With recent advances in wearable technology, it's now possible to create novel fitness experiences without building custom hardware. In this talk we take you through creating a fitness tracker in C# on Android Wear, covering Google Play Services and watch-faces along the way. If this piques your interest, you can build your own Android Wear-based fitness tracker in our code lab!
Name: Falgun Sorathiya
E-Mail: falgunsunita26@gmail.com
This is an animated power point presentation on topic flutter. Flutter is a programming framework for cross-platform application development. Which is supported with dart language.
This slide includes all the theoretical information related to flutter such as widgets of flutter, animations in flutter, Styling properties, competition with other languages and framework, etc.
Introduction to Android and Android StudioSuyash Srijan
This is a presentation that I gave at Google Developer Group Oxford to introduce people to Android development and Android Studio IDE, which is used to build Android apps. This presentation gives a brief overview of the platform and fundamentals of the app and what developer tools are available.
PS: Some slides do not have any text accompanying it. That is either because it wasn't relevant or because the text would've been too long to put on the corresponding slide.
In this video i will again gave a presentation on new technology
which is invent by the google company ,so i will go thorough about ANDROID STUDIO. what is android studio,history of android and steps here how to create a new android studio project. so guys any question regarding this presentation please share via kswapanpreet@gmail.com.
thanks
Introduction to Flutter sharing session organized by MaGIC Cyberjaya.
In this session I focus on introducing important widgets to build simple application. The widgets are group as:
- Boilerplate (scaffold) widget
- Layouting widgets
- Design widgets.
Hopefully this will help those who would like to start and discover mobile app development with Flutter.
Full version of the presentation can be found on following link:
https://www.facebook.com/mymagic.my/videos/1141346269560536/
Name: Falgun Sorathiya
E-Mail: falgunsunita26@gmail.com
This is an animated power point presentation on topic flutter. Flutter is a programming framework for cross-platform application development. Which is supported with dart language.
This slide includes all the theoretical information related to flutter such as widgets of flutter, animations in flutter, Styling properties, competition with other languages and framework, etc.
Introduction to Android and Android StudioSuyash Srijan
This is a presentation that I gave at Google Developer Group Oxford to introduce people to Android development and Android Studio IDE, which is used to build Android apps. This presentation gives a brief overview of the platform and fundamentals of the app and what developer tools are available.
PS: Some slides do not have any text accompanying it. That is either because it wasn't relevant or because the text would've been too long to put on the corresponding slide.
In this video i will again gave a presentation on new technology
which is invent by the google company ,so i will go thorough about ANDROID STUDIO. what is android studio,history of android and steps here how to create a new android studio project. so guys any question regarding this presentation please share via kswapanpreet@gmail.com.
thanks
Introduction to Flutter sharing session organized by MaGIC Cyberjaya.
In this session I focus on introducing important widgets to build simple application. The widgets are group as:
- Boilerplate (scaffold) widget
- Layouting widgets
- Design widgets.
Hopefully this will help those who would like to start and discover mobile app development with Flutter.
Full version of the presentation can be found on following link:
https://www.facebook.com/mymagic.my/videos/1141346269560536/
This is a basic crash course for android development covers:
Android Studio,Hello World Application,Application Components,Application Resources,User Interface,Good UI,Play Store
OpenCL source code is separated “host source code” as C Language file & “kernel(device) source code” as CL file.
But Android’s APK can NOT include “kernel(device) source code” as CL file in APK file.
In this case, I Introduce "OpenCL CL files header Generator". It generates Convert CL files to const char* in Single C header file.
Summer training report on Android OS
This ppt covers almost all topics related to android including Introduction, History, Version, Architecture, Application Development, Code implementation and execution, Advantages and disadvantages.
YouTube Link: https://youtu.be/9XMt2hChbRo
** Edureka Online Training: https://www.edureka.co/ **
In this edureka PPT, Flutter tutorial, you will learn about google's cross-platform mobile application development framework. You will also learn to make a basic app using flutter at the end of this video.
The following topics are discussed in this PPT
Mobile Application Development
What is Flutter?
Why learn Flutter?
Flutter Architecture
Types of Widgets
How Flutter Compiles
Flutter Installation
Writing Our First Flutter Application
Follow us to never miss an update in the future.
YouTube: https://www.youtube.com/user/edurekaIN
Instagram: https://www.instagram.com/edureka_learning/
Facebook: https://www.facebook.com/edurekaIN/
Twitter: https://twitter.com/edurekain
LinkedIn: https://www.linkedin.com/company/edureka
Lets Flutter - Talk on flutter in Google IO Extended in Google Developer Group Mumbai.
This has a detailed view of flutter and comparison of React native vs Flutter vs Native app development
My Second Flutter Studyjam slides we covered these topics
- Themeing in flutter
- Flutter routes
- Flutter Data Models
- Isolates in Flutter
- asynchronous
Useful Tools for Making Video Games - XNA (2008)Korhan Bircan
A presentations I gave back in 2008 when I was the teaching assistant for Innovating Game Development course in Brown University.
This is an introductory tutorial of Microsoft XNA Game Studio. I talk about displaying 3D models, handling keyboard and mouse input, 3rd person shooter camera, and creating spline animations.
This is a basic crash course for android development covers:
Android Studio,Hello World Application,Application Components,Application Resources,User Interface,Good UI,Play Store
OpenCL source code is separated “host source code” as C Language file & “kernel(device) source code” as CL file.
But Android’s APK can NOT include “kernel(device) source code” as CL file in APK file.
In this case, I Introduce "OpenCL CL files header Generator". It generates Convert CL files to const char* in Single C header file.
Summer training report on Android OS
This ppt covers almost all topics related to android including Introduction, History, Version, Architecture, Application Development, Code implementation and execution, Advantages and disadvantages.
YouTube Link: https://youtu.be/9XMt2hChbRo
** Edureka Online Training: https://www.edureka.co/ **
In this edureka PPT, Flutter tutorial, you will learn about google's cross-platform mobile application development framework. You will also learn to make a basic app using flutter at the end of this video.
The following topics are discussed in this PPT
Mobile Application Development
What is Flutter?
Why learn Flutter?
Flutter Architecture
Types of Widgets
How Flutter Compiles
Flutter Installation
Writing Our First Flutter Application
Follow us to never miss an update in the future.
YouTube: https://www.youtube.com/user/edurekaIN
Instagram: https://www.instagram.com/edureka_learning/
Facebook: https://www.facebook.com/edurekaIN/
Twitter: https://twitter.com/edurekain
LinkedIn: https://www.linkedin.com/company/edureka
Lets Flutter - Talk on flutter in Google IO Extended in Google Developer Group Mumbai.
This has a detailed view of flutter and comparison of React native vs Flutter vs Native app development
My Second Flutter Studyjam slides we covered these topics
- Themeing in flutter
- Flutter routes
- Flutter Data Models
- Isolates in Flutter
- asynchronous
Useful Tools for Making Video Games - XNA (2008)Korhan Bircan
A presentations I gave back in 2008 when I was the teaching assistant for Innovating Game Development course in Brown University.
This is an introductory tutorial of Microsoft XNA Game Studio. I talk about displaying 3D models, handling keyboard and mouse input, 3rd person shooter camera, and creating spline animations.
Discover the new APIs given by Google which will help you to implement application for Android Wear devices like Moto360. Whatchfaces, synchronization APIs, Notification frameworks.
Ever since we broke apart the front and back-end of our systems, we’ve longed to partially reunite them with a shared language. The benefits of code reuse and shared tooling are compelling but is this nirvana possible? In this session we will explore building both the front (mobile and web) and back-end of an application with a shared Kotlin codebase. You will learn how to setup the build, share code, and deploy the back-end as a serverless app.
In this talk, I'm presenting an alternative approach to thinking about UI and navigation on iOS - one that is declarative and that I find easy to reason about in a big application. I did live coding and the link is on the last slide. Enjoy!
MOPCON 2014 - Best software architecture in app developmentanistar sung
Talking about how to build smart design and architecture for app development. Let your app can easy develop and deploy components on your app. And more topic of version control and quality improvement.
Improving android experience for both users and developersPavel Lahoda
Android UI and User Experience has changed dramatically in the recent version(s) and while users generally enjoy the new features, there are still several areas that are left to application-level-DIY-patterns. For developers, this is double challenge, they want to provide users with the bleeding edge UI patterns and at the same time, they have to deal with evolving API, that sometimes changes dramatically.
Presentation covers the gotchas developer might face dealing with ever-moving Android API, and how to utilize Java language and the tools it have to make the experience for developer more pleasant. Typical trends in the API will get analyzed and divided into several areas or "patterns", discussing typical scenarios how these components are designed and implemented.
This talk will propose several such UI patterns, that will compete to become "de facto" standards and details on the implementation, including possible impact on existing API as we have both end users and developers in mind.
The list of patterns/areas discussed in the talk include following :
ActionBar
ListView
TimePicker
KineticGestureComponent
SwiftUI makes it easy to create beautiful UIs in no time, but it is just as easy to end up with a giant view that mixes view code and business logic. Fortunately, Apple gave us some tools to keep the bloat in check and write maintainable and reusable code.
In this talk, I am going to show you how to
- refactor an existing SwiftUI view to make it more maintainable,
- turn it into a reusable SwiftUI component,
- add event handling,
- make the view configurable,
- use SwiftUI's styling API to apply different designs,
- add it to the Xcode component library,
- turn it into a shareable component that can be consumed via Swift Package Manager,
- and distribute it via GitHub
In this workshop, you will learn how to build a SwiftUI application with Firebase. We will cover the following topics:
- Data modeling for Firestore
- Efficiently mapping Firestore data using Swift’s Codable protocol
- Fetching data from Firestore using snapshot listeners
- Connecting SwiftUI’s state management system to Firestore to implement real-time sync
- Securing your user’s data using Firebase Security Rules
- Signing in your users using Firebase Authentication
We will be using the latest versions of Firebase and SwiftUI, making use of Combine and async/await to demonstrate how to call asynchronous APIs using modern Swift technologies. Please bring your laptop, making sure to install the latest stable version of Xcode before the workshop.
SwiftUI makes it easy to create beautiful UIs in no time, but it is just as easy to end up with a giant view that mixes view code and business logic. Fortunately, Apple gave us some tools to keep the bloat in check and write maintainable and reusable code.
In this talk, I am going to show you how to
- refactor an existing SwiftUI view to make it more maintainable,
- turn it into a reusable SwiftUI component,
- add event handling,
- make the view configurable,
- add it to the Xcode component library,
- turn it into a shareable component that can be consumed via Swift Package Manager,
- and distribute it via GitHub
Firebase for Apple Developers - SwiftHeroesPeter Friese
In this talk, we are going to walk you through the building blocks for creating modern applications on Apple’s platforms using SwiftUI and Firebase.
We will cover the following topics:
- Setting up an architecture for data-driven applications
- What’s new in SwiftUI’s application life cycle
- Syncing data in realtime across multiple devices with Cloud Firestore
- Mapping Firestore documents in a type-safe way using the Codable protocol
- Storing images and other large files in Cloud Storage
- Using Firebase in WidgetKit and on watchOS
- How async/await (new in Swift 5.5) will affect the way we write asynchronous code (plus some surprises in Firebase's code base)
Firebase is always evolving, so we will also talk about how we’re making use of Apple’s latest technologies in our own code base, for example
- Combine
- async/await
- SwiftUI view modifiers
No matter if you’re a seasoned Firebase user or just wondering what it is all about, you should leave this session with a deeper understanding of what Firebase it and how you can use it your apps on Apple’s platforms.
+ = ❤️ (Firebase for Apple Developers) at Swift LeedsPeter Friese
In this talk, I am going to walk you through the building blocks for creating modern applications on Apple’s platforms using SwiftUI and Firebase.
We will cover the following topics:
- Setting up an architecture for data-driven applications
- What’s new in SwiftUI’s application life cycle
- Syncing data in realtime across multiple devices with Cloud Firestore
- Mapping Firestore documents in a type-safe way using the Codable protocol
- Using Combine to fetch data from remote APIs and Firebase
- How async/await (new in Swift 5.5) will affect the way we write asynchronous code (plus some surprises in Firebase's code base)
Firebase is always evolving, so I will also talk about how we’re making use of Apple’s latest technologies in our own code base, for example
- Combine
- async/await
- SwiftUI view modifiers
No matter if you’re a seasoned Firebase user or just wondering what it is all about, you should leave this session with a deeper understanding of what Firebase it and how you can use it your apps on Apple’s platforms.
Async/await is a new language feature that will ship with Swift 5.5 this year. There’s no doubt it will have a significant impact on how we write asynchronous code.
In this talk, we’re going to look at some use cases for async/await, how we can call existing Swift APIs using this new feature, and why your decision to write your SDK in Objective-C might turn out to have been a very clever move.
We’ll also have a look at the refactoring support Apple is adding to Xcode and how it will help you migrate your existing code base.
In this talk, I am going to walk you through the building blocks for creating modern applications on Apple’s platforms using SwiftUI and Firebase.
We will cover the following topics:
- Setting up an architecture for data-driven applications
- What’s new in SwiftUI’s application life cycle
- Syncing data in realtime across multiple devices with Cloud Firestore
- Mapping Firestore documents in a type-safe way using the Codable protocol
- Using Combine to fetch data from remote APIs and Firebase
- How async/await (new in Swift 5.5) will affect the way we write asynchronous code (plus some surprises in Firebase's code base)
Firebase is always evolving, so I will also talk about how we’re making use of Apple’s latest technologies in our own code base, for example
- Combine
- async/await
- SwiftUI view modifiers
No matter if you’re a seasoned Firebase user or just wondering what it is all about, you should leave this session with a deeper understanding of what Firebase it and how you can use it your apps on Apple’s platforms.
Building Apps with SwiftUI and FirebasePeter Friese
In this talk, I'm going to show how to build data-driven SwiftUI applications that uses Cloud Firestore to store data.
You will learn how to architect your SwiftUI app so both its local and remote state stay in sync in real time
Rapid Application Development with SwiftUI and FirebasePeter Friese
Firebase is Google's mobile development platform for Android, iOS, and the web. SwiftUI is Apple's user interface toolkit that lets developers design apps in a declarative way. In this session, we will bring the two together and take a look at how easy it is to develop a new application from scratch.
Slides for my talk at CocoaHeads Berlin (https://www.meetup.com/Cocoaheads-Berlin/events/266764473/)
Rapid Application Development with SwiftUI and FirebasePeter Friese
Firebase is Google's mobile development platform for Android, iOS, and the web. SwiftUI is Apple's user interface toolkit that lets developers design apps in a declarative way. In this session, we will bring the two together and take a look at how easy it is to develop a new application from scratch.
Slides for my talk at heise MacDev 2019 (https://heise-macdev.de/lecture.php?id=8509)
6 Things You Didn't Know About Firebase AuthPeter Friese
There’s no doubt about it: many apps need some way of authenticating the user, but most developers don’t get overly excited by the prospect of implementing a login/sign-up screen.
In this talk, you will learn what Firebase Auth is, why you should use it, and - if this didn’t get you excited yet - 5 things you probably didn’t know about Firebase Auth before.
In particular, we’re going to look at
- How Firebase Auth works, and why you should use it
- How to let users sign in without even having to come up with a password
- What Anonymous Auth is all about and why you should care
- How to make signing in on iOS more magical
- How to integrate Firebase Auth and Sign in with Apple
Five Things You Didn't Know About Firebase AuthPeter Friese
There’s no doubt about it: many apps need some way of authenticating the user, but most developers don’t get overly excited by the prospect of implementing a login/sign-up screen.
In this talk, you will learn what Firebase Auth is, why you should use it, and - if this didn’t get you excited yet - 5 things you probably didn’t know about Firebase Auth before.
In particular, we’re going to look at
- How Firebase Auth works, and why you should use it
- How to let users sign in without even having to come up with a password
- What Anonymous Auth is all about and why you should care
- How to make signing in on iOS more magical
Building High-Quality Apps for Google AssistantPeter Friese
In this session, I will show you how to build great apps for the assistant using Dialogflow and Actions on Google. Building Actions with Dialogflow is deceptively easy, but building great apps that meet the quality bar requires in-depth knowledge of the design guidelines we defined. In this talk, I'm going to walk you through the best practices for VUI design and will show you how to apply these to your Assistant apps. We’ll cover topics such as handling new and returning users, robust error handling for no-input and no-match situations, and being able to repeat information for the user. We will also look at strategies for implementing multi-lingual apps and how to design for multiple surfaces at the same time.
Building Conversational Experiences with Actions on Google Peter Friese
Since we first started using computers, we have dreamt of interacting with them in a more natural, human-like way using spoken language. Advances in machine learning and artificial intelligence have spiked an interest in natural language processing, and building conversational interfaces no longer is a dream, but a reality every developer can use in their own applications.
The problem of recognising spoken input has been largely solved, and the next challenge is how to build compelling user experiences that are modelled after natural human conversation.
In this talk, I will give an introduction to the Google Assistant and how to use Actions on Google to build conversational interfaces for devices with and without screens. We will take a look at how API.AI makes implementing natural language understanding feasible even for non-linguists, and discuss how you can integrate agents with existing backends. In conversation, it's all about being natural, so we will also look at how to create agents that feel like real characters.
Building Conversational Experiences with Actions on GooglePeter Friese
Since we first started using computers, we have dreamt of interacting with them in a more natural, human-like way using spoken language. Advances in machine learning and artificial intelligence have spiked an interest in natural language processing, and building conversational interfaces no longer is a dream, but a reality every developer can use in their own applications.
The problem of recognising spoken input has been largely solved, and the next challenge is how to build compelling user experiences that are modelled after natural human conversation.
In this talk, I will give an introduction to the Google Assistant and how to use Actions on Google to build conversational interfaces for devices with and without screens. We will take a look at how API.AI makes implementing natural language understanding feasible even for non-linguists, and discuss how you can integrate agents with existing backends. In conversation, it's all about being natural, so we will also look at how to create agents that feel like real characters.
Android Wear 2.0 is a major update and contains a number of significant updates that will make it easier to build delightful experiences for wearables. In this session, I will provide an overview of new features such as Standalone apps, Material Design on Android Wear and some of the new UI components we're making available (such as Navigation Drawers and Action Drawers), as well as complications and complication data providers.
This is an introductory session to Android Wear. We will cover Design Principles and how to implement them. In particular, I will show how to enhance your existing notifications to make them shine on Android Wear, how to implement Android Wear apps that make use of the new possibilities Android Wear gives you as a developer such as voice input and GPS. Finally, we will take a look at implementing watch faces.
Google Play Services are a unified SDK that allow you to quickly and easily integrate Google features into your Android apps. Being rolled out to millions of Android devices, they provide easy access to Google services and allow you to innovate quickly.
In this session, I will give you a rundown of the core services available via Google Play Services and give you an overview of the new APIs that ship as a part of Google Play Services. We will also have a look at some of the lesser known features that will enable you to build apps that truly rock.
In this session, I will give an overview of Android Wear and how to integrate it in your product strategy. We will look at the underlying design principles and discuss a number of use cases for apps that connect to wearable devices. After that, we will take a look at some code examples and learn how to use the Android Wear SDK.
Google+ for Mobile Apps on iOS and AndroidPeter Friese
Create a more engaging and personalized experience for your users by incorporating aspects of Google+ into your mobile app. Learn how your users can share pictures, links, and more into Google+ from your app, and how doing so can raise visibility and discoverability of your application.
19. CanvasWatchFaceService.Engine
UI Drawing
Manually draw onto
a Canvas Object
Ambient Mode Changes
Reduced color space
Burn protection
Redraw Intervals
Once a minute in
Ambient – OnTimeTick()
Custom for interactive
– use a System Timer
TimeZone Changes
Use a BroadcastReceiver
Interactive Watch Faces
.SetAcceptsTapEvents() in Builder
Override OnTapCommand()
20. Drawing the watch face
Background
Hour Ticks
Step Count
Minutes Hand
Seconds Hand
Hours Hand
23. var innerTickRadius = centerX - 10;
var outerTickRadius = centerX;
for (var tickIndex = 0; tickIndex < 12; tickIndex++)
{
var tickRot = (float)(tickIndex * Math.PI * 2 / 12);
var innerX = (float)Math.Sin(tickRot) * innerTickRadius;
var innerY = (float)-Math.Cos(tickRot) * innerTickRadius;
var outerX = (float)Math.Sin(tickRot) * outerTickRadius;
var outerY = (float)-Math.Cos(tickRot) * outerTickRadius;
canvas.DrawLine(centerX + innerX, centerY + innerY,
centerX + outerX, centerY + outerY, tickPaint);
}
Drawing the Watch Face - Ticks
24. var width = bounds.Width();
var height = bounds.Height();
var steps = stepCount.ToString();
var stepsWidth = stepcountPaint.MeasureText(steps);
var x = width - stepsWidth - stepCountOffset;
var y = (height + stepCountTextSize) / 2.0f;
canvas.DrawText(steps, x, y, stepcountPaint);
Drawing the Watch Face - Step Count
25. Ambient mode
Reduce color depth
Reduce number of non-black pixels
Use color for < 5% pixels
Watch face updates
once a minute -
don’t show seconds
Save power
Interactive Ambient
47. SENSORS API
Find all sensors, both on and off-device
FindDataSources (GoogleApiClient c, DataSourcesRequest r)
Register for sensor data
Add (GoogleApiClient c, SensorRequest r, IOnDataPointListener l);
Unregister for sensor data
Remove (GoogleApiClient c, IOnDataPointListener l);
48. RECORDING API
Stop recording data types/sources
Unsubscribe (GoogleApiClient c, DataType t)
Unsubscribe (GoogleApiClient c, DataSource s)
What data is being recorded
ListSubscriptions (GoogleApiClient c)
Record from data types/sources
Subscribe (GoogleApiClient c, DataType t)
Subscribe (GoogleApiClient c, DataSource s)
49. HISTORY API
Manually add data
InsertData (GoogleApiClient c, DataSet d)
Remove data
DeleteData (GoogleApiClient c, DeleteDataRequest r)
Retrieve data
void ReadData (GoogleApiClient c, DataReadRequest r)
50. SESSIONS API
Start recording a live session
void StartSession(GoogleApiClient client, Session session);
Stop recording a live session
void StopSession (GoogleApiClient client, String identifier);
Insert a session
void InsertSession (GoogleApiClient client, SessionInsertRequest request)
56. // Read step count deltas from the History API
DataReadRequest DailyStepsForWeek()
{
long midnight = TimeUtility.MidnightLocalPosix ();
long midnightWeekAgo = TimeUtility.DaysAgoPosix (midnight, 7);
return new DataReadRequest.Builder ()
.Aggregate (DataType.TypeStepCountDelta,
DataType.AggregateStepCountDelta)
.BucketByTime (1, TimeUnit.Days)
.SetTimeRange (midnightWeekAgo, midnight,
TimeUnit.Milliseconds)
.Build();
}
Data
Aggregation
Data Read Request
59. // Writing data
googleApiClient = new GoogleApiClient.Builder(context)
.AddApi(...)
.AddConnectionCallbacks(
connectionHint => { // Connected! },
cause => { // Suspended }
).Build();
Writes require
an established
connection
Writing Data