Achtung! wolfenstien - The objective of this interactive presentation is to raise awareness of some benefits of video games, to reassure people that’s its an acceptable and growing leisure time. To help adults and children become more informed when deciding how much is too much and give some guidance on building social and acceptable play strategies.
Ross Smith - Using Games and Play in Skype to Help Connect and Connect with C...SeriousGamesAssoc
Ross Smith, Director of Engineering - Skype, Microsoft
This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute.
Games in the classroom help students. This session will talk about how Microsoft’s Skype in the Classroom program uses games to connect classrooms, build bridges between students and the outside world, attend virtual field trips, and motivate teachers through learning exercises. In addition, the speaker will talk about how Microsoft’s community forum makes heavy use of game mechanics to drive engagement, recruit ambassadors, and motivate people to help each other with problems. He’ll reveal some very interesting data behind a large scale community effort.
This was a presentation that I gave to a group of librarians here at SDSU. It was an opportunity to present my arguments why I believe that the library needs to seriously consider games and gaming technology.
Ross Smith - Using Games and Play in Skype to Help Connect and Connect with C...SeriousGamesAssoc
Ross Smith, Director of Engineering - Skype, Microsoft
This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute.
Games in the classroom help students. This session will talk about how Microsoft’s Skype in the Classroom program uses games to connect classrooms, build bridges between students and the outside world, attend virtual field trips, and motivate teachers through learning exercises. In addition, the speaker will talk about how Microsoft’s community forum makes heavy use of game mechanics to drive engagement, recruit ambassadors, and motivate people to help each other with problems. He’ll reveal some very interesting data behind a large scale community effort.
This was a presentation that I gave to a group of librarians here at SDSU. It was an opportunity to present my arguments why I believe that the library needs to seriously consider games and gaming technology.
This is a presentation made at the annual meeting of the Canadian Game Studies Association. A version of it will also be presented at the International Association for the Study of Dreams later in June.
Pixel-Lab / Games:EDU / Matt Southern / Graduating Gamespixellab
"The film industry was just a century of preparation for what we do", said Matt Southern of game developers while talking about development practices at Evolution Studios and the future of video games.
For more information visit:
http://www.pixel-lab.co.uk
http://www.gamesedu.co.uk
Who is Gaming in India and Why: Demystifying the Video Game LandscapeZatun
Mr. Abhinav Chokhavatia shares his presentation on who is gaming in India and why at the Global Youth Marketing Forum 2012 (GMYK) in Mumbai.
http://zatun.com
http://zatungames.com
Narrative skill of game content developmentDurgesh Pandey
Topic covered:
Why Put Stories in Games?
degree of realism and emotional richness
intreactive stories
role of narrative in-game
eight-point arc
difference between a linear and non-linear story.
fold backstories and branching stories.
emergent narrative
focalization
granularity
In part one of our exploration of the gaming audience landscape, we spoke with people from across the industry to establish some of the key characteristics of the different types of gamer – social, console and mobile - and where the power to engage and own these audiences lies.
In this follow up piece, we use social media analytics to understand how and why gaming audiences engage with the games and platforms they use and craft some insights into how publishers, manufacturers and platforms can keep these gamers coming back for more.
Game Design - If it was easy, everyone would do itSheri Ray
This is the talk I gave at UT Pan American last year on what is game design, what a game designer does and what do to if you think you want to be one. Also talks about diversity and how we need diversity in design
TWTRCON SF 10 Workshop: Game-Based Marketing DynamicsEdelman
How to Apply Game-Based Marketing Dynamics to Twitter | Instructor: James Clark, Co-Founder, Room 214 | @jamesoclark | @Room_214 | Delivered Nov 18, 2010 at TWTRCON SF
Why Game-Based Marketing? We are passing over the threshold into a realm of programs built on game-based marketing dynamics. This is important as many organizations are seeking ways to build a following, distribute relevant content and most importantly be entertaining in social media. Understanding the basis of game-based marketing dynamics (leader boards, unlocking levels) leveraged through Twitter is one of only a few strategic approaches that works to simultaneously achieve all goals.
What You’ll Learn: We’ll cover the basics of game-based marketing dynamics because (1) you should be aware of them and (2) often times its the smallest spark that ignites the biggest fires. From there we’ll provide the steps to set up and run game-based marketing campaigns in Twitter, in addition to exposing limitations so you won’t be sweating the details in the heat of the battle.
In this talk the objective is to introduce Virtual Reality in a fun and informative way. The talk is short, exciting and should get the brain going. The main focus is ensuring the audience is blown away by how big Virtual Reality is about to become and that they can be a part of it now. Who’s backing it to make it happen? The Smackdown is the reality showdown, why didn’t it pick up the last time, the big folks were there then.
In this session Ronnie and Kevin will provide a brief history of authentication, discuss today’s authentication risks and
challenges then look at how modern multi-factor authentication services can help keep businesses and access to
their data secure and compliant. The talk covers cloud services, on premise servers, RADIUS and mobile devices. It
will also explores what’s next with Windows 10 Hello and Passport technologies before wrapping up with a Q&A.
Managing hypervisors with System Center Virtual Machine Manager 2012Ronnie Isherwood
A Virtual Machine Manager 2012 Overview discussing deployment and architecture the looking at heterogeneous scenarios, versions and requirements then wrapping up with troubleshooting and questions.
Protecting Microsoft Virtualization with DPM 2012 R2Ronnie Isherwood
This session explain the features of Data Protection Manager that help you protect your Microsoft server virtualization environment. The session will include consideration for your virtual machines hosted on standalone Hyper-V hosts and Hyper-V clusters that use CSV or SMB storage. We also cover Item Level Recovery and brief introduction to Windows Azure Backup for DPM.
Integrating and Monitoring System Center Virtual Machine Manager with Operati...Ronnie Isherwood
Discusses the steps required to integrate Virtual Machine Manager with Operations Manager, how to configure reporting and alerting for Virtual Machine Manager and the virtualization infrastructure. Includes a review of some of the management packs useful for monitoring a Microsoft server virtualization environment, including the new Fabric Health Dashboard.
Part of a series introducing desktop delivery technologies. This talk introduced Remote Desktops Services (RDS) in Windows Server 2012. It explains what is Virtual Desktop Infrastructure (VDI), how applications are deliver, covers some key challenges including management and monitoring. It wraps up with where you can find out more including courses and MVA.
A talk for Jersey Digital Parenting Day, discussing why we need parental controls, demonstrating the basic setup including create a live account, web filtering and other controls.
Building solutions with microsoft virtualisationRonnie Isherwood
Based on Microsoft TechEd virtualization 360 talks this is my first community based presentation given in Jersey. A very real-world look using Microsoft slide decks and discussing all type of virtualization technology.
Jersey Digital Momentum - e 1’s and 0’s per sq km than you might think”
A talk given in London to the chairs and representatives of 10 international groups, members of council & trustees.
Service Delivery & Automation Configure & DeployRonnie Isherwood
An older (online) presentation I've given for Microsoft on service delivery and automation using Microsoft System Center Service Manager and Orchestrator.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™UiPathCommunity
In questo evento online gratuito, organizzato dalla Community Italiana di UiPath, potrai esplorare le nuove funzionalità di Autopilot, il tool che integra l'Intelligenza Artificiale nei processi di sviluppo e utilizzo delle Automazioni.
📕 Vedremo insieme alcuni esempi dell'utilizzo di Autopilot in diversi tool della Suite UiPath:
Autopilot per Studio Web
Autopilot per Studio
Autopilot per Apps
Clipboard AI
GenAI applicata alla Document Understanding
👨🏫👨💻 Speakers:
Stefano Negro, UiPath MVPx3, RPA Tech Lead @ BSP Consultant
Flavio Martinelli, UiPath MVP 2023, Technical Account Manager @UiPath
Andrei Tasca, RPA Solutions Team Lead @NTT Data
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
The Metaverse and AI: how can decision-makers harness the Metaverse for their...Jen Stirrup
The Metaverse is popularized in science fiction, and now it is becoming closer to being a part of our daily lives through the use of social media and shopping companies. How can businesses survive in a world where Artificial Intelligence is becoming the present as well as the future of technology, and how does the Metaverse fit into business strategy when futurist ideas are developing into reality at accelerated rates? How do we do this when our data isn't up to scratch? How can we move towards success with our data so we are set up for the Metaverse when it arrives?
How can you help your company evolve, adapt, and succeed using Artificial Intelligence and the Metaverse to stay ahead of the competition? What are the potential issues, complications, and benefits that these technologies could bring to us and our organizations? In this session, Jen Stirrup will explain how to start thinking about these technologies as an organisation.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
2. Who am I? why should you listen?
• Played games excessively for 33 years and have bronze swimming
badge
• It means I have kept my head just above the waterline in the real world!
• Chairman of the Chartered Institute for IT (Jersey Section)
• 280 Members includes 50 chartered professionals, 20 Fellows.
• Gave up most gaming time to do something else. Sport, writing
and editing courses and books. Book out last week, nothing to do
with gaming, just buy it!
• Have 3 children 2 of which are obsessed with computer games.
3. Agenda
• Defining video games
• brief history, market value, how we interface, understanding game genres and
their content type
• Busting myths, reviewing gaming benefits and identifying the hooks
• “My kids are addicts, my husband has a problem”. Why are they like that?
Question from a 4th dan black belt “in CANDY CRUSH!”.
Your turn – HOW MUCH IS TOO MUCH???
• Building a social and acceptable play strategy
• What works for you and I, may not work for them. Lets layout some basic rules
we can monitor, review and adjust.
• Take advantage of the passion
• Convert to creativity, enable and inspire the next generation.
4. Defining video games - history
• The history of video games goes as far back as the early 1950s,
when academics began designing simple games, simulations, and
artificial intelligence programs as part of their computer science
research. Video gaming would not reach mainstream popularity
until the 1970s and 1980s, when arcade video games, gaming
consoles and home computer games were introduced to the
general public. Since then, video gaming has become a popular
form of entertainment and a part of modern culture in most parts
of the world. As of 2014, there are eight generations of video
game consoles.
5. Defining video games – global market
• Mobile could drive total games software industry revenue to
$100B by 2017
• Games dominate mobile app usage and revenue
Games took 32% of 2013 mobile app usage (blended iOS/Android
tablet/smartphone) - 67% of tablet usage
Games took ~74% of 2013 mobile app revenue and ~40% of mobile app
downloads
Source: Digi Capital - Global Games Investment Review 2014 Q3 Update
6. Defining video games – interface
• Video games generally involve human interaction through an
interface, we play games on devices such as:
• Smart TVs, incar or inflight entertainment systems, arcade machines,
tablets, mobile phones, consoles and PCs. We use devices ranging from
mouse, keyboard, joystick or whole body (e.g. wii and Kinect)
• Augmented reality is coming back, wearable devices are here and
printing 3D objects to interact with games is on our roadmap.
• A great read on the evolution of interfaces -
http://www.hongkiat.com/blog/video-games-ui-evolution/
7. Defining video games – genre / content type
• Action / Action Adventure
• Adventure
• Strategy
• Simulation
• Strategy
• Sports
8. Busting myths
• "Annual trends in video game sales for the past 33 years were unrelated to
violent crime both concurrently and up to four years later. Unexpectedly,
monthly sales of video games were related to concurrent decreases in
aggravated assaults and were unrelated to homicides. Searches for violent video
game walkthroughs and guides were also related to decreases in aggravated
assaults and homicides two months later. Finally, homicides tended to decrease
in the months following the release of popular M-rated violent video games."
• "Finding that a young man who committed a violent crime also played a popular
video game, such as Call of Duty, Halo, or Grand Theft Auto, is as pointless as
pointing out that the criminal also wore socks.“
Source - Violent Video Games and Real-World Violence: Rhetoric Versus Data
9. Are there some benefits?
Games –
• help children who are ill or have injuries
• are known to improve hand-eye co-ordination
• induce decision making
• create team players and enhance social skills
• known to enhance creativity
• Improve language and math skills
• help children gain self confidence
• teach players problem solving, motivation, and cognitive skills
Source - http://www.ocmodshop.com/10-benefits-of-video-games/
10. Identify the hooks
Games are designed to be just difficult enough to be truly
challenging, while allowing players to achieve small
accomplishments that compel them to keep playing. In that respect,
the design of video games is similar to the design of gambling
casinos, which will allow players to have small "wins" that keep
them playing. There are several "hooks" that are built into games
with the intent of making them "addictive":
Source - http://www.video-game-addiction.org/what-makes-games-addictive.html
11. Identify the hooks
The High Score
• Whether you've tried out the latest edition of Grand Theft Auto or
haven't played a video game since PacMan, the high score is one of the
most easily recognizable hooks. Trying to beat the high score (even if the
player is trying to beat his own score) can keep a player playing for
hours.
Beating the Game
• This "hook" isn't used in online role-playing games, but is found in nearly
every gaming system. The desire to beat the game is fed as a player
"levels up," or finds the next hidden clue.
Source - http://www.video-game-addiction.org/what-makes-games-addictive.html
12. Identify the hooks
Role-Playing
• Role-playing games allow players to do more than just play - they get to
actually create the characters in the game and embark on an adventure that's
somewhat unique to that character. Consequently, there's an emotional
attachment to the character, and the story makes it much harder to stop
playing.
Discovery
• The exploration or discovery tactic is most often used in role-playing games.
One of the most popular online games currently is World of Warcraft, and a
good portion of the game is spent exploring imaginary worlds. This thrill of
discovery (even of places that don't really exist) can be extremely compelling.
Source - http://www.video-game-addiction.org/what-makes-games-addictive.html
13. Identify the hooks
Relationships
• Again, this is primarily an online "hook." Online role-playing games
allow people to build relationships with other players. For some
kids, this online community becomes the place where they're most
accepted, which draws them back again and again.
Source - http://www.video-game-addiction.org/what-makes-games-addictive.html
15. Building a social and acceptable play strategy
• Know the risks of online gaming
• Kids might download the bad with the good. When kids download games from less-
than-reputable sites or through links in email, instant, or text messages, they might
also be getting offensive content, spam, or malicious software.
• Some “free” games may require an extensive profile, and then the game owners
could illegally rent or sell the child’s data.
• Kids might bump into bullies. Some gamers play simply to harass and taunt other
players using bad language, cheating, or attacking them inappropriately.
• Bad people might befriend kids. Some adults may try to earn the trust of gamers
by pretending to be kids, sharing tips on how to win, or giving gifts like points. They
may be trying to run a scam or angling for a phone call or an in-person meeting.
Source: - http://www.microsoft.com/en-gb/security/family-safety/gaming-about.aspx
16. Building a social and acceptable play strategy
• Teach kids rules for safer gaming
• Keep personal information a secret. Advise kids never to share personal information about
themselves or their family with other players—their real name, email or home address, age,
gender, pictures, and the like.
• Protect game accounts with strong passwords:
• Strong passwords are at least eight characters (longer is better) and include a mix of letters,
numbers, and symbols. Learn how to create them.
• Cheaters and hackers most often gain access because they were given a password, so teach
kids never to share passwords with anyone (except parents).
• Make up a safe gamer name. Help children choose screen names and gamer tags (such as
Kinect ID) that do not reveal anything personal, are not suggestive, and do not make kids easy
to locate.
Source: - http://www.microsoft.com/en-gb/security/family-safety/gaming-about.aspx
17. Building a social and acceptable play strategy
• Explore online games together
• Play with your kids or sit with them while they play. You will have fun and learn about their gaming, too.
• Check the ratings of the games your kids want to play. In the U.S. and Canada, most games sold at retail stores are
described and rated by the Entertainment Software Rating Board (ESRB). Use these ratings as you discuss the most
appropriate games with your child or teen.
• Stick to well-known games or those from reputable sites. If you use well-known gaming sites like MSN Games, Xbox LIVE,
or Yahoo! Games, you reduce the risk of downloading viruses or being scammed.
• Review the game’s terms of play:
• Find out how the game service monitors players and responds to abuse. Xbox LIVE, for example, helps gamers protect their
identities and report objectionable content and behavior.
• Read the site’s privacy policy to learn how it will use and protect kids’ information. No privacy policy? Play elsewhere.
• Agree on rules of play. Work together to create family gaming guidelines that fit each child's age and maturity. For ideas,
see Microsoft’s sample agreement, the PACT (a PDF download).
Source: - http://www.microsoft.com/en-gb/security/family-safety/gaming-about.aspx
19. What do I do? For kids under 10?
• School time 2.5 hour allowance per week!
• Only on Sundays after sport.
• Everything else is a bonus.
• Xbox in kitchen, lounge and office, ipad in kitchen or lounge. PC and laptos
in kitchen or lounge.
• Kids have own logins and get about 5 hours PC per week in
addition to gaming, mostly homework, scratch or online
educational activities.
• Have around 30 minutes TV on average per day but generally it’s 2
film a week with perhaps a little more on Sat am
20. What do I do? For kids under 10?
• Yes that’s 2 boys during term time of 7 & 9 with less than 10 hours
screen time a week between them not each! And it gets reduced
based on behaviour, i.e. loose 30 minutes gaming for swearing.
• How????
• Rugby, cycling, swimming, martial arts, cello, violin, piano,
singing, drama
• When out of term we give bonuses but we get grief no matter how
much we give so the 2.5 hour thing tends to work.
21. What do I do? For the adult gamer?
• Work hard, do housework, do childcare, do sport and have a good
crack at favourite games. Tends to be about 20 hours in week on a
big title (once a year) but usually when it’s past 9pm and too tired
to be useful at anything else! That drops down to about 5 hours
after a couple of weeks and subject to completing a game
disappear until the next big thing!
• Allow gaming in lunch break at office.
• Arrange social gaming nights with friends 2-3 times a year
• Probably go online to chat to mates as much as to play the games.