We’re all familiar with the gamification trend, with many already delivering learning games in their organisations. However, many are losing sight of why gamification became popular in the first place: to improve learning outcomes. Many are seeing gamification as the silver bullet of e-learning, but are leaving critical instructional design theories behind in the process. Join Dr. Richard Hyde, CEO at Mind Click, as he discusses: How to deliver gamification successfully, without compromising on the learning Appropriate and applicable training contexts for gamification Trends and myths of gamification, where it’s headed What good instructional design looks like in learning games Examples of where gamification has provided real impact to organisations, when done well