Freedata Labs, technical sponsor at Social Media Week, presents a research on social intelligence, based on web-conversations linstening and outlining the network trends in 2011.
Tag cloud create with con http://www.wordle.net/
Virtual Lecture discusses new media in marketing, advertising, and PR. It defines new media as new ways of communicating, socializing, finding knowledge, and entertainment through technologies like blogs, social networks, videos, and more. New media are important because of their widespread adoption, especially among young people, and ability to provide consumer insights. Key features of new media include user-generated content, open communities, collective intelligence, and providing democratic platforms for self-expression.
The document discusses media usage and trends around the world. It notes that people in Malaysia, Thailand, and Hong Kong spend the most time each day using media (13, 12, and 12 hours respectively). It also discusses how the internet has changed marketing by allowing more targeted and measurable campaigns, and how various media like TV, radio, print, internet, and outdoor media are combined in a media mix.
Facebook’s $19 billion purchase of WhatsApp solidified 2014 as a breakthrough year for messaging apps, but what role can brands and media owners play in the conversation? The answer lies in understanding a fragmented industry landscape dominated by a few key players with strikingly different philosophies, product offerings, and geographic and demographic strongholds. If you think apps are just a cheaper way to text, you’re missing their potential: they’re content portals enabling 1:1 interaction with friends and fans.
After extensive research and first-hand experience launching a One Direction campaign on Kik, the IPG Lab has produced a comprehensive white paper to help marketers navigate the evolving messaging space. In this report, they’ll explore how the battle for messaging app dominance is likely to unfold, and take a closer look at the ecosystem, case studies, and best practices to understand what brands and media owners need to know to succeed in this new frontier of social media.
For more news about emerging media and technology head over to www.ipglab.com.
This presentation expresses the shiftalliance viewpoint of how technology is a key enabler for meaningful value now, and will continue to be in the future. It was first shared at the ABAP advertisers conference in Belo Horizonte, Brazil in 09/10
This document provides a history of the development of the internet and key technologies that enabled it such as the telegraph, radio, telephone, and television. It discusses how each technology changed communication and the world. It then covers the development of the internet itself from the 1960s onward and the creation of the World Wide Web in 1990. Finally, it discusses the rise of social media marketing and how marketers can leverage social media platforms like Facebook, Twitter, YouTube and more to engage with customers and promote their business.
This document discusses how time spent on social games and networking apps on iOS devices has grown to rival top television shows and sports in terms of audience size. A study found that 19 million Americans spend an average of 22 minutes per day on iOS social gaming apps, matching or exceeding viewership for popular TV programs. However, other research indicates that people are not choosing between TV and social media, but engaging with both simultaneously on different devices. The rise of mobile entertainment represents a significant change for the advertising industry which has traditionally targeted primetime TV audiences.
Mobile media usage increased dramatically in 2011 as smartphones gained widespread adoption among mainstream consumers in major markets like the US and EU countries. Nearly half of mobile users in these regions now own smartphones. This drove heavy usage of mobile apps and social networking on these devices. It also led retailers to see many shoppers researching products on their phones in stores. Tablet adoption grew rapidly as well, with people using various internet-connected devices together across platforms. These trends point to further growth in mobile media consumption and a shift to cross-device digital experiences.
Smartphones saw rapid adoption in 2011, driving increased mobile media usage which surpassed 50% in many markets. The rise of smartphones was fueled by the popularity of Android and iOS platforms in the US and EU5. This shift to smartphones changed consumers' mobile behaviors and expectations, with many using their devices for activities like mobile shopping and social networking on a daily basis.
Virtual Lecture discusses new media in marketing, advertising, and PR. It defines new media as new ways of communicating, socializing, finding knowledge, and entertainment through technologies like blogs, social networks, videos, and more. New media are important because of their widespread adoption, especially among young people, and ability to provide consumer insights. Key features of new media include user-generated content, open communities, collective intelligence, and providing democratic platforms for self-expression.
The document discusses media usage and trends around the world. It notes that people in Malaysia, Thailand, and Hong Kong spend the most time each day using media (13, 12, and 12 hours respectively). It also discusses how the internet has changed marketing by allowing more targeted and measurable campaigns, and how various media like TV, radio, print, internet, and outdoor media are combined in a media mix.
Facebook’s $19 billion purchase of WhatsApp solidified 2014 as a breakthrough year for messaging apps, but what role can brands and media owners play in the conversation? The answer lies in understanding a fragmented industry landscape dominated by a few key players with strikingly different philosophies, product offerings, and geographic and demographic strongholds. If you think apps are just a cheaper way to text, you’re missing their potential: they’re content portals enabling 1:1 interaction with friends and fans.
After extensive research and first-hand experience launching a One Direction campaign on Kik, the IPG Lab has produced a comprehensive white paper to help marketers navigate the evolving messaging space. In this report, they’ll explore how the battle for messaging app dominance is likely to unfold, and take a closer look at the ecosystem, case studies, and best practices to understand what brands and media owners need to know to succeed in this new frontier of social media.
For more news about emerging media and technology head over to www.ipglab.com.
This presentation expresses the shiftalliance viewpoint of how technology is a key enabler for meaningful value now, and will continue to be in the future. It was first shared at the ABAP advertisers conference in Belo Horizonte, Brazil in 09/10
This document provides a history of the development of the internet and key technologies that enabled it such as the telegraph, radio, telephone, and television. It discusses how each technology changed communication and the world. It then covers the development of the internet itself from the 1960s onward and the creation of the World Wide Web in 1990. Finally, it discusses the rise of social media marketing and how marketers can leverage social media platforms like Facebook, Twitter, YouTube and more to engage with customers and promote their business.
This document discusses how time spent on social games and networking apps on iOS devices has grown to rival top television shows and sports in terms of audience size. A study found that 19 million Americans spend an average of 22 minutes per day on iOS social gaming apps, matching or exceeding viewership for popular TV programs. However, other research indicates that people are not choosing between TV and social media, but engaging with both simultaneously on different devices. The rise of mobile entertainment represents a significant change for the advertising industry which has traditionally targeted primetime TV audiences.
Mobile media usage increased dramatically in 2011 as smartphones gained widespread adoption among mainstream consumers in major markets like the US and EU countries. Nearly half of mobile users in these regions now own smartphones. This drove heavy usage of mobile apps and social networking on these devices. It also led retailers to see many shoppers researching products on their phones in stores. Tablet adoption grew rapidly as well, with people using various internet-connected devices together across platforms. These trends point to further growth in mobile media consumption and a shift to cross-device digital experiences.
Smartphones saw rapid adoption in 2011, driving increased mobile media usage which surpassed 50% in many markets. The rise of smartphones was fueled by the popularity of Android and iOS platforms in the US and EU5. This shift to smartphones changed consumers' mobile behaviors and expectations, with many using their devices for activities like mobile shopping and social networking on a daily basis.
Atelier BNP Paribas : Referencing cultural contents on the internet, prescrib...forumdavignon
This document discusses how cultural content is referenced and prescribed on the internet. It notes that simply mentioning cultural works through text, links, or hashtags is enough to reference them online. Search engines and social media platforms then help spread these references through search results and recommendations. Major tech companies like Google and Amazon have invested heavily to develop the rules and systems around online referencing that cultural institutions are still learning to navigate. While some media like books and music have adapted distribution models, video and film still struggle with innovative online models. Overall, traditional cultural players need to embrace experimentation to better understand and shape how their works are experienced in the digital environment.
The document discusses how digital marketing is changing as consumers increasingly use online and mobile platforms. It notes that mass marketing is no longer effective and companies must use targeted digital ads. Social media allows companies to build brand awareness and engage customers online. New technologies like smartphones and tablets are driving more internet usage on mobile devices. The key is for companies to measure their digital marketing efforts using analytics to see what strategies are most effective.
New and digital media refers to digital devices, citizen journalism, social networking, digital natives, time-shift viewing, the internet, web 2.0, apps, and blogs. Contemporary media issues related to new digital media include privacy concerns from hacking incidents and leaked photos, regulation of new technologies, and the use of social media and online videos in spreading propaganda or recording incidents like police interactions. New terminology includes hardware, software, media technology developments that have impacted industries like film, music, television, radio, and online platforms. Web 1.0 allowed only reading information while web 2.0 enables contributing and changing content. Digital natives are comfortable with technology while digital immigrants had to adapt to changing media.
This document provides an executive summary of a report on mobile phone usage in the UK. Some key findings include:
- Mobile phone ownership in the UK rose dramatically from 27% in 1998 to 73% in 2001 due to lowered costs, improved designs, prepaid plans, and marketing.
- People have pragmatic views of mobile phones as tools rather than objects of devotion, and are aware of their benefits and costs.
- Users have developed strategies like "mobile manners" and controlling usage to balance the benefits and intrusiveness of constant connectivity.
- Mobiles are widely used as a tool for family management but do not appear to be reducing family conversation as some claim. Cost remains an important factor for most users.
The document discusses mobile trends among youth in 2011. It notes that phones have become an extension of youth identities and the key way they connect with friends. Youth prefer texting and consider email as a communication method for older generations. They are constantly optimizing relationships and expect fast technology and instant connection. The mobile market for youth is huge, with over $1 trillion generated from SMS in the last decade. The document provides tips on how to market to mobile youth, including engaging them, discovering what they love/think/want, and getting them involved in the brand process.
Mobile International Trends For Presentation Feb2Xiaoqi YE
The document provides an overview of international mobile trends, focusing on mobile entertainment categories in the US and China. It discusses mobile TV/video, mobile music, SMS/MMS, and mobile social networking trends and usage in both countries. Some key points include rapid growth of mobile subscribers in China, differences in mobile TV standards and delivery between the US and China, the popularity of SMS in China, and projections that mobile will increasingly become a platform for entertainment and connecting more people to the internet through social media.
- Advertising is moving away from standalone sites to aggregation through advertising networks, allowing greater scalability of content production costs. Media companies will segment and unbundle ad sales from content creation.
- Participatory media like blogs, photos and videos has exploded, with a large proportion of content being non-professional. This results in an infinite supply of fragmented content and increased attention fragmentation.
- Humans have an insatiable appetite for media and average consumption will exceed waking hours, with most media watched with partial attention decreasing advertising impact.
The document introduces the Verizon iPhone campaign team, which consists of a Research Director, Creative Director, and Media Planning Director. It then provides a one paragraph description of each director and their role on the team. The summary states that the Verizon iPhone campaign team has been assembled to help drive greater revenue opportunities for Verizon through the launch of the iPhone on their network.
As the internet population has matured over time, binary distinctions between those who are online and offline have given way to a more robust understanding of the assets, actions and attitudes that affect user experience. Nearly ten years' worth of research conducted by The Pew Internet & American Life Project examines the growing role of technology in our lives, our changing expectations about how to find and use information, and the impact these changes will have on libraries and other institutions in the future.
This document provides an overview of key topics relating to media and technology in society from a sociological perspective. It discusses the evolution of technology and media, issues of unequal access and the digital divide, different types of media including new media, the role of product advertising in media, and how sociological theories can provide frameworks for analyzing the social impacts of media and technology. The document is intended to outline learning objectives and topics to be covered in a sociology course on media and technology.
Whatsapp ( history , fb allience and intresting facts about whatsapp)Harish Godiyal
this slide contains brief and to the point information about the most successful messaging app WHATSAPP
key points::
* history information
* how Whatsapp became so popular
* interesting facts related to the facebook and whatsapp .
* some interesting and unknown key points regarding Whatsapp.
WhatsApp is a cross-platform messaging app founded in 2009 and based in California. It is available for iPhone, BlackBerry, Windows, Android, and Nokia. Key features include no login/logout required, no international charges, support for multimedia like photos and videos, and group chat functionality. It has over 400 million active users and processed over 54 billion messages on New Year's Eve. While it has strong brand loyalty and market leadership, WhatsApp faces threats from competition from other messaging apps.
This document discusses social media usage in Spain. It notes that Spain has a population of 47 million, over 90% are Catholic, and the median age is 40. Facebook is the most popular social media site with 69% of internet users, followed by YouTube, Tuenti, and Twitter. Tuenti is a Spain-based, invitation-only social network popular among students and young people that is considered the "Spanish Facebook". The document outlines some differences between Tuenti and Facebook and notes that Tuenti is gaining popularity in Spain and other countries.
The Effect of Tablets on US Content ConsumptionWAN-IFRA
Tablet users consume more content across both digital and offline mediums compared to non-tablet users. While digital alternatives are cannibalizing traditional media for all users, tablet owners show a stronger tendency to shift their consumption online. Resistance to paying for digital content remains high overall, though tablet users are generally more willing to pay than non-tablet users, especially for subscriptions. Music is preferred to be downloaded rather than streamed.
Social networks have become very popular in Spain, with 73% of internet users visiting sites like Facebook and Tuenti regularly. Tuenti is the most visited social network in Spain, growing 770% in 2008, while Facebook also saw strong growth. Social networks are changing habits as they provide personalized advertising based on user interests and data collected. Universities also make significant use of virtual learning platforms and online education. The future of social networks involves greater integration with mobile phones.
U.S. Digital future in focus 2012 (comScore) -Feb12Retelur Marketing
Motivados por la ola de innovación de los dispositivos digitales y las nuevas plataformas tecnológicas de software, las cuales, los consumidores han adoptado rápidamente, introduciéndolas en sus hábitos de consumo digitales. 2011 marcó un emocionante año para la industria de medios digitales y marcó un año aún más trascendental por delante. (inglés)
The document discusses new media and its history and impact. It defines new media as digital technologies like the internet, websites, and interactive content. New media allows on-demand access from any device and user interactivity. Examples mentioned include social media, CDs, DVDs, and digital technologies transforming old media. The rise of new media has led to increased media fragmentation and availability of content. New media has both positive impacts like more communication and negative impacts like manipulation. In Bangladesh, new media use has grown rapidly via internet and smartphones, influencing public opinion and protests.
For each of the past several years, many tech industry pundits have proudly proclaimed that the upcoming year will be “the year of mobile.” And while it may be true that mobile is continually becoming more important to the digital landscape, the industry is only now undergoing its most significant changes.
This report examines the mobile and connected device landscape with a focus on the U.S. market but includes highlights from several other markets: the UK, France, Germany, Spain, Italy, Canada and Japan.
Smau Milano 2014 - Per fare un buon Storytelling ci vuole una buona Social In...Freedata Labs
Raccontare storie che ingaggino i propri clienti è fondamentale per emozionarli, per lasciare una traccia nelle loro menti che orienti le scelte di acquisto al di là della competizione di prezzo.
Ma che storia raccontare? Quale storia può essere più efficace di un'altra? Quali temi sono rilevanti? Quali sono i canali appropriati? Qual è il tono di voce da utilizzare?
La Social Intelligence, basata sull'ascolto del web (Earned Media) e sul monitoraggio dei canali Social Media (Owned Media) può fornire allo storyteller indicazioni preziosissime sugli argomenti di conversazione più rilevanti per un certo pubblico, sui luoghi della rete in cui le conversazioni avvengono, sugli influencer e sul tono di voce da utilizzare. - See more at: http://www.smau.it/milano14/schedules/per-fare-un-buon-storytelling-ci-vuole-una-buona-social-intelligence/#sthash.fRRbQ4Uf.dpuf
Social Listening: come sfruttare la social intellingence per guidare le data-...Freedata Labs
Alexi Giorgi e Valeria Severini di Freedata Labs hanno esposto il tema durante il webinair del 9 luglio 2014, illustrando come sia possibile prevedere e indirizzare le decisioni di acquisto grazie a uno scrupoloso uso del social listening.
A partire da una richiesta giunta da un cliente, viene analizzato il lancio in Giappone di un prodotto innovativo
Atelier BNP Paribas : Referencing cultural contents on the internet, prescrib...forumdavignon
This document discusses how cultural content is referenced and prescribed on the internet. It notes that simply mentioning cultural works through text, links, or hashtags is enough to reference them online. Search engines and social media platforms then help spread these references through search results and recommendations. Major tech companies like Google and Amazon have invested heavily to develop the rules and systems around online referencing that cultural institutions are still learning to navigate. While some media like books and music have adapted distribution models, video and film still struggle with innovative online models. Overall, traditional cultural players need to embrace experimentation to better understand and shape how their works are experienced in the digital environment.
The document discusses how digital marketing is changing as consumers increasingly use online and mobile platforms. It notes that mass marketing is no longer effective and companies must use targeted digital ads. Social media allows companies to build brand awareness and engage customers online. New technologies like smartphones and tablets are driving more internet usage on mobile devices. The key is for companies to measure their digital marketing efforts using analytics to see what strategies are most effective.
New and digital media refers to digital devices, citizen journalism, social networking, digital natives, time-shift viewing, the internet, web 2.0, apps, and blogs. Contemporary media issues related to new digital media include privacy concerns from hacking incidents and leaked photos, regulation of new technologies, and the use of social media and online videos in spreading propaganda or recording incidents like police interactions. New terminology includes hardware, software, media technology developments that have impacted industries like film, music, television, radio, and online platforms. Web 1.0 allowed only reading information while web 2.0 enables contributing and changing content. Digital natives are comfortable with technology while digital immigrants had to adapt to changing media.
This document provides an executive summary of a report on mobile phone usage in the UK. Some key findings include:
- Mobile phone ownership in the UK rose dramatically from 27% in 1998 to 73% in 2001 due to lowered costs, improved designs, prepaid plans, and marketing.
- People have pragmatic views of mobile phones as tools rather than objects of devotion, and are aware of their benefits and costs.
- Users have developed strategies like "mobile manners" and controlling usage to balance the benefits and intrusiveness of constant connectivity.
- Mobiles are widely used as a tool for family management but do not appear to be reducing family conversation as some claim. Cost remains an important factor for most users.
The document discusses mobile trends among youth in 2011. It notes that phones have become an extension of youth identities and the key way they connect with friends. Youth prefer texting and consider email as a communication method for older generations. They are constantly optimizing relationships and expect fast technology and instant connection. The mobile market for youth is huge, with over $1 trillion generated from SMS in the last decade. The document provides tips on how to market to mobile youth, including engaging them, discovering what they love/think/want, and getting them involved in the brand process.
Mobile International Trends For Presentation Feb2Xiaoqi YE
The document provides an overview of international mobile trends, focusing on mobile entertainment categories in the US and China. It discusses mobile TV/video, mobile music, SMS/MMS, and mobile social networking trends and usage in both countries. Some key points include rapid growth of mobile subscribers in China, differences in mobile TV standards and delivery between the US and China, the popularity of SMS in China, and projections that mobile will increasingly become a platform for entertainment and connecting more people to the internet through social media.
- Advertising is moving away from standalone sites to aggregation through advertising networks, allowing greater scalability of content production costs. Media companies will segment and unbundle ad sales from content creation.
- Participatory media like blogs, photos and videos has exploded, with a large proportion of content being non-professional. This results in an infinite supply of fragmented content and increased attention fragmentation.
- Humans have an insatiable appetite for media and average consumption will exceed waking hours, with most media watched with partial attention decreasing advertising impact.
The document introduces the Verizon iPhone campaign team, which consists of a Research Director, Creative Director, and Media Planning Director. It then provides a one paragraph description of each director and their role on the team. The summary states that the Verizon iPhone campaign team has been assembled to help drive greater revenue opportunities for Verizon through the launch of the iPhone on their network.
As the internet population has matured over time, binary distinctions between those who are online and offline have given way to a more robust understanding of the assets, actions and attitudes that affect user experience. Nearly ten years' worth of research conducted by The Pew Internet & American Life Project examines the growing role of technology in our lives, our changing expectations about how to find and use information, and the impact these changes will have on libraries and other institutions in the future.
This document provides an overview of key topics relating to media and technology in society from a sociological perspective. It discusses the evolution of technology and media, issues of unequal access and the digital divide, different types of media including new media, the role of product advertising in media, and how sociological theories can provide frameworks for analyzing the social impacts of media and technology. The document is intended to outline learning objectives and topics to be covered in a sociology course on media and technology.
Whatsapp ( history , fb allience and intresting facts about whatsapp)Harish Godiyal
this slide contains brief and to the point information about the most successful messaging app WHATSAPP
key points::
* history information
* how Whatsapp became so popular
* interesting facts related to the facebook and whatsapp .
* some interesting and unknown key points regarding Whatsapp.
WhatsApp is a cross-platform messaging app founded in 2009 and based in California. It is available for iPhone, BlackBerry, Windows, Android, and Nokia. Key features include no login/logout required, no international charges, support for multimedia like photos and videos, and group chat functionality. It has over 400 million active users and processed over 54 billion messages on New Year's Eve. While it has strong brand loyalty and market leadership, WhatsApp faces threats from competition from other messaging apps.
This document discusses social media usage in Spain. It notes that Spain has a population of 47 million, over 90% are Catholic, and the median age is 40. Facebook is the most popular social media site with 69% of internet users, followed by YouTube, Tuenti, and Twitter. Tuenti is a Spain-based, invitation-only social network popular among students and young people that is considered the "Spanish Facebook". The document outlines some differences between Tuenti and Facebook and notes that Tuenti is gaining popularity in Spain and other countries.
The Effect of Tablets on US Content ConsumptionWAN-IFRA
Tablet users consume more content across both digital and offline mediums compared to non-tablet users. While digital alternatives are cannibalizing traditional media for all users, tablet owners show a stronger tendency to shift their consumption online. Resistance to paying for digital content remains high overall, though tablet users are generally more willing to pay than non-tablet users, especially for subscriptions. Music is preferred to be downloaded rather than streamed.
Social networks have become very popular in Spain, with 73% of internet users visiting sites like Facebook and Tuenti regularly. Tuenti is the most visited social network in Spain, growing 770% in 2008, while Facebook also saw strong growth. Social networks are changing habits as they provide personalized advertising based on user interests and data collected. Universities also make significant use of virtual learning platforms and online education. The future of social networks involves greater integration with mobile phones.
U.S. Digital future in focus 2012 (comScore) -Feb12Retelur Marketing
Motivados por la ola de innovación de los dispositivos digitales y las nuevas plataformas tecnológicas de software, las cuales, los consumidores han adoptado rápidamente, introduciéndolas en sus hábitos de consumo digitales. 2011 marcó un emocionante año para la industria de medios digitales y marcó un año aún más trascendental por delante. (inglés)
The document discusses new media and its history and impact. It defines new media as digital technologies like the internet, websites, and interactive content. New media allows on-demand access from any device and user interactivity. Examples mentioned include social media, CDs, DVDs, and digital technologies transforming old media. The rise of new media has led to increased media fragmentation and availability of content. New media has both positive impacts like more communication and negative impacts like manipulation. In Bangladesh, new media use has grown rapidly via internet and smartphones, influencing public opinion and protests.
For each of the past several years, many tech industry pundits have proudly proclaimed that the upcoming year will be “the year of mobile.” And while it may be true that mobile is continually becoming more important to the digital landscape, the industry is only now undergoing its most significant changes.
This report examines the mobile and connected device landscape with a focus on the U.S. market but includes highlights from several other markets: the UK, France, Germany, Spain, Italy, Canada and Japan.
Smau Milano 2014 - Per fare un buon Storytelling ci vuole una buona Social In...Freedata Labs
Raccontare storie che ingaggino i propri clienti è fondamentale per emozionarli, per lasciare una traccia nelle loro menti che orienti le scelte di acquisto al di là della competizione di prezzo.
Ma che storia raccontare? Quale storia può essere più efficace di un'altra? Quali temi sono rilevanti? Quali sono i canali appropriati? Qual è il tono di voce da utilizzare?
La Social Intelligence, basata sull'ascolto del web (Earned Media) e sul monitoraggio dei canali Social Media (Owned Media) può fornire allo storyteller indicazioni preziosissime sugli argomenti di conversazione più rilevanti per un certo pubblico, sui luoghi della rete in cui le conversazioni avvengono, sugli influencer e sul tono di voce da utilizzare. - See more at: http://www.smau.it/milano14/schedules/per-fare-un-buon-storytelling-ci-vuole-una-buona-social-intelligence/#sthash.fRRbQ4Uf.dpuf
Social Listening: come sfruttare la social intellingence per guidare le data-...Freedata Labs
Alexi Giorgi e Valeria Severini di Freedata Labs hanno esposto il tema durante il webinair del 9 luglio 2014, illustrando come sia possibile prevedere e indirizzare le decisioni di acquisto grazie a uno scrupoloso uso del social listening.
A partire da una richiesta giunta da un cliente, viene analizzato il lancio in Giappone di un prodotto innovativo
B2B e Social Media: come trasformare i dipendenti in Brand AmbassadorFreedata Labs
B2B e Social Media: come trasformare i dipendenti in Brand Ambassador?
Strumenti ormai affermati per le aziende consumer, i social media stanno conquistando il mercato B2B. Nonostante il fenomeno si stia diffondendo anche in Italia, le aziende che utilizzano il social media marketing con una strategia definita, pianificata e integrata sono ancora poche. Spesso per le aziende è difficile comprendere quanta rilevanza hanno assunto i social media nell’influenzare i decisori di acquisto e quale enorme opportunità rappresentino in questo ambito i propri dipendenti. Nel B2B i dipendenti giocano un ruolo chiave nel diffondere i contenuti aziendali e nell’accreditare autorevolezza all’azienda. Compito dell’azienda è metterli in grado di svolgere il ruolo di Brand Ambassador, attraverso Formazione, Gamification e Regole che tutelino l’azienda e rassicurino i dipendenti. I risultati possono essere eccezionali, come dimostra la Case History SAP.
SMAU Firenze 2014 - Social Media e B2B, il caso NexiveFreedata Labs
Quali sono le sfide e le opportunità dell'uso dei social media in un contesto B2B? Lo abbiamo raccontato a SMAU Firenze 2014 con il caso Nexive: dalla strategia social a supporto del piano di marketing e comunicazione, al rebranding. Il percorso di engagement, la misurazione dei risultati ottenuti, il follow-up.
The document discusses Toyota's strategy of entering a joint venture called New United Motor Manufacturing, Inc. (NUMMI) with General Motors in 1984. The joint venture was formed to allow Toyota to gain experience manufacturing in the US and help diffuse trade tensions, while allowing GM to learn Toyota's lean manufacturing techniques. Toyota held 50% ownership and provided its production system expertise. The venture was successful in improving GM's manufacturing capabilities and quality. Eventually, GM divested from the venture in 2010 as it faced financial troubles.
This document provides a detailed profile of Toyota Motor Corporation, including:
- A history of the company from its founding in 1937 to present day, outlining major milestones and developments.
- Toyota's global vision, mission, principles, and commitment to quality, innovation, and environmental stewardship.
- Details on Toyota's logo, branding, and worldwide presence across five brands and numerous subsidiaries.
- An overview of Toyota's technological developments and expansion into new vehicle segments from 1990 onward.
- Porter's five forces analysis and discussions of Toyota's market share, marketing strategy, and key success factors.
This document discusses strategic group mapping, which is a technique used to analyze a firm's competitive position within its industry. It involves identifying the key competitive factors that distinguish strategic groups, plotting representative firms on a two-dimensional map based on these factors, and using a third variable like market share to depict group size. Strategic group mapping helps identify a firm's direct competitors, potential partners, and opportunities to move between groups. While useful for competition analysis, it provides a static view that does not account for industry disruption through innovation.
#NoFrills14 - Social Business Intelligence per il turismo.Freedata Labs
L’offerta turistica, al giorno d’oggi, non può più fare a meno del web che è diventato uno strumento indispensabile per la promozione del territorio. Ma far parte della rete non basta: è necessario sviluppare progetti mirati che sappiano ascoltare il web. L’esserci non basta, contano soprattutto il dove, il quando, il come e il perché. Ad entrare in gioco non è solo il sito ma anche tutto l’ecosistema dei Social Network e dei Media online, che insieme possono veicolare “storie” che interessino il cliente e creino fidelizzazione.
Il 26 settembre si sono aperte le porte della 14° edizione di NoFrills, il più importante evento italiano sul turismo che si è svolto a Bergamo in due giornate ricche di cultura, spettacoli ed esposizioni da tutta Italia.
Freedata Labs è intervenuta con un workshop intitolato “Social Business Intelligence per il turismo. Metodi e strumenti per conoscere, costruire e gestire la propria notorietà in rete”.
Durante il workshop abbiamo offerto una panoramica degli strumenti esistenti (con l’aiuto di tanti casi pratici) per comprendere come progettare una presenza in rete efficace, a partire dall’analisi delle conversazioni online.
Insieme a Valeria Severini, consigliere Assintel e CEO Freedata Labs, è intervenuto Giovanni Fera, Founder Bewe. Il dibattito è stato guidato da Maria Grazia Mattei, Vicepresidente Assintel e Founder Meet The Media Guru.
The document provides an overview of Toyota Motor Corporation, including its history, recalls timeline, strategic management model, and conclusions. It discusses Toyota's mission, values, external/internal environment analyses, strategic choices, and implementation tactics. An organizational structure is presented, outlining Toyota's leadership and divisions. Recommendations include reorganizing to be more flexible, placing R&D higher, and creating feedback loops to better address PR and safety issues.
The document outlines a presentation for Toyota's environment analysis. It begins with an introduction to Toyota's history and current position as the 3rd largest automaker. It then covers analyses of Toyota's general, industry, and competitive environments. Key points from the general environment analysis include declining population in Japan, currency exchange rates, and technological shifts in the industry. Competitor analyses show Toyota has the second largest market share. The internal analysis outlines Toyota's core competencies in quality control and computer integration. SWOT and recommendations call for a focus on hybrid technology innovation and expanding into emerging markets.
Wave 1 - Web 2.0 The Global Impact | UM | Social Media TrackerUM Wave
Wave 1 - Web 2.0 The Global Impact, demonstrated that social media was living up to the hype, there was a large and active community communicating online.
Find the latest Wave, "Wave 7 - Cracking the Social Code" here http://www.slideshare.net/Wave7
Wave 2 - Mobility | UM | Social Media TrackerUM Wave
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1. Current trends in media and information such as social media, online video, and wearable technology provide both opportunities and challenges for businesses and individuals. They allow lower-cost marketing but can also be addictive and expose personal information.
2. Writers and bloggers can more easily connect with clients and share expertise online, growing their networks, but social media also risks exposing children to inappropriate content.
3. While new technologies remove barriers to sharing ideas, overuse can divert focus from tasks and lower motivation, especially in teenagers.
Change of Pace. Answer 2 of the 3 questions posed below. Your choice.pdffathimahardwareelect
Change of Pace. Answer 2 of the 3 questions posed below. Your choice.
1. During the 1990,s, DVD players became widely available and the rental DVD market took off.
NetFlix (www.netflix.com) initiated online DVD rental service creating a new market. Examine
the NetFlix site and determine the firms basic strategy. What are the challenges to its strategy?
Consider timing of the initiation of NetFlix: was it too early or right on time? How have Wal-
Mart, Amazon, and Apple attempted to differentiate their online services from NetFlix?
2. Podcasting, blogging, on line photo sharing, on line video and twittering are five technologies
that are enabling a much broader set of content publishers and content users. Describe the nature
of these industries and analyze the competitive situation of each using all six forces in Figure 4.3.
3. Compare the business models for Google and Yahoo using the Table 3.8. Make sure to
identify how they are different . How do you see their business models evolving over the next
five years?
Note. Comments and feedback will be proved wiyh annotations to the essay and comment in the
student grade center.
Solution
1. Netflix isn\'t just disseminating indicates delivered for U.S. groups of onlookers. It
additionally creates unique arrangement for supporters in non-U.S. markets that are additionally
accessible to U.S. supporters – for instance, \"Marseille,\" a French political dramatization; or
\"Hibana,\" a Japanese show about the nation\'s aggressive parody scene.
2. Netflix conveys programming \"on request\" by means of the web, watchers can pick what and
when to watch as opposed to watching \"what\'s on.\" So where a customary channel\'s
assignment is to build up a calendar, the key errand of an entrance is developing a library of
projects.
3. Netflix adopted niche strategy where they develop a program for different audiences as per
their interest. Their they show case serial dramas, actions series, horror series and exclusive
films.
2. A). Podcasting- The expression \"Podcasting\" is gotten from the iPod (Apple Computer\'s
prevalent gadget for playing packed sound documents) and \"broadcasting.\" Podcasting takes
into consideration sound records that would have been already downloaded and played on a PC
to be consequently downloaded and tuned in to on convenient music playing gadgets, (for
example, the iPod and other MP3 players). Podcasting has turned out to be prevalent as it enables
audience members to time– move content, i.e., to listen — when it suits them — to radio– like
programming on compact MP3 and related gadgets. Disappointment with customary radio —
which has excessively promoting and is seen to have nonexclusive programming — is powering
enthusiasm for programming that better meets the individual needs and interests of purchasers.
Podcasting speaks to a move from mass telecom to on– request customized media.
1. Podcasting enables audience members to take part in time– moving, while at the same time
giving .
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Example: when we make a video call, we use internet.
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1.
SOCIAL MEDIA WEEK – ROME 2011
February 7-11, 2011 - Rome
RESEARCH FOR SMW:
THE NETWORK TRENDS IN 2011 analysed by
Freedata Labs Social Intelligence.
The partnership between Freedata Labs and SMW, which started with the
Milanese edition, continues with new research being developed for the Roman
exhibition.
Freedata Labs is the technical sponsor at Social Media Week and it uses its
expertise based on Social Intelligence to provide a comparative description
between Italy, France, England, USA, Canada, Brazil and Hong Kong concerning
the topics identified as the most popular on the Web in 2011.
The topics chosen are:
Video Calling
Mobile Blogging
Cyberbullism
Netiquette
F-Commerce
THE APPROACH: SOCIAL INTELLIGENCE
The approach adopted for the research is based upon Social Intelligence, an
innovative technique providing tactical and strategic insights – obtained
listening to the web - to the marketing division of companies: the information
are then analysed with a statistic accuracy typical of quantitative research.
2.
Web listening was not possible until a few years ago, it is today widely applied
thanks to software and platforms able to extract and organize in a database any
information present on the web about a specific topic.
The analysis of Talking Styles is among the most innovative used by Freedata
Labs in this research.
Referring to an approach used in Psychology for over 50 years, the analysis of
Talking Styles allows us to identify the writer's personality for every analysed
text.
The analysis of Talking Styles is a marketing opportunity since it provides “a
complete palette of colours” i.e. words to communicate in an empathic and
targeted way with a great number of various individuals.
It underlines the differences in the conversation style among the various
channels, among the social groups and it relates to a single brand or to a topic
under analysis. It suggests the best words to use in communicating with a
certain people, social groups or single contact partner.
Social Intelligence provides important tools to “netnography”, ethnography of
the Internet, which differs from the Social Intelligence by its use of merely
qualitative and sociological analysis.
OUR TOPICS
VIDEO CALLING
The USA is the Country where Video Calling is mostly discussed; Italy is right
after it being the keenest among the European Countries on this topic.
In Italy, Video Calling discussions deals with “free call video”, whereas the USA
discusses media and information.
2
3.
Definition:
Video Calling is an evolution of the classical call, enriched by the possibility of
seeing one's contact partner (Source: Wikipedia).
It's a much-talked topic on the web; we monitored 13.000 results (buzz) in the
last year.
Video call Historical
Series
Chart 1
As shown by the chart 1, the buzz has a trend in time characterized by sudden
peaks related to the iPhone ads or to the Skype software new release for free
calls.
The topic is discussed mainly by Online media and taken up by Blogs, whereas it
seems to be definitely the less chatted in social networks, in forums and in
microblogging (Chart 2).
3
4. Video call % per Channel
Chart 2
This partition by web channels is quite similar in all the analysed countries and
it's a consequence of media pressure exerted by the main phone networks (in
particular) and technology networks (in general) to launch new products.
Comparing the different countries on the buzz pro-capite per million of Internet
users (calculated by comparing the ratio of number of results collected in each
country to the number of internet users of the same country), we note that the
country where Video Calling is more used is the USA, followed by Italy that pays
more attention to the topic than any other European country, following at a
greater distance we find England, France, Canada, Brazil, Hong Kong.
4
5. Buzz pro-capite per Million
Video call
Chart 3
As anticipated, analysing the content of the buzz regarding the topic of Video
Calling in all of the countries, quotations and discussions about the main mobile
networks such as Nokia, Samsung, Apple, Ericsson, Sony and of course Skype
emerge.
In the comparison between countries we note some topics of differentiation, in
fact, regarding Italy and Canada where the “free video call” discriminates the two
Nations. In England and in the USA emerge the “review” and the comparisons of
different brand topic.
However, what really characterizes the USA and UK (and partly France) is the use
of video calls applied to the media and information world in general
(WORLDNEWS for the USA, BBC for UK).
The video call, therefore, is meant not as something free and personal but as a
technologic service for different types of information and social media.
5
6. 6
7.
Analysing Talking Styles for this subject it is clear that all the countries have a
difference style of buzz comparing forums and micro blogging in respect to
media online and blogs.
Forums are definitely more open to the experience, sometimes critical, and use
a technical language. Media, instead, tend to use a more popular language; they
express mainly a positive view in a composed and correct way.
In particular, in the USA and the UK users with a “geek” profile (that are more
open to experience, more technical and critical) tend to use more frequently the
Twitter channel.
What all this means:
Briefly, when speaking of video calling in Italy we intend to mark the means of
communication features and its costs. The topic appears particularly relevant for
phone network companies, which can extrapolate directions on the market
potential.
In countries such as UK, France, USA the topic is more relevant for media which
should start consider to rethink the relationship between journalist job and user
generated content.
MOBILE BLOGGING
Mobile blogging is most talked in the USA, whereas other countries follow at a
great distance. Bloggers mainly talk about it.
Phone companies don't communicate the opportunities that technology may
provide. Is it a missed opportunity for them?
7
8.
A definition
Mobile blogging (moblogging) is a way to publish a post or a comment on a
web site or a blog from a handheld mobile phone or from any other mobile
device.
It's very common among people that enjoy video and picture uploading which
can be posted on a web site or any blogging platform with “Mobile posting”
compatibility (Source: Wikipedia).
In the last year we monitored 8.500 conversations on this subject, managed
mostly (66%) by bloggers (an unrelieved result for all the analysed countries).
Mobile Blogging % per
Channel
Chart 4
Topics emerging from blogs are strictly related to technology and its use in
mobility.
Most occurring words are both related to different kinds of mobile devices,
smartphones, tablets, laptops and social networks, mainly Twitter.
A lot of attention is paid also towards new Apple Apple both for iPhone, iPad,
and Mac.
8
9.
Words more often used in media are instead mainly the big brands of telephony
Nokia, Apple, and Samsung...etc along with Skype.
Comparing the different countries on the buzz pro-capite per million internet
users (calculated by the ratio of number of results collected in each country to
the number of internet users of the same country) we see that USA is the
country where Moblogging is mostly talked about, far from the other countries
who are actually very close to each other.
Buzz pro-capite per Million
Mobile Blogging
Chart 5
Eventually, the Talking Style is very similar for all of the channels: only bloggers
seem more open, positive and enthusiastic without exceeding in techniques but
their way of communicating is simple, comprehensive and accurate and shows a
language typical of a simple but innovative practicability.
9
10.
What this all means :
In brief, phone companies are not communicating the chances that technology
offers for Moblogging. Perhaps it's a missed opportunity to communicate topics
that instead are discussed by users with great interest and attention.
Anglo-Saxon markets are surely more mature and users who lead these
conversations appreciate and propose innovative issues and solutions pushing
to a “Gottabemobile”.
CYBERBULLISM
Canada is the country where it is most debated; Brazil denies the issue, Italy
confronts it with scandalized tones and tends to blame innovation and
technology.
A definition
Cyberbullism is a word referring to acts of bullism and harassment
perpetuated via electronic devices such as emails, instant messaging, blogs,
mobile phones, pagers or/and web sites.
Like physical bullism, cyberbullism may sometimes be a breach of the Civil
Code, of the Criminal Code and of the Privacy Law (D.Lgs 196/2003) (Source:
Wikipedia).
In the last year we monitored 5.200 conversations on this topic.
Conversations about cyberbullism are clearly drawn by user-generated
contents, in particular, by blogs, microbloggings and social media.
10
11. Cyberbullism % per
Channel
Chart 6
However, attention of media to this topic is different from country to country.
As the chart 7 shows, the Share of Buzz as for user-generated contents is not
uniform for countries analysed.
Media Buzz % by Country
Chart 7
11
12.
It appears relevant the attention media are giving to the topic in Canada, Italy,
France in full contrast with the Brazil, where media neglect is almost total while
users talk about it lively and with great interest.
Comparing the different countries on buzz pro-capite per million of internet
users (calculated by the ratio of number of results collected in each country to
the number of internet users of the same country) we see that Canada is the
country where Cyberbusslism is more discussed, followed by Brazil and Italy
while all other countries are very similar.
Buzz pro-capite per Million
Cyberbullism
Chart 8
The topics emerging from blogs concern school, education, teenagers,
Facebook and parents for almost all the countries and also paedophilia, no
profit consultancy and information.
12
13.
In Brazil bloggers use the same keywords as the rest of the world, while the
media talk about security on the Web and environment, almost denying the
issue.
Tag cloud outlines the most used words for Italy, which resumes most of the
subjects common to the different countries.
Last, regarding Talking Styles in Italy, slight differences emerge between media
and user-generated contents. A slightly more placid tone and a greater
emotional balance characterize media.
There is a marked difference between communication style of Anglo-Saxon (USA
and UK) and that of Italy where the tone of conversations on these topics is
often negative, destructive and scandalistic.
Other countries are more positive and are continually trying to find solutions
both technological and educative to protect and help young people to deal with
the subject.
What all this means :
Cyberbullism is a phenomenon, which must be faced and discussed as it
concerns our youth, school and education. These subjects should be faced up to
in a clear and constructive way to find the appropriate educative and
13
14.
technological solutions. In Italy the media do not try and hide these subjects (as
occurs in Brazil) although the discussion tone tends to blame innovation and
technology.
NETIQUETTE
Italy is the country where it's most discussed. Unlike abroad, it is discussed in a
solely negative way and concentrates on the negative aspects and not on the
web opportunities.
A definition
Netiquette is a set of social conventions that regulate user's behaviour in
interacting with other users via sources as newsgroups, mailing lists, forums, e-
mails in general (Source: Wikipedia).
In the last year we monitored 6.200 conversations on this topic.
Conversations on Netiquette are shared in a similar way among the sources.
14
15. Netiquette % per Channel
Chart 9
It soon emerges an important difference concerning Italy where the Share of
"User-Generated Contents" is much higher than the average of the other
countries. It's interesting to note the great attention given to forums on this
topic.
15
16. Netiquette % per Channel
Italy
Chart 10
Furthermore, Italy is by far the country where this topic is discussed the most.
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17. Buzz pro-capite per Million
Netiquette
Chart 11
Strict legislation adopted in Italy both in terms of online private data protection
and related to limitation of netsurfing without an individual identification has
caused a strong delay on the diffusion of WIFI in Italy.
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A difference emerges between Italy and other countries concerning all the topics
taken into consideration. In Italy, conversations are about Facebook, marketing,
censure, rules, etiquette, privacy, whereas in other countries they are mostly
about digital, social, e-learning, e-mail, church, civic-mindedness.
Talking Styles show a very relevant difference between Italy and Anglo-Saxon
countries. As already observed for cyberbullism, while in the USA and UK the
topic is faced with positive tones since Netiquette is considered as a sort of
good social education within the Web, in Italy (except for forums now more
mature as for the issue), the style of communication shows a lower urge and
willingness towards dialogue due to the negative attitude used by Italy for this
topic.
What all this means :
It's a topic, which media do not deal very much with despite its importance to
Web users. In the “technologically more advanced world“ one speaks of Net-
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Etiquette, civility and respect. In Italy, the conversations on these subjects, as
for cyberbullism, are negative and tend to uncover issues about technology
diffusion and not the great chances offered by the web.
F-COMMERCE
On a global level, it creates the most of conversations. Italy, regarding
conversations, is second after the USA.
A definition:
The definition of F-Commerce was coined recently. It comes straight from the
Social Media world; F-Commerce means buying or selling on a Social Media or
specifically on Facebook.
Many companies have launched in the last months applications on their fan
page allowing their fans to do E-Commerce (on their sites) by buying directly
from Facebook. Are clients obliged to be also Fans? Can they do share of the
purchases and publish them on their walls? Can we call it viral marketing?
(Source: http://www.contextisking.co.uk)
Last year we monitored 140.000 conversations on this topic and for all the
countries the most important channel is Social Network and in particular
Facebook. In the USA these conversations spread vividly and outdistance the
other countries. Undoubtedly, F-Commerce is drawing the highest number of
conversations.
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20. F-Commerce % per
Channel
Chart 12
Although a far from the USA, we note that Italy and France are at the second and
third place. This shows how important this topic is in Italy.
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21. Buzz pro-capite per Million
F-Commerce
Chart 13
Talking Styles are very similar in all the countries and denote great openness to
the experience, enthusiasm and negative emotional balance.
Style is not technological but simple, popular and clear. Everybody discusses
with an open attitude towards new experiences with a consistent and plain
language.
Topics too are very similar in all countries and as expected: social media,
Facebook, E-commerce, news, as marked in the tag-cloud.
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What all this means :
F-Commerce is nowadays the most discussed topic, there's a great enthusiasm
on this innovation and many try to imagine new possible scenarios of
development. Users discuss with extreme liveliness. Media are its followers. As
relatively a new topic, discussions and tones are the same in all countries. The
USA discussions lead and influence those of the other countries.
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GLOSSARY
Social Intelligence: an approach of research and analysis based on web
listening with statistic accuracy typical of quantitative research.
It's able to provide tactical and strategic insights to the company marketing
(Source: Freedata Labs).
Netnography: literally “ethnography of the Internet”. It differs from Social
Intelligence for the focus on analyses of data extrapolated from the Web to the
typical qualitative, ethnographic, anthropologic and sociologic dimension
(Source: etnografiadigitale.it, Freedata Labs).
Analysis of Talking Style: it is an approach of textual analysis based on the
model wildly applied in Psychology for over 50 years, which allows identifying
the writer's personality for each analysed text (Source: Freedata Labs).
Video calling: It's an evolution of the classical call, enriched by the chance of
seeing our contact partner (Source: Wikipedia).
Mobile blogging (moblogging): it's an approach to publish a post or a
comment to a web site or a blog via mobile phone, or other handheld mobile
device. Moblogging is very widespread among people enjoying pictures and
videos uploading which can be posted on a web site or any blogging platform
with Mobileposting compatibility (Source: Wikipedia).
Cyberbullism: it's a word referring to acts of bullism and of harassment
perpetuated via electronic devices, as emails, instant messaging, blogs, mobile
phones, pagers and/or web sites (Source: Wikipedia).
Netiquette: it is a set of social conventions that regulate user's behaviour in
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interacting with other users via sources as newsgroups, mailing lists, forums,
emails in general (Source: Wikipedia).
F-Commerce: it's the activity of buying or selling on a Social Network or
specifically on Facebook (Source: contextisking.co.uk).
USER LICENCE
This research is published in licence Creative Common- BY-NC.
This means that who wants is free to use this work, in a non-commercial
purpose, quoting the author (it will be kind to let us know via Twitter).
We suggest instead to who wants to use it in a commercial purpose to contact
us.
If you download the research, send us a tweet, we'll be glad to
get your comments!
CONTACTS
Valeria Severini
Email: valeria.severini@freedatalabs.com
Twitter: @ValeSev @FreedataLabs
Web Site: http://freedatalabs.com
Valeria Severini is a charter member and CEO of Freedata Labs.
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She starts her carrier in 1983 for Gruppo Ricerca Statistica of Nielsen Italia.
From 1987 she teaches Statistica economica, Teoria dei Campioni e Metodologia
at Bocconi University in Milan.
Freedata Labs was founded in Milan in 1933 as a consultancy for statistical
analysis, data mining, business, marketing and CRM modelling.
In 2003 Freedata Labs Ltd was founded in London.
With the birth of Social Media, Freedata Labs fulfils its potential skills of analysis
and management of data by developing in 2007 “The Brand Race Quadrant” a
tool of social intelligence aimed at analysing deriving directions from the web
2.0 database. The latest development allows a better identification of the
Influencers through the application of psychometric profiles to conversations,
by spotting different Talking Styles.
Freedata Labs is part of DMA, WOMMA UK.
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