Use your finger to move the circle in the screen and ignore the red shape and accept the green shapes moving around you. Accept the blue square and get more points.
GameMaker is a game development tool that allows both non-programmers and programmers to create games across multiple platforms. It was first created in 1998 with the goal of making game development fun and accessible for people of all ages and experience levels. GameMaker uses a visual scripting interface and supports common game development elements like sprites, sounds, rooms and objects to build games without requiring code. It also includes a programming language for more advanced functionality.
This document provides background information on GameMaker Studio and discusses the process for publishing a GameMaker game to the Windows Store. It begins with an overview of GameMaker's history and capabilities. It then describes exporting a GameMaker game to Windows 8, setting up a developer account, associating the app, creating app packages, and submitting the app to the Windows Store. Key steps include setting package settings in GameMaker, using the App Certification Kit to validate, and addressing common errors in the validation and submission process.
Doodle jump is a simple one-player game where the player controls a pixelated character who jumps to avoid enemies and obstacles. The character can take different designs depending on the game's theme. The game is highly addictive because it is easy to start playing with no levels or storyline to navigate - the player simply clicks play. The game also encourages replay through displaying the player's high scores, average scores, and an easy "play again" button.
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
This document provides tips for using DER netbooks and Windows 7, including:
1. Instructions for logging into DER netbooks and accessing the internet.
2. Suggestions for saving power on netbooks such as turning off wireless when not needed, reducing screen brightness, and using sleep mode between activities.
3. Information about features of specific netbook models like the Ideapad S10E and Thinkpad Mini 10.
4. An overview of some Windows 7 features like task switching, finding programs, snapping windows, and taking screenshots.
This document outlines the key elements to include in a game design document. It recommends including an executive summary and game statement to introduce the game idea. It also suggests detailing the game's positioning by defining its genre, target audience, benefits, competition, and unique aspects. Additionally, it recommends describing game features, flow, characters, user interface, gameplay, and engine. Finally, it notes the document should include a schedule, budget, and team details.
Use your finger to move the circle in the screen and ignore the red shape and accept the green shapes moving around you. Accept the blue square and get more points.
GameMaker is a game development tool that allows both non-programmers and programmers to create games across multiple platforms. It was first created in 1998 with the goal of making game development fun and accessible for people of all ages and experience levels. GameMaker uses a visual scripting interface and supports common game development elements like sprites, sounds, rooms and objects to build games without requiring code. It also includes a programming language for more advanced functionality.
This document provides background information on GameMaker Studio and discusses the process for publishing a GameMaker game to the Windows Store. It begins with an overview of GameMaker's history and capabilities. It then describes exporting a GameMaker game to Windows 8, setting up a developer account, associating the app, creating app packages, and submitting the app to the Windows Store. Key steps include setting package settings in GameMaker, using the App Certification Kit to validate, and addressing common errors in the validation and submission process.
Doodle jump is a simple one-player game where the player controls a pixelated character who jumps to avoid enemies and obstacles. The character can take different designs depending on the game's theme. The game is highly addictive because it is easy to start playing with no levels or storyline to navigate - the player simply clicks play. The game also encourages replay through displaying the player's high scores, average scores, and an easy "play again" button.
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
This document provides tips for using DER netbooks and Windows 7, including:
1. Instructions for logging into DER netbooks and accessing the internet.
2. Suggestions for saving power on netbooks such as turning off wireless when not needed, reducing screen brightness, and using sleep mode between activities.
3. Information about features of specific netbook models like the Ideapad S10E and Thinkpad Mini 10.
4. An overview of some Windows 7 features like task switching, finding programs, snapping windows, and taking screenshots.
This document outlines the key elements to include in a game design document. It recommends including an executive summary and game statement to introduce the game idea. It also suggests detailing the game's positioning by defining its genre, target audience, benefits, competition, and unique aspects. Additionally, it recommends describing game features, flow, characters, user interface, gameplay, and engine. Finally, it notes the document should include a schedule, budget, and team details.
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...Albert Van Otto
This document provides an overview of game design and the importance of documentation. It discusses what game design is, including definitions that focus on having objectives, rules and outcomes. It also covers what a game design document is, noting it should include sections on gameplay concepts, art direction, technical details and more. The document stresses that documenting the design is important for organized teamwork, allowing for reusability and handling changes that often occur during a game's development.
The document discusses the elements of game design and what makes a casual game. It analyzes the independent game Aquaria as an example of a casual game. A casual game is defined as having acceptability by not containing offensive themes, accessibility by being available on many platforms, simplicity in gameplay design, and flexibility allowing for short play sessions. While Aquaria meets some criteria as a casual game, it may not fully qualify due to its complex gameplay and lack of automatic saving.
This document provides 35 tips for using Windows 7. Some key tips include:
- Shuffling through program windows by pressing Ctrl and clicking the program icon.
- Docking windows to half the screen by dragging to the left or right edge.
- Easily projecting your display using the Windows display utility.
- Clearing inactive windows by pressing Win+Home.
- Recording steps to reproduce problems using the Problem Steps Recorder tool.
Window 7 is an operating system made by Microsoft that replaced Windows Vista. It has improvements in user friendliness, stability, and functionality. The presentation discusses the desktop icons like Computer, Documents, Recycle Bin and how to create, delete, rename them. It also describes arranging icons and using the taskbar. The Start Menu, Control Panel, Windows Live Essentials, and Gadgets are explained briefly.
1. The document discusses porting a game called Balancing Mathai, originally created in Flash, to run on Flash Lite 1.1 for older Nokia phones with lower specifications.
2. Some optimizations needed for Flash Lite include reducing colors, graphics size, removing gradients and transparency, and using PNG images. The code also needs optimizations like reducing variable names.
3. The ported game will have static levels, pre-animated graphics, and use left/right arrow keys to control gameplay. It will have frames for logo, menu, help, game, over and win screens.
The document discusses background colors and images in web page design. It defines a background color as the plain color used as the basis for a screen page and a background image as a graphic displayed behind foreground objects. It provides instructions for setting a background color or image in the page properties dialog box and explains that a watermark is a graphic background image that does not scroll with the page.
This document provides 27 tips for using Windows 7 more effectively. Some of the key tips include using keyboard shortcuts to easily switch between program windows or monitors, using the snap feature to view two windows side-by-side, pinning frequently used programs to the taskbar for one-click access, and taking advantage of new search and sharing capabilities. Windows 7 introduces many new features and enhancements to simplify common computing tasks.
This document provides an overview of the basics of using Game Maker to create computer games without programming. It describes the main components used in Game Maker such as sprites, objects, actions, rooms, backgrounds, and sounds. It also explains how to load, run, and play games created with Game Maker.
FGS 2011: How I Built A $10,000/month Flash Game In My Spare Timemochimedia
The document summarizes how the author made $10,000 per month from a flash game they developed in their spare time. It provides statistics on the game's users and revenue. It then discusses the business model used, including donations, beta access packages, and microtransactions. It achieved success by building a community, constant updates, and social features that allowed players to show off upgrades.
The document provides instructions for taking screenshots on Windows 8, Mac OS, and Android operating systems. On Windows 8, the PrtScn key copies the screenshot to the clipboard, while Windows key + PrtScn saves it to Pictures/Screenshots. Mac OS allows taking screenshots of portions or entire screens using keyboard shortcuts. Android screenshots are taken by pressing power and volume down buttons simultaneously. iOS screenshots are captured by holding power and home buttons at the same time.
CSUN 2018 Dont Play Me - 2 Games in Web AccessibilityTed Gies
We redesigned the medical terminology e course Medical Millionaire to be accessible. Separately we created a game format to crowdsource accessibility reviews using a guild.
The document describes the menus and controls of the game Dragon Chronicles: Secret of the Scroll. It includes menus for starting a new game, loading a saved game, viewing credits and tutorials. The tutorials explain the controls like using arrow keys to move and space to interact. It describes gameplay elements like finding armor to increase health, using vents to hide from guards, and different pause menus for saving, adjusting volume or controls.
Instructions on how to use the Sony digital video camera. Created by Mr. Jim Berry, Cherokee County School District Instructional Technology Specialist
1. The app allows users to set timers and includes a calculator.
2. When opened, the home page will say "set a timer" and include options to add captions or music.
3. Users can set the time for reminders and how many times they want to be reminded. The calculator takes users directly to the calculator when clicked.
This document summarizes the process of creating an animation replicating the opening and gameplay of Dark Souls. It describes 5 key stages: 1) A home screen with the Dark Souls logo and start button; 2) A menu screen with options like New Game; 3) A character select screen showing character details; 4) An iconic Dark Souls loading screen with a bonfire; 5) The in-game environment with a character that can receive damage and die, as indicated by a YOU DIED message. The creator aimed to faithfully replicate the look and feel of Dark Souls through careful attention to visual details and shading at each stage.
The document describes Joshua Grey's workflow for creating a 2D space shooter game. It discusses creating sprites for the player character and enemies, adding collision detection and controls for movement, programming enemy and player abilities like shooting lasers and taking damage, including visual and audio effects, and implementing a health bar and score counter. Various screenshots show coding and testing different elements like backgrounds, particle systems, and gameplay.
The document provides instructions for creating a slideshow using SoundSlides software in 3 main steps:
1) Import photos and audio files into the program. Photos can be reordered as thumbnails and extra photos removed.
2) Edit the photos down to 10 or less, clean up captions, and customize slideshow colors, fonts, transitions and timing.
3) Export the finished slideshow for use on a website by saving it to the "Publish to Web" folder.
This document summarizes different types of computer systems: desktop computers have internal components housed in a base and connect to an external screen, keyboard, and mouse; laptops are portable computers with smaller components and an integrated screen and keyboard; tablets are touchscreen devices like iPads that allow tapping on the screen instead of using a mouse or touchpad; handheld computers and personal digital assistants are mobile devices used for work and personal organization; game consoles and handheld game consoles are systems that display graphics on a screen using a handheld controller.
This document provides an overview of the game flow, screens, and states for a Vuvuzela whacking mobile game. It includes wireframes for the loading screen, intro screen, game mode, game end screen, and share screen. It also outlines the object states for the Vuvuzela players and lists other graphic assets needed like app icons.
This document discusses GameCIH, an Android app that allows users to hack games by modifying values like scores, lives, and currency in game memory locations. It works by monitoring changes to memory locations during gameplay and filtering results to find locations containing values that can be edited. The tutorial walks through using GameCIH to hack the game Subway Surfers by searching for and increasing the current score. While it allows unbeatable scores, GameCIH requires root access and sometimes crashes games or corrupts files.
This document provides an overview of using Kodu Game Lab for game design. It discusses different game genres that can be created with Kodu. It also covers key game design elements like objectives, rules, and player interaction. The document demonstrates how to use Kodu's visual programming interface to create 3D worlds, program objects and characters, and develop basic games. It includes tutorials for programming movement, behaviors, and game mechanics. The goal is for students to understand game design principles, learn basic programming, and create their own Kodu games.
Game Development Club Universitas Multimedia Nusantara - Game Design Crash Co...Albert Van Otto
This document provides an overview of game design and the importance of documentation. It discusses what game design is, including definitions that focus on having objectives, rules and outcomes. It also covers what a game design document is, noting it should include sections on gameplay concepts, art direction, technical details and more. The document stresses that documenting the design is important for organized teamwork, allowing for reusability and handling changes that often occur during a game's development.
The document discusses the elements of game design and what makes a casual game. It analyzes the independent game Aquaria as an example of a casual game. A casual game is defined as having acceptability by not containing offensive themes, accessibility by being available on many platforms, simplicity in gameplay design, and flexibility allowing for short play sessions. While Aquaria meets some criteria as a casual game, it may not fully qualify due to its complex gameplay and lack of automatic saving.
This document provides 35 tips for using Windows 7. Some key tips include:
- Shuffling through program windows by pressing Ctrl and clicking the program icon.
- Docking windows to half the screen by dragging to the left or right edge.
- Easily projecting your display using the Windows display utility.
- Clearing inactive windows by pressing Win+Home.
- Recording steps to reproduce problems using the Problem Steps Recorder tool.
Window 7 is an operating system made by Microsoft that replaced Windows Vista. It has improvements in user friendliness, stability, and functionality. The presentation discusses the desktop icons like Computer, Documents, Recycle Bin and how to create, delete, rename them. It also describes arranging icons and using the taskbar. The Start Menu, Control Panel, Windows Live Essentials, and Gadgets are explained briefly.
1. The document discusses porting a game called Balancing Mathai, originally created in Flash, to run on Flash Lite 1.1 for older Nokia phones with lower specifications.
2. Some optimizations needed for Flash Lite include reducing colors, graphics size, removing gradients and transparency, and using PNG images. The code also needs optimizations like reducing variable names.
3. The ported game will have static levels, pre-animated graphics, and use left/right arrow keys to control gameplay. It will have frames for logo, menu, help, game, over and win screens.
The document discusses background colors and images in web page design. It defines a background color as the plain color used as the basis for a screen page and a background image as a graphic displayed behind foreground objects. It provides instructions for setting a background color or image in the page properties dialog box and explains that a watermark is a graphic background image that does not scroll with the page.
This document provides 27 tips for using Windows 7 more effectively. Some of the key tips include using keyboard shortcuts to easily switch between program windows or monitors, using the snap feature to view two windows side-by-side, pinning frequently used programs to the taskbar for one-click access, and taking advantage of new search and sharing capabilities. Windows 7 introduces many new features and enhancements to simplify common computing tasks.
This document provides an overview of the basics of using Game Maker to create computer games without programming. It describes the main components used in Game Maker such as sprites, objects, actions, rooms, backgrounds, and sounds. It also explains how to load, run, and play games created with Game Maker.
FGS 2011: How I Built A $10,000/month Flash Game In My Spare Timemochimedia
The document summarizes how the author made $10,000 per month from a flash game they developed in their spare time. It provides statistics on the game's users and revenue. It then discusses the business model used, including donations, beta access packages, and microtransactions. It achieved success by building a community, constant updates, and social features that allowed players to show off upgrades.
The document provides instructions for taking screenshots on Windows 8, Mac OS, and Android operating systems. On Windows 8, the PrtScn key copies the screenshot to the clipboard, while Windows key + PrtScn saves it to Pictures/Screenshots. Mac OS allows taking screenshots of portions or entire screens using keyboard shortcuts. Android screenshots are taken by pressing power and volume down buttons simultaneously. iOS screenshots are captured by holding power and home buttons at the same time.
CSUN 2018 Dont Play Me - 2 Games in Web AccessibilityTed Gies
We redesigned the medical terminology e course Medical Millionaire to be accessible. Separately we created a game format to crowdsource accessibility reviews using a guild.
The document describes the menus and controls of the game Dragon Chronicles: Secret of the Scroll. It includes menus for starting a new game, loading a saved game, viewing credits and tutorials. The tutorials explain the controls like using arrow keys to move and space to interact. It describes gameplay elements like finding armor to increase health, using vents to hide from guards, and different pause menus for saving, adjusting volume or controls.
Instructions on how to use the Sony digital video camera. Created by Mr. Jim Berry, Cherokee County School District Instructional Technology Specialist
1. The app allows users to set timers and includes a calculator.
2. When opened, the home page will say "set a timer" and include options to add captions or music.
3. Users can set the time for reminders and how many times they want to be reminded. The calculator takes users directly to the calculator when clicked.
This document summarizes the process of creating an animation replicating the opening and gameplay of Dark Souls. It describes 5 key stages: 1) A home screen with the Dark Souls logo and start button; 2) A menu screen with options like New Game; 3) A character select screen showing character details; 4) An iconic Dark Souls loading screen with a bonfire; 5) The in-game environment with a character that can receive damage and die, as indicated by a YOU DIED message. The creator aimed to faithfully replicate the look and feel of Dark Souls through careful attention to visual details and shading at each stage.
The document describes Joshua Grey's workflow for creating a 2D space shooter game. It discusses creating sprites for the player character and enemies, adding collision detection and controls for movement, programming enemy and player abilities like shooting lasers and taking damage, including visual and audio effects, and implementing a health bar and score counter. Various screenshots show coding and testing different elements like backgrounds, particle systems, and gameplay.
The document provides instructions for creating a slideshow using SoundSlides software in 3 main steps:
1) Import photos and audio files into the program. Photos can be reordered as thumbnails and extra photos removed.
2) Edit the photos down to 10 or less, clean up captions, and customize slideshow colors, fonts, transitions and timing.
3) Export the finished slideshow for use on a website by saving it to the "Publish to Web" folder.
This document summarizes different types of computer systems: desktop computers have internal components housed in a base and connect to an external screen, keyboard, and mouse; laptops are portable computers with smaller components and an integrated screen and keyboard; tablets are touchscreen devices like iPads that allow tapping on the screen instead of using a mouse or touchpad; handheld computers and personal digital assistants are mobile devices used for work and personal organization; game consoles and handheld game consoles are systems that display graphics on a screen using a handheld controller.
This document provides an overview of the game flow, screens, and states for a Vuvuzela whacking mobile game. It includes wireframes for the loading screen, intro screen, game mode, game end screen, and share screen. It also outlines the object states for the Vuvuzela players and lists other graphic assets needed like app icons.
This document discusses GameCIH, an Android app that allows users to hack games by modifying values like scores, lives, and currency in game memory locations. It works by monitoring changes to memory locations during gameplay and filtering results to find locations containing values that can be edited. The tutorial walks through using GameCIH to hack the game Subway Surfers by searching for and increasing the current score. While it allows unbeatable scores, GameCIH requires root access and sometimes crashes games or corrupts files.
This document provides an overview of using Kodu Game Lab for game design. It discusses different game genres that can be created with Kodu. It also covers key game design elements like objectives, rules, and player interaction. The document demonstrates how to use Kodu's visual programming interface to create 3D worlds, program objects and characters, and develop basic games. It includes tutorials for programming movement, behaviors, and game mechanics. The goal is for students to understand game design principles, learn basic programming, and create their own Kodu games.
Easy coding a multi device game with FireMonkeypprem
Learn how to use Delphi and FireMonkey to create a simple game in less than 2 hours.
The replay of this webinar is available at https://serialstreameur.fr/emb-coderage-2018
Creating the Game Output Design discusses creating the visual design and deciding the output parameters for a game. It covers selecting 2D or 3D graphics and design components like bitmaps, sprites, textures and lighting. The document also discusses user interface layout, including diegetic/nondiegetic and spatial/meta components as well as common UI elements like menus, heads-up displays, and buttons. It emphasizes choosing output parameters based on the rendering engine, resolutions, and compression techniques used.
This document provides an overview of streaming on Twitch.tv, including what streaming is, why you should stream, basic and advanced streaming setups, how to start streaming using OBS, an overview of the Twitch admin panel and profile, and some tips for streaming. Streaming involves broadcasting gameplay or other content live for viewers. The document outlines the equipment needed, how to set up scenes and sources in OBS, and features of the Twitch profile, channel, and dashboard. It emphasizes interacting with viewers and maintaining a consistent streaming schedule.
Here are the basic steps to create and use a table in GameSalad:
1. In the home screen, click "Tables" and then click the "+" button to create a new table.
2. Name the table and configure the number of rows and columns. Determine the data type for each column (integer, string, etc).
3. Populate the table by entering values into each cell. You can edit the table later on to add, remove or change values as needed.
4. Create an actor that will display table values. Add behaviors to the actor to retrieve a random or specific item from the table and display it.
5. Test the table by running the scene preview. The actor should
This document provides an overview of an introduction to VR programming lecture. It introduces the course instructors, Prof. Shigekazu Sakai and Dr. Kobkrit Viriyayudhakorn, and outlines their respective course contents. It also covers an introduction to Unity and the basics of creating a script and attaching it to a game object in Unity. Some key points covered include an overview of VR devices and platforms, game design fundamentals like defining a problem and concept, and how to get started with programming in Unity using C#.
Monkey Rush is an arcade mobile game, developed by using java scripts, HTML5 and Panda JS game engine.
The mobile game is aside-scroller where the player has to use the touch screen and tap to control the flying monkey, trying to fly between rows of logs without going to get in touch with them.
• Used HTML5, Java Scripts, Panda js HTML5 game engine to make the game application.
• Implemented on Apache Cordova (formerly PhoneGap) development framework.
• Used Adobe Photoshop to design the graphs
The document provides an overview of Unity 3D, a popular game engine. It discusses Unity basics like installing Unity, the main interface, and components like scenes, game objects, and prefabs. It also covers scripting in Unity, importing and creating assets, and how to build and export games for different platforms. The document serves as an introduction to the Unity game engine for beginners.
This document discusses cocos2d game programming and game development. It covers why people play games, popular game categories, the skills needed for a game developer, the game development process including pre-production, development and post-production, tips for game development, and examples of games created using cocos2d like Shake Series and Monster Buster. It also discusses the history of games, elements of successful mobile games, and future trends like augmented reality games.
Developing great games for Windows 8 by Lorenzo BarbieriCodemotion
Windows 8 is now a reality on many different form factors, desktops, laptops, tablets, hybrids…
In this session you will learn how to develop a great game on Windows 8, how to interact with the system and how to integrate and make money with the game!
Chapt 1 (part 2) installing the sdk and exploring the workspaceMuhd Basheer
This document provides an overview of installing and exploring the Stencyl game development software workspace. It outlines 8 steps for installing the SDK, including downloading the file, executing it, and locating the program. It then describes various areas of the workspace, including the welcome center for creating or opening games, the dashboard for managing resources and logic, and the different resource types like actors, backgrounds, fonts, scenes, sounds, and tilesets. It also covers actor behaviors and scene behaviors for defining abilities. The overall purpose is to guide users through installation of the software and introduce the main interface elements for building games.
This document describes a Windows platform game called Street Runner. The game is inspired by Subway Surfer and Temple Run. It allows the player to control a character who runs endlessly, collecting powerups and avoiding obstacles. The document outlines the game's details, algorithms, menus, scoring, and technical implementation using Unity 3D and other tools. It was created by students to demonstrate basic game development concepts and provide entertainment on Windows PCs with minimal requirements.
Unity 3D is a game engine that allows users to create 3D games. The main components of a Unity project include scenes stored in the project view, game objects organized in the hierarchy, and views like the scene view to build levels and the game view to test games. Key concepts include parenting game objects to link their transformations and using the transform tools to move, rotate, and scale objects in the scene view.
Unity is a multi-platform game engine that can be used to develop 3D games. It provides tools for creating 3D environments and objects, animations, physics, lighting and rendering effects. Developers can use scripting languages like C# to program logic and interactions. Unity supports exporting games to many platforms including web, mobile, consoles and VR/AR. It includes an integrated development environment and asset store of reusable components.
The document provides information about a new team project including contact details for the leads, team structure, expectations, programs and tools used, and Unity basics. It introduces the team members, outlines who to contact for different roles, expects weekly progress on assets, and describes using Google Hangouts, Copy, and Unity fundamentals.
Hackathon 2013 - The Art Of Cheating In GamesSouhail Hammou
I speaked in Hackathon 2013 that took place in Casablanca the 06/15/2013 about how to cheat in games , defeat many protections that are took in place in order to stop, confuse or delay the reverse code engineering process.
The Demo is about completely hacking the whole scoring system of PES 2013 game & defeating many protections.
Batman: The Telltale Series is an episodic point-and-click adventure game released in 2016. The player controls Batman and Bruce Wayne across 5 episodes, making choices that impact the story. It uses cel-shaded graphics to emulate the visual style of comic books. The game focuses on narrative and player choice over traditional gameplay mechanics or difficulty settings. Quick time events are used during action sequences to advance the story. The game aims to immerse players in the world of Batman through its interactive narrative and faithfulness to the comic book aesthetic.
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MonoGame 3.8 supports .NET Core projects and no longer requires an installer. Templates are installed via NuGet and can be used with code editors like VSCode. The MonoGame Content Builder Editor (MGCB) can be installed via two command line commands to edit content projects. Creating a new MonoGame project involves using the "dotnet new" command to create a folder and project, then opening it in a code editor and using MGCB to edit content.
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MonoGame 3.8 is releasing with .NET Core and .NET Standard support. Visual Studio for Mac is now the preferred method for Mac game development. The session covers getting started with MonoGame on Visual Studio for Mac to develop games for Windows, Linux, Android, iOS, and MacOS. Key steps include installing Visual Studio for Mac with the necessary modules, installing MonoGame templates and tools, and requirements for building to each platform like the Android and iOS SDKs. Testing on multiple devices and early market engagement are also advised.
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Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
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Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
2. What this tutorial covers
• Basic Concepts
• Game Loop
• Content
• Your First 2D project
• Build Content Project
• Create Project
• Add code and assets
• The Bigger Picture
• Project Structure
• State Management
• Tips ‘N’Tricks
*Doesn’t include instructions on HOW to code :D
Check the original 2D starter course I did for that
http://bit.ly/2mT2pQd
Or check out Rob Miles’s “LittleYellow Book”
http://www.csharpcourse.com/
Update
Loop
Content
&
Drawing
Handling
Input
Audio
3. Basic 2D / Game Development
concepts
WHAT MAKES A GAME?
4. Simple Concepts
• Game - XNA Game definition
• Graphics Device - The Graphics card definition
• Sprite Batch - 2D Batch drawing call
• Content Manager - The Content Pipeline
• Vectors / Rectangles /Textures - MonoGame structures
• Game Loop - The loop the game
• Initialize (while running) goes through to deliver
• Update your game
• Draw
5. The Game Loop
• Set Initial State
• Load Content
Initialize
• Handle Input
• Apply Physics
• Set Position
Update • Draw
Background
• Draw Foreground
• Apply Shaders
Draw
7. Drawing in 2D – Order is important
When drawing a 2D game (or any other type tbh), the order in which
you draw them is very important:
• Drawing is done from back to the front
• Things drawn first begin at the back
• Additional calls draw on top of each other
• Same as if you were drawing with paint on a canvas
8. Coordinates
When drawing in 2D, the top-left of the screen is the start of the screen.
Or inVector terms –Vector2(0,0)
Values then increase:
• Across to the right for X
• Downwards forY
Any object drawn to the screen
follows the same pattern
X Positive ->
YPositive->
Position
Vector2(10,10)
9. Effects
It is also possible to apply effects to images / text as they are drawn, either:
• Individually
• A group of images
• To the entire screen
This can allow you to:
• Blend colors together
• Overwrite portions
• Anything else your mind has to dream
11. Input
Input is handled as a “state” between each game update loop.
MonoGame checks what the new position is for each type of input, you have
to decide what to do with that information.
In most games, you preserve the previous state of input, to determine if the
player has:
• Just pressed an input
• Just released an input
• Is holding an input
Once you know the player has done something, you decide what to do with
that information.
12. Animation
Animation, like the movies, is just a way to fool humans that an image
is actually moving. This is achieved in games by either:
• Moving the image across the screen between frames
• Replacing the image with a slightly different image
• A combination of both of these
MonoGame can support both:
• Individual images for animation
• Multiple images combined on a single image with multiple “frames”
of animation. Also known as Spritesheets.
15. Audio
Audio comes in two forms within the MonoGame Framework:
• Sound – Fire and forget, just play and go
• Sound Instance – More control, used for music and deeper effects
• Song – Music and looping audio
Audio is loaded from the Content Manger like any other asset
Then you can either:
• Just play is as required, e.g. Fire a bullet
• Create an instance and play, loop, increase/decrease pitch, etc
18. Game State Management
Games are more than just the gameplay, to be complete you will also
need:
• Menus
• Configuration / Settings screens
• Help / info pages
• More levels?
As you only have ONE game loop, you need to enable your game to
understand the different “states” your game will be in.
This is referred to as Game State Management
21. More information
Many sources exist to detail more about basic 2D drawing:
• http://www.monogame.rocks/documentation
A good start but docs still aWIP
• http://www.monogame.rocks/documentation/?page=Tutorials
A selection of other MonoGame tutorials, some old but still relevant
• https://github.com/DDReaper/XNAGameStudio
Archived Microsoft XNA samples. A great “how to” selection.
Most are being converted over to MonoGame direct, like the
GameStateManagement sample
• The Darkside of MonoGame
http://www.youtube.com/c/TheDarksideofMonoGame
Either where you are watching this from or where you should go next!