What are the key components to effective e-learning gamification? Richard Hyde at Mind Click shows what works and highlights Mind Click's newest Articulate Storyline creation, the game engine.
3. 60 year olds
12 hours a month
improved multitasking
> 20 year olds playing first time
4. Gartner, 2012
“By 2015 40 percent of
global 1000 organizations
will use gamification as the
primary mechanism to
transform business
operations.”
2 months later
“By 2014 80% of current
gamified applications
will fail to meet
business objectives,
primarily because of
poor design.”
predictions
21. random but focussed
help as it’s needed
attractive end point
work hard on scoring
get game content early
aesthetics really matter
rules proportional to learning
what we’ve learnt