SlideShare a Scribd company logo
Xbox LIVE Community Games Albert Ho Group Program Manager XNA Community Game Platform Team Microsoft
How we got here… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
End of journey, start of another… ,[object Object],[object Object],[object Object],[object Object]
Topics ,[object Object],[object Object],[object Object],[object Object]
Community Games on Xbox 360 The Wild West of Content? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Community Game Classification Creator sets… ,[object Object],[object Object],[object Object],[object Object],[object Object]
Reactive   Measures  When Microsoft needs to step in… ,[object Object],[object Object],[object Object],[object Object]
Quick tour of Peer Review… ,[object Object]
Community Games ,[object Object]
Getting onto Xbox LIVE  Marketplace Get a premium membership and create your game using XNA Game Studio 3.0 Submit and classify your game at  http://creators.xna.com   … but play test first… Wait for peer review approval Consumers can purchase your game in Marketplace
Community Game Store Placeholder *Details are still subject to change
Community Game Specifications *Premium Downloadable Content ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Quality  Make sure your game doesn’t crash! ,[object Object],[object Object],[object Object]
New Game Metadata ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Business Model, Pricing and Payouts ,[object Object],[object Object],[object Object],[object Object],[object Object]
Looking Forward… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
E-mail: [email_address] [email_address] THANK YOU Go to  creators.xna.com  often to check for updates!
www.xnagamefest.com © 2008  Microsoft  Corporation. All rights reserved. This presentation is for informational purposes only.  Microsoft makes no warranties, express or implied, in this summary.

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Games:EDU:08 South: Nick Burton and Albert Ho

  • 1. Xbox LIVE Community Games Albert Ho Group Program Manager XNA Community Game Platform Team Microsoft
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  • 10. Getting onto Xbox LIVE Marketplace Get a premium membership and create your game using XNA Game Studio 3.0 Submit and classify your game at http://creators.xna.com … but play test first… Wait for peer review approval Consumers can purchase your game in Marketplace
  • 11. Community Game Store Placeholder *Details are still subject to change
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  • 17. E-mail: [email_address] [email_address] THANK YOU Go to creators.xna.com often to check for updates!
  • 18. www.xnagamefest.com © 2008 Microsoft Corporation. All rights reserved. This presentation is for informational purposes only. Microsoft makes no warranties, express or implied, in this summary.

Editor's Notes

  1. One Live world: Opportunities with Games for Windows - Live Session Description This talk will focus on the advantages of the games for Windows Live platform, fact and fiction about the service, and problems we are solving for the developer/publisher. We will cover details on what’s available today, along with requirements and how to get started.  You will leave this talk with an understanding of the advantages of one Live world and the benefits to your gamer!  We will also cover some changes we are making to allow for easier implementation. Audience is the PC Game developer/publisher wanting to know the advantages of Games for Windows Live.    06/04/09 08:02