Not only eSports - How To Design Games That Are Fun To WatchOhad Barzilay
The slides for a 20 min talk I gave in Casual Connect Tel Aviv in 2015. It introduces the Game-Watching trend and gives some quick tips for game developers & designers on how to make games fun to watch, not only fun to play.
You can watch the full talk from the conference here: http://civax.net/2015/11/not-only-esports-how-to-design-games-that-are-fun-to-watch/
This document discusses multiplayer online gaming. It defines multiplayer online games as games that can be played over the internet with players around the world, connected via a game server. It provides examples of popular online games and notes the advantages of online gaming include connecting to multiplayer games for free and the wide variety of games available. However, it also lists some disadvantages such as online gaming being time consuming and potentially limiting family interaction or encouraging dishonesty.
Opening packs is one of the ways to get top players in FIFA, but it requires buying expensive points from EA with a low win rate. The document reviews and compares four popular pack opening sites - FIFACOIN.COM, FUTGALAXY.COM, FIFAUTSTORE.COM, and GOLDAH.COM - in terms of steps, supported consoles, pack varieties, win rates, and customer support. FIFACOIN.COM is rated the highest with a 65% win rate and 24/7 live support, while GOLDAH.COM has the lowest win rate and lacks live support.
In this talk, I share some insight into how GameSys uses a polyglot stack evolving around .net to build our games and the different kind of scalability and big data challenges we have to face.
The recording of the talk can be found on SkillsMatter website : http://skillsmatter.com/podcast/home/dotnet-in-social-gaming8207/js-1603
Supercell is a mobile game developer known for games like Clash of Clans that generate over $1 million in daily revenue. Their games target both casual and hardcore players with a mix of gameplay styles including social elements, resource management, base building, and combat. They extensively test and optimize their games for tablets by designing specifically for those platforms rather than porting from other devices. Their development process focuses on iterating a solid core gameplay loop, adding graphics and polishing with limited betas, and monitoring analytics to introduce new features gradually.
Lessons In Virtual Currency: Josh Larson, President & COO Mochi Media, Inc.mochimedia
Josh Larson, President & COO of Mochi Media, discussed lessons learned from launching their virtual currency Mochi Coins. Mochi Media operates the world's largest browser-based game network. Their data from over 170 games using Mochi Coins showed that games grossing hundreds of thousands in revenue typically had development cycles of 3 months or less and attracted tens of millions of players. Larson provided tips for game developers including picking the right virtual goods to enhance gameplay and drive revenue, pricing accordingly and offering real value through bundles, promoting virtual goods prominently in-game, evolving games over time through new content and features, and tapping into social motivations through leaderboards and gifting.
Monetization often ends up being an afterthought which means that it frequently doesn't tie in with other game elements. How do developers make monetization an integral part of the game development process? What factors do developers need to consider as part of game design? See this presentation to find out.
Not only eSports - How To Design Games That Are Fun To WatchOhad Barzilay
The slides for a 20 min talk I gave in Casual Connect Tel Aviv in 2015. It introduces the Game-Watching trend and gives some quick tips for game developers & designers on how to make games fun to watch, not only fun to play.
You can watch the full talk from the conference here: http://civax.net/2015/11/not-only-esports-how-to-design-games-that-are-fun-to-watch/
This document discusses multiplayer online gaming. It defines multiplayer online games as games that can be played over the internet with players around the world, connected via a game server. It provides examples of popular online games and notes the advantages of online gaming include connecting to multiplayer games for free and the wide variety of games available. However, it also lists some disadvantages such as online gaming being time consuming and potentially limiting family interaction or encouraging dishonesty.
Opening packs is one of the ways to get top players in FIFA, but it requires buying expensive points from EA with a low win rate. The document reviews and compares four popular pack opening sites - FIFACOIN.COM, FUTGALAXY.COM, FIFAUTSTORE.COM, and GOLDAH.COM - in terms of steps, supported consoles, pack varieties, win rates, and customer support. FIFACOIN.COM is rated the highest with a 65% win rate and 24/7 live support, while GOLDAH.COM has the lowest win rate and lacks live support.
In this talk, I share some insight into how GameSys uses a polyglot stack evolving around .net to build our games and the different kind of scalability and big data challenges we have to face.
The recording of the talk can be found on SkillsMatter website : http://skillsmatter.com/podcast/home/dotnet-in-social-gaming8207/js-1603
Supercell is a mobile game developer known for games like Clash of Clans that generate over $1 million in daily revenue. Their games target both casual and hardcore players with a mix of gameplay styles including social elements, resource management, base building, and combat. They extensively test and optimize their games for tablets by designing specifically for those platforms rather than porting from other devices. Their development process focuses on iterating a solid core gameplay loop, adding graphics and polishing with limited betas, and monitoring analytics to introduce new features gradually.
Lessons In Virtual Currency: Josh Larson, President & COO Mochi Media, Inc.mochimedia
Josh Larson, President & COO of Mochi Media, discussed lessons learned from launching their virtual currency Mochi Coins. Mochi Media operates the world's largest browser-based game network. Their data from over 170 games using Mochi Coins showed that games grossing hundreds of thousands in revenue typically had development cycles of 3 months or less and attracted tens of millions of players. Larson provided tips for game developers including picking the right virtual goods to enhance gameplay and drive revenue, pricing accordingly and offering real value through bundles, promoting virtual goods prominently in-game, evolving games over time through new content and features, and tapping into social motivations through leaderboards and gifting.
Monetization often ends up being an afterthought which means that it frequently doesn't tie in with other game elements. How do developers make monetization an integral part of the game development process? What factors do developers need to consider as part of game design? See this presentation to find out.
The document summarizes two major game publishers - Sony Computer Entertainment and Microsoft Game Studios. Sony established in 1993 publishes its own games like The Last of Us as well as those developed externally. Microsoft Game Studios formed in 2002 publishes Xbox games including Halo and Minecraft in partnership with Mojang. It also allows independent developers to self-publish on Xbox One through its ID@Xbox program.
1) The user redesigned major components of Clash of Clans to improve the user experience.
2) Key changes included reorganizing information hierarchy, adding shortcuts, and consolidating menus to reduce screen touches and make important actions more prominent.
3) The redesign focused on clarity, usability, and engagement for both new and experienced players.
Final Presentation for the game Data Ward by Team Tremendous. Created throughout the 2013 Spring semester at Champlain College in our Game Production II class.
This document discusses various monetization strategies for mobile games, including banner ads, expandable ads, ads as rewards between levels, a "more games" button, icon drops, incentivized downloads/offerwalls, and branded virtual goods. Banner ads and interstitials can generate $2-3 CPM while being less annoying for users. Expandable ads and ads as rewards are more engaging for players if integrated appropriately. A "more games" button and icon drops can promote related games. Incentivized downloads/offerwalls and branded virtual goods provide higher revenue through player incentives.
The document summarizes an Xbox gaming magazine called Xbox World. It discusses that the magazine features a Halo character on the cover to promote the popular game franchise and Xbox console. It provides reviews of games written by professional gamers and advertisements for upcoming Xbox games. The magazine targets both male and female gamers ages 12 and up and takes a mainstream approach using popular characters to attract fans. It has been published since 2001 and had over 24 million readers as of 2012.
This document summarizes a presentation on designing creative mobile games. It discusses defining player actions or "verbs", incorporating different types of challenges, considering categories of player pleasure, and designing for constraints like screen size and processing power. It also covers multiplayer game design, dealing with latency issues, designing for community features, and incorporating a "metagame" to increase player interest. The presentation emphasizes that there is no single methodology for game design and that considering what players do and what pleasures and constraints exist provides a good starting point.
LAFS Marketing and Monetization Lecture 9: Community Development And ManagementDavid Mullich
A gaming community is a group of people who gather online or elsewhere to discuss games. Building a strong community is important for games that rely on social interactions and word-of-mouth promotion. Communities can be built through official websites, message boards, blogs, and social media. This allows for engagement between players, influence on game development, and evangelism to spread the word. Community managers are responsible for sustaining communities through regular communications, contests, and responding to player feedback to resolve issues and influence future games. Their role requires strong communication, knowledge of gaming, and the ability to interact with players in a helpful and truthful manner to build trust in the brand.
Hyper-casual games are in demand because they allow for instant and simple gameplay in short sessions. Their easy mechanics and clear objectives make them engaging while requiring little time commitment. Additionally, hyper-casual games can be played across devices and platforms without tutorials. They are attractive to both casual and avid gamers because they are free to download and play, reaching a wide audience.
The goal of the game is to Kill All Viruses that display on your computer screen before they crash it. Virus attack will increase during game play, so stay alert and manage your memory level within the game.
Window 7 is an operating system made by Microsoft that replaced Windows Vista. It has improvements in user friendliness, stability, and functionality. The presentation discusses the desktop icons like Computer, Documents, Recycle Bin and how to create, delete, rename them. It also describes arranging icons and using the taskbar. The Start Menu, Control Panel, Windows Live Essentials, and Gadgets are explained briefly.
An Interative Approach to the Development and Distribution of Social CasinoGameDesire Company
This presentation will take the audience behind the scenes of social casino game development from a project management perspective. There will be specific focus on agile and lean methods in the game development environment. Ulyana will also discuss: arranging a development environment which boosts creativity, bringing multiplayer mode and social features to classic single-player games, adjusting games to suit different cultures, languages, platforms and target audiences and last; the Golden Reels experiment – how to recycle your assets and make some money.
The document describes a career-themed board game called "Accenture Success Ladders" that simulates an employee's career progression at Accenture. Players take on the role of an intern and aim to advance through different career levels up to top management by rolling dice and answering trivia questions correctly. The game involves selecting an avatar, navigating through different office-themed game levels, and competing to accumulate the most points and experience in order to advance more quickly than other players. Gameplay and mechanics include rolling dice to move on the game board, answering trivia questions that can help or hinder advancement, and competing on a leaderboard to reach the top.
CSUN 2018 Dont Play Me - 2 Games in Web AccessibilityTed Gies
We redesigned the medical terminology e course Medical Millionaire to be accessible. Separately we created a game format to crowdsource accessibility reviews using a guild.
Edoardo Medeghini is a project architect at Ismael Leyva Architects with over eight years of experience. He earned his Bachelor's and Master's degrees in architecture from Milano Polytechnic School of Architecture. Prior to joining Ismael Leyva Architects, he worked at several architecture firms in both the US and Italy and has experience in residential, commercial, retail, and hospitality projects, including the restoration of landmark structures. As a project architect, his responsibilities include assisting with design options, establishing client requirements, and coordinating project schedules and cost estimates.
Communication between normal and handicapped person such as deaf people, dumb people, and blind people has always been a challenging task. Above portion shows the real communication between two societies. Our approach is important for deaf, dumb & blind person's decision-making and Human-Computer Interaction (HCI). It's a gift for a person who would like to learn language. It is useful for deaf, dumb & blind persons for their communication. The invention aims to facilitate people by means glove based deaf, dumb and blind communication interpreter system. The glove is internally equipped with flex sensor. For each specific gesture, the flex sensor produces a proportional change in resistance according to bending of finger of hand. The processing of these hand gestures is done in microcontroller. In addition, the system also includes a text to speech conversion block which translates the matched gestures i.e. text to voice output which help blind person during communication
ACC 491 Week 4 Learning Team Assignment Apollo Shoes Case Assignment (1) 2015...elstonweinhaus
Sample content
Learning Team Assignment:
Internal Control Audit – Apollo Shoes
ACC 491
ICQ for Apollo Shoes
Assertions and Questions
Yes, No, N/A
Comments
Occurrence assertion:
1. Is the credit department independent of the sales department?
yes
The sales clerks are part of the marketing department although the orders need to be presented to the credit manager which is part of the treasury department.
2. Are sales of the following types controlled by the same procedures described below? Sales to employees, COD sales, disposals of property, cash sales, and scrap sales.
No
The sales completed by multiple groups are completed by different company policies and procedures.
3. Is access to sales invoice blanks restricted?
yes
Invoiced sales are completed by the billing department and are further removed on a case to case basis.
4. Are pre-numbered bills of lading or other shipping documents prepared or completed in the shipping department?
yes
The ship
Pixel-Lab / Games:EDU / Sarah Lemarié / SCEE and Academiapixellab
Sarah Lemarié spoke about collaboration between Sony and academia, announcing a new scheme whereby universities can buy PSP dev kits at a discount.
For more information visit:
http://www.pixel-lab.co.uk
http://www.gamesedu.co.uk
Durante una clase de tecnología, los estudiantes trabajaron en grupos con roles asignados para construir una estructura grande con materiales provistos en 15 minutos, mientras cumplían con restricciones en el uso de manos o la habilidad de hablar. A pesar de las limitaciones, todos los grupos presentaron sus estructuras, mostrando desafíos como la falta de orden, obediencia y comunicación. A través de esta actividad, los estudiantes aprendieron sobre la importancia de la comunicación y el trabajo en equipo para lograr buenos resultados.
This document provides a SPICE model for the 1SR139-400 diode from ROHM, including parameters, evaluation circuits, and comparisons of simulation results to measurement data for forward current, capacitance, and reverse recovery characteristics. Simulation results match well with measurements, with errors generally less than 2% except for some points on the capacitance curve.
The document summarizes two major game publishers - Sony Computer Entertainment and Microsoft Game Studios. Sony established in 1993 publishes its own games like The Last of Us as well as those developed externally. Microsoft Game Studios formed in 2002 publishes Xbox games including Halo and Minecraft in partnership with Mojang. It also allows independent developers to self-publish on Xbox One through its ID@Xbox program.
1) The user redesigned major components of Clash of Clans to improve the user experience.
2) Key changes included reorganizing information hierarchy, adding shortcuts, and consolidating menus to reduce screen touches and make important actions more prominent.
3) The redesign focused on clarity, usability, and engagement for both new and experienced players.
Final Presentation for the game Data Ward by Team Tremendous. Created throughout the 2013 Spring semester at Champlain College in our Game Production II class.
This document discusses various monetization strategies for mobile games, including banner ads, expandable ads, ads as rewards between levels, a "more games" button, icon drops, incentivized downloads/offerwalls, and branded virtual goods. Banner ads and interstitials can generate $2-3 CPM while being less annoying for users. Expandable ads and ads as rewards are more engaging for players if integrated appropriately. A "more games" button and icon drops can promote related games. Incentivized downloads/offerwalls and branded virtual goods provide higher revenue through player incentives.
The document summarizes an Xbox gaming magazine called Xbox World. It discusses that the magazine features a Halo character on the cover to promote the popular game franchise and Xbox console. It provides reviews of games written by professional gamers and advertisements for upcoming Xbox games. The magazine targets both male and female gamers ages 12 and up and takes a mainstream approach using popular characters to attract fans. It has been published since 2001 and had over 24 million readers as of 2012.
This document summarizes a presentation on designing creative mobile games. It discusses defining player actions or "verbs", incorporating different types of challenges, considering categories of player pleasure, and designing for constraints like screen size and processing power. It also covers multiplayer game design, dealing with latency issues, designing for community features, and incorporating a "metagame" to increase player interest. The presentation emphasizes that there is no single methodology for game design and that considering what players do and what pleasures and constraints exist provides a good starting point.
LAFS Marketing and Monetization Lecture 9: Community Development And ManagementDavid Mullich
A gaming community is a group of people who gather online or elsewhere to discuss games. Building a strong community is important for games that rely on social interactions and word-of-mouth promotion. Communities can be built through official websites, message boards, blogs, and social media. This allows for engagement between players, influence on game development, and evangelism to spread the word. Community managers are responsible for sustaining communities through regular communications, contests, and responding to player feedback to resolve issues and influence future games. Their role requires strong communication, knowledge of gaming, and the ability to interact with players in a helpful and truthful manner to build trust in the brand.
Hyper-casual games are in demand because they allow for instant and simple gameplay in short sessions. Their easy mechanics and clear objectives make them engaging while requiring little time commitment. Additionally, hyper-casual games can be played across devices and platforms without tutorials. They are attractive to both casual and avid gamers because they are free to download and play, reaching a wide audience.
The goal of the game is to Kill All Viruses that display on your computer screen before they crash it. Virus attack will increase during game play, so stay alert and manage your memory level within the game.
Window 7 is an operating system made by Microsoft that replaced Windows Vista. It has improvements in user friendliness, stability, and functionality. The presentation discusses the desktop icons like Computer, Documents, Recycle Bin and how to create, delete, rename them. It also describes arranging icons and using the taskbar. The Start Menu, Control Panel, Windows Live Essentials, and Gadgets are explained briefly.
An Interative Approach to the Development and Distribution of Social CasinoGameDesire Company
This presentation will take the audience behind the scenes of social casino game development from a project management perspective. There will be specific focus on agile and lean methods in the game development environment. Ulyana will also discuss: arranging a development environment which boosts creativity, bringing multiplayer mode and social features to classic single-player games, adjusting games to suit different cultures, languages, platforms and target audiences and last; the Golden Reels experiment – how to recycle your assets and make some money.
The document describes a career-themed board game called "Accenture Success Ladders" that simulates an employee's career progression at Accenture. Players take on the role of an intern and aim to advance through different career levels up to top management by rolling dice and answering trivia questions correctly. The game involves selecting an avatar, navigating through different office-themed game levels, and competing to accumulate the most points and experience in order to advance more quickly than other players. Gameplay and mechanics include rolling dice to move on the game board, answering trivia questions that can help or hinder advancement, and competing on a leaderboard to reach the top.
CSUN 2018 Dont Play Me - 2 Games in Web AccessibilityTed Gies
We redesigned the medical terminology e course Medical Millionaire to be accessible. Separately we created a game format to crowdsource accessibility reviews using a guild.
Edoardo Medeghini is a project architect at Ismael Leyva Architects with over eight years of experience. He earned his Bachelor's and Master's degrees in architecture from Milano Polytechnic School of Architecture. Prior to joining Ismael Leyva Architects, he worked at several architecture firms in both the US and Italy and has experience in residential, commercial, retail, and hospitality projects, including the restoration of landmark structures. As a project architect, his responsibilities include assisting with design options, establishing client requirements, and coordinating project schedules and cost estimates.
Communication between normal and handicapped person such as deaf people, dumb people, and blind people has always been a challenging task. Above portion shows the real communication between two societies. Our approach is important for deaf, dumb & blind person's decision-making and Human-Computer Interaction (HCI). It's a gift for a person who would like to learn language. It is useful for deaf, dumb & blind persons for their communication. The invention aims to facilitate people by means glove based deaf, dumb and blind communication interpreter system. The glove is internally equipped with flex sensor. For each specific gesture, the flex sensor produces a proportional change in resistance according to bending of finger of hand. The processing of these hand gestures is done in microcontroller. In addition, the system also includes a text to speech conversion block which translates the matched gestures i.e. text to voice output which help blind person during communication
ACC 491 Week 4 Learning Team Assignment Apollo Shoes Case Assignment (1) 2015...elstonweinhaus
Sample content
Learning Team Assignment:
Internal Control Audit – Apollo Shoes
ACC 491
ICQ for Apollo Shoes
Assertions and Questions
Yes, No, N/A
Comments
Occurrence assertion:
1. Is the credit department independent of the sales department?
yes
The sales clerks are part of the marketing department although the orders need to be presented to the credit manager which is part of the treasury department.
2. Are sales of the following types controlled by the same procedures described below? Sales to employees, COD sales, disposals of property, cash sales, and scrap sales.
No
The sales completed by multiple groups are completed by different company policies and procedures.
3. Is access to sales invoice blanks restricted?
yes
Invoiced sales are completed by the billing department and are further removed on a case to case basis.
4. Are pre-numbered bills of lading or other shipping documents prepared or completed in the shipping department?
yes
The ship
Pixel-Lab / Games:EDU / Sarah Lemarié / SCEE and Academiapixellab
Sarah Lemarié spoke about collaboration between Sony and academia, announcing a new scheme whereby universities can buy PSP dev kits at a discount.
For more information visit:
http://www.pixel-lab.co.uk
http://www.gamesedu.co.uk
Durante una clase de tecnología, los estudiantes trabajaron en grupos con roles asignados para construir una estructura grande con materiales provistos en 15 minutos, mientras cumplían con restricciones en el uso de manos o la habilidad de hablar. A pesar de las limitaciones, todos los grupos presentaron sus estructuras, mostrando desafíos como la falta de orden, obediencia y comunicación. A través de esta actividad, los estudiantes aprendieron sobre la importancia de la comunicación y el trabajo en equipo para lograr buenos resultados.
This document provides a SPICE model for the 1SR139-400 diode from ROHM, including parameters, evaluation circuits, and comparisons of simulation results to measurement data for forward current, capacitance, and reverse recovery characteristics. Simulation results match well with measurements, with errors generally less than 2% except for some points on the capacitance curve.
(Slides are readable with fullscreen setting)
Mark Morris, owner and director of Introversion software, gave extensive case studies of the companies' recent projects.
La profesora informó a los estudiantes que había publicado la asignación de asesores para cada proyecto de investigación en su blog y que debían reportar cualquier error. También mencionó que organizaría horarios de asesoría para que los equipos puedan trabajar con sus asesores. Al final, recogió los portafolios de cada equipo para evaluar el progreso de sus investigaciones.
TripleWave: Spreading RDF Streams on the WebAndrea Mauri
TripleWave is an open-source framework for creating and publishing RDF streams over the Web. It converts various data sources like temporal RDF datasets and web streams into RDF streams. TripleWave makes these streams available via standard protocols and allows consuming applications to access the streams through pull via Linked Data principles or push using RSP services. The framework is implemented in NodeJS and available on GitHub to help spread the use of RDF streams on the semantic web.
RSEP-QL: A Query Model to Capture Event Pattern Matching in RDF Stream Proces...Daniele Dell'Aglio
This document proposes a query model called RSEP-QL to capture event pattern matching in RDF stream processing languages. It presents RSEP-QL's data model of RDF streams and windows, basic operators like EVENT and SEQ, and evaluation semantics. The goal is to provide a reference model for comparing different RSP query languages and studying related problems in a standardized way.
Noorani Qaida Complete Lessons to understand Quran.Quran Institute
Noorani Qaida is a Book for beginners to learn and read Quran. This is to understand how to Quran Works. Quran Institute Providing Noorani Qaida in Urdu Online with rules of Tajweed. You can also download complete Noorani Qaida in PDF free.
Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
Developing games for consoles as an indie in 2019David Voyles
I've given this talk several times across the world, and it's largely about the intricate parts of releasing a title in 2019. It covers everything from engines/tools, ESRB & PEGI certifications, and how to build a brand.
Developing for Xbox as an Indie in 2018Nick Landry
This session presents an overview of what it means for a game studio to be ready to publish for consoles under managed programs like ID@XBOX. I also cover UWP games for Xbox One and Windows 10, and the new Xbox Live Creators Program which opens up open self-publishing on Xbox One with Xbox Live support.
The document discusses online gaming communities and how to build and monetize one. It provides an overview of community aspects like identity, relationships and communication. It also discusses the different types of users, what drives their participation, and when they are active. Finally, it outlines several strategies for making money in a gaming community, including through subscriptions, microtransactions, and advertisements.
This document provides an overview of gaming consoles, including their history, components, popular current models from Sony, Microsoft and Nintendo, and comparisons between the PS4 and Xbox One. It discusses the basic components of a gaming console, including user controls, CPU, RAM, storage and video/audio output. The document also outlines some advantages and disadvantages of gaming consoles compared to PCs in terms of graphics, customization and exclusives. In conclusion, it states that gaming consoles are generally a better long-term option for gaming due to their dedicated design, and that gaming drives technology requirements in areas like graphics and storage.
The document provides information about Microsoft's ID@Xbox program which enables independent game developers to publish digital games on Xbox platforms. It discusses the program's global digital distribution, access to the Xbox ecosystem, and support for developers including development tools, middleware support, cloud services on Azure, and marketing support through Game Pass. It also lists top mistakes for developers such as poor pricing strategy, lack of localization, ineffective marketing copy and trailers, not planning for discounts and launch properly, and weak box art design.
For more information, visit: www.adriancrook.com
There are many reasons to opt for the Free-To-Play monetization model. At the forefront is that Free-to-Play games are generating more money than premium sales at nearly a 10-1 margin.
It is not just the big AAA productions that can succeed. With an average of 15,000,000 Steam Players online at any given time and 90 million console gamers in the US alone, strictly considering a mobile publishing avenue severely limits your audience reach. In addition, plenty of these platforms are doing their best to embrace the F2P evolution in gaming.
A+C has 10 years and over 130 clients worth of freemium experience. From increased monetization to retention and virality, we have delivered for clients such as LEGO, Pokemon, Electronic Arts, Zynga and many more.
This is a presentation we gave at Gameplay Space in Montreal recently, to a room full of indie developers.
Contact us at www.adriancrook.com today.
Leverage MixPlay Interactivity to Grow Your Audience on MixerUnity Technologies
On Mixer, viewers play along with streamers via interactive elements created with the MixPlay development tool. This introduces a new paradigm for online multiplayer experiences. In this intermediate session, you'll learn how to quickly integrate MixPlay elements with your Unity game to create compelling content that streamers and viewers love. You'll leave with an understanding of how to successfully integrate MixPlay, and get a free promotion on Mixer.
Online gaming can take many forms including massively multiplayer online games accessed through websites or downloaded games. There are several main genres including action, fighting, adventure, role-playing, simulation, strategy, shooting, racing, sports, rhythm, and puzzle games. Games are promoted through word-of-mouth, online advertisements, television commercials, and billboards. Payment options vary by platform but include purchasing codes from stores, using credit cards, mobile payments, and PayPal. While gaming has pros like high-quality experiences, it also has cons such as high up-front costs and potential for eye strain on small screens.
Let me tell you in short what this is.
This is a part of my Class Assignment and what you see is a 'PowerPoint Slide Show' of the first three Outcomes from UNIT 20 - 'Computer Game Platform & Technologies'.
Here, at first, I've explained Game Platforms & their types in short and then moved on over to my 2D Platform Game - 'Tales Of Mushroom Land', by considering its Game Platform and the Hardware & Software requirements for the game. I've also showcased some performance tests for my game at the end which I had taken on different systems/machines.
This is about the first three Outcomes - Game Platforms, Hardware & Software.
The second-last slide hosts a reference about 'Outcome 4', which is a video in which I've showcased a playable demo of my game and a bit of support for common errors.
(Of course, the video won't be present over there.)
Now, in order to watch the video for 'Outcome 4' and to get more information and to know what is a 'UNIT', 'Outcomes' - please visit by log - ' phadkeakshay@wordpress.com '.
the name of my blog is - ' The GameBuilder's Inn '.
This document proposes a middleware solution called GameTie to allow gaming between PlayStation Network and Xbox Live users. Currently these console networks are separated, but GameTie would unify them without changes to the consoles. This would create a larger shared online gaming community and remove limitations of only playing with users of the same console. The proposal discusses how GameTie could technically connect the networks, be funded, licensed to developers, and initially promoted through a small game release to generate interest from players and pressure console makers to adopt the system.
This document outlines front-end and backend development plans for a gaming website. On the backend, it includes adding features like allocating games to multiple categories, adding image categories, and translating categories and games. On the front-end, it details plans to develop modules for tournaments, sweepstakes, surveys, player profiles, leagues, and communities. It also describes updating pages for tournaments, games, and player profiles to include new elements like images, scores, friends lists, and messages.
iFetch is an Xbox Live Kinect app that allows users to search for objects seen in streaming media using hand motions or voice commands. It combines Xbox, Xbox Live, Kinect, image search tools, and product recommendation services. The app aims to become the leading interactive search application for objects within online media distributed through Xbox Live. It works through a multi-step process including observation, recognition, selection, processing, and results/recommendations. The development team plans to create a prototype and business strategy over 7 months with $300,000 in venture capital funding.
Game Development and Microsoft XNA (part II)Charles Bihis
Microsoft XNA is a powerful framework for building games on the Xbox 360! Get an introduction to the tools and the benefits in Part I of the presentations. Learn more in-depth details in Part II.
http://school.whoischarles.com/files/presentations/game_development_and_xna_part_II/game_development_and_xna_part_II_slide_deck.ppt
This document discusses key platforms in games including social games, MMORPGs, consoles, and mobile games. It provides details on top performers, core audiences, reach, business models, and opportunities for brands for each platform. While social and mobile gaming is growing in relevance for marketing, console and MMORPG games are better designed products and gamers of these genres are less tolerant of advertising that disrupts gameplay.
Similar to Games:EDU:08 South: Nick Burton and Albert Ho (20)
The document lists various roles and careers related to being an artist in the game industry, including level designer, game designer, technical artist, management, and others. It also lists other related fields like film/TV, advertising, architecture, design studios, software engineering, interaction design, and many artistic mediums and skills. The rest of the document provides various links and quotes about games, game development, and the future of the industry.
This document provides information about Microsoft programs that can help students become more successful, including XNA Game Studio which allows students to create and publish their own games on Xbox Live Indie Games. It also summarizes a trip where 15 UK students competed in 5 competitions in Cairo, with one team winning 3rd place in a games design competition. Contact information is provided to learn more.
The document summarizes information about the International Game Developers Association (IGDA) Education Special Interest Group (EdSIG) and the Global Game Jam event. It discusses the history and goals of IGDA EdSIG in developing curriculum standards for game education programs. It also provides details about the Global Game Jam, including its growth in participants since 2009 and positive feedback from attendees. Hosting requirements and benefits of participating in the Global Game Jam for both students and researchers are outlined.
Sony Computer Entertainment Europe provides updates on their academic development programs for PSP and PS3. The programs offer real devkits, software tools, middleware access and support to help students learn. Students gain industry contacts and feedback through studio visits, talks and potential job shadowing. The PS3 program additionally provides a game engine with documentation and samples to help students learn multi-core optimization.
This document discusses teaching new tricks to senior dogs. As dogs age, their ability to learn new commands can decrease, but it is still possible with patience. The key is keeping training sessions positive, short and focused on commands the dog has already mastered at first. Praise and treats can help motivate older dogs. While it may take longer, with consistency even senior dogs can continue learning well into their golden years.
Kim Blake has organized university open days at Blitz Games Studios since 2006 to address graduate quality issues and provide opportunities for students. The events include presentations from industry professionals, studio tours, and feedback sessions. They benefit both students and Blitz through recruiting and PR. Analysis of registrations and submissions over the years shows variability between universities and disciplines in converting to invitations. Student feedback indicates the events help gauge course quality and career preparation. Blitz will continue the open days and is launching a new website to further support students securing jobs in the industry.
The Scottish Centre for Excellence in Computer Games Education is located at the Institute of Arts, Media and Computer Games at Abertay University. It received £8.8 million over 3 years to build out over 4000 square meters of space with 270 PC and Mac workstations to support their 6 undergraduate programs, 3 postgraduate programs, and Dare to be Digital initiative serving over 740 full time students and 150 graduating students per year. The Center aims to provide institutional, sector, and agency commitment to excellence in computer games education through specialized programs, mentorship, and professional development opportunities.
The document discusses why games are an effective medium for education according to a survey of over 1,100 teens. It finds that 97% of teens play games and at least half play daily, with little gender difference. It lists five reasons why games are good for education: 1) Teens enjoy games 2) Games can teach any subject 3) Games are still evolving 4) Games can be profitable 5) Games replace TV time. It then outlines an education game development plan focusing on annual themes and working with UK indie developers to target an "interesting" price range. A number of completed and upcoming games are listed along with evaluation metrics.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Games:EDU:08 South: Jolyon Webb and Heather Williamspixellab
The document summarizes a presentation given by an art manager from Blitz Games Studios and a senior lecturer from De Montfort University on fostering collaboration between the games industry and education. Some key points they discussed include the benefits of industry guests bringing real work for students to learn from, keeping student projects focused and briefs simple, the challenges of student motivation and skills, and how communication can help education programs evolve and prepare students for careers in games. The overall message is that strong collaboration between industry and education requires open communication and managing expectations to be mutually beneficial.
Ernest unfortunately had to compress this down to a mere 15 minutes, but as a result it was an exceptionally snappy talk and the audience enjoyed it greatly.
This document discusses situated learning theory and its key principles of authentic learning environments. Situated learning promotes authentic activities that reflect real-world tasks, allows learners to observe expert modeling and receive coaching, and encourages collaboration, reflection and articulation of ideas. It emphasizes social learning through communities of practice and zones of proximal development to scaffold learning. The document questions whether this approach to teaching and learning is effective.
The document discusses how digital media, social media, blogging, and new technologies are changing the ways that people consume information and how businesses communicate. It notes that boundaries are blurring between different types of media, such as news becoming entertainment and vice versa. It then lists many popular social media platforms and web tools in no particular order, including Twitter, Facebook, blogs, YouTube, Flickr, and services for video, photos, self-publishing, and mobile content sharing.
David Hayward of Pixel-Lab gave this keynote on games culture at Under The Mask. Most images licensed by creative commons, link to credits on last slide.
Nick Burton and Tom Hill from Rare spoke about working with graduates, reiterating the point that graduates aren't cheap labour and giving many tips on how a studio can maintain good relations with universities.
The document discusses computer games skills and links to education. It notes that 63% of computer games employers maintain links with schools, colleges, and universities. Since 2000, 87% of entrants to the games industry have been qualified to at least the graduate level, with preferred subjects including computer science, maths, physics, and games-related fields. Employers value both technical skills like programming and soft skills like teamwork. Accreditation for games-related university courses was established in 2004 to improve collaboration between industry and higher education. The accreditation process involves paper reviews and site visits, and has accredited 4 courses so far.
B2B payments are rapidly changing. Find out the 5 key questions you need to be asking yourself to be sure you are mastering B2B payments today. Learn more at www.BlueSnap.com.
IMPACT Silver is a pure silver zinc producer with over $260 million in revenue since 2008 and a large 100% owned 210km Mexico land package - 2024 catalysts includes new 14% grade zinc Plomosas mine and 20,000m of fully funded exploration drilling.
Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
Recruiting in the Digital Age: A Social Media MasterclassLuanWise
In this masterclass, presented at the Global HR Summit on 5th June 2024, Luan Wise explored the essential features of social media platforms that support talent acquisition, including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok.
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
How to Implement a Real Estate CRM SoftwareSalesTown
To implement a CRM for real estate, set clear goals, choose a CRM with key real estate features, and customize it to your needs. Migrate your data, train your team, and use automation to save time. Monitor performance, ensure data security, and use the CRM to enhance marketing. Regularly check its effectiveness to improve your business.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
Taurus Zodiac Sign: Unveiling the Traits, Dates, and Horoscope Insights of th...my Pandit
Dive into the steadfast world of the Taurus Zodiac Sign. Discover the grounded, stable, and logical nature of Taurus individuals, and explore their key personality traits, important dates, and horoscope insights. Learn how the determination and patience of the Taurus sign make them the rock-steady achievers and anchors of the zodiac.
In the Adani-Hindenburg case, what is SEBI investigating.pptxAdani case
Adani SEBI investigation revealed that the latter had sought information from five foreign jurisdictions concerning the holdings of the firm’s foreign portfolio investors (FPIs) in relation to the alleged violations of the MPS Regulations. Nevertheless, the economic interest of the twelve FPIs based in tax haven jurisdictions still needs to be determined. The Adani Group firms classed these FPIs as public shareholders. According to Hindenburg, FPIs were used to get around regulatory standards.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
1. Xbox LIVE Community Games Albert Ho Group Program Manager XNA Community Game Platform Team Microsoft
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10. Getting onto Xbox LIVE Marketplace Get a premium membership and create your game using XNA Game Studio 3.0 Submit and classify your game at http://creators.xna.com … but play test first… Wait for peer review approval Consumers can purchase your game in Marketplace
One Live world: Opportunities with Games for Windows - Live Session Description This talk will focus on the advantages of the games for Windows Live platform, fact and fiction about the service, and problems we are solving for the developer/publisher. We will cover details on what’s available today, along with requirements and how to get started. You will leave this talk with an understanding of the advantages of one Live world and the benefits to your gamer! We will also cover some changes we are making to allow for easier implementation. Audience is the PC Game developer/publisher wanting to know the advantages of Games for Windows Live. 06/04/09 08:02