1. Middleware to support inter-console
communication
Danny O’Connor, 0747076 – Michael Shaw, 0742597
2. GameTie is a middleware solution to take the
current online communities of console
gaming – specifically PlayStation Network and
Xbox LIVE - and unify them using a
middleware solution without affecting the
consoles or the way that they are used. This
would allow a wider online community and
remove the platform dependency issues
associated with online play.
3. The two big consoles that support online play
both have separate communities.
PlayStation users can only play with other
PlayStation users
Xbox users can only play with other Xbox
users.
New gamers are forced to choose
4.
5. The objective of this business is to provide a
middleware solution that will allow both
online communities to connect on a common
ground
This would allow Xbox users to play with
PlayStation users (and vice versa)
Intercommunicative Online Console Gaming
within a MUCH larger community
6.
7. We believe that this proposition is both
technologically and monetarily feasible
Costs would involve investigating the
console-server communication…
…and then developing a stable middleware
element allowing console communication
Much of the work involved could be
outsourced
8. ‣ Getting Sony and Microsoft jump on board?
‣ It would be imperative that the service
functions efficiently and to the users’
satisfaction
‣ Synchronization between consoles
‣ Communication between consoles
9. Games developers will snap at the concept as
it increases potential for online play
Developers and players will pressure the
manufactures to accept concept.
Bigger Community means wider collaboration
amongst gamers.
10. As of February 5th 2010 Xbox LIVE has a user
base of 23 million members approximately
As of June 14th 2010 PSN has a user base of
50 million members approximately
Both communities are still rapidly growing in
their number of registered users
With the maturity of the service, GameTie
would eventually be capable of supporting
both communities
11. Sell middleware to games developers for a
license
License would be renewed on a yearly basis
Fee per game that utilises middleware that
developer pays
12. Apply for Grants from enterprise boards/local
authorities.
Look for possible investment from
philanthropists
13. Development will be outsourced.
Development Timeline will be 9 months.
Testing rolled out globally.
Testing Timeline will be ongoing
First Beta Release within 1st year.
14. For first market release of GameTie, we will
target a small, entry level FPS developer.
GameTie will be free to this developer.
If successful will bring a lot of media
attention to developer and GameTie.
For subsequent Games the developers will
have to pay the full licensing fees.