Presented by :-
Mistry Chetna and Shukla Nirlep
Meaning of Multiplayer Online Gaming
 A multiplayer online game is a multiplayer video game which can be
played via a game server over the Internet, with other players around the world.
 Online Game is a technology or a mechanism for connecting players together
rather than a particular pattern of gameplay.
 Online games are played over some form of computer network, typically on the
Internet.
 Playing Online Games is increasing popularity especially among the young
generation because of the advantages that it offers.
Examples of Online Games :-
Advantages of online games:
 Online games is the ability to connect to multiplayer games, although single-
player online games are quite common as well.
 Online games is that a great percentage of games don’t require payment.
 Online games is worth nothing is the availability of wide variety of games for all
type of game players.
 Online multiplayer gaming attracts millions of gamers around the world that share a
common experience by playing together on a virtual environment that extends beyond
the boundaries of a normal LAN.
 Online games support hundreds of players in the same session and this made
possible by the specific architecture used to forward interactions that is based on game
log processing .
 Players update the game server, hosting the game session and the server integrates
all the updates into a log that is made available to all the players through the TCP
protocol.
 The client software used for the game connects to the log port and by reading the
log updates ,the local user can interface with actions of other players.
Continue…
 The processing of game logs is a potentially compute intensive operation that
strongly depends on the number of players online and the number of games
monitored.
 Gaming portals are web applications and therefore might suffer from the spiky
behavior of users that can randomly generate large amount of volatile workloads
that do not justify capacity planning.
 The use of Cloud Computing technology can provide the required elasticity for
seamlessly processing these workloads and scale as required when the number
of users increases.
 A prototypal implementation of Cloud-based game log processing has been
implemented by Titan Inc.(now Xfire)- a company based in california that extended
its gaming portal to offload game log processing to the cloud by using Aneka.
Continue…
 The prototype has utilized a private cloud deployment that has allowed Titan
Inc. to process concurrently multiple logs and sustain a larger number of users.
Disadvantages of Online Games:
 They even tell lies to their parents or play truant to have more time in the
internet shops.
 Time consuming
 Expensive
 Lack of communication and family interaction.
 Some games can be aggressive and violent.
Multiplayer Online Gaming

Multiplayer Online Gaming

  • 1.
    Presented by :- MistryChetna and Shukla Nirlep
  • 2.
    Meaning of MultiplayerOnline Gaming  A multiplayer online game is a multiplayer video game which can be played via a game server over the Internet, with other players around the world.  Online Game is a technology or a mechanism for connecting players together rather than a particular pattern of gameplay.  Online games are played over some form of computer network, typically on the Internet.  Playing Online Games is increasing popularity especially among the young generation because of the advantages that it offers.
  • 3.
  • 4.
    Advantages of onlinegames:  Online games is the ability to connect to multiplayer games, although single- player online games are quite common as well.  Online games is that a great percentage of games don’t require payment.  Online games is worth nothing is the availability of wide variety of games for all type of game players.
  • 5.
     Online multiplayergaming attracts millions of gamers around the world that share a common experience by playing together on a virtual environment that extends beyond the boundaries of a normal LAN.  Online games support hundreds of players in the same session and this made possible by the specific architecture used to forward interactions that is based on game log processing .  Players update the game server, hosting the game session and the server integrates all the updates into a log that is made available to all the players through the TCP protocol.  The client software used for the game connects to the log port and by reading the log updates ,the local user can interface with actions of other players.
  • 7.
    Continue…  The processingof game logs is a potentially compute intensive operation that strongly depends on the number of players online and the number of games monitored.  Gaming portals are web applications and therefore might suffer from the spiky behavior of users that can randomly generate large amount of volatile workloads that do not justify capacity planning.  The use of Cloud Computing technology can provide the required elasticity for seamlessly processing these workloads and scale as required when the number of users increases.  A prototypal implementation of Cloud-based game log processing has been implemented by Titan Inc.(now Xfire)- a company based in california that extended its gaming portal to offload game log processing to the cloud by using Aneka.
  • 8.
    Continue…  The prototypehas utilized a private cloud deployment that has allowed Titan Inc. to process concurrently multiple logs and sustain a larger number of users.
  • 9.
    Disadvantages of OnlineGames:  They even tell lies to their parents or play truant to have more time in the internet shops.  Time consuming  Expensive  Lack of communication and family interaction.  Some games can be aggressive and violent.