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GAMIFICATION
ACADEMY
An unique opportunity to share
gamification and growth hacking
skills and experiences
5/9 SEPTEMBER 2016 - ANCONA / ITALY
We live in a world where teaching and learning can be made without
moving, where everyone has access to an almost limitless
knowledge in the blink of an eye. Still we want to keep
people talking to each other, listening and learning,
debating ideas and sharing solutions.
This is why all EnGaging partners invite you to meet in
Ancona for the EnGaging Gamiļ¬cation for Growth
Hacking Academy.
Entrepreneurship training is a highly interdisciplinary ļ¬eld,
involving methodologies and approaches from various
areas: from the capacity to predict future skills needed for
entrepreneurs to succeed, to the extraordinary potential and
anticipation of trends, allowing participants to up-skill their
competencies and professional proļ¬le within a public and private
context.
The gamiļ¬cation for growth hacking academy is aimed at trainers
with a keen interest to share gamiļ¬cation and growth hacking
techniques with business accelerators, its start-ups and entrepreneurs.
WHY THE ACADEMY
Provide trainers with a good foundational
understanding of gamiļ¬cation and
growth hacking, its tools and processes,
so they can assist others and build their
knowledge from there.
Participants will practically implement
gamiļ¬cation and growth hacking
strategies, frameworks and methods,
connecting traditional and game
experiences for the purpose of growth.
Share models and ideas for business
accelerators to support skills and
development and the adoption of disruptive
solutions in supporting start-ups.Ā 
OBJECTIVES & RESULTS
A
B
C
Ancona, Italy
5-9 September 2016
THE PROGRAMME
An CoppensTrainer:
Main topics:
Teaching
method:
Expected
training
results:
What is gamiļ¬cation ā€“ A general
introduction on the topic
Understanding your target audience
Gamiļ¬cation design
Interactive gamiļ¬ed workshop
Learning difference between serious games,
playful design and gamiļ¬cation
Beneļ¬ts and pitfalls of gamiļ¬cation
Acquired knowledge on the process required in
gamiļ¬cation
Understanding player types
Directly experiencing elements of gamiļ¬cation-based
design
DAY 1
Tomislav RozmanTrainer:
Main topics:
Teaching
method:
Expected
training
results:
What is Growth Hacking ā€“ An
Introduction
Digital/Content Marketing, Lean
marketing funnel
Digital Tools for GH
Presentation, video
Workshop
Learning from well known case studies of GH
Familiarity with practical methods on how to
acquire and activate users
Learning how to use Google analytics to detect user
behaviour using data analysis techniques
Exploring a formula for creating viral content
DAY 2
An Coppens / Tomislav RozmanTrainer:
Main topics:
Teaching
method:
Expected
training
results:
Psychology of gamiļ¬cation
Gamiļ¬cation design for business growth
Top Growth Hacking methods
Gamiļ¬cation for E-Learning
Viral content creation
Interactive presentation
Debate
Learning of Key psychological models for GH and
gamiļ¬cation design
Experiencing applied gamiļ¬cation models and best
practices
DAY 3
Germana Di FalcoĀ / Alireza RanjbarTrainer:
Main topics:
Teaching
method:
Expected
training
results:
Skills and tools to apply gamiļ¬cation
within business incubators and
accelerators
Interactive presentation
Case discussion and give & take exercise
Learning how to think strategically as an overall
framework that connects game and non-game
experiences applied to growth-hacking
Learning innovative solutions to support start-ups
DAY 4
Flavio Corradini / Giorgio Guidi / Germana di FalcoTrainer:
Main topics:
Teaching
method:
Expected
training
results:
Beyond gamiļ¬cation: platforms and
evolutions
Interactive presentation
Car & park exercise
Participants will cover emerging scenarios and
trends, by exploiting further options for adopting
gamiļ¬cation in their growth hacking strategyĀ 
Participants will compose together the "Ultimate
guide for gamiļ¬cation in growth hacking".
An interactive open platform will support the
co-production of the ļ¬nal resultĀ 
DAY 5
Discover the experts who
will be involved
LINEUP
Leading Gamiļ¬cation Design Expert in Employee and Learner Engagement at
Gamiļ¬cation Nation.
Leading expert in gamiļ¬cation design for employee and learner engagement,
with over 15 years experience in creating behaviour change through creative
and innovative solutions.ļæ½ļæ½Award-winning Speaker, L&D professional,
business and executive coach and author.ļæ½ļæ½An has worked with global brands
in media, leisure, health and ļ¬nancial markets, she has advised 100's of
business owners and inspired 1000's of individuals to level up their game.
An Coppens
E-learning provider of managerial courses:
http://www.bicero.com/training-services (all courses are ECQA accredited)ļæ½ļæ½
Project manager, business process analyst and IT expert with 15+ years of
experience from academic and real world environments. I enjoy educating
people/companies about IT technology and optimize their business processes.
Specialties:
- Making people do things on time (Project management)ļæ½- Making your
operations smooth (Business Process Re-engineering)ļæ½- Distributing knowledge
(Lecturing and coaching - live and online, http://elearning.bicero.com )ļæ½- Finding
the right tools for your problems (Information technology consulting).
Tomislav Rozman
Founder of The Hive Business incubator, Giorgio Guidi has extensive
experience in teaching in different subjects such as Export Management,
International Business Development, Applied Marketing Techniques and many
other business related subjects.
His main ļ¬eld of experience is Enterprise Management as shown by his long
and extensive experience as partner and administrator of many different
enterprises at Sida Group, a high level training agency. He is also expert in
other business sectors, such as management and real estate investments in
the tourism sector and start-up development.
Giorgio Guidi
Nibi lecturer for the Master Executive for Corporate Internationalisation,
Business Focus Europe and the Executive Programme in International Affairs
Funding. Professor of International Finance, LUM Jean Monnet, Bari.
Project manager in operations supported by the European Commission and
other international institutions.
Freelance expert. Coordinator of the Committee Technical Secretariat for
Legislation, the Chamber of Deputies.
Contact for Italy, Switzerland, Slovenia and Croatia for the URBACT
Secretariat.
Germana Di Falco
With a background in Electrical engineering and a vast ļ¬eld of
interests going from photography to 3D modeling, Alireza Ranjbar
Shourabi has developed a keen interest in gamiļ¬cation focused on
business development.
The passion for gaming led him to become one of the most
interesting speakers on the matter. He has lectured in e-commerce
conferences and promoted workshops in game design and the
future of game development.
Alireza Ranjbar Shourabi
Flavio Corradini is Professor of Computer Science at the University of
Camerino. Since November 2011, he is the Rector of the University of
Camerino. He has been Prorector of International Research and the Transfer
of Knowledge, Skills and Technology (2010-2011), and Director of the
Mathematics and Computer Science Department (2006-2009), President of
the centre for digital services and information systems of the University of
Camerino (2004-2010) and Coordinator of the Computer Science Studies of
the University of Camerino (2004-2006).
He was the co-founder and the President of the spin-off UniCam "e-Lios
(e-Linking of on line systems)".
Flavio Corradini
PRACTICAL INFOS
Location:
Domus Stella Maris
Within walking distance from downtown, Stella Maris is a house located in a
green park on the top of a hill, offering a view on the open sea.
An oasis of tranquillity that combines elegance with modern
comforts, perfect for the organization of corporate events.
LOCATION / Domus Stella Maris
Via Colle Ameno, 5
60126 - Torrette di Ancona (AN) - Italy
domusstellamaris.it
Engaging project is supported by the European Union ERASMUS+ Program ā€“ Key Action 2 Cooperation for
innovation and the exchange of good practices.
Engaging partnership:
GAMIFICATION
ACADEMY
5/9 SEPTEMBER 2016
ANCONA / ITALY

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Gamification academy training programme

  • 1. GAMIFICATION ACADEMY An unique opportunity to share gamification and growth hacking skills and experiences 5/9 SEPTEMBER 2016 - ANCONA / ITALY
  • 2. We live in a world where teaching and learning can be made without moving, where everyone has access to an almost limitless knowledge in the blink of an eye. Still we want to keep people talking to each other, listening and learning, debating ideas and sharing solutions. This is why all EnGaging partners invite you to meet in Ancona for the EnGaging Gamiļ¬cation for Growth Hacking Academy. Entrepreneurship training is a highly interdisciplinary ļ¬eld, involving methodologies and approaches from various areas: from the capacity to predict future skills needed for entrepreneurs to succeed, to the extraordinary potential and anticipation of trends, allowing participants to up-skill their competencies and professional proļ¬le within a public and private context. The gamiļ¬cation for growth hacking academy is aimed at trainers with a keen interest to share gamiļ¬cation and growth hacking techniques with business accelerators, its start-ups and entrepreneurs. WHY THE ACADEMY
  • 3. Provide trainers with a good foundational understanding of gamiļ¬cation and growth hacking, its tools and processes, so they can assist others and build their knowledge from there. Participants will practically implement gamiļ¬cation and growth hacking strategies, frameworks and methods, connecting traditional and game experiences for the purpose of growth. Share models and ideas for business accelerators to support skills and development and the adoption of disruptive solutions in supporting start-ups.Ā  OBJECTIVES & RESULTS A B C
  • 4. Ancona, Italy 5-9 September 2016 THE PROGRAMME
  • 5. An CoppensTrainer: Main topics: Teaching method: Expected training results: What is gamiļ¬cation ā€“ A general introduction on the topic Understanding your target audience Gamiļ¬cation design Interactive gamiļ¬ed workshop Learning difference between serious games, playful design and gamiļ¬cation Beneļ¬ts and pitfalls of gamiļ¬cation Acquired knowledge on the process required in gamiļ¬cation Understanding player types Directly experiencing elements of gamiļ¬cation-based design DAY 1
  • 6. Tomislav RozmanTrainer: Main topics: Teaching method: Expected training results: What is Growth Hacking ā€“ An Introduction Digital/Content Marketing, Lean marketing funnel Digital Tools for GH Presentation, video Workshop Learning from well known case studies of GH Familiarity with practical methods on how to acquire and activate users Learning how to use Google analytics to detect user behaviour using data analysis techniques Exploring a formula for creating viral content DAY 2
  • 7. An Coppens / Tomislav RozmanTrainer: Main topics: Teaching method: Expected training results: Psychology of gamiļ¬cation Gamiļ¬cation design for business growth Top Growth Hacking methods Gamiļ¬cation for E-Learning Viral content creation Interactive presentation Debate Learning of Key psychological models for GH and gamiļ¬cation design Experiencing applied gamiļ¬cation models and best practices DAY 3
  • 8. Germana Di FalcoĀ / Alireza RanjbarTrainer: Main topics: Teaching method: Expected training results: Skills and tools to apply gamiļ¬cation within business incubators and accelerators Interactive presentation Case discussion and give & take exercise Learning how to think strategically as an overall framework that connects game and non-game experiences applied to growth-hacking Learning innovative solutions to support start-ups DAY 4
  • 9. Flavio Corradini / Giorgio Guidi / Germana di FalcoTrainer: Main topics: Teaching method: Expected training results: Beyond gamiļ¬cation: platforms and evolutions Interactive presentation Car & park exercise Participants will cover emerging scenarios and trends, by exploiting further options for adopting gamiļ¬cation in their growth hacking strategyĀ  Participants will compose together the "Ultimate guide for gamiļ¬cation in growth hacking". An interactive open platform will support the co-production of the ļ¬nal resultĀ  DAY 5
  • 10. Discover the experts who will be involved LINEUP
  • 11. Leading Gamiļ¬cation Design Expert in Employee and Learner Engagement at Gamiļ¬cation Nation. Leading expert in gamiļ¬cation design for employee and learner engagement, with over 15 years experience in creating behaviour change through creative and innovative solutions.ļæ½ļæ½Award-winning Speaker, L&D professional, business and executive coach and author.ļæ½ļæ½An has worked with global brands in media, leisure, health and ļ¬nancial markets, she has advised 100's of business owners and inspired 1000's of individuals to level up their game. An Coppens E-learning provider of managerial courses: http://www.bicero.com/training-services (all courses are ECQA accredited)ļæ½ļæ½ Project manager, business process analyst and IT expert with 15+ years of experience from academic and real world environments. I enjoy educating people/companies about IT technology and optimize their business processes. Specialties: - Making people do things on time (Project management)ļæ½- Making your operations smooth (Business Process Re-engineering)ļæ½- Distributing knowledge (Lecturing and coaching - live and online, http://elearning.bicero.com )ļæ½- Finding the right tools for your problems (Information technology consulting). Tomislav Rozman
  • 12. Founder of The Hive Business incubator, Giorgio Guidi has extensive experience in teaching in different subjects such as Export Management, International Business Development, Applied Marketing Techniques and many other business related subjects. His main ļ¬eld of experience is Enterprise Management as shown by his long and extensive experience as partner and administrator of many different enterprises at Sida Group, a high level training agency. He is also expert in other business sectors, such as management and real estate investments in the tourism sector and start-up development. Giorgio Guidi Nibi lecturer for the Master Executive for Corporate Internationalisation, Business Focus Europe and the Executive Programme in International Affairs Funding. Professor of International Finance, LUM Jean Monnet, Bari. Project manager in operations supported by the European Commission and other international institutions. Freelance expert. Coordinator of the Committee Technical Secretariat for Legislation, the Chamber of Deputies. Contact for Italy, Switzerland, Slovenia and Croatia for the URBACT Secretariat. Germana Di Falco
  • 13. With a background in Electrical engineering and a vast ļ¬eld of interests going from photography to 3D modeling, Alireza Ranjbar Shourabi has developed a keen interest in gamiļ¬cation focused on business development. The passion for gaming led him to become one of the most interesting speakers on the matter. He has lectured in e-commerce conferences and promoted workshops in game design and the future of game development. Alireza Ranjbar Shourabi Flavio Corradini is Professor of Computer Science at the University of Camerino. Since November 2011, he is the Rector of the University of Camerino. He has been Prorector of International Research and the Transfer of Knowledge, Skills and Technology (2010-2011), and Director of the Mathematics and Computer Science Department (2006-2009), President of the centre for digital services and information systems of the University of Camerino (2004-2010) and Coordinator of the Computer Science Studies of the University of Camerino (2004-2006). He was the co-founder and the President of the spin-off UniCam "e-Lios (e-Linking of on line systems)". Flavio Corradini
  • 15. Within walking distance from downtown, Stella Maris is a house located in a green park on the top of a hill, offering a view on the open sea. An oasis of tranquillity that combines elegance with modern comforts, perfect for the organization of corporate events. LOCATION / Domus Stella Maris Via Colle Ameno, 5 60126 - Torrette di Ancona (AN) - Italy domusstellamaris.it
  • 16. Engaging project is supported by the European Union ERASMUS+ Program ā€“ Key Action 2 Cooperation for innovation and the exchange of good practices. Engaging partnership: