The document summarizes information about the International Game Developers Association (IGDA) Education Special Interest Group (EdSIG) and the Global Game Jam event. It discusses the history and goals of IGDA EdSIG in developing curriculum standards for game education programs. It also provides details about the Global Game Jam, including its growth in participants since 2009 and positive feedback from attendees. Hosting requirements and benefits of participating in the Global Game Jam for both students and researchers are outlined.