About I'm a Technical Evangelist for Microsoft, working out of Philadelphia. My goal is to build communities around writing the best games and applications possible, and providing the tools and knowledge to do so.
Previously, I was a Senior Software Engineer at Comcast, where I worked on the Product Development team. There, I build cross platform apps which focus on second screen user engagement. I also work on the Xbox One, 360, SmartGlass, Win8, and various web solutions.
The current title I'm working on is made with Unreal Engine 4, in C++.
I’m the Co-Coordinator of the Xbox Live Indie Games Uprising events. Our goal is to showcase the most outstanding titles available on the platform w.