1. Current trends in media and information such as social media, online video, and wearable technology provide both opportunities and challenges for businesses and individuals. They allow lower-cost marketing but can also be addictive and expose personal information.
2. Writers and bloggers can more easily connect with clients and share expertise online, growing their networks, but social media also risks exposing children to inappropriate content.
3. While new technologies remove barriers to sharing ideas, overuse can divert focus from tasks and lower motivation, especially in teenagers.
Current and Future Trends of Media and Information - Part 1.pptxMarylieNoran2
Subject:
Media and Information Literacy
Watch on YouTube: https://www.youtube.com/watch?v=j2hcL8YJ3I0
Topic:
Current and Future Trends of Media and Information (Part 1)
Senior High School
Presentation by: Marylie Noran, LPT
Media and Information Literacy (MIL) - 9. Current and Future Trends in Media ...Arniel Ping
Learning Competencies
Students will be able to…
1. describe massive open on-line (MIL11/12CFT-IIIi-26)
2. evaluate current trends in media and information and how it will affect/how they affect individuals and the society as a whole (MIL11/12CFT-IIIi-26)
3. predict future media innovation (MIL11/12CFT-IIIi-27)
4. synthesize the overall knowledge about media and information with skills for producing a prototype of what the learners think is a future media innovation (MIL11/12CFT-IIIi-28)
I- Current and Future Trends in Media and Cummunication
A. Ubiquitous Learning
B. Massive Open Online Course
C. Wearable Technology
D. 3D Environment
II- Performance Task: Project
A. Prototyping for Empathy
Legal, Ethical, and Societal Issues in Media and Information.pdfkenneth218994
Legal, Ethical, and Societal Issues in Media and Information.
Objectives
Identify the importance about legal, ethical, and societal issues in media and information. Develops a clear understanding about the consequences, advantages, and
disadvantages.
Current and Future Trends of Media and Information - Part 1.pptxMarylieNoran2
Subject:
Media and Information Literacy
Watch on YouTube: https://www.youtube.com/watch?v=j2hcL8YJ3I0
Topic:
Current and Future Trends of Media and Information (Part 1)
Senior High School
Presentation by: Marylie Noran, LPT
Media and Information Literacy (MIL) - 9. Current and Future Trends in Media ...Arniel Ping
Learning Competencies
Students will be able to…
1. describe massive open on-line (MIL11/12CFT-IIIi-26)
2. evaluate current trends in media and information and how it will affect/how they affect individuals and the society as a whole (MIL11/12CFT-IIIi-26)
3. predict future media innovation (MIL11/12CFT-IIIi-27)
4. synthesize the overall knowledge about media and information with skills for producing a prototype of what the learners think is a future media innovation (MIL11/12CFT-IIIi-28)
I- Current and Future Trends in Media and Cummunication
A. Ubiquitous Learning
B. Massive Open Online Course
C. Wearable Technology
D. 3D Environment
II- Performance Task: Project
A. Prototyping for Empathy
Legal, Ethical, and Societal Issues in Media and Information.pdfkenneth218994
Legal, Ethical, and Societal Issues in Media and Information.
Objectives
Identify the importance about legal, ethical, and societal issues in media and information. Develops a clear understanding about the consequences, advantages, and
disadvantages.
Current and Future Trends of Media and Information - Part 2.pptxMarylieNoran2
Subject:
Media and Information Literacy
Watch on YouTube: https://www.youtube.com/watch?v=n0vtXiPpKN8
Topic:
Current and Future Trends of Media and Information (Part 2)
Senior High School
Presentation by: Marylie Noran, LPT
Media and Information Literacy (MIL) - 11. People MediaArniel Ping
11. Media and Information Literacy (MIL) - People Media
Learning Competencies
Students will be able to…
cite studies showing proofs of positive and negative effects of media, information on individual and society (MIL11/12PM-IVa-1);
describe the different dimensions of people media (MIL11/12PM-IVa-1); and
categorize different examples of people and state reasons for such categorization (MIL11/12PM-IVa-2).
Content
A. People as Media and People in Media
1. Definition
2. Characteristics
3. Format and Types
4. Advantages and Limitations
5. Value
6. Others
Media and Information Literacy (MIL) - 6. Media and Information Languages (Pa...Arniel Ping
Topic
MIL - Media and Information Languages (Genre, Codes and Conventions)
Learning Competencies
1. evaluate everyday media and information with regard to codes, conventions, and messages; in regards to audience, producers, and other stakeholders (MIL11/12MILA-IIIf15)
2. produce and assess the codes, convention, and messages of a group presentation (MILI11/12MILA-IIIf16)
Manipulatives/Interactive Media InformationJoace Gayrama
DESCRIBE THE DIFFERENT DIMENSIONS OF MANIPULATIVES / INTERACTIVE MEDIA
Interactive Media – a method of communication in which the program's outputs depend on the user's inputs, and the user's inputs in turn affect the program's outputs. Interactive media engage the user and interact with him or her in a way that non-interactive media do not. Websites and video games are two common types of interactive media.
Interactivity – the communication process that takes place between humans and computer software. The most constant form of interactivity is typically found in games, which need a continuous form of interactivity with the gamer. Database applications and other financial, engineering and trading applications are also typically very interactive.
One area where interactivity is most useful is in online training. Interactivities in this area allow learners to interact with the course in terms of action and/or thinking.
Media and Information Literacy (MIL) - 5. Media and Information SourcesArniel Ping
I- Media and Information Sources
A. Sources of Information
Indigenous Knowledge
1.Library
2. Internet
3. Mass Media
B. Pros and Cons of the Different Types of Media as Sources of Information
C. Evaluating Information Sources
Learning Competencies
1. compare potential sources of media and information (MIL11/12MIS-IIIe-13)
2. assess information quality by studying the pros and cons of different types of media as sources of information (SSHS)
3. interview an elder from the community regarding indigenous media and information resource (MIL11/12MIS-IIIe-14)
Media and Information Literacy (MIL) - 3. Information Literacy - Information ...Arniel Ping
Learning Competencies
Learners will be able to...
1. define information needs (MIL11/12IL-IIIc-8);
2. locate, access, assess, organize, and communicate information (MIL11/12IL-IIIc-8);
3. demonstrate ethical use of information (MIL11/12IL-IIIc-9);
4. create an audio- visual presentation about what information literacy is and why information literacy skills are important (SSHS); and
5. produce and evaluate a creative text, visual, and audio presentation using design principle and elements (MIL11/12TIM-IVb-6/ MIL11/12VIM-IVc-10/ MIL11/12AIM-Ivd)
Topic Outline
I-Information Literacy
A.Definition and Importance
B.Components of Information Literacy
C.Ethical Use of Information
II- Performance Task- Project
A. Cooperative Work: Audio- Visual Presentation
Media and Information Literate Individual.pptxMarylieNoran2
Subject: Media and Information Literacy
Topic: Media and Information Literate Individual
For Senior High School students.
Watch the recorded lecture on Youtube:
https://www.youtube.com/watch?v=M6eN7XvvOVo
Presentation by: Marylie Noran, LPT
Current and Future Trends of Media and Information - Part 2.pptxMarylieNoran2
Subject:
Media and Information Literacy
Watch on YouTube: https://www.youtube.com/watch?v=n0vtXiPpKN8
Topic:
Current and Future Trends of Media and Information (Part 2)
Senior High School
Presentation by: Marylie Noran, LPT
Media and Information Literacy (MIL) - 11. People MediaArniel Ping
11. Media and Information Literacy (MIL) - People Media
Learning Competencies
Students will be able to…
cite studies showing proofs of positive and negative effects of media, information on individual and society (MIL11/12PM-IVa-1);
describe the different dimensions of people media (MIL11/12PM-IVa-1); and
categorize different examples of people and state reasons for such categorization (MIL11/12PM-IVa-2).
Content
A. People as Media and People in Media
1. Definition
2. Characteristics
3. Format and Types
4. Advantages and Limitations
5. Value
6. Others
Media and Information Literacy (MIL) - 6. Media and Information Languages (Pa...Arniel Ping
Topic
MIL - Media and Information Languages (Genre, Codes and Conventions)
Learning Competencies
1. evaluate everyday media and information with regard to codes, conventions, and messages; in regards to audience, producers, and other stakeholders (MIL11/12MILA-IIIf15)
2. produce and assess the codes, convention, and messages of a group presentation (MILI11/12MILA-IIIf16)
Manipulatives/Interactive Media InformationJoace Gayrama
DESCRIBE THE DIFFERENT DIMENSIONS OF MANIPULATIVES / INTERACTIVE MEDIA
Interactive Media – a method of communication in which the program's outputs depend on the user's inputs, and the user's inputs in turn affect the program's outputs. Interactive media engage the user and interact with him or her in a way that non-interactive media do not. Websites and video games are two common types of interactive media.
Interactivity – the communication process that takes place between humans and computer software. The most constant form of interactivity is typically found in games, which need a continuous form of interactivity with the gamer. Database applications and other financial, engineering and trading applications are also typically very interactive.
One area where interactivity is most useful is in online training. Interactivities in this area allow learners to interact with the course in terms of action and/or thinking.
Media and Information Literacy (MIL) - 5. Media and Information SourcesArniel Ping
I- Media and Information Sources
A. Sources of Information
Indigenous Knowledge
1.Library
2. Internet
3. Mass Media
B. Pros and Cons of the Different Types of Media as Sources of Information
C. Evaluating Information Sources
Learning Competencies
1. compare potential sources of media and information (MIL11/12MIS-IIIe-13)
2. assess information quality by studying the pros and cons of different types of media as sources of information (SSHS)
3. interview an elder from the community regarding indigenous media and information resource (MIL11/12MIS-IIIe-14)
Media and Information Literacy (MIL) - 3. Information Literacy - Information ...Arniel Ping
Learning Competencies
Learners will be able to...
1. define information needs (MIL11/12IL-IIIc-8);
2. locate, access, assess, organize, and communicate information (MIL11/12IL-IIIc-8);
3. demonstrate ethical use of information (MIL11/12IL-IIIc-9);
4. create an audio- visual presentation about what information literacy is and why information literacy skills are important (SSHS); and
5. produce and evaluate a creative text, visual, and audio presentation using design principle and elements (MIL11/12TIM-IVb-6/ MIL11/12VIM-IVc-10/ MIL11/12AIM-Ivd)
Topic Outline
I-Information Literacy
A.Definition and Importance
B.Components of Information Literacy
C.Ethical Use of Information
II- Performance Task- Project
A. Cooperative Work: Audio- Visual Presentation
Media and Information Literate Individual.pptxMarylieNoran2
Subject: Media and Information Literacy
Topic: Media and Information Literate Individual
For Senior High School students.
Watch the recorded lecture on Youtube:
https://www.youtube.com/watch?v=M6eN7XvvOVo
Presentation by: Marylie Noran, LPT
Broadcast yourself: increasing your reach with social mediaMartyn Bull
An introduction to social media for scientists and researchers, showing how online tools can be used to share research beyond the lab walls and can be used for public engagement with science. Presented at STFC Public Engagement Symposium, 21 June 2011, Birmingham, UK.
A PROJECT REPORT ON “Consumer Preference Towards Social Networking Apps Vibhor Agarwal
Includes
1. OBJECTIVES
2. RESEARCH METHODOLOGY
3. INTRODUCTION
4. HISTORY
5. REVIEW OF LITERATURE
5. DATA INTERPRETATION AND ANALYSIS
6. FINDINGS
7. SUGGESTIONS & RECOMMENDATIONS
8. CONCLUSION
9. LIMITATIONS
10. BIBLIOGRAPHY
11. QUESTIONNAIRE
Word document
A PROJECT REPORT ON “Consumer Preference Towards Social Networking Apps Vibhor Agarwal
A
PROJECT REPORT
ON
“Consumer Preference Towards
Social Networking Apps in Bareilly”
includes
1. OBJECTIVES
2. RESEARCH METHODOLOGY
3. INTRODUCTION
4. HISTORY
5. REVIEW OF LITERATURE
5. DATA INTERPRETATION AND ANALYSIS
6. FINDINGS
7. SUGGESTIONS & RECOMMENDATIONS
8. CONCLUSION
Pdf formaat
Communication Technology with special reference to social sitesAJ Raina
Communication technology with special reference to social media; a ppt by students of Era Business School, New Delhi (PGDM 2012-14 batch).
Copyright of web content acknowldeged
The story so far in social networking has been the incredible growth in the numbers of people using them. But Wave 6 shows that in the future the biggest impact will come from the increasing amount of time people are spending on them. Social networks are now legitimate rivals to all forms of media and will continue to have a huge effect on online consumption in particular.
Consumers are continuing to move away from increasingly siloed brand websites, viewing it as a one dimensional experience compared to that offered by social media. Brands will need to reach out to consumers in the social spaces if they are to connect online.
Attachment to social networks is stronger than ever, with over 40% of people saying they are worried about missing out if they don’t visit their social network. As a result users are fully prepared to share their data in return for the benefits they bring.
Social experiences deliver very clear value to brands. Understanding the social experiences the consumer wants AND which of these experiences deliver the brand’s marketing objectives is the key to unlocking this value. This is an important part of making social media a legitimate platform for brand development.
Despite the reluctance of many companies to discuss problems, particularly in social media, our research has shown that actually responding to a customer’s issues is one of the most powerful social experiences a brand can deliver. In the future social CRM should be a fundamental part of any brand’s communication strategy.
The consumer has many devices through which they can interact with a brand digitally but not all of these devices are a suitable environment for every experience. Tablets and smartphones, for example, have very different strengths. Marrying the right experience to the right device is key to creating a compelling social strategy.
Implementing a digital strategy at Gembloux Agro-Bio Tech (Université de Liège)Quanah Zimmerman
As presented at the 2012 IROICA Conference (International Relations Officers’ Network of the Association of European Life Science Universities) about Communication and Management in the NET Generation.
1.https://www.digistore24.com/redir/450746/Attaullahdharejo/
2.https://www.digistore24.com/redir/497855/Attaullahdharejo/
3.https://www.digistore24.com/redir/508487/Attaullahdharejo/
4.https://www.digistore24.com/redir/372576/Attaullahdharejo/
5.https://www.digistore24.com/redir/484803/Attaullahdharejo/
The widespread attachment to social media in today's society can be
attributed to several factors:
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
4. Leading online providers are now
offering SAS® users with “free” access to
content for learning how to use and program
in SAS. This content is available to anyone in
the form of massive open online content (or
courses) (MOOC). Not only is all the content
offered for “free”, but it is designed with the
distance learner in mind, empowering users to
learn using a flexible and selfdirected
approach.
What is Massive Open Online Content?
5. As noted on Wikipedia.org, “A MOOC
is an online course, content, or other
resource aimed at unlimited participation
and made available in an open access
forum using the web.” This presentation
illustrates how anyone can access a wealth
of learning technologies including
comprehensive student notes, instructor
lesson plans, hands-on exercises,
PowerPoints, audio, webinars, and videos.
6.
7. Definition of Wearable Technology
Wearable Technology-electronics that can
be worn on the body, either as an accessory
or as part of material used in clothing. One
of the major features of wearable
technology is its ability to connect to the
Internet, enabling data to be exchanged
between a network and the device.
Source:INVESTOPEDIA
9. Google Glass
Google Glass is an optical head-mounted
display designed in the shape of a pair of
eyeglasses. It was developed by Janco van
der Merwe, with the mission of producing an
obliquitous computer. Google glass displayed
information in a smartphone-like hands-free
format. Wearers communicated with the
Internet via natural language voice
commands. Google glass applications are free
applications built by third party developers.
12. Iphone/Apple Watch
Apple Watch is a line of smartwatches developed
by Apple Inc. It incorporates fitness tracking and
health-oriented capabilities with integration
with iOS and other Apple products and services. The
device is available in four variants: Apple Watch Sport,
Apple Watch, Apple Watch Hermès, and Apple Watch
Edition. The Watch is distinguished by different
combinations of cases and first or third party
interchangeable bands. Apple Watch relies on a
wirelessly connected iPhone to perform many of its
default functions such as calling and texting.
13. Iphone/Apple Watch
It is compatible with the iPhone 5 or later
models running iOS 8.2 or later, through the use
of Bluetooth. Announced by Apple CEO Tim Cook in
September 2014, the device was released in April
2015.The Apple Watch quickly became the best-
selling wearable device with the shipment of 4.2
million smartwatches in the second quarter of the
2015 fiscal year. The Apple Watch Series 2 was
released in September 2016.
Source: Wikipedia
17. Social Media Today/Current Trends
of Media & Information
Key Trends
Online video is growing fast and in
2016 it’s going to be huge- 360 videos,
live streaming, virtual reality, augmented
reality, Snap Stories, and even gifts are all
fast growing trends. To adopt these video
formats and test what fits best your
audience.
18. Social Media Today/Current Trends
of Media & Information
Social sales and social ads- You might
have heard social ads are for awareness only.
That trend is long gone. Social network ad
spending will reach $29 billion worldwide in
2016. The main driver and winner is
Facebook. The Social Network announced
recently that they now have more than 3
million active advertisers.
19. The following video highlights
some of the key signals that
currently stand out in the ever
changing world of social media
marketing. It’s a useful tool for
anyone who would like to
demonstrate the trends in an
engaging format.
21. How Current Trends in
Media & Information
affect individuals and
society as a whole…
It has the Positive and
Negative Effects…
22. 1. Current Trends in Media &
Information help the businesses in a
variety of ways. Traditional
marketing mediums such as the
radio, TV, commercials and print ads
are completely obsolete now and
demand for thousands of dollars.
The Positive Effects…
23. However, with Currents
Trends in Media & Information,
the businesses can connect with
their targeted customers for free,
the only cost is energy and time.
Through Facebook, Twitter,
LinkedIn or any other social site
you can lower your marketing
cost to a significant level.
24. 2. The increasing popularity of
social sites like Twitter,
Facebook, and LinkedIn, social
networks has gained attention as
the most viable communication
choice for the bloggers, article
writers and content creators.
25. 3. These Current Trends in Media &
Information have opened the
opportunity for all the writers and
bloggers to connect with their tech-
savvy clients to share your expertise
and articles. Your audience will
further share your articles, blog or
expertise in their social circle which
further enhance your networks of
the followers.
26. 4. Current Trends in Media &
Information have removed the
communication and interaction
barriers, and now one can
communicate his/her perception and
thoughts over a variety of topic.
Students and experts are able to
express their opinion on a particular
topic.
27. 1. One of the negative effect of New Media is it
leads to addiction. Spending countless hours on
the technologies can divert the focus and
attention from a particular task. It lowers the
motivational level of the people, especially of the
teenagers and students. They mainly rely on
technology and the internet instead of using their
creative ideas and learning the practical
knowledge and expertise of the everyday life.
The Negative Effects…
28. 2. Kids can be greatly affected by the
social networking sites if they are
allowed to use them. The reason is that
sometimes people share photos on
social media that contains violence and
sex, which can damage the behavior of
kids and teenagers. It put a negative
impact on overall society as these kids
and teenagers involve themselves in
crime related activities.
29. 3. Another downside of the High-
technologies of today’s generation is the
social media which may pose threats to
an individual. Even with the tight
security settings your personal
information may leak on the social sites.
Downloading your videos or pictures
and copying your status is an easy task
and can be done within a few clicks.
That would be all…