This document discusses how gamification can be used for corporate education. It notes that most major brands already use gamification to educate staff and clients. Gamification applies game mechanics to non-game processes to motivate learning. The document outlines the types of game mechanics that can be used, such as narratives, objectives, competitions, rewards, and social sharing. It argues that gamification can increase engagement, motivation, and staff performance. The document proposes an online education platform that uses gamification techniques like badges and leaderboards to make learning fun and encourage completion of courses.