This document discusses using game elements and design in non-game contexts, known as gamification. It provides examples of gamification being used in education games and by organizations. The key aspects of games that make them fun and engaging are discussed. The document then covers game elements, mechanics, dynamics and components that can be utilized in gamification. It also addresses criticisms of gamification and the importance of not using it to manipulate behavior.
19. Greenpeace exists because this fragile earth deserves a
voice. It needs solutions. It needs change. It needs action.
Greenpeace is an independent global campaigning
organisation that acts to change attitudes and behaviour, to
protect and conserve the environment and to promote
peace.
20. Why Solar Power?
● Fossil fuels are polluting, and their extraction damages
the environment and displaces people
● Fossil fuels are the largest driver of climate change
● Fossil fuels are finite in supply
● Solar power is falling in cost
● Solar can be deployed more quickly at a local level
The problem:
Educate people to adopt solar energy to power their homes
21. ● No need for expensive
grid connection to remote
villages
● Rural communities can be
self-sufficient in energy
● Bihar is energy poor but
(like much of India) has
high solar potential
● DRE model being
embraced by politicians
and villagers
22. Aspect of a Challenge
● The Motive - Why? Because...
● What prevents ?
Has a noun and a verb
Example Challenge:
Childhood obesity is a growing concern
Aspects of the challenge:
Kids eat junk because it is easily available
Kids don't exercise because they play more video games
23. Goal of this exercise:
Generate ideas on how we can
educate people about solar energy
24. The use of game-elements and game-design
techniques in a non-game context
Gamification is...
● Language Quality
Game
● World Peace Game
● Quest to learn
● Stackoverflow
● Nike +
25. Game Elements: Empires and Allies
ResourceC
ollectionPoints
Quests Avatar
Social
Graphs
Progression
Levels
26. Game Elements- Not just PBLs
Dynamics
Constraints, Emotions, Narratives,
Progression,Relationships
Mechanics
Challenges, Chance, Competition,
Cooperation, Feedback, Resource
Acquisition, Rewards, Transactions,
Turns,Win States
Components
Achievements, Avatars, Badges,
Boss Fights, Collections, Combat,
Content Unlocking, Gifting,
Leaderboards, Levels, Points,
Quests, Social Graphs, Teams,
Virtual Goods
Please see the cheat sheet for elements' explanation
Dynamics
Big picture aspect
of the gamified system
that you would have to
consider and manage that can
never directly enter the game
Mechamics
Basic processes that drive the action
forward to generate player engagement
Components
Specific instantiations of mechanics and dynamics
The Game Element Hierarchy
27. Debrief our Game - Game Elements
Game: Pre-lusory Goals, Rules, Feedback, Lusory Attitude
(voluntary participation + spirit of the game + ...)
28. Debrief our Game - Game Elements
● Pre-lusory Goals ?
● Rules ?
● Feedback ?
● Lusory Attitude (voluntary participation + spirit of the
game + ...) ?
● Game Elements ?
29. As a team, Identify the Game Elements in Scrum?
How many can your team get?
Scrum Master
Product
Owner
Scrum Team
Image Source: http://scrumbook.files.wordpress.com/2010/10/2010_12_05_scrum-framework.jpg
30. The use of game-elements and game-design
techniques in a non-game context
Gamification is...
● Language Quality
Game
● World Peace Game
● Quest to learn
● Stackoverflow
● Nike +
31. How to Get a Horse to Drink Water?
Tell it that water is good for it
Show it enticing picture of water
Offer it money
Warn it that if it does not, it will be
punished
Set up a water drinking skills training
program
Devise water drinking regulations
Put up signs pointing the way to the
pond
Show another horse doing it
Add some salt to oats
34. Some Aspects of Collaboration -
Appeal to Why and What Prevents...?
● What's in it for me?
● Communication
● Tribalism
● Co-Creation
● Vulnerability based trust
● Asymptotic Inequality
● Positivity / likability
● Competitiveness
47. What's the Formula?
● DEFINE business objective
● DELINEATE target behavior
● DESCRIBE your players
● DEVISE activity loops
● DON'T forget the fun
● DEPLOY appropriate tools
48. DEPLOY appropriate tools
Dynamics
Big picture aspect
of the gamified system
that you would have to
consider and manage that can
never directly enter the game
Mechamics
Basic processes that drive the action
forward to generate player engagement
Components
Specific instantiations of mechanics and dynamics
The Game Element Hierarchy
49.
50. "gamey-ness"
Foursquare
Gowalla Goal Mafia
LinkedIn
Facebook
Twitter
Wii
Farmville
iMoveYou
Groupon
lots of game
mechanics
few game
mechanics
no change
more change
Nike Plus
Philips DirectLife
Stickk.com
Epic Win App
Health Month
Waze
Your Credit Score
Zoosk
Starcraft 2
Mint
TweetWhatYouEat
earndit.com
Fitbit
geocaching
AccuFuel
Ford Hybrid Efficiency
Display
Prius Efficiency
Display
MindBloom
goMiso
Tunerfish
GetGlue
OPower
eBay
Freecycle
LiveStrong
43Things
Joesgoals
GoalTribe
Squidoo
750words.com
FatDrop.pr
scvngr
XBox Live
Ecopetts
kairoslabs
HopeLab
Didget
Vivecoach
PS3
Move
sparkpeople.com
Voxiva
Kinect
fit
source: http://bit.ly/gamescape
Realworld(awayfrom
computer)behavioralchange
55. How can I ...
Improve the team's morale and help them collaborate
Help my team so that they can manage themselves
...
Get someone visit our website often
...
Make someone buy our inferior
product
...
Get someone to do anything
I want them to do
56. Criticisms: Ian Bogorst "Gamification is Bullshit"
".. marketing bullshit, invented by consultants as a means to capture
the wild, coveted beast that is videogames and to domesticate it for use
in the grey, hopeless wasteland of big business, where bullshit already
reigns anyway"
"Viagra for engagement dysfunction"
"I've suggested the term "exploitationware" as a more accurate name
for gamification's true purpose"
"For the rest, those of you who would consider that games can offer
something different and greater than an affirmation of existing
corporate practices, the business world has another name for you: they
call you 'leaders'. "
source:http://www.bogost.com/blog/gamification_is_bullshit.shtml
57. Extreme Gamification
Sight - A short futuristic film by Eran May-raz
and Daniel Lazo.
http://vimeo.com/46304267
Reproduced with permission from Daniel Lazo.
58. Thank you !!
Wharton Digital Press for
giving me copies of "For
the Win"
Available at Infibeam
http://v.gd/forthewin
Shroff publishers for
giving me copies of
"Gamification by Design"
Available in India