Additional Resources:
Website for Making Rubrics: www.rubistar.org
Create Your Own Board Game Competition - 2016 Winners: https://americanenglish.state.gov/create-your-own-board-game-competition
Humour is such is “ unteachable” we can use the language to make humour accessible for students and conversely , use humour to make the language accessible.
Estimados usuarios.
Bienvenidos a nuestro sitio virtual de la UNIVERSIDAD MAGISTER en Slide Share donde podrá encontrar los resultados de importantes trabajos de investigación prácticos producidos por nuestros profesionales. Esperamos que estos Mares Azules que les ponemos a su disposición sirvan de base para otras investigaciones y juntos cooperemos en el Desarrollo Económico y Social de Costa Rica y otras latitudes.
Queremos ser enfáticos en que estos trabajos tienen Propiedad Intelectual por lo que queda totalmente prohibida su reproducción parcial o total, así como ser utilizados por otro autor, a excepción de que los compartan como citas de autor o referencias bibliográficas. Toda esta información también quedará a su disposición desde nuestro sitio web www.umagister.com,
Disfruten con nosotros de este magno contenido bibliográfico Magister esperando sus amables comentarios, no sin antes agradecer a nuestro Ing. Jerry González quien está administrando este sitio.
Rectoría, Universidad Magister. – 2014.
Additional Resources:
Website for Making Rubrics: www.rubistar.org
Create Your Own Board Game Competition - 2016 Winners: https://americanenglish.state.gov/create-your-own-board-game-competition
Humour is such is “ unteachable” we can use the language to make humour accessible for students and conversely , use humour to make the language accessible.
Estimados usuarios.
Bienvenidos a nuestro sitio virtual de la UNIVERSIDAD MAGISTER en Slide Share donde podrá encontrar los resultados de importantes trabajos de investigación prácticos producidos por nuestros profesionales. Esperamos que estos Mares Azules que les ponemos a su disposición sirvan de base para otras investigaciones y juntos cooperemos en el Desarrollo Económico y Social de Costa Rica y otras latitudes.
Queremos ser enfáticos en que estos trabajos tienen Propiedad Intelectual por lo que queda totalmente prohibida su reproducción parcial o total, así como ser utilizados por otro autor, a excepción de que los compartan como citas de autor o referencias bibliográficas. Toda esta información también quedará a su disposición desde nuestro sitio web www.umagister.com,
Disfruten con nosotros de este magno contenido bibliográfico Magister esperando sus amables comentarios, no sin antes agradecer a nuestro Ing. Jerry González quien está administrando este sitio.
Rectoría, Universidad Magister. – 2014.
Additional Resources:
Website for Making Rubrics: www.rubistar.org
Create Your Own Board Game Competition - 2016 Winners: https://americanenglish.state.gov/create-your-own-board-game-competition
Post Webinar Tasks
1. Create a riddle and share it with the group in comments. (Don’t forget to tag me in the comment).
2. Make a timeline for certain tenses use or to illustrate a story (by using the tenses). (You can find some suggested tools in the presentation).
3. Find a MadLib on Google, use it in class, take a picture of one of the filled in MadLibs and post it in the comments.
4. Create a set of cards for a certain grammar topic and share it with the rest in comments or in a separate post.
Note! Don’t forget to tag me and Irina in the posts and comments with the accomplished tasks.
Post Webinar Tasks
1. Create a riddle and share it with the group in comments. (Don’t forget to tag me in the comment).
2. Make a timeline for certain tenses use or to illustrate a story (by using the tenses). (You can find some suggested tools in the presentation).
3. Find a MadLib on Google, use it in class, take a picture of one of the filled in MadLibs and post it in the comments.
4. Create a set of cards for a certain grammar topic and share it with the rest in comments or in a separate post.
Note! Don’t forget to tag me and Irina in the posts and comments with the accomplished tasks.
Alternative ways of teaching grammar
Mathematics for ELL Students Workshop 2 PresentationStephen Best
Mathematics for ELL Students (Workshop 2) focuses on the ways in which middle grades educators can support the specific needs of English Language Learners in the math classroom. This presentation is part of a broader workshop for educators. More information at http://middlegradesmath.org
Table Talk is conversation-based learning. This book is designed to help teachers create an atmosphere conducive to conversation by making the language spoken in class both comprehensible and engaging and build student confidence in answering questions. This will allow students to practice speaking English without the fear of being “on stage”. With “Table Talk!” students can spend time formulating their conversations, self-reflect and self-assess, have realistic conversations with peers of differing skill levels, and in the end, feel confident in their abilities. This will encourage participation by making sure everyone get a turn to use their ability in a way they are comfortable to. When something can be learned without effort, great effort has gone into its teaching. This book has done the hard work for you. Enjoy.
To learn some British and American slang terms and practice them in sample
dialogues;
• To practice reading for general idea, listening for gist and writing skills;
• Practice the language of agreeing/disagreeing in speech
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
2. Poll Questions:
1. Agree / Disagree: The focus of grammar instruction
should always be direct teaching of rules.
2. Grammar games can help students ____________
grammar structures.
3. What should you consider when planning a game for
your classroom?
3.
4.
5.
6. What words come to mind
when you think of “grammar”?
important
challenging
structure
exciting
practice
necessary
linguistics
fun
practical
7. What words come to mind
when your students think of “grammar”?
boring
repetitive
structure
a lot of work
difficult
“What’s the point?”
10. Why Games?
Reviewing, reusing, and recycling
newly encountered [language] is imperative
if students are to fully own [it].
- Nico Lorenzutti
11. Why Games?
Games...
1. Lower the affective filter
2. Increase student talk time
3. Encourage personal involvement
4. Allow teachers to informally assess students
5. Motivate students
6. Involve everyone in class
7. Allow for fun practice of language
12. What is the purpose of using
games in class?
to reinforce what has already
been taught
13. Meeting Educational Goals
• What specific grammar point are you aiming to
introduce or practice with this game?
• Are the instructions and rules easy to understand?
• Does the level of difficulty match the class skill level?
• Does the game require maximum student engagement?
• Will this game cause a classroom management issue?
14.
15. Setting up the Grammar Game Classroom
Dice
Game Pieces
Boards
Group Size
Procedure
Time Limit
18. Activate: Games for Learning American English
Grammar Focus: Present Perfect
Levels: Intermediate/Advanced
Aims:
• Practice present perfect form
• Enhance conversational skills
• Maintain interest in classroom
topics
19. Have You Ever? Oh, When?
Step One: Students get into groups of 3 - 4.
Step Two: Students decide who will take the first turn. They will play
in clockwise order thereafter.
Step Three: Students move their game pieces along the path
according to the number indicated by the dice.
Step Four: Students read the question that they land on to the group.
Step Five: Each student replies. If they answer “yes,” they should
describe the last time they did the activity. If the answer is “no,”
they should describe a related activity that they have done.
20.
21.
22.
23. Activate: Games for Learning American English
Grammar Focus:
• Present Simple
Levels:
• Any
Aims:
• Practice present simple form
• Enhance conversational skills
• Maintain interest in classroom
topics
24. What Someone Does...
Step One: Students get into groups of 3 - 4.
Step Two: Students decide who will take the first turn. They will play
in clockwise order thereafter.
Step Three: Students move their game pieces along the path
according to the number indicated by the dice.
Step Four: Students read the phrase that they land on to the group.
Step Five: Students list three things that one does in this place or
condition. No player is allowed to repeat something that has already
been said.