in this app or a given text. The skills reinforced are connected to student outcomes because with this app they will be able to answer the who, what, when, where, why, and how questions.
-Does the app provide easy to follow and comprehensive instructions?- The instructions included are very clear and helpful and are the correct reading level for the student. When you enter the app, you click on the “i” button and it gives you all the details about using this app. The directions aren’t hard to understand and they tell you about all the main features of the app.
-Would you recommend this app? Yes, I believe this app fits in well with Common Core and will allow students to improve skills that will allow them to be successful in many different aspects of their educational careers.
Detailed Information About the App
-Name- Tense Builder
-Grade level and content area- 2nd Grade Language- Standard L.2.1. and L.2.1.D
-Specific uses in the classroom- Tense Builder is an incredible app that can be very beneficial for students in the classroom. The skills are practiced in an authentic format because the pre, past, and present tense regular and irregular verbs are placed in sentences that will be used in the student’s everyday lives and situations. Students will need to know these and this authentic format is one that they will see again. This app can be used as a whole class because students can view a full lesson on how to use a certain tense for a verb. Then, the teacher can demonstrate how to construct a sentence using a certain tense of an irregular verb. Most of all, this app is the most beneficial for students individually because it fits to their specific needs. This could be used in centers and I believe that would be the most effective use because each student could work on what they need to. It could be set at the level that is appropriate for them because this app offers flexibility to alter settings to meet student’s specific needs. You can choose if the student should be at level one or level two based on their skills. If a student is struggling with irregular verbs or present tense, you can set the app to work just on those skills. You can also select specific verbs you want the student to work with. The app can also speak out loud to the student, if reading or reading comprehension is an issue. So, the app is very flexible to help meet student’s needs. So, in my opinion, having students working with this app independently or in centers would be the most beneficial because then it could be tailored to their specific needs.
-Does it provide student feedback?- This app does provide student feedback. When a student completes a language exercise, they are given feedback on their work. They will be told how many questions they got right on the first, second, and third attempt. They can see specifically what kinds of sentences they missed and what kinds of sentences they need to work on. If they get a question wrong, they will be told what they did wrong and how to do it correctly. The student speaking a sentence with the correct tense of an irregular verb will be recorded and the teacher can hear this and monitor and adjust instruction. Progress reports are available for teachers to use to help target student’s trouble spots and differentiate instruction based on this information, this helps improve student performance. The student and teacher can view all of this information again by pressing the stats button on the bottom right. The stats can also be e-mailed.
-What kind of higher learning thinking skills does the app encourage?- This app encourages higher learning thinking skills by having students create sentences, which can be recorded, based on the information they learned in class and in the app on verbs in the past and present tense. They will apply their knowledge on irregular verbs and pre, past, and present-tense verbs to create a sentence, which is considered a higher learning thinking skill, and record it.
-Ease of use...is it intuitive?- This app is very easy to use and understand, which makes it intuitive. Students will be able to launch and navigate this app independently because it is so easy to use. You just open it up and at the bottom is a play button and then you can begin. Then, you press a play button to watch a video and you will answer questions by tapping the answer during the video. After the video is over, you press next sentence and that is all you have to do. The app can speak to you out loud, if needed, to help with reading or reading comprehension. This helps make the app easier to use because it tells you exactly what to do and you move right along. This app is also easy to use because there are buttons that are large and clear that tell you exactly what to do whether that is play full lesson, play movie, or next sentence. It is very simple and students will be able to navigate it very easily because it flows very quickly and easily.
-What kind of privacy does it offer?- The privacy this app offers is that each student can have an individual account and that allows each student’s stats and scores to be private. No other students will be able to view them. Only teachers and parents will be able to see them as needed because statistics will not be distributed by the creators of the app to any third parties. They will stay within the app and are only to be used by the buyer of the app. The statistics collected from student’s working on the app will be stored in a folder but can be deleted at any time.
-Are the skills reinforced connected to your curriculum standards/student outcomes?- The skills reinforced are connected to my curriculum standards/student outcomes. The skills reinforced connect with two different common core standards, L.2.1 and L.2.1.D. Standard L.2.1 talks about how students should demonstrate command of the conventions of standard English grammar and usage when writing or speaking. Standard L.2.1.D talks about students should form and use the past tense of frequently occurring irregular verbs. Standard L.2.1 connects to the app because students say a sentence that has a past tense verb so both them and their teach can hear how they use pre, past and present tense verbs in a sentence. Teachers can monitor and adjust based on this information. Standard L.2.1.D connects with the app because students form and use the paste tense of irregular verbs in sentences and watch videos where these past tense irregular verbs are used. Overall, the skills covered in this app are strongly connected to my curriculum standards.
-Does the app provide easy to follow and comprehensive instructions?-
The instructions included on the app are easy to follow and do include comprehensive instructions. They are helpful and the correct reading level for students. To view instructions, you can watch the video tutorial when you first enter the app and it explains how to use the app very thoroughly. That video tutorial will answer all of your questions and is very comprehensive. The video tutorial is easy to follow and tells you exactly what to expect when you use the app. This video is something I would probably show the class as a whole before they used the app and then they could watch it again before they used it the first time. Due to the ease, creativity, and fun this app provides, students are motivated to use the app. The animated videos also grab the student’s attention and that makes them want to use the app often as well.
-Would you recommend this app? Yes, I would recommend this app because it not only teaches students new skills but it allows them to use part of Bloom’s taxonomy by creating their own sentence and recording it so the teacher can hear it and use that information to help the student be successful.
Detailed Information about App
-Name: Bongo’s Spelling Packs
-Grade level and content area: English/Language Arts K-5th grade
-Specific uses in the classroom:
The app offers seven different lists of words totaling well over 3000 options for students working from kindergarten level through fifth grade. The lists are taken from several common spelling programs, including Words Their Way and the Dolch words. There are even phonics-based lists. Bongo’s Spelling Packs PRO features a great number of flexible options to customize each student’s experience. Lists can be assigned, letter sounds (B says /b/ when you touch the letter) can be activated or not, optional clues are available and more. Taken together, this really extends the usability and educational value of the app. Teachers can use this app for students needing extra help with vocabulary and comprehension. Its great because it can be accommodated to many different types of students.
-Does it provide student feedback
Yes. This app provides students feedback on every activity. It keeps track of each student’s progress as well.
-What kind of higher learning thinking skills does the app encourage
This app can be individualized to meet all students’ needs. There are different levels of complexity; the most complex involving high order thinking skills. For example, students can build on phonemes to create, recognize and improve world structure for spelling.
-Ease of use...is it intuitive? Bongo’s Spelling Packs PRO is a very high quality app. All of the features operate smoothly and intuitively. The artwork is colorful and detailed; the animations eye-catching and amusing. This app includes a number of features that make it very useful for teachers and parents alike, and is very well thought out.
-What kind of privacy does it offer
This app contains no in-app purchase, no outside advertising and no links to social media. The section containing links to other apps by the same developer, the email feature, and the settings are protected by an effective security gate. Children can access the user creation (or deletion) feature, but this would be good so that each could choose their own profile before playing. This app gives parents and teachers the option to approve the collection of performance data for the purposes of private review and reporting only. Users have the ability to enter student name and age, and can securely log into a reporting server to review their related students’ metrics. This app will never sell or distribute personal information to any third party.
-Are the skills reinforced connected to your curriculum standards/student outcomes
Yes, this app reinforced the standard RF.3.3: Know and apply grade level phonics and word analysis skills in decoding words. Among many other things, this app allows students to understand phonemes and how to build words.
-Does the app provide easy to follow and comprehensive instructions..
Yes, once you know where to start, all directions and instructions are easy to understand and follow.
Would you recommend this app? Why or Why not?
Yes, I would recommend this app. I like how individualized this app can be. Teachers can use it for each student for assessment and practice.
Detailed Information about App
-Name: Number Hero: Multiplication
-Grade level and content area: Math 3-5th Grade
-Specific uses in the classroom: This app could be used in math class to aid in the memorization of multiplication. This app provides timed games to assess multiplication. This could be used in place of assessment or for extra practice.
-Does it provide student feedback. Yes, after each game, the student’s score is shown with the problems completed incorrectly.
-What kind of higher learning thinking skills does the app encourage? This app encourages recall and memorization of multiplication facts. It also requires students to understand the fact because they have to work backwards and know the factors to solve the problems.
-Ease of use...is it intuitive? Kids will find the app easy to navigate, but parents may wish for a more complex parental block. Those who can complete the level of multiplication problems the game covers can also read when the screen asks them to swipe with two fingers to access more games from the developer. Once on the screen, tapping on a game or social media link leads right to it, so developers should consider adding additional parental blocks within the “More Games” section to encourage kids to stop and think before heading outside of the app.
-What kind of privacy does it offer? This app collects and stores your personal data. This app works through third party companies such as facebook and can get your facebook data as well. You have the option to “unlock” certain games that may require payment as well. You can opt out of this company giving your information to third parties.
-Are the skills reinforced connected to your curriculum standards/student outcomes
This app can reinforce the standard 3.0A.A.3: represent and solve problems involving multiplication and division.
-Does the app provide easy to follow and comprehensive instructions.. The app has a simple design to accompany the simple concept of the game. Each of the two modes are labeled 1-20 and 1-81 on the main screen. However, kids might not understand those labels until they click on the question mark which gives a brief overview of the game. Once they’ve chosen a level, kids get clear instructions on how to play and are shown a grid of numbers with a product at the top. They’ll find that they can smoothly swipe the numbers to obtain the correct answer and move quickly through the game to improve their high score.
Would you recommend this app? Why or Why not?
This is an okay app. It is very simple and straightforward and allows students to have fun with learning multiplication. There are too many pop ups in my opinion and the game could be differentiated more.
Detailed Information About the App
-Name: World Creativity Kit
-Grade level and content area: English grades 3rd grade-6th grade
-Specific uses in the classroom: This app would be used in English/Language Arts class or an ESL/ Literacy intervention class. It’s a perfect opportunity for self-expression that will encourage and nurture literacy, writing skills, and vocabulary. This app helps students become familiar with new words and lets them be creative in forming ideas into sentences and stories. I think one of the big uses this offers is its help with poetry. It lets students be creative without the frustration of the process. It can also be used to help with grammar. Each word presented on the page can be pressed, and when your kid does that, he sees a pop-up blue box that gives the word's part of speech as well as multiple ways it can be used. For example, the word "budge," when pressed, states that it is a verb, but also lists several other forms of the word such as "budged" or "budging" in a nice, clean chart. When a form of the word is pressed, the white rectangle word changes to the pressed form.
-Does it provide student feedback? Students can share their stories with other users, who can provide feedback.
-What kind of higher learning thinking skills does the app encourage?
This app allows students to be creative and use new words to create poems, stories and narratives.
-Ease of use...is it intuitive? Designers have incorporated clear directions about the app’s features, accessible from the home screen or the main book page by tapping the question mark. A menu of the app’s functions appears, and when each item is pressed, there is a short animated screen shot showing exactly how to use the feature. Users have a lot of control over the look and feel of each page, and can create very attractive composite pieces.
-What kind of privacy does it offer: This app doesn’t collect personal information nor does it sell other companies your personal information. You create your own account which logs and saves your progress and stories.
-Are the skills reinforced connected to your curriculum standards/student outcomes
This app connects to W.4.3. which calls for students to write real or imagined experiences or events using effective technique, descriptive detail and clear sequences. This app allows students to create stories that reinforce those standards.
-Does the app provide easy to follow and comprehensive instructions.. Yes, this app provides good directions. Individual books will be created and each book contains 12 empty pages. When pressed, each page is created around a central theme, also chosen by the student. The theme they select then generates a variety of words that appear on the screen. These words appear in white rectangles which can be moved and resized around the screen at will. An easy selection of reminders is available under the "?" section of the screen where your kid can watch a quick reminder video on how to do things inside the app, like save his work or clear a page.
Would you recommend this app? Why or Why not?
Yes I would recommend this app. It is a creative way for students to practice vocabulary and writing. It lets the students use their imagination in an education way.
Detailed Information About the App
Name: Buzz Math
Grade Level and content area:6th, 7th, 8th grade math
Specific Uses in the classroom: This app is enabled for Smart Boards so teachers can use this app with the entire class. It can also be used individually for students. This app tracks students’ mastery of problems and offers a reporting tool for teachers. This app also lets student view examples and retry problem to prove mastery.
Does it provide student feedback? Yes, this app provides students with immediate feedback. It not only shows and tracks student’s progress, but it lets students retry problems. If the student gets a math problem wrong, the app shows you the correct way to solve it with another chance to solve it correctly.
Higher learning thinking skills: This app encourages understanding and application most often. This application desires student mastery of concepts and the ability to apply knowledge in a variety of different examples. This app isn’t just multiple choice; it is interactive and promotes deeper thinking.
-Ease of use? This app is very easy to use. Everything is very straightforward and easy to understand.
-privacy? The school or teachers pays for a certain amount of activation codes to be used by the students. Activation codes can’t be sold, lent, or transferred to people outside the school administration and students. Teachers can log on and track students’ progress.
Curriculum standards? All math problems are aligned with Common Core
easy to follow instructions? Yes, this app seems simple to use. The teacher can provide the students with chosen activities to complete. All problems have directions that seem easy to understand.
Would you recommend this app? Why or Why not?
Yes I would definitely recommend this app! I love how easily adapted into curriculum this app is. It is completely aligned with Common Core and adapted with a Smart Board. It is interactive and encourages deeper thinking.
Detailed Information About the App
-Name Flashcards I love this type of app. It is useful in every classroom!
-Grade level and content area All grade levels but mostly Jr. High and High school. all subjects.
-Specific uses in the classroom Virtual flashcards, to help students study.
-Does it provide student feedback Yes. Tracks student correct answers, gives tells when answers are incorrect.
-What kind of higher learning thinking skills does the app encourage Memorization and numerous other thinking skills. Encourages understanding of ideas.
-Ease of use...is it intuitive I found this app easy to use for both teachers and students.
-What kind of privacy does it offer. The teacher is the only one who can see who is struggling with ideas. Other Students cannot see any information. This is done because the teacher has access to create the flash cards.
-Are the skills reinforced connected to your curriculum standards/student outcomes. Yes if the teacher sets the flash cards up that way.
-Does the app provide easy to follow and comprehensive instructions.. Yes the app is easy to use. The teacher sets up the flash cards with the correct answers and the questions needed. The students then try to learn the material by tapping on the flash card to see the back or the answer.
-Would you recommend this app? Why or why not? Yes I would recommend this app to any student who may need help with studying for test. I actually have used an app like this.
Detailed Information About the App
-Name Classroom by Google
-Grade level and content area Jr. High/ High School
-Specific uses in the classroom Designed to help teachers create and collect assignments through a paperless method, including time saving features like the ability to automatically make a copy of a Google Document for each student. Creates Drive folders for each assignment and for each student to help keep everyone organized. Helps students keep track of what's due.
-Does it provide student feedback Yes teachers can provide direct, real-time feedback and grades right in the app.
-What kind of higher learning thinking skills does the app encourage organization, communication
-Ease of use...is it intuitive This app is very easy to use. Students and teachers only need access to Google Classroom, and a Google account.
-What kind of privacy does it offer ad free, Google is a very private company.
-Are the skills reinforced connected to your curriculum standards/student outcomes The assignments are based on whatever is being taught.
-Does the app provide easy to follow and comprehensive instructions.. Yes it is easy to use. the app also provides instructors for administrators.
-Would you recommend this app? Why or why not? I would recommend this app to my local administrators. It eliminates paperwork, it gives students a way to turn in assignments and not lose them. It is also by a great company who is trusted in the computer industry.