SlideShare a Scribd company logo
Optimizations with Geometry Shaders Alessandro Rigazzi Data Analysis and Visualization Group May 27, 2008
Geometry shader: what and where ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Vertex Shader Geometry Shader Fragment Shader
Some potential uses ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sample application: first stage, refinement ,[object Object],Input Geometry Output Geometry
Sample application: second stage, LOD ,[object Object],Input Geometry Output Geometry
Sample application: third stage, frustum culling ,[object Object],Input Geometry Output Geometry
Benchmark
Limitations ,[object Object],[object Object],[object Object],[object Object],[object Object]

More Related Content

What's hot

PCL (Point Cloud Library)
PCL (Point Cloud Library)PCL (Point Cloud Library)
PCL (Point Cloud Library)
University of Oklahoma
 
Build Your Own 3D Scanner: Introduction
Build Your Own 3D Scanner: IntroductionBuild Your Own 3D Scanner: Introduction
Build Your Own 3D Scanner: Introduction
Douglas Lanman
 
Soft Shadow Maps for Linear Lights
Soft Shadow Maps for Linear LightsSoft Shadow Maps for Linear Lights
Soft Shadow Maps for Linear Lights
stefan_b
 
MIRU2016 invited talk - Recovering Transparent Shape from Time-of-Flight Dist...
MIRU2016 invited talk - Recovering Transparent Shape from Time-of-Flight Dist...MIRU2016 invited talk - Recovering Transparent Shape from Time-of-Flight Dist...
MIRU2016 invited talk - Recovering Transparent Shape from Time-of-Flight Dist...
Kenichiro Tanaka
 
Practical Digital Image Processing 4
Practical Digital Image Processing 4Practical Digital Image Processing 4
Practical Digital Image Processing 4
Aly Abdelkareem
 
2.5D Clip-Surfaces for Technical Visualization
2.5D Clip-Surfaces for Technical Visualization2.5D Clip-Surfaces for Technical Visualization
2.5D Clip-Surfaces for Technical Visualization
Matthias Trapp
 
Point cloud library
Point cloud libraryPoint cloud library
Point cloud library
Bindu Karki
 
Lecture 02 yasutaka furukawa - 3 d reconstruction with priors
Lecture 02   yasutaka furukawa - 3 d reconstruction with priorsLecture 02   yasutaka furukawa - 3 d reconstruction with priors
Lecture 02 yasutaka furukawa - 3 d reconstruction with priors
mustafa sarac
 
Structure and Motion - 3D Reconstruction of Cameras and Structure
Structure and Motion - 3D Reconstruction of Cameras and StructureStructure and Motion - 3D Reconstruction of Cameras and Structure
Structure and Motion - 3D Reconstruction of Cameras and Structure
Giovanni Murru
 
Computer Graphics (Hidden surfaces and line removal, Curves and surfaces, Sur...
Computer Graphics (Hidden surfaces and line removal, Curves and surfaces, Sur...Computer Graphics (Hidden surfaces and line removal, Curves and surfaces, Sur...
Computer Graphics (Hidden surfaces and line removal, Curves and surfaces, Sur...
rohitjasudkar
 
All projects
All projectsAll projects
All projects
Karishma Jain
 
Application of Dijkstra Algorithm in Robot path planning
Application of Dijkstra Algorithm in Robot path planningApplication of Dijkstra Algorithm in Robot path planning
Application of Dijkstra Algorithm in Robot path planning
Darling Jemima
 
Morphological antialiasing
Morphological antialiasingMorphological antialiasing
Morphological antialiasingChung-Yuan Lee
 
Ray casting algorithm by mhm
Ray casting algorithm by mhmRay casting algorithm by mhm
Ray casting algorithm by mhm
Md Mosharof Hosen
 
Geometry Batching Using Texture-Arrays
Geometry Batching Using Texture-ArraysGeometry Batching Using Texture-Arrays
Geometry Batching Using Texture-Arrays
Matthias Trapp
 
Computer Graphics
Computer GraphicsComputer Graphics
Computer Graphics
Griffinder VinHai
 
IGARSS2011_vehicles_M_SHIMONI.ppt
IGARSS2011_vehicles_M_SHIMONI.pptIGARSS2011_vehicles_M_SHIMONI.ppt
IGARSS2011_vehicles_M_SHIMONI.pptgrssieee
 
Real-Time Visual Simulation of Smoke
Real-Time Visual Simulation of SmokeReal-Time Visual Simulation of Smoke
Real-Time Visual Simulation of Smoke
Muhammad Karim
 

What's hot (20)

PCL (Point Cloud Library)
PCL (Point Cloud Library)PCL (Point Cloud Library)
PCL (Point Cloud Library)
 
Poster_Final
Poster_FinalPoster_Final
Poster_Final
 
Build Your Own 3D Scanner: Introduction
Build Your Own 3D Scanner: IntroductionBuild Your Own 3D Scanner: Introduction
Build Your Own 3D Scanner: Introduction
 
Soft Shadow Maps for Linear Lights
Soft Shadow Maps for Linear LightsSoft Shadow Maps for Linear Lights
Soft Shadow Maps for Linear Lights
 
MIRU2016 invited talk - Recovering Transparent Shape from Time-of-Flight Dist...
MIRU2016 invited talk - Recovering Transparent Shape from Time-of-Flight Dist...MIRU2016 invited talk - Recovering Transparent Shape from Time-of-Flight Dist...
MIRU2016 invited talk - Recovering Transparent Shape from Time-of-Flight Dist...
 
Practical Digital Image Processing 4
Practical Digital Image Processing 4Practical Digital Image Processing 4
Practical Digital Image Processing 4
 
2.5D Clip-Surfaces for Technical Visualization
2.5D Clip-Surfaces for Technical Visualization2.5D Clip-Surfaces for Technical Visualization
2.5D Clip-Surfaces for Technical Visualization
 
Point cloud library
Point cloud libraryPoint cloud library
Point cloud library
 
Praseed Pai
Praseed PaiPraseed Pai
Praseed Pai
 
Lecture 02 yasutaka furukawa - 3 d reconstruction with priors
Lecture 02   yasutaka furukawa - 3 d reconstruction with priorsLecture 02   yasutaka furukawa - 3 d reconstruction with priors
Lecture 02 yasutaka furukawa - 3 d reconstruction with priors
 
Structure and Motion - 3D Reconstruction of Cameras and Structure
Structure and Motion - 3D Reconstruction of Cameras and StructureStructure and Motion - 3D Reconstruction of Cameras and Structure
Structure and Motion - 3D Reconstruction of Cameras and Structure
 
Computer Graphics (Hidden surfaces and line removal, Curves and surfaces, Sur...
Computer Graphics (Hidden surfaces and line removal, Curves and surfaces, Sur...Computer Graphics (Hidden surfaces and line removal, Curves and surfaces, Sur...
Computer Graphics (Hidden surfaces and line removal, Curves and surfaces, Sur...
 
All projects
All projectsAll projects
All projects
 
Application of Dijkstra Algorithm in Robot path planning
Application of Dijkstra Algorithm in Robot path planningApplication of Dijkstra Algorithm in Robot path planning
Application of Dijkstra Algorithm in Robot path planning
 
Morphological antialiasing
Morphological antialiasingMorphological antialiasing
Morphological antialiasing
 
Ray casting algorithm by mhm
Ray casting algorithm by mhmRay casting algorithm by mhm
Ray casting algorithm by mhm
 
Geometry Batching Using Texture-Arrays
Geometry Batching Using Texture-ArraysGeometry Batching Using Texture-Arrays
Geometry Batching Using Texture-Arrays
 
Computer Graphics
Computer GraphicsComputer Graphics
Computer Graphics
 
IGARSS2011_vehicles_M_SHIMONI.ppt
IGARSS2011_vehicles_M_SHIMONI.pptIGARSS2011_vehicles_M_SHIMONI.ppt
IGARSS2011_vehicles_M_SHIMONI.ppt
 
Real-Time Visual Simulation of Smoke
Real-Time Visual Simulation of SmokeReal-Time Visual Simulation of Smoke
Real-Time Visual Simulation of Smoke
 

Viewers also liked

Instancing
InstancingInstancing
Instancing
acbess
 
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldaba
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika AldabaLightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldaba
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldaba
ux singapore
 

Viewers also liked (6)

Presentatie Lucas Hulsebos DWWA 2008
Presentatie Lucas Hulsebos DWWA 2008Presentatie Lucas Hulsebos DWWA 2008
Presentatie Lucas Hulsebos DWWA 2008
 
Presentation - Tim Smith - DWWA 2008
Presentation - Tim Smith - DWWA 2008Presentation - Tim Smith - DWWA 2008
Presentation - Tim Smith - DWWA 2008
 
Presentatie Emile Van Den Berg DWWA 2008
Presentatie Emile Van Den Berg DWWA 2008Presentatie Emile Van Den Berg DWWA 2008
Presentatie Emile Van Den Berg DWWA 2008
 
Instancing
InstancingInstancing
Instancing
 
Presentatie Reinier Heutink DWWA 2008
Presentatie Reinier Heutink DWWA 2008Presentatie Reinier Heutink DWWA 2008
Presentatie Reinier Heutink DWWA 2008
 
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldaba
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika AldabaLightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldaba
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldaba
 

Similar to Geometry Shader

Advanced Game Development with the Mobile 3D Graphics API
Advanced Game Development with the Mobile 3D Graphics APIAdvanced Game Development with the Mobile 3D Graphics API
Advanced Game Development with the Mobile 3D Graphics API
Tomi Aarnio
 
Advanced Lighting for Interactive Applications
Advanced Lighting for Interactive ApplicationsAdvanced Lighting for Interactive Applications
Advanced Lighting for Interactive Applications
stefan_b
 
Secrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics TechnologySecrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics Technology
Tiago Sousa
 
Introduction To Geometry Shaders
Introduction To Geometry ShadersIntroduction To Geometry Shaders
Introduction To Geometry Shaderspjcozzi
 
Efficient LDI Representation (TPCG 2008)
Efficient LDI Representation (TPCG 2008)Efficient LDI Representation (TPCG 2008)
Efficient LDI Representation (TPCG 2008)Matthias Trapp
 
Focused Image Creation Algorithms for digital holography
Focused Image Creation Algorithms for digital holographyFocused Image Creation Algorithms for digital holography
Focused Image Creation Algorithms for digital holographyConor Mc Elhinney
 
CS 354 Pixel Updating
CS 354 Pixel UpdatingCS 354 Pixel Updating
CS 354 Pixel Updating
Mark Kilgard
 
Class[4][19th jun] [three js-camera&light]
Class[4][19th jun] [three js-camera&light]Class[4][19th jun] [three js-camera&light]
Class[4][19th jun] [three js-camera&light]
Saajid Akram
 
Shadow Techniques for Real-Time and Interactive Applications
Shadow Techniques for Real-Time and Interactive ApplicationsShadow Techniques for Real-Time and Interactive Applications
Shadow Techniques for Real-Time and Interactive Applications
stefan_b
 
ee8220_project_W2013_v5
ee8220_project_W2013_v5ee8220_project_W2013_v5
ee8220_project_W2013_v5Farhad Gholami
 
COMPARISON OF GPU AND FPGA HARDWARE ACCELERATION OF LANE DETECTION ALGORITHM
COMPARISON OF GPU AND FPGA HARDWARE ACCELERATION OF LANE DETECTION ALGORITHMCOMPARISON OF GPU AND FPGA HARDWARE ACCELERATION OF LANE DETECTION ALGORITHM
COMPARISON OF GPU AND FPGA HARDWARE ACCELERATION OF LANE DETECTION ALGORITHM
sipij
 
Comparison of GPU and FPGA Hardware Acceleration of Lane Detection Algorithm
Comparison of GPU and FPGA Hardware Acceleration of Lane Detection AlgorithmComparison of GPU and FPGA Hardware Acceleration of Lane Detection Algorithm
Comparison of GPU and FPGA Hardware Acceleration of Lane Detection Algorithm
sipij
 
new_age_graphics_android_x86
new_age_graphics_android_x86new_age_graphics_android_x86
new_age_graphics_android_x86Droidcon Berlin
 
A Bit More Deferred Cry Engine3
A Bit More Deferred   Cry Engine3A Bit More Deferred   Cry Engine3
A Bit More Deferred Cry Engine3guest11b095
 
Chapter02 graphics-programming
Chapter02 graphics-programmingChapter02 graphics-programming
Chapter02 graphics-programming
Mohammed Romi
 
Photogrammetry 1.
Photogrammetry 1.Photogrammetry 1.
Photogrammetry 1.
Naveen Kumar
 
image processing for jpeg presentati.ppt
image processing for jpeg presentati.pptimage processing for jpeg presentati.ppt
image processing for jpeg presentati.ppt
naghamallella
 
3D Image visualization
3D Image visualization3D Image visualization
3D Image visualization
alok ray
 
Hardware Shaders
Hardware ShadersHardware Shaders
Hardware Shadersgueste52f1b
 
CAD/CAM/CAE - Notes
CAD/CAM/CAE - NotesCAD/CAM/CAE - Notes
CAD/CAM/CAE - Notes
Learn With GeekAlign
 

Similar to Geometry Shader (20)

Advanced Game Development with the Mobile 3D Graphics API
Advanced Game Development with the Mobile 3D Graphics APIAdvanced Game Development with the Mobile 3D Graphics API
Advanced Game Development with the Mobile 3D Graphics API
 
Advanced Lighting for Interactive Applications
Advanced Lighting for Interactive ApplicationsAdvanced Lighting for Interactive Applications
Advanced Lighting for Interactive Applications
 
Secrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics TechnologySecrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics Technology
 
Introduction To Geometry Shaders
Introduction To Geometry ShadersIntroduction To Geometry Shaders
Introduction To Geometry Shaders
 
Efficient LDI Representation (TPCG 2008)
Efficient LDI Representation (TPCG 2008)Efficient LDI Representation (TPCG 2008)
Efficient LDI Representation (TPCG 2008)
 
Focused Image Creation Algorithms for digital holography
Focused Image Creation Algorithms for digital holographyFocused Image Creation Algorithms for digital holography
Focused Image Creation Algorithms for digital holography
 
CS 354 Pixel Updating
CS 354 Pixel UpdatingCS 354 Pixel Updating
CS 354 Pixel Updating
 
Class[4][19th jun] [three js-camera&light]
Class[4][19th jun] [three js-camera&light]Class[4][19th jun] [three js-camera&light]
Class[4][19th jun] [three js-camera&light]
 
Shadow Techniques for Real-Time and Interactive Applications
Shadow Techniques for Real-Time and Interactive ApplicationsShadow Techniques for Real-Time and Interactive Applications
Shadow Techniques for Real-Time and Interactive Applications
 
ee8220_project_W2013_v5
ee8220_project_W2013_v5ee8220_project_W2013_v5
ee8220_project_W2013_v5
 
COMPARISON OF GPU AND FPGA HARDWARE ACCELERATION OF LANE DETECTION ALGORITHM
COMPARISON OF GPU AND FPGA HARDWARE ACCELERATION OF LANE DETECTION ALGORITHMCOMPARISON OF GPU AND FPGA HARDWARE ACCELERATION OF LANE DETECTION ALGORITHM
COMPARISON OF GPU AND FPGA HARDWARE ACCELERATION OF LANE DETECTION ALGORITHM
 
Comparison of GPU and FPGA Hardware Acceleration of Lane Detection Algorithm
Comparison of GPU and FPGA Hardware Acceleration of Lane Detection AlgorithmComparison of GPU and FPGA Hardware Acceleration of Lane Detection Algorithm
Comparison of GPU and FPGA Hardware Acceleration of Lane Detection Algorithm
 
new_age_graphics_android_x86
new_age_graphics_android_x86new_age_graphics_android_x86
new_age_graphics_android_x86
 
A Bit More Deferred Cry Engine3
A Bit More Deferred   Cry Engine3A Bit More Deferred   Cry Engine3
A Bit More Deferred Cry Engine3
 
Chapter02 graphics-programming
Chapter02 graphics-programmingChapter02 graphics-programming
Chapter02 graphics-programming
 
Photogrammetry 1.
Photogrammetry 1.Photogrammetry 1.
Photogrammetry 1.
 
image processing for jpeg presentati.ppt
image processing for jpeg presentati.pptimage processing for jpeg presentati.ppt
image processing for jpeg presentati.ppt
 
3D Image visualization
3D Image visualization3D Image visualization
3D Image visualization
 
Hardware Shaders
Hardware ShadersHardware Shaders
Hardware Shaders
 
CAD/CAM/CAE - Notes
CAD/CAM/CAE - NotesCAD/CAM/CAE - Notes
CAD/CAM/CAE - Notes
 

Recently uploaded

Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*
Frank van Harmelen
 
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Ramesh Iyer
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance
 
Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !
KatiaHIMEUR1
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Thierry Lestable
 
How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...
Product School
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
ThousandEyes
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
Guy Korland
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Product School
 
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualitySoftware Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
Inflectra
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance
 
Generating a custom Ruby SDK for your web service or Rails API using Smithy
Generating a custom Ruby SDK for your web service or Rails API using SmithyGenerating a custom Ruby SDK for your web service or Rails API using Smithy
Generating a custom Ruby SDK for your web service or Rails API using Smithy
g2nightmarescribd
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
DianaGray10
 
Key Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdfKey Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdf
Cheryl Hung
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
Product School
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
Thijs Feryn
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Product School
 
Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
Dorra BARTAGUIZ
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
91mobiles
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
OnBoard
 

Recently uploaded (20)

Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*
 
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
 
Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
 
How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
 
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualitySoftware Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
 
Generating a custom Ruby SDK for your web service or Rails API using Smithy
Generating a custom Ruby SDK for your web service or Rails API using SmithyGenerating a custom Ruby SDK for your web service or Rails API using Smithy
Generating a custom Ruby SDK for your web service or Rails API using Smithy
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
 
Key Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdfKey Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdf
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
 
Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
 

Geometry Shader