This document summarizes the results of market research conducted about video game consoles and preferences. It finds that most respondents own an Xbox 360, PS3 and PS4 and spend 1-10 hours per week playing. The most popular genres are RPG, action and adventure games. Most feel graphics and online features are important. Respondents prefer single-player games mainly for the story. Reviews of recent consoles like the Wii U, Xbox One and PS4 were generally positive while noting some room for improvement.
This document summarizes market research conducted for a custom video game console called "My Console". It provides details on the survey respondents such as their ages and consoles owned. It also outlines the most popular game genres, preferences around graphics and online/single-player modes, and reasons for enjoying certain games. Reviews of existing consoles like the Wii U, Xbox One and PS4 are presented. Technical specifications and components used in "My Console" are listed, with an estimated total cost of around £408.80.
Colin McRae Rally 2005 is a racing simulation game that was released in 2004 for PC, Xbox, PlayStation 2, and Nokia N-Gage. The game allows players to race in over 30 licensed rally cars across over 300 stages located in 8 countries around the world. Players can participate in challenges, a championship career mode, and online multiplayer modes with up to 8 players. The game aims to provide a realistic rally racing experience through advanced physics engines and detailed damage modeling.
A full range of gaming headsets combining audio comfort and technologies
20 year expertise of Guillemot Group in audio
Wide range of wired or wireless Gaming headsets targeting every type of gamers (hardcore and casual gamers) for consoles and PC plateforms
Long term partnerships with key licenses on the market to provide gamers with Official products under Microsoft and Sony licenses
Strong partnership with video games’ publishers
It is a strategic board game for two players, played on a 8x8 uncheckered board. There are 53 identical game pieces called discs, which are light on one side and dark on the other. Players take turns placing discs on the board with their assigned color facing up. During a play, any disks of the opponent’s color that are in a straight line and bounded by the disks just placed and another disk of the current player’s color are turned over to the current player’s color.
সাইকান
Ken Kutaragi helped establish Sony Computer Entertainment Inc. in 1993 to develop video game consoles, leading to the launch of the original PlayStation in 1995. Sony Computer Entertainment of America was founded in 1994 as the North American division to support the PlayStation's release in the United States. Major PlayStation consoles released since include the PS3 in 2006, PS4, and PS Vita handheld, with each subsequent model offering enhanced graphics, online capabilities, and connectivity. Andrew House currently serves as President and CEO of Sony Computer Entertainment, having over 20 years of experience in product marketing and entertainment at Sony.
IGN reviewed several consoles - the Wii U, PS4, and Xbox One. For the Wii U, IGN noted many hardware limitations and pain points like long loading screens. The only advantages were the light Gamepad and decent screen resolution. IGN gave the PS4 high praise for its powerful yet familiar hardware, open software, and impressive features. The DualShock 4 controller was highlighted as "amazing". For the Xbox One, IGN said it improved on the Xbox 360 while offering more entertainment options than the PS4, but noted it was more expensive and its voice commands require learning specific vocabulary. Overall ratings were 7/10 for the Wii U, 9/10 for the PS4,
This document discusses how video games are reviewed. It explains that game reviews examine elements like graphics, sound, gameplay, and audience suitability. Reviews are produced by magazines, websites, and teletext services. The PEGI system provides standard age ratings for games based on content like violence, language, and gambling. Reviewers evaluate platform, genre, rewards, difficulty and other elements to give opinions on games.
This document summarizes the results of market research conducted about video game consoles and preferences. It finds that most respondents own an Xbox 360, PS3 and PS4 and spend 1-10 hours per week playing. The most popular genres are RPG, action and adventure games. Most feel graphics and online features are important. Respondents prefer single-player games mainly for the story. Reviews of recent consoles like the Wii U, Xbox One and PS4 were generally positive while noting some room for improvement.
This document summarizes market research conducted for a custom video game console called "My Console". It provides details on the survey respondents such as their ages and consoles owned. It also outlines the most popular game genres, preferences around graphics and online/single-player modes, and reasons for enjoying certain games. Reviews of existing consoles like the Wii U, Xbox One and PS4 are presented. Technical specifications and components used in "My Console" are listed, with an estimated total cost of around £408.80.
Colin McRae Rally 2005 is a racing simulation game that was released in 2004 for PC, Xbox, PlayStation 2, and Nokia N-Gage. The game allows players to race in over 30 licensed rally cars across over 300 stages located in 8 countries around the world. Players can participate in challenges, a championship career mode, and online multiplayer modes with up to 8 players. The game aims to provide a realistic rally racing experience through advanced physics engines and detailed damage modeling.
A full range of gaming headsets combining audio comfort and technologies
20 year expertise of Guillemot Group in audio
Wide range of wired or wireless Gaming headsets targeting every type of gamers (hardcore and casual gamers) for consoles and PC plateforms
Long term partnerships with key licenses on the market to provide gamers with Official products under Microsoft and Sony licenses
Strong partnership with video games’ publishers
It is a strategic board game for two players, played on a 8x8 uncheckered board. There are 53 identical game pieces called discs, which are light on one side and dark on the other. Players take turns placing discs on the board with their assigned color facing up. During a play, any disks of the opponent’s color that are in a straight line and bounded by the disks just placed and another disk of the current player’s color are turned over to the current player’s color.
সাইকান
Ken Kutaragi helped establish Sony Computer Entertainment Inc. in 1993 to develop video game consoles, leading to the launch of the original PlayStation in 1995. Sony Computer Entertainment of America was founded in 1994 as the North American division to support the PlayStation's release in the United States. Major PlayStation consoles released since include the PS3 in 2006, PS4, and PS Vita handheld, with each subsequent model offering enhanced graphics, online capabilities, and connectivity. Andrew House currently serves as President and CEO of Sony Computer Entertainment, having over 20 years of experience in product marketing and entertainment at Sony.
IGN reviewed several consoles - the Wii U, PS4, and Xbox One. For the Wii U, IGN noted many hardware limitations and pain points like long loading screens. The only advantages were the light Gamepad and decent screen resolution. IGN gave the PS4 high praise for its powerful yet familiar hardware, open software, and impressive features. The DualShock 4 controller was highlighted as "amazing". For the Xbox One, IGN said it improved on the Xbox 360 while offering more entertainment options than the PS4, but noted it was more expensive and its voice commands require learning specific vocabulary. Overall ratings were 7/10 for the Wii U, 9/10 for the PS4,
This document discusses how video games are reviewed. It explains that game reviews examine elements like graphics, sound, gameplay, and audience suitability. Reviews are produced by magazines, websites, and teletext services. The PEGI system provides standard age ratings for games based on content like violence, language, and gambling. Reviewers evaluate platform, genre, rewards, difficulty and other elements to give opinions on games.
This document provides an overview of gaming consoles, including their history, components, popular current models from Sony, Microsoft and Nintendo, and comparisons between the PS4 and Xbox One. It discusses the basic components of a gaming console, including user controls, CPU, RAM, storage and video/audio output. The document also outlines some advantages and disadvantages of gaming consoles compared to PCs in terms of graphics, customization and exclusives. In conclusion, it states that gaming consoles are generally a better long-term option for gaming due to their dedicated design, and that gaming drives technology requirements in areas like graphics and storage.
This document provides instructions and information for playing and running the game CEEPEE BRICKS. It includes details on installation, gameplay, scoring, controls, menus and options, troubleshooting potential issues, and requirements to run the game. The objective is to score points by clearing lines of blocks that descend on the screen. Players can select game modes, styles, and configure controls and sound settings. The document provides guidance on common error messages and resolving problems running the game.
Hi there, this is a PowerPoint presentation on Gaming technology. Feel free to use it for education and presentation purposes. Follow me on Instagram.
Id:thunderbird_boy99
The PlayStation 4 was released in November 2013. It is Sony's fourth video game console, development of which began in 2008. Some key features of the PS4 include remote play, personalization options, and the ability to share gaming experiences via the PlayStation app. The PS4 has sold over 10.5 million units as of 2014 and has 36 million games sold. Top selling titles include Shadow of Mordor and Grand Theft Auto V. With its powerful system, online community, exclusive releases, and loyalty rewards, the PS4 has become a leading gaming console of this generation.
This document provides an overview of gaming, including the definition of a game, genres of games, the origins of gaming and consoles. It discusses early games from the 1940s and 1950s, the first home console (Magnavox Odyssey) and important consoles like Atari 2600, PlayStation 3 and Xbox 360. Mobile gaming and popular mobile games are also covered. The advantages of gaming such as improved skills are contrasted with potential disadvantages like aggressive behavior.
This document discusses gaming on consoles and PCs. It provides a brief history of gaming consoles, listing some of the most popular consoles such as the PS1-3, Xbox 360, and Wii. It notes that PCs have more powerful graphics cards and processors than consoles. While PCs are more expensive, they are upgradeable and have maximum performance, whereas consoles have lower graphics and limited performance but are cheaper. Both have advantages and disadvantages for gamers.
This document summarizes the gaming solutions and capabilities of Gateway TechnoLabs Pvt. Ltd. They specialize in developing games for various platforms including mobile, desktop, interactive TV and more. They have expertise in card games, dice games, puzzles and more. Their games are developed using technologies like Java, Flash and various game engines. They provide full game development services from design to implementation.
To add backgrounds to the Slingo game, copy or drag JPEG image files that are 640x480 pixels into the game's directory. The backgrounds will then be available for selection using the background arrow buttons or option and display buttons when playing the game.
Specifications of FlagShipEU (http://flagshipgame.eu/): a mobile game the first implementation of which will be the result of an open crowdcoding experiment conducted during CodeWeekEU 2014.
The video-log of the presentation is available at: http://youtu.be/Pu_QJEe2-dM
http://informatica.uniurb.it/
This document discusses various elements that are common across many computer games. It describes different types of gameplay, the importance of storylines, character customization options, the role of trailers in marketing games, modes involving player vs environment (PvE) or player vs player (PvP) gameplay, the purpose of maps and music in setting the atmosphere of games, heads up displays (HUDs) with information like health and ammunition, skill trees that allow players to progress their characters, leveling up through gaining experience points, including quests/missions/objectives to provide goals for players, and the function of loading screens.
The document discusses and compares three major gaming consoles: the Xbox One X, PlayStation 4, and Nintendo Wii. The Xbox One X is described as the most powerful system currently available but lacks exclusive games, while the PS4 offers strong performance at a lower price with many popular exclusives. The Wii differs from its competitors by emphasizing motion controls and family-friendly gameplay over advanced graphics. Each console is suited for different types of gamers based on preferred game libraries, power needs, and intended audiences.
This document summarizes the 2003 video game "Finding Nemo" published by THQ based on the Pixar film. The game was released on multiple platforms and aimed at children ages 12 and under. It closely follows the film's plot and characters of Nemo, Marlin, and Dory. Players complete levels by solving puzzles and objectives to reunite Nemo with his father Marlin. The graphics and sound quality are high. The game has various menus, levels, objectives, and puzzles. It supports learning about ocean life and concepts like problem solving. Overall the game effectively recreates the film experience but could have been less repetitive.
This document is an instruction manual for the video game Cold Fear. It provides information on game setup, controls, characters, enemies, and gameplay. It includes details on installing the game, navigating menus, and completing objectives. The manual aims to help players understand the story, gameplay mechanics, and get started playing the Cold Fear game.
This document discusses the importance of gaming to the computer industry. It notes that 60% of US residents play computer games and over 221 million computer and video games were sold in the US in 2002. The gaming industry reported $6.5 billion in sales that year. Online gaming revenues were estimated to reach $2.9 billion by 2005. The global gaming industry generates over $20 billion in revenue annually, forming a major part of the entertainment industry. Games are popular because they mimic real-life challenges and games that people play every day. Advances in technology have made modern games much more complex and engaging than older games.
The document provides information about the PlayStation 4 release and top 5 launch games. It was released on November 15, 2013 at a price of $399. FIFA 14, Killzone Shadow Fall, Need for Speed: Rivals, Assassin's Creed IV: Black Flag, and Battlefield 4 are highlighted as the top 5 games available at launch. A review of each game is given, praising the graphics and gameplay improvements brought by the new console generation.
The document appears to be market research from multiple sources on existing gaming consoles like the Xbox One, PlayStation 4, and Wii U. It includes surveys about gaming habits and preferences related to time spent gaming, preferred platform and genres, spending on consoles, preferences around physical vs digital games and controllers. The document also lists potential specs and an estimated price of £341.84 for a new gaming console.
The document provides a detailed summary of the player controls, camera controls, scent view, multiplayer features, and other elements of the WolfQuest game in 3 sentences or less. It outlines the keys and buttons used to move, hunt, socialize, view scents, access menus and maps, take screenshots, and more. Multiplayer allows playing with others using different chat options and includes pack rallies for strength bonuses. Contact information is provided for getting help or reporting issues.
Not only eSports - How To Design Games That Are Fun To WatchOhad Barzilay
The slides for a 20 min talk I gave in Casual Connect Tel Aviv in 2015. It introduces the Game-Watching trend and gives some quick tips for game developers & designers on how to make games fun to watch, not only fun to play.
You can watch the full talk from the conference here: http://civax.net/2015/11/not-only-esports-how-to-design-games-that-are-fun-to-watch/
How to Succeed in the West: Stats, Best Practices and Common Mistakes for F2P...David Piao Chiu
As a platform for free-to-play browser games for core gamers, Kongregate has a unique perspective and a wealth of data on what types of mechanics and characteristics of F2P games are most effective at maximizing player retention, monetization and satisfaction. David will begin by looking at the retention and monetization metrics of free-to-play games by Asian & Western developers. He will then share the best practices and game mechanics that Asian developers can learn from their Western counterparts, highlight common mistakes that Asian developers make in bringing their games to a Western audience, and cover specific DO’s and DON’Ts regarding game themes, gameplay mechanics, community management/customer support and pricing with specific examples. Asian developers will walk away with a better understanding of the Western market, how to avoid costly mistakes and how to maximize success in Western markets.
The document describes several new video poker game concepts created by Realize Gaming, LLC, including Three Card Video Poker, Slide Poker, Bonus Discard Poker, MultiDraw Poker, String Poker, Trade N Place Poker, Fusion Poker, and Lightning Poker. Each concept introduces a unique element or mechanic to standard poker games, such as playing multiple hands simultaneously, sliding pairs of cards, creating bonus discard hands, dealing extra cards with multipliers, building a string hand by winning consecutive games, allowing trades of card positions, fusing cards together, and triggering free spins.
This document provides an overview of streaming on Twitch.tv, including what streaming is, why you should stream, basic and advanced streaming setups, how to start streaming using OBS, an overview of the Twitch admin panel and profile, and some tips for streaming. Streaming involves broadcasting gameplay or other content live for viewers. The document outlines the equipment needed, how to set up scenes and sources in OBS, and features of the Twitch profile, channel, and dashboard. It emphasizes interacting with viewers and maintaining a consistent streaming schedule.
This document provides an overview of gaming consoles, including their history, components, popular current models from Sony, Microsoft and Nintendo, and comparisons between the PS4 and Xbox One. It discusses the basic components of a gaming console, including user controls, CPU, RAM, storage and video/audio output. The document also outlines some advantages and disadvantages of gaming consoles compared to PCs in terms of graphics, customization and exclusives. In conclusion, it states that gaming consoles are generally a better long-term option for gaming due to their dedicated design, and that gaming drives technology requirements in areas like graphics and storage.
This document provides instructions and information for playing and running the game CEEPEE BRICKS. It includes details on installation, gameplay, scoring, controls, menus and options, troubleshooting potential issues, and requirements to run the game. The objective is to score points by clearing lines of blocks that descend on the screen. Players can select game modes, styles, and configure controls and sound settings. The document provides guidance on common error messages and resolving problems running the game.
Hi there, this is a PowerPoint presentation on Gaming technology. Feel free to use it for education and presentation purposes. Follow me on Instagram.
Id:thunderbird_boy99
The PlayStation 4 was released in November 2013. It is Sony's fourth video game console, development of which began in 2008. Some key features of the PS4 include remote play, personalization options, and the ability to share gaming experiences via the PlayStation app. The PS4 has sold over 10.5 million units as of 2014 and has 36 million games sold. Top selling titles include Shadow of Mordor and Grand Theft Auto V. With its powerful system, online community, exclusive releases, and loyalty rewards, the PS4 has become a leading gaming console of this generation.
This document provides an overview of gaming, including the definition of a game, genres of games, the origins of gaming and consoles. It discusses early games from the 1940s and 1950s, the first home console (Magnavox Odyssey) and important consoles like Atari 2600, PlayStation 3 and Xbox 360. Mobile gaming and popular mobile games are also covered. The advantages of gaming such as improved skills are contrasted with potential disadvantages like aggressive behavior.
This document discusses gaming on consoles and PCs. It provides a brief history of gaming consoles, listing some of the most popular consoles such as the PS1-3, Xbox 360, and Wii. It notes that PCs have more powerful graphics cards and processors than consoles. While PCs are more expensive, they are upgradeable and have maximum performance, whereas consoles have lower graphics and limited performance but are cheaper. Both have advantages and disadvantages for gamers.
This document summarizes the gaming solutions and capabilities of Gateway TechnoLabs Pvt. Ltd. They specialize in developing games for various platforms including mobile, desktop, interactive TV and more. They have expertise in card games, dice games, puzzles and more. Their games are developed using technologies like Java, Flash and various game engines. They provide full game development services from design to implementation.
To add backgrounds to the Slingo game, copy or drag JPEG image files that are 640x480 pixels into the game's directory. The backgrounds will then be available for selection using the background arrow buttons or option and display buttons when playing the game.
Specifications of FlagShipEU (http://flagshipgame.eu/): a mobile game the first implementation of which will be the result of an open crowdcoding experiment conducted during CodeWeekEU 2014.
The video-log of the presentation is available at: http://youtu.be/Pu_QJEe2-dM
http://informatica.uniurb.it/
This document discusses various elements that are common across many computer games. It describes different types of gameplay, the importance of storylines, character customization options, the role of trailers in marketing games, modes involving player vs environment (PvE) or player vs player (PvP) gameplay, the purpose of maps and music in setting the atmosphere of games, heads up displays (HUDs) with information like health and ammunition, skill trees that allow players to progress their characters, leveling up through gaining experience points, including quests/missions/objectives to provide goals for players, and the function of loading screens.
The document discusses and compares three major gaming consoles: the Xbox One X, PlayStation 4, and Nintendo Wii. The Xbox One X is described as the most powerful system currently available but lacks exclusive games, while the PS4 offers strong performance at a lower price with many popular exclusives. The Wii differs from its competitors by emphasizing motion controls and family-friendly gameplay over advanced graphics. Each console is suited for different types of gamers based on preferred game libraries, power needs, and intended audiences.
This document summarizes the 2003 video game "Finding Nemo" published by THQ based on the Pixar film. The game was released on multiple platforms and aimed at children ages 12 and under. It closely follows the film's plot and characters of Nemo, Marlin, and Dory. Players complete levels by solving puzzles and objectives to reunite Nemo with his father Marlin. The graphics and sound quality are high. The game has various menus, levels, objectives, and puzzles. It supports learning about ocean life and concepts like problem solving. Overall the game effectively recreates the film experience but could have been less repetitive.
This document is an instruction manual for the video game Cold Fear. It provides information on game setup, controls, characters, enemies, and gameplay. It includes details on installing the game, navigating menus, and completing objectives. The manual aims to help players understand the story, gameplay mechanics, and get started playing the Cold Fear game.
This document discusses the importance of gaming to the computer industry. It notes that 60% of US residents play computer games and over 221 million computer and video games were sold in the US in 2002. The gaming industry reported $6.5 billion in sales that year. Online gaming revenues were estimated to reach $2.9 billion by 2005. The global gaming industry generates over $20 billion in revenue annually, forming a major part of the entertainment industry. Games are popular because they mimic real-life challenges and games that people play every day. Advances in technology have made modern games much more complex and engaging than older games.
The document provides information about the PlayStation 4 release and top 5 launch games. It was released on November 15, 2013 at a price of $399. FIFA 14, Killzone Shadow Fall, Need for Speed: Rivals, Assassin's Creed IV: Black Flag, and Battlefield 4 are highlighted as the top 5 games available at launch. A review of each game is given, praising the graphics and gameplay improvements brought by the new console generation.
The document appears to be market research from multiple sources on existing gaming consoles like the Xbox One, PlayStation 4, and Wii U. It includes surveys about gaming habits and preferences related to time spent gaming, preferred platform and genres, spending on consoles, preferences around physical vs digital games and controllers. The document also lists potential specs and an estimated price of £341.84 for a new gaming console.
The document provides a detailed summary of the player controls, camera controls, scent view, multiplayer features, and other elements of the WolfQuest game in 3 sentences or less. It outlines the keys and buttons used to move, hunt, socialize, view scents, access menus and maps, take screenshots, and more. Multiplayer allows playing with others using different chat options and includes pack rallies for strength bonuses. Contact information is provided for getting help or reporting issues.
Not only eSports - How To Design Games That Are Fun To WatchOhad Barzilay
The slides for a 20 min talk I gave in Casual Connect Tel Aviv in 2015. It introduces the Game-Watching trend and gives some quick tips for game developers & designers on how to make games fun to watch, not only fun to play.
You can watch the full talk from the conference here: http://civax.net/2015/11/not-only-esports-how-to-design-games-that-are-fun-to-watch/
How to Succeed in the West: Stats, Best Practices and Common Mistakes for F2P...David Piao Chiu
As a platform for free-to-play browser games for core gamers, Kongregate has a unique perspective and a wealth of data on what types of mechanics and characteristics of F2P games are most effective at maximizing player retention, monetization and satisfaction. David will begin by looking at the retention and monetization metrics of free-to-play games by Asian & Western developers. He will then share the best practices and game mechanics that Asian developers can learn from their Western counterparts, highlight common mistakes that Asian developers make in bringing their games to a Western audience, and cover specific DO’s and DON’Ts regarding game themes, gameplay mechanics, community management/customer support and pricing with specific examples. Asian developers will walk away with a better understanding of the Western market, how to avoid costly mistakes and how to maximize success in Western markets.
The document describes several new video poker game concepts created by Realize Gaming, LLC, including Three Card Video Poker, Slide Poker, Bonus Discard Poker, MultiDraw Poker, String Poker, Trade N Place Poker, Fusion Poker, and Lightning Poker. Each concept introduces a unique element or mechanic to standard poker games, such as playing multiple hands simultaneously, sliding pairs of cards, creating bonus discard hands, dealing extra cards with multipliers, building a string hand by winning consecutive games, allowing trades of card positions, fusing cards together, and triggering free spins.
This document provides an overview of streaming on Twitch.tv, including what streaming is, why you should stream, basic and advanced streaming setups, how to start streaming using OBS, an overview of the Twitch admin panel and profile, and some tips for streaming. Streaming involves broadcasting gameplay or other content live for viewers. The document outlines the equipment needed, how to set up scenes and sources in OBS, and features of the Twitch profile, channel, and dashboard. It emphasizes interacting with viewers and maintaining a consistent streaming schedule.
Core Games, Real Numbers: Asian & Western Gamesemily_greer
Kongregate is a distributor of more than 200 virtual-goods games developed by developers small and large, Eastern and Western, casual and hardcore. As such, it has a unique perspective on what types of mechanics and characteristics of games have the most success monetizing. This talk will focus on similarities and differences in performance between Asian & Western games, look at site-wide trends and dig into specific game metrics and mechanics to understand what makes games succeed & fail with Western audiences. This talk was given at GDC China 2012
Video Game Subscriptions – Deconstruction and Game Design | Chris EarlyJessica Tams
This document discusses video game subscriptions as a business model for publishers and platforms. It outlines how music and video streaming services led to the rise of subscriptions. Video games present unique challenges because they involve multiple stakeholders - publishers, platforms, and games. Subscriptions can provide predictable revenue but publishers lose some control over their content. The document analyzes the different types of revenue sharing models - license fees, development fees, and revenue sharing - and how game design should consider the incentives of each model. It argues publishers need to maximize player engagement like time spent and sessions to earn more from revenue sharing agreements.
Quiz games are a popular form of entertainment that millions enjoy worldwide. However, the format has not significantly evolved in recent decades. This document introduces Quiz 2.0, a reinvented online quiz game featuring new graphics, multiplayer functionality, and elements of poker strategy. Players can participate in different quiz-based games integrated with cash prizes, aiming to engage both casual and serious gamblers.
Online gaming can take many forms including massively multiplayer online games accessed through websites or downloaded games. There are several main genres including action, fighting, adventure, role-playing, simulation, strategy, shooting, racing, sports, rhythm, and puzzle games. Games are promoted through word-of-mouth, online advertisements, television commercials, and billboards. Payment options vary by platform but include purchasing codes from stores, using credit cards, mobile payments, and PayPal. While gaming has pros like high-quality experiences, it also has cons such as high up-front costs and potential for eye strain on small screens.
Casinos: The New Gold Rush For Developers? | Darion LowensteinJessica Tams
Delivered at Casual Connect Europe 2017. Casinos have been fighting an age crisis: 21-45 year olds generally do not gamble. Gamblit Gaming has been leading the charge to bring mobile and arcade style games onto the floor with products that appeal to them. With announcements like Jetpack Joyride, Into The Dead, and Catapult King, Gamblit CMO and gaming industry vet Darion Lowenstein will discuss the benefits and difficulties of taking hit mobile games into the casino world in this honest, developer-targeted talk.
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...David Piao Chiu
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Games: Comparative Stats for 2D & 3D Games and Asian & Western Games (MIGS 2013 Presentation)
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...David Piao Chiu
This document provides best practices for maximizing player retention and monetization in free-to-play games based on data from Kongregate's platform. It discusses metrics like DAU, retention, ARPU, and ARPPU that F2P games focus on. Key recommendations include using daily bonuses and asynchronous multiplayer to keep players engaged long-term. The document also compares Asian and Western monetization styles and provides tips for optimizing the in-game shop experience and building communities through guilds and customer service.
A high-speed run through some of the most important and interesting patterns and advice that we've discovered about our games on Kongregate. This talk was given by Anthony Pecorella at Casual Connect Kyiv.
Fighting online game cheating with cryptographySteven Davis
How do you fight cheating in online games (everything from poker and other casino games to casual and first person shooters)?
Instead of trying to monitor the game and detect cheaters after the fact, you can actually prevent AND detect many forms of game cheating with cryptography.
This paper describes a suite of cryptographic algorithms you can use to stop many forms of cheating.
The downside (and there always is a downside, isn't there) is that you have to build it into your games. It is a secure foundation on top of which your games are built.
NOTE: Full notes are available with the slide package. Contact me at: steve@free2secure.com for more information.
Presentation for east coast bowling center convention 2017Yaroslav Sobko
Maximize Your Redemption Revenue is a 90-minute presentation by Frank 'the Crank' Seninsky at the 2017 East Coast Bowling Centers Convention in Pocono Manor, PA. The presentation is divided into three parts: the first half provides 13 tips to increase redemption game revenues by 50% by keeping customers playing longer and returning more often. A 10-minute half time allows for questions. The second half focuses on using redemption games as the marketing "hub" to increase overall facility revenues by 25-35% through five cross-marketing and loyalty program tips. By the end, attendees will learn what took Seninsky 47 years to understand to outperform the competition through offensive revenue strategies.
WTA Fan App | MIT Sloan Sports Analytics conferenceChaitanya Bapat
MIT Sloan conducted Sports Analytics conference. With the aim of increasing the fan engagement in Women's Tennis Association [WTA] tournaments, we proposed a novel solution - WTA Fan Coin. Our solution won the prize for the Engagement track.
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...David Piao Chiu
Presentation from the Brazil Independent Games (BIG) Festival 2014 on Maximizing Player Retention and Monetization in Free-to-Play Games with a Comparative Analysis of Asian & Western F2P Games
Grand theft auto 5 and fifa14 report unit14 pr2BenCom1
The document summarizes two games: Grand Theft Auto V and FIFA. For GTA V, it describes the open world setting of Los Santos, three main characters, various activities like driving and shooting, missions and story progression. For FIFA, it outlines the football pitch setting, licensed teams and players, gameplay involving scoring goals and matches, and career modes for both players and managers.
Similar to Live dealer- Understanding the product (19)
This document provides instructions for media management and pulling media from an affiliate marketing account. It describes the different types of media available like exclusive, image banners, flash banners, and text links. It explains how to filter the media by product, language, brand, country, dimension, or keyword. Once the desired media is found, the user can pull it and select javascript, HTML, or link only code and choose an existing or new traffic source to tag it. Contact support is provided for any questions.
The document provides instructions on how to access and interpret various reports available in the Fortune Affiliates reporting system. It describes how to log in, navigate to the reports dashboard, and view lists of available reports including CPA, revenue share, earnings, and traffic analysis reports. It provides details on the capabilities and filters of CPA, revenue share, and earnings reports, allowing segmentation of data by country, brand, URL, and other metrics.
The document discusses tracking tags in a new affiliate system. Tags in the new system contain four parts separated by hyphens including the affiliate's partner ID, the chosen promotion, creative media, and an optional traffic source. Tags are unique to each affiliate account and promotion/media combination. Affiliates can use traffic sources to further segment tracking and analyze which sources are most effective. Reporting in the new system allows filtering by traffic source to evaluate performance.
This document provides instructions for media managers on how to pull different types of media from within their account dashboard. It explains the different media types available, how to filter media by product, language, brand, country, size and keywords. It also outlines how to view media previews and select the appropriate Javascript or HTML code needed to implement banners on websites. Media managers can pull media, assign it to existing traffic sources, or create new traffic sources before implementing the selected media.
This document provides instructions for using an affiliate marketing system. It explains how to log in, search for media using various filters, generate links with traffic source tags by managing traffic sources, and view available media types. Details are given on naming traffic sources to help analyze player data and pull media. The search and advanced search functions are described.
Fortune Affiliates has recently launched a sister branch, namely, Fortune Affiliates Casual Games. Here is a short guide about how to sign up and use the new system. As an affiliate for Fortune Affiliates Casual Games you will exclusively be able to market two new Casual Gaming brands: Wintingo and DizzyWin.
The team behind Fortune Affiliates is doing a challenge of committing to both acknowledging and sharing the smaller things in life that make us happy on a day to day basis. For a 100 days in a row we will be sharing photos of things that have made our day - and we hope you will participate!
This document provides guidance on developing an effective social media strategy. It discusses identifying the target market and brand essence. A brand persona is created to represent the brand's characteristics. Content pillars are identified to structure social media content production around key themes. The advantages and limitations of social networking and blogging channels like Facebook, Twitter, blogs and forums are examined. Objectives should be SMART and set for each platform. A sample monthly social media plan and content schedule is outlined.
Unveiling Paul Haggis Shaping Cinema Through Diversity. .pdfkenid14983
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Leonardo DiCaprio House: A Journey Through His Extravagant Real Estate Portfoliogreendigital
Introduction
Leonardo DiCaprio, A name synonymous with Hollywood excellence. is not only known for his stellar acting career but also for his impressive real estate investments. The "Leonardo DiCaprio house" is a topic that piques the interest of many. as the Oscar-winning actor has amassed a diverse portfolio of luxurious properties. DiCaprio's homes reflect his varied tastes and commitment to sustainability. from retreats to historic mansions. This article will delve into the fascinating world of Leonardo DiCaprio's real estate. Exploring the details of his most notable residences. and the unique aspects that make them stand out.
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Leonardo DiCaprio House: Malibu Beachfront Retreat
A Prime Location
His Malibu beachfront house is one of the most famous properties in Leonardo DiCaprio's real estate portfolio. Situated in the exclusive Carbon Beach. also known as "Billionaire's Beach," this property boasts stunning ocean views and private beach access. The "Leonardo DiCaprio house" in Malibu is a testament to the actor's love for the sea and his penchant for luxurious living.
Architectural Highlights
The Malibu house features a modern design with clean lines, large windows. and open spaces blending indoor and outdoor living. The expansive deck and patio areas provide ample space for entertaining guests or enjoying a quiet sunset. The house has state-of-the-art amenities. including a gourmet kitchen, a home theatre, and many guest suites.
Sustainable Features
Leonardo DiCaprio is a well-known environmental activist. whose Malibu house reflects his commitment to sustainability. The property incorporates solar panels, energy-efficient appliances, and sustainable building materials. The landscaping around the house is also designed to be water-efficient. featuring drought-resistant plants and intelligent irrigation systems.
Leonardo DiCaprio House: Hollywood Hills Hideaway
Privacy and Seclusion
Another remarkable property in Leonardo DiCaprio's collection is his Hollywood Hills house. This secluded retreat offers privacy and tranquility. making it an ideal escape from the hustle and bustle of Los Angeles. The "Leonardo DiCaprio house" in Hollywood Hills nestled among lush greenery. and offers panoramic views of the city and surrounding landscapes.
Design and Amenities
The Hollywood Hills house is a mid-century modern gem characterized by its sleek design and floor-to-ceiling windows. The open-concept living space is perfect for entertaining. while the cozy bedrooms provide a comfortable retreat. The property also features a swimming pool, and outdoor dining area. and a spacious deck that overlooks the cityscape.
Environmental Initiatives
The Hollywood Hills house incorporates several green features that are in line with DiCaprio's environmental values. The home has solar panels, energy-efficient lighting, and a rainwater harvesting system. Additionally, the landscaping designed to support local wildlife and promote
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Introduction
The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
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The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
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Early Life and Backgrounds
Orpah Winfrey: From Humble Beginnings to Media Mogul
Orpah Winfrey, often known as Oprah due to a misspelling on her birth certificate. was born on January 29, 1954, in Kosciusko, Mississippi. Raised in poverty by her grandmother, Winfrey's early life was marked by hardship and adversity. Despite these challenges. she demonstrated a keen intellect and an early talent for public speaking.
Winfrey's journey to success began with a scholarship to Tennessee State University. where she studied communication. Her first job in media was as a co-anchor for the local evening news in Nashville. This role paved the way for her eventual transition to talk show hosting. where she found her true calling.
Dwayne Johnson: From Wrestling Royalty to Hollywood Superstar
Dwayne Johnson, also known by his ring name "The Rock," was born on May 2, 1972, in Hayward, California. He comes from a family of professional wrestlers, with both his father, Rocky Johnson. and his grandfather, Peter Maivia, being notable figures in the wrestling world. Johnson's early life was spent moving between New Zealand and the United States. experiencing a variety of cultural influences.
Before entering the world of professional wrestling. Johnson had aspirations of becoming a professional football player. He played college football at the University of Miami. where he was part of a national championship team. But, injuries curtailed his football career, leading him to follow in his family's footsteps and enter the wrestling ring.
Career Milestones
Orpah Winfrey: The Queen of All Media
Winfrey's career breakthrough came in 1986 when she launched "The Oprah Winfrey Show." The show became a cultural phenomenon. drawing millions of viewers daily and earning many awards. Winfrey's empathetic and candid interviewing style resonated with audiences. helping her tackle diverse and often challenging topics.
Beyond her talk show, Winfrey expanded her empire to include the creation of Harpo Productions. a multimedia production company. She also launched "O, The Oprah Magazine" and OWN: Oprah Winfrey Network, further solidifying her status as a media mogul.
Dwayne Johnson: From The Ring to The Big Screen
Dwayne Johnson's wrestling career took off in the late 1990s. when he became one of the most charismatic and popular figures in WWE. His larger-than-life persona and catchphrases endeared him to fans. making him a household name. But, Johnson had ambitions beyond the wrestling ring.
In the early 20
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At 28, Brianna Coppage left her teaching career to become an OnlyFans content creator. This bold move into digital entrepreneurship allowed her to harness her creativity and build a new identity. Brianna's experience highlights the intersection of technology and personal branding in today's economy.
2. Table of contents
What is Live Dealer?
Where to find Live Dealer?
Accessing Live Dealer
Overview of the product
Settings
Specific game features
Placing a bet
Adding tables
Unique selling points
Coming soon
Questions
3. What is Live Dealer?
It is a Microgaming product offering on VIPER and
Flash
Real life dealers are filmed dealing cards/ spinning the
roulette wheel
Players are able to place bets, like they would in a real
world environment, and see live results
Live Dealer feed is streamed from Toronto, Canada
5. Where to find Live Dealer - flash
It is a little more
difficult to find
Click on the “N”
The my
promotions
page will pop up
Live Dealer will
be on the right
hand menu
7. General overview of the product
Different game types
Choice of multiplayer vs
single player games
Various table options (bet
sizes differ) per game
Options for:
• Video feed
• Sound
• Banking
• Help options
Select the dealer you
would like on your
game
Tells you when tables
have become
available/ autobet
status
10. The settings
SOUND
•
Sound options
•
Set music and sound
effects to your preference
•
Dealer voice
DISPLAY
• Video quality (auto
will set depending
on your bandwidth
capabilities)
• Video to full screen
pops out a window
of the video feed so
that the player can
easily see the results
(roulette only)
11. The settings
SOUND
•
Sound options
•
Set music and sound
effects to your preference
•
Dealer voice
DISPLAY
•
Video quality (auto will set
depending on your
bandwidth capabilities
•
Video to full screen pops
out a window of the video
feed so that the player can
easily see the results
(roulette only)
GAME
•
•
Game view or
Casino View are
different view
options – game
view is better for
lower bandwidth
Can keep winning
bets on the table
12. The settings
SOUND
•
Sound options
•
Set music and sound
effects to your preference
•
Dealer voice
DISPLAY
•
Video quality (auto will set
depending on your
bandwidth capabilities
•
Video to full screen pops
out a window of the video
feed so that the player can
easily see the results
(roulette only)
GAME
•
Game view or Casino
View are different view
options – game view is
better for lower
bandwidth
•
Can keep winning bets
on the table
20. Baccarat
• Can play as an individual
or alongside other
players currently playing
in the Live Dealer client
(multiplayer)
• You can choose which
dealer (if there are
multiple options)
• You can choose which
table
• In single player, only
bet limits differ per
table
• In multiplayer,
tables will generate
according to
demand, so there
may be multiple
tables at different
bet limits (sorting
options)
21. Baccarat
Bet limits on Baccarat
10 – 100
30 – 300
50 – 500
Hover over the bet
limit card to reveal the
game details
The recommended
view for Baccarat:
Casino View
Enhances the live
casino feel of the game
22. Roulette
• Can play as an individual
or alongside other
players currently playing
in the Live Dealer client
(multiplayer)
• You can choose which
dealer (if there are
multiple options)
• You can choose which
table
• In single player, only
bet limits differ per
table
• In multiplayer,
tables will generate
according to
demand, so there
may be multiple
tables the same bet
limits (sorting
options)
23. Roulette
Bet limits:
0.5 – 10
1 – 25 (Playboy)
2 – 50 (Playboy)
5 – 100 (Playboy)
10 - 200
Hover over the bet
limit card to reveal the
game details
Best View for this game is:
GAME VIEW
Easier to place bets and see
the table as a whole
24. Blackjack
Bet Behind: Placing a bet on a seated
player’s game in black jack. Seated
player makes all the decisions for the
hand dealt to them by the Dealer
• There is only a
multiplayer option
• Bet limits are the same
for all the tables
• You have the choice of 3
dealers
• Hover over the table
to see the Live
Dealer bio
• If tables are full, cannot
auto-generate
• If tables are full, you can
join the waiting list
• When there is a seat
the alert will show
• Even if table is full, you
can still view the table
• You can bet behind a
player
25. Blackjack
Who would you bet behind?
• Look at the hot streaks
table
• It tells you which top 3
players have had 1 or
more successful hands in
a row
How many rounds can you
be seated at the table,
without placing a bet before
you are removed from the
table?
4
26. Blackjack
Best view for this game is
Casino view
It enhances the feel of the
Live Casino
Hover over the bet
limit card to reveal the
game details
27. Placing a bet
• Must have a balance
• Must bet within the bet
limits
• Once you have decided
how much you want to bet,
click the area of the table
where you wish to place
the bet
• Then click confirm
• With in the time
allocated
• Once bet time limit has
expired and your bet has
been confirmed, the game
will play on with your bet
on the table even if there is
a service interruption
28. Adding tables
Click on “Add Table”
Select a game type
Select a game
Game will launch
But you can change
between tables by
selecting it on the
navigation and the
bottom of the screen
29. What are the unique selling points
We offer Playboy Live Dealer
We offer bet behind option in Blackjack
This is very popular in the Asian markets
Streaming quality changes according to the player’s bandwidth
restrictions
You can play multiple games at a time
Time between deals is relatively short compared to other
suppliers of Live Dealer product
We have “turbo” tables
Multilingual offering (software, not the audio)
The most popular table games are offered
Live Dealer ties into the regular casino wallet, loyalty and bonus
system