Games can be used effectively in business and learning contexts to engage employees and learners. Raptivity offers a platform with over 180 customizable game and interactive models that do not require programming skills. These models can be added to existing eLearning content and exported to be viewed without needing Raptivity. Examples showed how games at Microsoft improved productivity and quality. Measurement of objectives is important to demonstrate the impact of games.
From Flat to Interactive in No Time - Create Online Educational Content Using...Raptivity
Webinar Presentation - From Flat to Interactive in No Time
(29th May)
Presented By: Jeffrey Page, NCVPS and Jamaica Glenn, Raptivity Valued Professional
Webinar - Create Learning Arcs using Raptivity LinkerRaptivity
A presentation for Raptivity Linker - Raptivity’s much awaited new tool. An innovative and novel idea in its own, it is bound to redefine interactivity as we know it today.
Raptivity Linker is a solution that provides you the ability to create a logical and meaningful sequence of interactions. You can transcend the boundaries of single modular interactions and create unified learning experiences by linking Raptivity interactions. It enables learning-arcs to be created using Raptivity, providing a way to piece together realistic and flexible learning experiences.
Raptivity has conducted a webinar on solving education's toughest challenge: learner engagement, shown how to take your content from flat to interactive in no time and engage your learners like never before!
Highlights of the webinar:
- Overview of the challenges that educators face
- Interactivity as the solution to the educators' challenges
- Introduction to Raptivity and its exemplary library of interactivities
- Demo of Raptivity and Raptivity Linker along with some interesting samples
Dynamic Digital Assignments was a workshop recently given for TESL Toronto's T4T Conference on January 31, 2015.
The goal was to offer advice on how to implement the use digital projects and assignments into an ESL lesson (and to use as many Star Wars references as possible).
Top Tips for Responsive eLearning Design Cammy Bean
Responsive web design? What is it and how does it apply to eLearning? What can it look like? Check out examples of eLearning created in Adapt, an open-source responsive eLearning authoring framework.
From Flat to Interactive in No Time - Create Online Educational Content Using...Raptivity
Webinar Presentation - From Flat to Interactive in No Time
(29th May)
Presented By: Jeffrey Page, NCVPS and Jamaica Glenn, Raptivity Valued Professional
Webinar - Create Learning Arcs using Raptivity LinkerRaptivity
A presentation for Raptivity Linker - Raptivity’s much awaited new tool. An innovative and novel idea in its own, it is bound to redefine interactivity as we know it today.
Raptivity Linker is a solution that provides you the ability to create a logical and meaningful sequence of interactions. You can transcend the boundaries of single modular interactions and create unified learning experiences by linking Raptivity interactions. It enables learning-arcs to be created using Raptivity, providing a way to piece together realistic and flexible learning experiences.
Raptivity has conducted a webinar on solving education's toughest challenge: learner engagement, shown how to take your content from flat to interactive in no time and engage your learners like never before!
Highlights of the webinar:
- Overview of the challenges that educators face
- Interactivity as the solution to the educators' challenges
- Introduction to Raptivity and its exemplary library of interactivities
- Demo of Raptivity and Raptivity Linker along with some interesting samples
Dynamic Digital Assignments was a workshop recently given for TESL Toronto's T4T Conference on January 31, 2015.
The goal was to offer advice on how to implement the use digital projects and assignments into an ESL lesson (and to use as many Star Wars references as possible).
Top Tips for Responsive eLearning Design Cammy Bean
Responsive web design? What is it and how does it apply to eLearning? What can it look like? Check out examples of eLearning created in Adapt, an open-source responsive eLearning authoring framework.
Mob Programming - Whole Team CollaborationNick Goede
Learn about a new development practice that is gaining popularity. Built off of the values of lean and extreme programming, mob programming optimizes for the flow of work.
Think about the most boring eLearning you've ever created. Could you have done something different? Explore some simple and low-cost ways to incorporate scenarios into your programs to add context and relevance. Presentation by Cammy Bean, presented on February 2, 2011 at ASTD's TechKnowledge conference in San Jose.
Using Multimedia in Interactive Educational Software for Kindergarten Stage-E...Mohamed Gehad Dorgham
Recognizing the importance of the kindergarten as a foundational transition stage, guides child behavior and habitude, as builds integrated and balanced character, to prepare children for the primary school. Using learning through play theories and the potential of multimedia in the delivery of information with an interesting way, as the multimedia educational software becomes a basic component of the educational processes. Depending of that ReDSOFT designed and developed three projects of rich interactive multimedia software related to Kindergarten stage. As this paper describe project phase’s processes including the project design details and ticks (graphics and characters design, control panel, login and teachers menu). Also describes project technical and educational standards, ending with project implementation description and browsing samples of final work. Hoping to add a valued input in this field.
Webinar - Microlearning: Getting Started Raptivity
Raptivity has conducted a webinar on Microlearning on 20 January.This webinar talked about a holistic view of the microlearning landscape - typical characteristics, deployment and popular delivery methods of Microlearning. Raptivity Thought Leader Todd Kasenberg (Principal, Guiding Star Communications and Consulting) had shared objective and practical insights on microlearning development.
Responsive eLearning for Multi-Devices is growing rapidly. Presentation gives you behind the scenes look at FRED, our Framework for Responsive eLearning Development.
This webinar will feature 20 amazing applications for educators. We will cover apps that increase student engagement, apps for you (and your students!) to create your own instructional media, and productivity apps to keep you focused and organized. All of the featured apps are free and cross-platform. So keep you mobile device handy – participation will be encouraged.
Sponsored by ALA University Libraries Section (http://www.acrl.ala.org/ULS/20-apps-in-60-minutes/)
As today’s workforce morphs into a mobile fleet, the learning and development function of an organization must also transform to meet the evolving needs of its employees. During this Spotlight Webinar, our speakers will discuss the role mobile learning has played within their organization, and the actions that have taken to deliver learning to their workforce in a tangible way.
During this Spotlight webinar, attendees will learn:
The state of the mobile learning industry and its role in organizational impact
How mobile learning can aid employee and organizational development
How to leverage mobile providers when implementing a mobile learning strategy
Pick Up The Pace: Creating Quality Rapid E LearningEnspire Learning
Business moves quickly. New products hit the market. New skills are needed. Training programs must keep up with the pace of change. Increasingly, organizations are turning to the tools and processes of rapid e-learning. But choosing rapid e-learning to meet your training needs doesn't mean you have to sacrifice quality instructional design and interactivity.
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012SeriousGamesAssoc
Ross Smith Speaks about “The Future of Work Is Play” at the 2012 Serious Play Conference
ABSTRACT
Life in ancient Egypt, Greece, Rome and Colonial America included a natural integration of play and work. There were no scheduled work hours, time clocks, or hourly wages. For adults, work and play were combined in the greater quest for survival. The Industrial Revolution brought great advances in labor, transforming effort from human to machine. There was no time for play – playing at work was considered counterproductive. Play and recreation were now completely detached from work and labor. As a result, the Industrial Age bore witness to monumental advances in leisure as well – from the circus and YMCA to the first urban playground and the U.S. National Park Service. As the 21st century shift to knowledge and information work becomes more pervasive, a return to the integration of games and play as part of work is a logical progression. Shifts and advances in global, societal, technological, economic, and socio-political trends will shape the future of work. These changes will lead to an increased use of game mechanics in the workplace of the future. Over the last several years, the deployment of “productivity games” to improve business processes through the application of game elements have been gaining momentum. The use of crowdsourcing and productivity games as a business process have been on the rise. These lessons support the notion that games can – and will – be an important component of the workplace of the future.
Mob Programming - Whole Team CollaborationNick Goede
Learn about a new development practice that is gaining popularity. Built off of the values of lean and extreme programming, mob programming optimizes for the flow of work.
Think about the most boring eLearning you've ever created. Could you have done something different? Explore some simple and low-cost ways to incorporate scenarios into your programs to add context and relevance. Presentation by Cammy Bean, presented on February 2, 2011 at ASTD's TechKnowledge conference in San Jose.
Using Multimedia in Interactive Educational Software for Kindergarten Stage-E...Mohamed Gehad Dorgham
Recognizing the importance of the kindergarten as a foundational transition stage, guides child behavior and habitude, as builds integrated and balanced character, to prepare children for the primary school. Using learning through play theories and the potential of multimedia in the delivery of information with an interesting way, as the multimedia educational software becomes a basic component of the educational processes. Depending of that ReDSOFT designed and developed three projects of rich interactive multimedia software related to Kindergarten stage. As this paper describe project phase’s processes including the project design details and ticks (graphics and characters design, control panel, login and teachers menu). Also describes project technical and educational standards, ending with project implementation description and browsing samples of final work. Hoping to add a valued input in this field.
Webinar - Microlearning: Getting Started Raptivity
Raptivity has conducted a webinar on Microlearning on 20 January.This webinar talked about a holistic view of the microlearning landscape - typical characteristics, deployment and popular delivery methods of Microlearning. Raptivity Thought Leader Todd Kasenberg (Principal, Guiding Star Communications and Consulting) had shared objective and practical insights on microlearning development.
Responsive eLearning for Multi-Devices is growing rapidly. Presentation gives you behind the scenes look at FRED, our Framework for Responsive eLearning Development.
This webinar will feature 20 amazing applications for educators. We will cover apps that increase student engagement, apps for you (and your students!) to create your own instructional media, and productivity apps to keep you focused and organized. All of the featured apps are free and cross-platform. So keep you mobile device handy – participation will be encouraged.
Sponsored by ALA University Libraries Section (http://www.acrl.ala.org/ULS/20-apps-in-60-minutes/)
As today’s workforce morphs into a mobile fleet, the learning and development function of an organization must also transform to meet the evolving needs of its employees. During this Spotlight Webinar, our speakers will discuss the role mobile learning has played within their organization, and the actions that have taken to deliver learning to their workforce in a tangible way.
During this Spotlight webinar, attendees will learn:
The state of the mobile learning industry and its role in organizational impact
How mobile learning can aid employee and organizational development
How to leverage mobile providers when implementing a mobile learning strategy
Pick Up The Pace: Creating Quality Rapid E LearningEnspire Learning
Business moves quickly. New products hit the market. New skills are needed. Training programs must keep up with the pace of change. Increasingly, organizations are turning to the tools and processes of rapid e-learning. But choosing rapid e-learning to meet your training needs doesn't mean you have to sacrifice quality instructional design and interactivity.
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012SeriousGamesAssoc
Ross Smith Speaks about “The Future of Work Is Play” at the 2012 Serious Play Conference
ABSTRACT
Life in ancient Egypt, Greece, Rome and Colonial America included a natural integration of play and work. There were no scheduled work hours, time clocks, or hourly wages. For adults, work and play were combined in the greater quest for survival. The Industrial Revolution brought great advances in labor, transforming effort from human to machine. There was no time for play – playing at work was considered counterproductive. Play and recreation were now completely detached from work and labor. As a result, the Industrial Age bore witness to monumental advances in leisure as well – from the circus and YMCA to the first urban playground and the U.S. National Park Service. As the 21st century shift to knowledge and information work becomes more pervasive, a return to the integration of games and play as part of work is a logical progression. Shifts and advances in global, societal, technological, economic, and socio-political trends will shape the future of work. These changes will lead to an increased use of game mechanics in the workplace of the future. Over the last several years, the deployment of “productivity games” to improve business processes through the application of game elements have been gaining momentum. The use of crowdsourcing and productivity games as a business process have been on the rise. These lessons support the notion that games can – and will – be an important component of the workplace of the future.
Ross Smith - Using Games and Play in Skype to Help Connect and Connect with C...SeriousGamesAssoc
Ross Smith, Director of Engineering - Skype, Microsoft
This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute.
Games in the classroom help students. This session will talk about how Microsoft’s Skype in the Classroom program uses games to connect classrooms, build bridges between students and the outside world, attend virtual field trips, and motivate teachers through learning exercises. In addition, the speaker will talk about how Microsoft’s community forum makes heavy use of game mechanics to drive engagement, recruit ambassadors, and motivate people to help each other with problems. He’ll reveal some very interesting data behind a large scale community effort.
Game Design - If it was easy, everyone would do itSheri Ray
This is the talk I gave at UT Pan American last year on what is game design, what a game designer does and what do to if you think you want to be one. Also talks about diversity and how we need diversity in design
This presentation covers ideas and issues related to the use of games and videogame technologies in crowdsourcing projects for productivity, education, citizen science, human computation, and more.
Utilizing Kinect Control for a More Immersive Interaction with 3D EnvironmentMohammad Shaker
Utilizing Kinect Control for a More Immersive Interaction with 3D Environment. Implemented by Saed Haj Ali, Kinda Tarboush and Marah Halawah and Supervised by me, Dr. Noor Shaker and Dr. Ammar Joukhadar.
My slides from the workshop I tutored at the MindTrek 2009 conference in Finland. The workshop showcases methods and findings that will be published in my forthcoming book on social games.
How New Tech is Innovating Gaming ExperiencesStarr Long
There are many trends in videogames and technology today that will influence and even dominate the next ten years. What happens when multiple trends collide to create heretofore-unknown results? For example imagine taking the options created by the explosive proliferation and evolution of interfaces (cameras, wearable tech, screen extenders, haptic touch, etc.) and mashing two or more of these into a completely new experience? Or what if we combined 3D Printing with the Digital Toys like Skylanders? Twenty-year veteran Starr Long selects nine of these trends and explores how they are already changing the way we make and consume games (and interactive content as a whole).
Immersive 3D Environment Using Kinect and Voice Commands Kinda Altarbouch
Implement an editor for 3D environment using Unity3D, Kinect and voice commands. The system enables the designer/gamer to design her own 3D world with own hands and own voice.
Similar to Webinar - Elearning: Where do serious games make most sense? (20)
Webinar- Easy, Customizable and Fun – eLearning Simplified by RaptivityRaptivity
Explore Raptivity, world’s favorite interactivity building tool with our product expert and unleash the fun side of eLearning. All this without any heavy duty programming, without putting in long hours, and without burning a hole in your pocket.
Webinar - Integrating Raptivity with other eLearning ToolsRaptivity
One of the most asked questions from Raptivity users is how does Raptivity interactions integrate with various other eLearning softwares in their eLearning toolbox. Team Raptivity conducted a webinar on June 9, where we demonstrated how to use Raptivity interactions with some popular eLearning tools - like Articulate Storyline, Adobe Captivate, Moodle, Microsoft PowerPoint
Webinar - Applications for Raptivity in the University ClassroomRaptivity
Raptivity has conducted a webinar - "Applications for Raptivity in the university classroom" on May 11, 2016. The session was presented by Dr. Lisa Vinney, Assistant Professor in the Communication Sciences and Disorders Department at Illinois State University and Dr. Katherine Verdolini Abbott, Professor of Communication Science and Disorders at the McGowan Institute for Regenerative Medicine at the University of Pittsburgh. The webinar showed recent research by Dr. Vinney on learner engagement and retention.
Highlights of the webinar:
- Design of the research on game and activity based learning
- Results of the research and potential study implications
- Case study inspired by the research on how mini-quiz games can be used in university classrooms
- Future opportunities to use interactions effectively in classroom or online setting
Webinar - Innovative Applications of Raptivity in EducationRaptivity
Raptivity has conducted a webinar on innovative applications of Raptivity in education on March 10, 2016. The session was presented by four education industry experts, where they have shared their stories and creative ideas of using interactivity in educational courses.
Highlights of the webinar:
- Challenges that each of the experts faced while creating online courses
- Creative and Interesting approaches that can take your educational courses to the next level
- The art of spicing up online courses by creatively incorporating interactivities like games, exercises, simulations and video
- Demonstration of some innovative courses and portals created using Raptivity
Engagement Analytics: where Analytics meets InteractivityRaptivity
Imagine if course developers and SMEs could get sophisticated insights into what’s working in their interactivity, and what’s not! Based on the insights, they will be able to tweak the content to achieve desired learning outcomes. Raptivity team has come up with a very interesting concept of Engagement Analytics; where Analytics meets Interactive Learning
Raptivity team brings the power of Data Analytics to Raptivity. That’s Engagement Analytics!
[Webinar] Interactive Learning Content: How to Create it in MinutesRaptivity
Oswaldo Camacho, eLearning Analyst conducted a webinar on the art of creating interactive content in a jiffy.
Highlights of the webinar:
- Overview of the challenges that course creators and trainers face
- Interactivity as the solution to these challenges
- Introduction to Raptivity and its huge library of interactivities
- Demo of Raptivity along with some interesting samples
Interactive Content Creation using Raptivity [in Arabic]Raptivity
Raptivity is a finely crafted Interactivity Builder that enables you to create stunning eLearning interactions quickly and easily, without any programming. In this webinar we have shown interactive content creation using Raptivity.
[Webinar] Contenidos de Aprendizaje Interactivos – Cualquiera puede crear ahora!Raptivity
La tendencia general de 2015 en capacitación y educación en la era de multimedia. Las competencias actuales de maestros y capacitadores. El contenido académico y el capital de conocimiento transformado en aprendizaje multimedia significativo en cualquier parte y a cualquier hora. Introducción a Raptivity: biblioteca y ejemplos de plantillas interactivas.Demostración de uso de plantillas de aprendizaje
A do-it-yourself tool, Raptivity is used by educators, instructional designers, trainers and SMEs in more than 60 countries today. Its output is a learning object or a short course, in Flash, HTML and HTML5 formats. Output is trackable as well as complies by AICC / SCORM norms.
Small is the New Big! Create Mini eLearning Courses with Raptivity LinkerRaptivity
Key highlights of the prsentation:
• Introduction to Raptivity and Raptivity Linker
• Concept of Learning Arcs and using them
• Creating mini learning experiences with Raptivity Linker
• Creative applications of Learning Arcs by team Raptivity and its beta users
Jamaica Glenn, Raptivity Valued Professional, throws light on why Raptivity is a must have for your 2014 eLearning kit.Raptivity, the amazingly powerful interactivity building tool is known for helping course creators create meaningful and engaging learning interactions without any programming. Raptivity offers a wide selection of customizable interactions such as interactive exercises, brainteasers, interactive diagrams, games, simulations and more.
Raptivity interactions can be launched standalone from a website or LMS, or can be integrated as part of a course built using popular authoring tools like Articulate Storyline, Captivate, Lectora and many more. It can also be seamlessly used with presentation tools like PowerPoint and Articulate Presenter. Raptivity interactions can be viewed on desktops, laptops, tablets and even mobile devices including devices supporting iOS.
Key highlights that will be covered in this video include:
1) Why 'interactivity' is the magic word in eLearning?
2) What's the Raptivity difference?
3) The ease of integrating Raptivity with your favorite authoring tools.
4) The mobile advantage with Raptivity
Exploring the Mindfulness Understanding Its Benefits.pptxMartaLoveguard
Slide 1: Title: Exploring the Mindfulness: Understanding Its Benefits
Slide 2: Introduction to Mindfulness
Mindfulness, defined as the conscious, non-judgmental observation of the present moment, has deep roots in Buddhist meditation practice but has gained significant popularity in the Western world in recent years. In today's society, filled with distractions and constant stimuli, mindfulness offers a valuable tool for regaining inner peace and reconnecting with our true selves. By cultivating mindfulness, we can develop a heightened awareness of our thoughts, feelings, and surroundings, leading to a greater sense of clarity and presence in our daily lives.
Slide 3: Benefits of Mindfulness for Mental Well-being
Practicing mindfulness can help reduce stress and anxiety levels, improving overall quality of life.
Mindfulness increases awareness of our emotions and teaches us to manage them better, leading to improved mood.
Regular mindfulness practice can improve our ability to concentrate and focus our attention on the present moment.
Slide 4: Benefits of Mindfulness for Physical Health
Research has shown that practicing mindfulness can contribute to lowering blood pressure, which is beneficial for heart health.
Regular meditation and mindfulness practice can strengthen the immune system, aiding the body in fighting infections.
Mindfulness may help reduce the risk of chronic diseases such as type 2 diabetes and obesity by reducing stress and improving overall lifestyle habits.
Slide 5: Impact of Mindfulness on Relationships
Mindfulness can help us better understand others and improve communication, leading to healthier relationships.
By focusing on the present moment and being fully attentive, mindfulness helps build stronger and more authentic connections with others.
Mindfulness teaches us how to be present for others in difficult times, leading to increased compassion and understanding.
Slide 6: Mindfulness Techniques and Practices
Focusing on the breath and mindful breathing can be a simple way to enter a state of mindfulness.
Body scan meditation involves focusing on different parts of the body, paying attention to any sensations and feelings.
Practicing mindful walking and eating involves consciously focusing on each step or bite, with full attention to sensory experiences.
Slide 7: Incorporating Mindfulness into Daily Life
You can practice mindfulness in everyday activities such as washing dishes or taking a walk in the park.
Adding mindfulness practice to daily routines can help increase awareness and presence.
Mindfulness helps us become more aware of our needs and better manage our time, leading to balance and harmony in life.
Slide 8: Summary: Embracing Mindfulness for Full Living
Mindfulness can bring numerous benefits for physical and mental health.
Regular mindfulness practice can help achieve a fuller and more satisfying life.
Mindfulness has the power to change our perspective and way of perceiving the world, leading to deeper se
Discover various methods for clearing negative entities from your space and spirit, including energy clearing techniques, spiritual rituals, and professional assistance. Gain practical knowledge on how to implement these techniques to restore peace and harmony. For more information visit here: https://www.reikihealingdistance.com/negative-entity-removal/
The PBHP DYC ~ Reflections on The Dhamma (English).pptxOH TEIK BIN
A PowerPoint Presentation based on the Dhamma Reflections for the PBHP DYC for the years 1993 – 2012. To motivate and inspire DYC members to keep on practicing the Dhamma and to do the meritorious deed of Dhammaduta work.
The texts are in English.
For the Video with audio narration, comments and texts in English, please check out the Link:
https://www.youtube.com/watch?v=zF2g_43NEa0
The Chakra System in our body - A Portal to Interdimensional Consciousness.pptxBharat Technology
each chakra is studied in greater detail, several steps have been included to
strengthen your personal intention to open each chakra more fully. These are designed
to draw forth the highest benefit for your spiritual growth.
The Good News, newsletter for June 2024 is hereNoHo FUMC
Our monthly newsletter is available to read online. We hope you will join us each Sunday in person for our worship service. Make sure to subscribe and follow us on YouTube and social media.
The Book of Joshua is the sixth book in the Hebrew Bible and the Old Testament, and is the first book of the Deuteronomistic history, the story of Israel from the conquest of Canaan to the Babylonian exile.
Why is this So? ~ Do Seek to KNOW (English & Chinese).pptxOH TEIK BIN
A PowerPoint Presentation based on the Dhamma teaching of Kamma-Vipaka (Intentional Actions-Ripening Effects).
A Presentation for developing morality, concentration and wisdom and to spur us to practice the Dhamma diligently.
The texts are in English and Chinese.
What Should be the Christian View of Anime?Joe Muraguri
We will learn what Anime is and see what a Christian should consider before watching anime movies? We will also learn a little bit of Shintoism religion and hentai (the craze of internet pornography today).
2 Peter 3: Because some scriptures are hard to understand and some will force them to say things God never intended, Peter warns us to take care.
https://youtu.be/nV4kGHFsEHw
In Jude 17-23 Jude shifts from piling up examples of false teachers from the Old Testament to a series of practical exhortations that flow from apostolic instruction. He preserves for us what may well have been part of the apostolic catechism for the first generation of Christ-followers. In these instructions Jude exhorts the believer to deal with 3 different groups of people: scoffers who are "devoid of the Spirit", believers who have come under the influence of scoffers and believers who are so entrenched in false teaching that they need rescue and pose some real spiritual risk for the rescuer. In all of this Jude emphasizes Jesus' call to rescue straying sheep, leaving the 99 safely behind and pursuing the 1.
3. SELECT
• Diverse set of 180+ customizable interaction models
• Wide range of eLearning interactions including games, simulations, brainteasers,
interactive diagrams, virtual worlds and many more
• You can check and see a preview before choosing particular interaction model
CUSTOMIZE
• Customization is a simple form-filling exercise
• NO programming | NO scripting | NO special design skills required
• Completely customizable interaction models with YOUR images, audio, video, look-
and-feel, etc.
• It's FAST, EASY and COMPLETE!
What is Raptivity?
4. SAVE & USE
• Output interactions in Flash and HTML5 format
• It's Tin Can, SCORM / AICC trackable
• Your learners don't need to have Raptivity to view your eLearning course
You can add Raptivity interactions to:
• PowerPoint slides
• Existing eLearning courses (compatible with authoring tools, LMS, LCMS etc.)
• Websites and Intranet
What is Raptivity?
5. Game based learning
“You can learn more about a man
in an hour of play than in an
year of conversation”
- Plato
6. Raptivity games
Contains 40+ games based interaction models
across 4 packs that lets you keep your learners
engaged from start to finish
Rooted in activity based learning metaphors,
allowing eLearning developers to accomplish
learning outcomes in innovative ways.
Strategy Games
Television Game Shows
Fun Learning Games
Mini Games
Crosswords
Letter Games
Audio Visual Crossword Million Dollar Quiz
Selection Strategy Connect the Words
Spin the Wheel
7. Poll
• Have you played any game last week? (any kind)
• Have you played games in an educational setting?
• Have you played games at your work place?
8. Poll
• How many serious games have you played so far? – i.e. games
for change, health, etc.
Please enter your answers in the Chat window
18. Our world is changing
new workforce, multi-gen, multi-cultural
MOOCs and new learning capacity
mobility
organizational trust
games and play
How to build a
culture of
creativity and
innovation
21. In a global village of 100
61 would be Asian (20 Chinese, 17 Indian),
11 would be from Europe…
and 70 would be gamers…
Global Shift: Diverse and Distributed Workforces
45. Where games work best
Skills-
Behaviors
Matrix
Core Work
Skills
Unique Work
Skills
Expanding
Work Skills
In-Role
Behaviors
Organizational
Citizenship
Behaviors
Respect Social Norms
46. People want what gamers have
• fairness
• transparency
• feedback
• trust
• communication
• engagement
• productivity
• education
48. What How
There will be skeptics
Not everyone plays games, how
do I motivate everyone to play?
There will be more skeptics
How can I prove my success?
How do I know the game
approach worked?
How do I find cheaters, broken
rules and unfair challenges?
How do I fix a broken rule?
Data data data
Use game mechanics to target,
player vs player, self, envigonment
Rigorous A/B testing
Begin with an end in mind, start
with a clear objective and measure
everything
Make sure every game has a
human “game master”
Keep game duration short
49. Measurement
• be clear about an objective
• know that you have data to support or refute your hypothesis
• it is impossible to collect too much data
• there will be more skeptics
• objective is better than subjective, subjective is better than none
• game mechanics motivate – it’s up to you to know how much is
too much and when games become disruptive vs. productive
Everything that can be counted does not necessarily count; everything that counts
cannot necessarily be counted. - Einstein
52. Results
Significant Quality Improvements for Windows 7
Positive Impact on Ship Schedule
Team Morale and Subsidiary Engagement
Total Screens Reviewed: Over 500,000
Total Number of Reviewers: Over 4,500
Screens per Reviewer: Average 119
53.
54. Significant Quality Improvements for product
Positive Impact on Ship Schedule
Team Morale and Dogfood User Engagement
Players Over 1,000
Feedback increase > 16x
Feedback received: 10,000+
Players vs. non-players 67% of players participate vs. 3% of non
Results
55. Security games
“Why a game? Entertainment
provides an engaging medium
with which to raise awareness of
the diversity of technologies
impacted by security breaches and
the creativity of techniques
employed by attackers.”
(Introduction to Hackers, Inc.)
59. Key takeaways
• Importance of immediate feedback
• Survivor games help in learning via your actions/taking risks
• Use of games for rewards and recognition
• Games influencing the desire to do better (either for yourself or others)
• Serious game can help in setting clear objectives in order to motivate
• Driving change through games and collaborations / recognition for the
group / healthy competition
61. Find in Image
Just Launched!
Next EVOLVE interaction for Raptivity premium customers
Visit http://www.raptivity.com/elearning-product/raptivity-evolve/find-in-image for more details
Games were part of life – learning and demonstrating skills, showing off, etc.The mind’s key tool for learning is play.In early life, games are part of cognitive development.Even as adults, play is important… creativity and happiness result from play. People take on complex, difficult hobbies as a way to challenge and entertain themselves.Gary Cross – Play continued in artisan environments – leisurely learning was part of the schedule/day
He lobbied for the right for all children to have a public education-this led to Massachusetts becoming the first state in 1852 to have compulsory education for youthHe once went to Europe to inspect school systems there and on his return he adopted a Prussian-based educational system in MassachusettsHe argued and supported schools that would be taxed and would be sectarian free
Games at work changed, if not completely eliminated.People labeled games as “not efficient”40-hour work-week,
John Dewey - He saw schools not only as a place to gain content knowledge, but also as a place to learn how to live. The purpose of education was not so much the acquisition of a predetermined set of skills, but rather the realization of the student's full potential and the ability to use those skills for the greater good. Dewey noted that, "to prepare him for the future life means to give him command of himself; it means so to train him that he will have the full and ready use of all his capacities."
All these shifts…Is it time for games to come back to work?
Ask Ross what exactly are these ladies up to?
Games were part of life – learning and demonstrating skills, showing off, etc.The mind’s key tool for learning is play.In early life, games are part of cognitive development.Even as adults, play is important… creativity and happiness result from play. People take on complex, difficult hobbies as a way to challenge and entertain themselves.Gary Cross – Play continued in artisan environments – leisurely learning was part of the schedule/day
Education – is a VERY good place to do games. Many serious games exist here from childrens learning games through military or civilian simulators, etc.But we are most excited about the OCB/Core Work Skll space – where you can get as many players as possible, and they do something outside their normal job.
All these shifts…Is it time for games to come back to work?
All these shifts…Is it time for games to come back to work?
“elevation of privilege” and “hackers, inc.”tool for learning secure development techniquesemulate a white-hat security analysis companyimagine and identify possible security threatsAdam Shostack