I've given this talk several times across the world, and it's largely about the intricate parts of releasing a title in 2019. It covers everything from engines/tools, ESRB & PEGI certifications, and how to build a brand.
Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
In this material, I have tried to summarize and provide an overview about the video game industry. By defining the main concepts as classification norms including genres, platforms and rating, then providing an introduction about Production Nature,
Production Team, Supply Chain, Marketing Overview (not completed in this version), Sample Games and Sample Egyptian Cartoons.
In part two, I am elaborating more about the video game production through defining the different production stages.
In part 3, i have tried to conclude part 1 and 2, then summarizing my suggested strategy to develop an international level video game industry in Egypt.
Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
In this material, I have tried to summarize and provide an overview about the video game industry. By defining the main concepts as classification norms including genres, platforms and rating, then providing an introduction about Production Nature,
Production Team, Supply Chain, Marketing Overview (not completed in this version), Sample Games and Sample Egyptian Cartoons.
In part two, I am elaborating more about the video game production through defining the different production stages.
In part 3, i have tried to conclude part 1 and 2, then summarizing my suggested strategy to develop an international level video game industry in Egypt.
Original DVD Drive for Dell Latitude E6500 in Australia on the http://www.auopticaldrives.com/dell-latitude-e6500-cd-dvd-drive-burner-writer-player-519.htm
http://www.auopticaldrives.com/dell-latitude-e6510-cd-dvd-drive-burner-writer-player-530.htm
http://www.auopticaldrives.com/dell-latitude-e6520-cd-dvd-drive-burner-writer-player-464.htm
http://www.auopticaldrives.com/dell-latitude-e6530-cd-dvd-drive-burner-writer-player-14014.htm
Lessons In Virtual Currency: Josh Larson, President & COO Mochi Media, Inc.mochimedia
Josh Larson, President and COO of Mochi Media, Inc., gives a presentation at Casual Connect in Seattle: "Creating Successful Games: Lessons In Virtual Currency".
Developing for Xbox as an Indie in 2018Nick Landry
This session presents an overview of what it means for a game studio to be ready to publish for consoles under managed programs like ID@XBOX. I also cover UWP games for Xbox One and Windows 10, and the new Xbox Live Creators Program which opens up open self-publishing on Xbox One with Xbox Live support.
Original DVD Drive for Dell Latitude E6500 in Australia on the http://www.auopticaldrives.com/dell-latitude-e6500-cd-dvd-drive-burner-writer-player-519.htm
http://www.auopticaldrives.com/dell-latitude-e6510-cd-dvd-drive-burner-writer-player-530.htm
http://www.auopticaldrives.com/dell-latitude-e6520-cd-dvd-drive-burner-writer-player-464.htm
http://www.auopticaldrives.com/dell-latitude-e6530-cd-dvd-drive-burner-writer-player-14014.htm
Lessons In Virtual Currency: Josh Larson, President & COO Mochi Media, Inc.mochimedia
Josh Larson, President and COO of Mochi Media, Inc., gives a presentation at Casual Connect in Seattle: "Creating Successful Games: Lessons In Virtual Currency".
Developing for Xbox as an Indie in 2018Nick Landry
This session presents an overview of what it means for a game studio to be ready to publish for consoles under managed programs like ID@XBOX. I also cover UWP games for Xbox One and Windows 10, and the new Xbox Live Creators Program which opens up open self-publishing on Xbox One with Xbox Live support.
Let me tell you in short what this is.
This is a part of my Class Assignment and what you see is a 'PowerPoint Slide Show' of the first three Outcomes from UNIT 20 - 'Computer Game Platform & Technologies'.
Here, at first, I've explained Game Platforms & their types in short and then moved on over to my 2D Platform Game - 'Tales Of Mushroom Land', by considering its Game Platform and the Hardware & Software requirements for the game. I've also showcased some performance tests for my game at the end which I had taken on different systems/machines.
This is about the first three Outcomes - Game Platforms, Hardware & Software.
The second-last slide hosts a reference about 'Outcome 4', which is a video in which I've showcased a playable demo of my game and a bit of support for common errors.
(Of course, the video won't be present over there.)
Now, in order to watch the video for 'Outcome 4' and to get more information and to know what is a 'UNIT', 'Outcomes' - please visit by log - ' phadkeakshay@wordpress.com '.
the name of my blog is - ' The GameBuilder's Inn '.
One of the best things about Flash is it’s community, and the number of available open source frameworks. In this session we will cover a number of the frameworks that make developing Flash games easier, better, and just more fun.
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
How Real Does Business (Casual Connect Seattle 2008)Jeremy Snook
Presentation at Casual Connect Seattle in Seattle, WA, July 2008, by Jeremy Snook.
Presentation audio available at http://casualconnect.org/content/Seattle/2008/snooksea08.html.
I gave this talk during Philly Code Camp 2018.2.
The resources mentioned can be found here: http://www.davevoyles.com/2018/02/11/getting-started-data-science-machine-learning-python/
Getting started with Emscripten – Transpiling C / C++ to JavaScript / HTML5David Voyles
The video for this talk can be found here:https://channel9.msdn.com/Blogs/raw-tech/Getting-started-with-Emscripten--Transpiling-C--C-to-JavaScript--HTML5
I cover how to transpile code from C/C++ to HTML5/JS using Emscripten, an open source compiler tool from Mozilla and Alon Zakai.
How to win a hackathon - Penn APps 2015David Voyles
I'll show you how I won hackathons at two Fortune 50 companies (Comcast & Microsoft), as well as point you towards a number of resources, such as free Azure passes, and GitHub repositories to assist you.
How to build and deploy an ASP.NET applicaton.
This entire series can be found here: http://www.davevoyles.com/slides-and-code-for-my-asp-net-presentation/
Running, improving & maintaining a site in the real worldDavid Voyles
How to build and deploy an ASP.NET applicaton. This talk covers how to scale your applications using Azure
This entire series can be found here: http://www.davevoyles.com/slides-and-code-for-my-asp-net-presentation/
Building web front ends using single page applicationsDavid Voyles
How to build and deploy an ASP.NET applicaton.
This entire series can be found here: http://www.davevoyles.com/slides-and-code-for-my-asp-net-presentation/
Web standards and Visual Studio web toolsDavid Voyles
How to build and deploy an ASP.NET applicaton.
This entire series can be found here: http://www.davevoyles.com/slides-and-code-for-my-asp-net-presentation/
Joe Healy - How to set up your DreamSpark accountDavid Voyles
Tech Evangelist Joe Healy (http://www.devfish.net/) put together an excellent slide deck on the benefits of being a publisher on Microsoft platforms, and how Microsoft is working with students.
Using prime[31] to connect your unity game to azure mobile servicesDavid Voyles
Using prime[31] to connect your unity game to azure mobile services. More info at my blog: http://davevoyles.azurewebsites.net/prime31-azure-plugin-win8-wp8-unity-games-part-3/
An Introdouction to Venture Capital and Microsoft VenturesDavid Voyles
A high level overview of the services that Microsoft Ventures provides, what they are looking for, and how you can apply.
Also includes what VC is, how to get started with it, and what VCs are looking for.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Developing games for consoles as an indie in 2019
1. Developing for consoles
as an indie in 2019
Dave Voyles, Microsoft Technical Evangelist
(slides courtesy of Sarah Sexton)
2. Dave Voyles
@DaveVoyles
Comcast: Xbox &
PlayStation Engineer
Microsoft: Xbox &
HoloLens evangelism
Book: UnrealScript
Gameplay
Programming
Ported Night Trap to
browser
Xbox Live Indie Games
3. Getting on Consoles as an Indie in 2019
Consoles are closed platforms. They demand quality over quantity.
(Some platforms are more closed than others.)
To prove you are serious, you should:
Be a Registered Company or Sole Proprietor
Secure authentication
Have a “track record”
Have a VAT (value-added tax) or Tax number
“The Big Three”
Xbox One (Microsoft)
PS4 / PS Vita (Sony)
3DS / Switch (Nintendo)
4. What do you mean, “Track Record”?
“One shipped game, three years’ experience.”
…More like guidelines than actual rules.
More of a way to ward off people that aren’t serious.
Console-makers want a legal business entity.
Sole Proprietor (Single Individual)
Corporation (Group)
C corp
The corporation itself is a taxable entity
S corp
The individual is a taxable entity
Partnerships
LLP (Limited Liability Partnership)
5. Secure Authentication
Microsoft requires two-step (factor) authentication.
Nintendo requires a single username and password to look at
documents on their website.
You have to encrypt uploaded files.
Previously required that dev kits be contained in a locked room
6. The Process begins with…
The Big 3 (Microsoft, Sony, Nintendo) expect simultaneous release across all consoles.
In the mind of the console-maker:
If the features are the same, the release date ought to be the same.
Otherwise, there should be unique features to the platform to justify a late arrival.
Another work-around is often renaming the game (example, “Gold Edition”).
Speak to your Dev Account Manager (DAM) for more information for negotiation.
What is the “Parity Clause”?
Your Name
Address
Website
Games already released
7. Expensive Items
Errors & Omissions Insurance
Covers Intellectual Property & Copyright violations, etc.
Using an insurance broker, the cheapest E&O insurance you might
find could be to the tune of around $2,000.
Rating boards
To release in foreign countries, your game must be rated by the
official ratings boards, PEGI (Pan-European Game Information).
This can also cost roughly $2,000, depending on the country.
United States requires Entertainment Software Rating Board
(ESRB) rating, approx. $800
8. Start Up Costs
Expenses to get your studio up and running
Software
Adobe Premier, Photoshop, Unity/Unreal, etc.
Licenses
Windows Developer’s License is $19 individually, $99 for a company.
Maintaining your game’s domain name
Hardware
USB & video cables, HDMI capture, etc.
Video capture device for making a trailer ($60)
Production Team
Professional services
Bookkeeper, Lawyer
Legal fees to protect Intellectual Property
E+O Insurance
Work space / Utilities (Rent a desk at a co-op, etc.)
9. Console Development Environment
SDK is downloaded from each company and installed.
Dev Kits are connected over a local network.
Visual Studio integration allows deploying to consoles and loading files from
PC over the network, without explicitly making and pushing builds.
Tools available for profiling bottlenecks on Xbox and PlayStation platforms.
PIX, Dev tuning & Debugger
Additional tools are included for final packaging, which can be cumbersome.
10. Technical Aspects
These are the most common approaches to developing games:
C and C++ work on every console
DirectX on Xbox
Open GL on all others
Unity or Unreal
You can barter for what you need.
Timing: When in the year does it launch?
Exclusivity length: How long does it need to be exclusive?
Marketing & funding
11. Console Design Considerations
Naming and branding guidelines must be adhered to for release.
(Proper names for buttons, proper usage of capitalization.)
Important visual elements must be within TV-safe margins.
User management and controller assignment edge cases must be thoroughly tested.
Requirements must be met for load times, warnings, and other issues related to
maintaining general consistency on each particular platform.
Additional items like achievements, saves, leaderboards, generally require a fair
amount of implementation time.
16. Microsoft
Apply for the ID@XBOX program.
If accepted, you receive two (2) Xbox One Dev Kits and a Unity Pro license
for free.
This process may take several weeks / months.
Overwhelmingly large number of applicants
People often do not fill out the form correctly, so Microsoft cannot contact them
If you know someone at ID@XBOX or Microsoft who is willing to stick their
neck out…
Reach out on a monthly basis to Microsoft:
Send game-play videos! Screenshots!
Send a PC build!
www.xbox.com/developers/ID
17. ID@Xbox Process
Submit your
application and
receive regular
updates from
ID@Xbox
Sign an NDA,
submit your Game
Information Form
and then we’ll
discuss whether
you want to build
for Windows 10,
Xbox One, or both
Get access to SDKs,
dev forums, free
middleware, and
two free Xbox dev
kits for approved
Xbox One
developers
Publish, certify and
update your game
at no cost
19. Xbox Live Creators Program: Open to All
Any developer can build an Xbox Live-enabled UWP game for Xbox One & Windows 10.
Indie/Student/Small Game Developers can submit apps to the Xbox store with 4 steps.
If you know of a game that would be great to highlight on the platform… Tweet @Saelia!
https://www.xbox.com/en-US/developers/creators-program
20. PlayStation
Pub Fund:
Sony doesn’t own your IP rights
You can get an advance on sales/royalties in exchange for limited
platform exclusivity.
Static IP
Response time from Sony is fast – only 1-2 weeks.
Sony generously doles out Dev Kits.
www.nohurdlesjustgames.com
21. Nintendo
As an indie, start focusing exclusively on Switch and 3DS.
Apply for Nintendo’s Self-Publishing Program.
They loan Dev Kits for 1 year
There is an opportunity to buy refurbished Dev Kits in addition to what you
are loaned for about the cost of a PC ($800).
www.developer.Nintendo.com
22. All console makers want something
special
Farewell, Xbox Live Indie Games (XBLIG) 2008 – 2017
All console makers will want something special.
Reach out to your Dev Account Manager (DAM) and ask them,
“What are you trying to highlight right now?”
Xbox: Unique integration into Mixer for streamers/viewers
Cross-Play (ability to play between Xbox One and PC)
PlayStation Plus: Cross-device Multiplayer
Nintendo Switch: HD-Rumble pack, local-based social play
23. Community
If the console-makers don’t believe you have a good game, they will not be quick
to get back to you.
If you show great promise as a developer, all three of these companies have
opportunities to loan/give you their Dev Kit for free.
The Chicago games community is very supportive!!
Indie City Games
Chicago Unity 3D MeetUp
Indie City Co-Op + weekly Friday Indie Lunch
Voxelles: Chicago’s Women in Game Development
International Game Developers Association (IGDA)
Indie Video Game Developer Association
24. GDC 2017 Presentations
Meet the Converged Windows Store for Windows and Xbox
Reaching More Gamers Through Xbox Accessibility Features on Xbox One & PC
Windows Holographic Rendering – One SDK to target VR and AR ecosystems
Game Mode and the Evolution of Cross-Platform UWP Game Development
Xbox Live Creators Program
D3D12 Performance Tuning and Debugging with PIX and GPU Validation