Dennis Bree brings his 10 years of working with global brands to Oi15 in May. From Red Bull to Twitter, Dennis also has that unique perspective of having worked agency side, client side, and running his own business.
Read Dennis' presentation from Oi15!
An overview of the UK Gaming audience of influential tweeters on PiQ. Track the most important people and the trending content within one of the internets busiest and most passionate communities.
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesTamara (Tammy) Levy
Have players committed to spending money in free-to-play games before they even install the game? Are you wasting time trying to get more people to spend money in your game? What monetization metrics should you be focusing on improving instead? In this talk, Tammy uses several case studies from live Kongregate games to explore how and why some player behaviors are easier and more rewarding to change, while others have a nearly unbreakable ceiling.
An Introduction to the World of User ResearchMethods
What is user? Why do we do it? How do we do it? User Research Consultants, Dr Jennifer Klatt and Ben Smith from Methods Digital (https://methodsdigital.co.uk/) have kindly put together this slide deck to take you through the basics.
Dennis Bree brings his 10 years of working with global brands to Oi15 in May. From Red Bull to Twitter, Dennis also has that unique perspective of having worked agency side, client side, and running his own business.
Read Dennis' presentation from Oi15!
An overview of the UK Gaming audience of influential tweeters on PiQ. Track the most important people and the trending content within one of the internets busiest and most passionate communities.
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesTamara (Tammy) Levy
Have players committed to spending money in free-to-play games before they even install the game? Are you wasting time trying to get more people to spend money in your game? What monetization metrics should you be focusing on improving instead? In this talk, Tammy uses several case studies from live Kongregate games to explore how and why some player behaviors are easier and more rewarding to change, while others have a nearly unbreakable ceiling.
An Introduction to the World of User ResearchMethods
What is user? Why do we do it? How do we do it? User Research Consultants, Dr Jennifer Klatt and Ben Smith from Methods Digital (https://methodsdigital.co.uk/) have kindly put together this slide deck to take you through the basics.
The Year in Mobile Games | Steve Meretzky, Dave Rohrl, Juan GrilJessica Tams
Delivered at Casual Connect USA 2017. Steve Meretzky, Dave Rohrl, and Juan Gril continue their long-running series recapping the highlights of the year in mobile gaming. They dive into the most interesting new games, updated games, and trends of the year, to paint a picture of where mobile gaming is today, and where it is going.
Navigating the Three stages of the Mobile Game Marketing LifecycleEric Seufert
This presentation outlines the three stages of the mobile marketing lifecycle for games and identifies the strategies for growing the game at each stage.
Gamerista 2015 Scenarios for the Future of Gaming r4.0burneshollyman
This is gamerista's 2015 Scenarios for the Future of Video Games which looks at six major strategic trends which will impact the digital games business going forward. These scenarios are built based on gamerista's think tank research as well as crowd-sourced input via #2015gamescenarios.
Please submit your ideas to #2015gamesscenarios and they will be included in the next iteration of this digital video game industry crowd-sourced document.
The "gamerista 2015 Scenarios for the Future of Digital Games" strategic forecast looks at the global digital games marketplace and offers mega-trend predictions for the industry in 2015 and the major factors which will drive the digital video games marketplace.
Win Together in China – The Most Valuable Data for China Gaming Market | Jex LiJessica Tams
Delivered at Casual Connect Tel Aviv 2016 |
This session will focus on Chinese market performance, current status and breakdown of many other dimensions based on the objective and integrated data. It will also provide valuable information and help developers find the most suitable way to approach this mysterious oriental market.
Win Together in China – The Most Valuable Data for China Gaming Market | Jex LiJessica Tams
Delivered at Casual Connect Tel Aviv 2016 | This session will focus on Chinese market performance, current status and breakdown of many other dimensions based on the objective and integrated data. It will also provide valuable information and help developers find the most suitable way to approach this mysterious oriental market.
The benefits of operating a free-to-play "game-as-a-service" are well known: elastic pricing, a direct relationship with your players, longer lifespan, and an opportunity to fine-tune after launch. But to fully realize these benefits, you need to plan your live operations strategy as carefully as you plan your game. This talk will show how you can build an effective LiveOps strategy using PlayFab.
All the time we have talked about our platform. Now it is time to find out who are behind this platform. Everything you always wanted to know about VK gamers* (*but were afraid to ask) will be presented during this keynote
More than half of world video game revenues comes from digital sales and competition in the segment of mobile games is rife. Even if the game experience is quite different, smartphones are getting to compete with handheld and home consoles. What are the buying behaviours in the different target groups and which business models can producers plan? Facts and prospective insights into this fast-moving industry.
Background to Investing in Video Games. Presented to the Austin Open Angel N...Frank Coppersmith
An August 2013 presentation to the members of the Texas Open Angel Network. Key topics include the history of video games, the Austin game industry, recent changes to technology and markets resulting in industry upheaval (social and mobile gaming), the opportunity present in video game investing and various investment considerations (such as passion for games, team, monetization strategy, live game management, big data, distribution and localization). Additional topics covered include gaming as a service, free to play video games, and the use of Kickstarter to support game development.
Social Casino Q1 2014. Whats going on and why you should care. Elad Kushnir
VISIT WWW.ELADKUSHNIR.WORDPRESS.COM TO SEE AN UP TO DATE VERSION OF THIS LECTURE (Q2/Q3 2016)
An overview of the Social Casino gaming category. Lecture given at Casual Connect Amsterdam in February 2014. You can watch the full lecture on video at the end of the slide share presentation.
Social Games in China - The New Import/Export Business!James Gwertzman
Slides from a GDC 2010 talk on social games in China.
For years, game developers in China and the US seemed to be speaking two different languages (literally!). Top games in China were online, intensely social, based on a free-to-play micro-transaction model, and had low budgets and low production value. Top games in North America, by comparison, were single-player, often console-based, with vast budgets and awesome production values.
Enter Facebook. Which business model seems more relevant now? The tables are turned. Instead of Chinese game developers studying the US market to learn all about production values, smart western game developers are studying the Chinese market to learn as much as they can about succeeding in this new world of micro-transactions -- and some are even trying to enter China themselves, either to acquire talent or to try and tap the vast Chinese market. 1 billion social gamers?
PopCap has had an office in Shanghai for over 2 years, and has experienced both the opportunities and challenges of doing business in China firsthand. Attend this talk for a rapid fire briefing on everything you need to know about online & social gaming in China, direct from PopCap's head of Asia/Pacific operations. Topics will include what's hot in Chinese online and social games, which companies to watch, how to enter the Chinese market, how NOT to enter the Chinese market, how to leverage low-cost Chinese talent, and more.
How Games and Blockchain Combine to Drive Innovation and OpportunitiesMargaret Wallace
This is a presentation I gave on May 14, 2018 at Pocket Gamer Connects San Francisco. #PGCSanFrancisco. In this presentation, I cover the benefits and challenges to leveraging blockchain technology for the games industry and beyond. For more information, get in touch contact [at] kijico [dot] com.
International Mobile Game Markets; the West and the East -- Kyu Lee, President, Gamevil (The White Nights: Mobile Games Conference http://www.wnconf.com/)
Using the data sourced by Appsblogger.com, some analysis of Kickstarter projects in the entertainment categories.
All data was scrapped prior to June 2012.
Why React Native as a Strategic Advantage for Startup Innovation.pdfayushiqss
Do you know that React Native is being increasingly adopted by startups as well as big companies in the mobile app development industry? Big names like Facebook, Instagram, and Pinterest have already integrated this robust open-source framework.
In fact, according to a report by Statista, the number of React Native developers has been steadily increasing over the years, reaching an estimated 1.9 million by the end of 2024. This means that the demand for this framework in the job market has been growing making it a valuable skill.
But what makes React Native so popular for mobile application development? It offers excellent cross-platform capabilities among other benefits. This way, with React Native, developers can write code once and run it on both iOS and Android devices thus saving time and resources leading to shorter development cycles hence faster time-to-market for your app.
Let’s take the example of a startup, which wanted to release their app on both iOS and Android at once. Through the use of React Native they managed to create an app and bring it into the market within a very short period. This helped them gain an advantage over their competitors because they had access to a large user base who were able to generate revenue quickly for them.
Check out the webinar slides to learn more about how XfilesPro transforms Salesforce document management by leveraging its world-class applications. For more details, please connect with sales@xfilespro.com
If you want to watch the on-demand webinar, please click here: https://www.xfilespro.com/webinars/salesforce-document-management-2-0-smarter-faster-better/
We describe the deployment and use of Globus Compute for remote computation. This content is aimed at researchers who wish to compute on remote resources using a unified programming interface, as well as system administrators who will deploy and operate Globus Compute services on their research computing infrastructure.
A Comprehensive Look at Generative AI in Retail App Testing.pdfkalichargn70th171
Traditional software testing methods are being challenged in retail, where customer expectations and technological advancements continually shape the landscape. Enter generative AI—a transformative subset of artificial intelligence technologies poised to revolutionize software testing.
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I didn't get rich from it but it did have 63K downloads (powered possible tens of thousands of websites).
Quarkus Hidden and Forbidden ExtensionsMax Andersen
Quarkus has a vast extension ecosystem and is known for its subsonic and subatomic feature set. Some of these features are not as well known, and some extensions are less talked about, but that does not make them less interesting - quite the opposite.
Come join this talk to see some tips and tricks for using Quarkus and some of the lesser known features, extensions and development techniques.
Globus Compute wth IRI Workflows - GlobusWorld 2024Globus
As part of the DOE Integrated Research Infrastructure (IRI) program, NERSC at Lawrence Berkeley National Lab and ALCF at Argonne National Lab are working closely with General Atomics on accelerating the computing requirements of the DIII-D experiment. As part of the work the team is investigating ways to speedup the time to solution for many different parts of the DIII-D workflow including how they run jobs on HPC systems. One of these routes is looking at Globus Compute as a way to replace the current method for managing tasks and we describe a brief proof of concept showing how Globus Compute could help to schedule jobs and be a tool to connect compute at different facilities.
Listen to the keynote address and hear about the latest developments from Rachana Ananthakrishnan and Ian Foster who review the updates to the Globus Platform and Service, and the relevance of Globus to the scientific community as an automation platform to accelerate scientific discovery.
Globus Connect Server Deep Dive - GlobusWorld 2024Globus
We explore the Globus Connect Server (GCS) architecture and experiment with advanced configuration options and use cases. This content is targeted at system administrators who are familiar with GCS and currently operate—or are planning to operate—broader deployments at their institution.
Experience our free, in-depth three-part Tendenci Platform Corporate Membership Management workshop series! In Session 1 on May 14th, 2024, we began with an Introduction and Setup, mastering the configuration of your Corporate Membership Module settings to establish membership types, applications, and more. Then, on May 16th, 2024, in Session 2, we focused on binding individual members to a Corporate Membership and Corporate Reps, teaching you how to add individual members and assign Corporate Representatives to manage dues, renewals, and associated members. Finally, on May 28th, 2024, in Session 3, we covered questions and concerns, addressing any queries or issues you may have.
For more Tendenci AMS events, check out www.tendenci.com/events
SOCRadar Research Team: Latest Activities of IntelBrokerSOCRadar
The European Union Agency for Law Enforcement Cooperation (Europol) has suffered an alleged data breach after a notorious threat actor claimed to have exfiltrated data from its systems. Infamous data leaker IntelBroker posted on the even more infamous BreachForums hacking forum, saying that Europol suffered a data breach this month.
The alleged breach affected Europol agencies CCSE, EC3, Europol Platform for Experts, Law Enforcement Forum, and SIRIUS. Infiltration of these entities can disrupt ongoing investigations and compromise sensitive intelligence shared among international law enforcement agencies.
However, this is neither the first nor the last activity of IntekBroker. We have compiled for you what happened in the last few days. To track such hacker activities on dark web sources like hacker forums, private Telegram channels, and other hidden platforms where cyber threats often originate, you can check SOCRadar’s Dark Web News.
Stay Informed on Threat Actors’ Activity on the Dark Web with SOCRadar!
First Steps with Globus Compute Multi-User EndpointsGlobus
In this presentation we will share our experiences around getting started with the Globus Compute multi-user endpoint. Working with the Pharmacology group at the University of Auckland, we have previously written an application using Globus Compute that can offload computationally expensive steps in the researcher's workflows, which they wish to manage from their familiar Windows environments, onto the NeSI (New Zealand eScience Infrastructure) cluster. Some of the challenges we have encountered were that each researcher had to set up and manage their own single-user globus compute endpoint and that the workloads had varying resource requirements (CPUs, memory and wall time) between different runs. We hope that the multi-user endpoint will help to address these challenges and share an update on our progress here.
Designing for Privacy in Amazon Web ServicesKrzysztofKkol1
Data privacy is one of the most critical issues that businesses face. This presentation shares insights on the principles and best practices for ensuring the resilience and security of your workload.
Drawing on a real-life project from the HR industry, the various challenges will be demonstrated: data protection, self-healing, business continuity, security, and transparency of data processing. This systematized approach allowed to create a secure AWS cloud infrastructure that not only met strict compliance rules but also exceeded the client's expectations.
Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...Globus
The Earth System Grid Federation (ESGF) is a global network of data servers that archives and distributes the planet’s largest collection of Earth system model output for thousands of climate and environmental scientists worldwide. Many of these petabyte-scale data archives are located in proximity to large high-performance computing (HPC) or cloud computing resources, but the primary workflow for data users consists of transferring data, and applying computations on a different system. As a part of the ESGF 2.0 US project (funded by the United States Department of Energy Office of Science), we developed pre-defined data workflows, which can be run on-demand, capable of applying many data reduction and data analysis to the large ESGF data archives, transferring only the resultant analysis (ex. visualizations, smaller data files). In this talk, we will showcase a few of these workflows, highlighting how Globus Flows can be used for petabyte-scale climate analysis.
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
Innovating Inference - Remote Triggering of Large Language Models on HPC Clus...Globus
Large Language Models (LLMs) are currently the center of attention in the tech world, particularly for their potential to advance research. In this presentation, we'll explore a straightforward and effective method for quickly initiating inference runs on supercomputers using the vLLM tool with Globus Compute, specifically on the Polaris system at ALCF. We'll begin by briefly discussing the popularity and applications of LLMs in various fields. Following this, we will introduce the vLLM tool, and explain how it integrates with Globus Compute to efficiently manage LLM operations on Polaris. Attendees will learn the practical aspects of setting up and remotely triggering LLMs from local machines, focusing on ease of use and efficiency. This talk is ideal for researchers and practitioners looking to leverage the power of LLMs in their work, offering a clear guide to harnessing supercomputing resources for quick and effective LLM inference.
3. @icodiane Online Games Consulting & Services
P L A N
EUROPE GAMES MARKET
EUROPE MOBILE GAMES MARKET
COUNTRY FOCUS : UK, GERMANY, FRANCE, ITALY, SPAIN
DATA PROTECTION,MARKETING
EUROPEAN MOBILE GAME STUDIOS
1
2
3
4
5
13. @icodiane Online Games Consulting & Services
E U R O P E G A M E S M A R K E T : M O N E T I Z AT I O N
14. E U R O P E M O B I L E G A M E S M A R K E T2
15. @icodiane Online Games Consulting & Services
G L O B A L S M A R T P H O N E U S E R P O P U L AT I O N
16. @icodiane Online Games Consulting & Services
E U R O P E S M A R T P H O N E P E N E T R AT I O N R AT E
Source:Flurry Analytics
17. @icodiane Online Games Consulting & Services
M O B I L E R E V E N U E & M O B I L E G A M E R E V E N U E R A N K I N G
Source : Newzoo, App Annie
18. @icodiane Online Games Consulting & Services
T O P 1 0 M O B I L E P U B L I S H E R S E U R O P E
19. @icodiane Online Games Consulting & Services
E U R O P E A N M O B I L E G A M E S M A R K E T
Games make up 83% of iOS/Google Play revenue (Source:Newzoo 2016)
Source : App Annie
20. @icodiane Online Games Consulting & Services
E U R O P E M O B I L E G A M E S M A R K E T : A R P U
UK ARPU:highest in Europe
Monthly ARPPU UK 2015 = £18.25 (Source:Superdata)
21. @icodiane Online Games Consulting & Services
E U R O P E M O B I L E G A M E S M A R K E T : O S
24. @icodiane Online Games Consulting & Services
Title Publisher Genre
Estimate revenue
M$
1 Clash of Clans Supercell Strategy 119
2 Candy Crush Saga King Casual 103
3 Game of War Fire Age Machine Zone Strategy 101
4 Candy Crush Soda Saga King Casual 75
5 Boom Beach Supercell Strategy 53
6 Farm Heroes Saga King Casual 46
7 Hay Day Supercell Casual 37
8 Sim City BuildIt Electronic Arts Simulation 34
9 Marvel Contest of Champions Kabam Action 26
10 8 Ball Pool Miniclip Sports 20
C O U N T R Y F O C U S : U K
Title Publisher Genre
1 Crossy Road Hipster Whale, Yodo1 Action
2 Candy Crush Soda Saga King Casual
3 Candy Crush Saga King Casual
4 8 Ball Pool Miniclip Sports
5 Subway Surfers Kiloo Arcade
6 Clash of Clans Supercell Strategy
7 Despicable Me Gameloft Casual
8 Temple Run 2 Imangi Action
9 Agar.io Miniclip Action
10 Cooking Fever Nordcurrent Arcade
TOP 10 DOWNLOAD 2015 : iOS & Android TOP 10 REVENUE : iOS & Android
Source: App Annie, Sensor Tower, ICO Partners
25. @icodiane Online Games Consulting & Services
Company Country
1 Electronic Arts
2 King (Activision)
3 Ketchapp Studio (Ubisoft)
4 Gameloft (Vivendi)
5 Miniclip
6 Zynga
7 Rovio
8 Supercell (Tencent)
9 TabTale
10 Storm8
Company Country
1 Supercell (Tencent)
2 King (Activision)
3 Electronic Arts
4 Machine Zone
5 Kabam
6 Zynga
7 Churchill Downs
8 Elex Technology
9 Miniclip
10 SGN United States
Source : App Annie
TOP 10 Downloads Publishers 2015 : iOS & Android Top 10 Revenue Publishers : iOS & Android
C O U N T R Y F O C U S : U K
26. @icodiane Online Games Consulting & Services
Title Publisher Genre
1 Candy Crush Soda Saga King Casual
2 Clash of Clans Supercell Strategy
3 Subway Surfers Kiloo Arcade
4 QuizClash FEO Trivia
5 aa General Adaptive Apps Strategy
6 Crossy Road Hipster Whale / Yodo1 Action
7 Candy Crush Saga King Casual
8 Despicable Me Gameloft Casual
9 94% SCIMOB Trivia
10 Piano Tiles 2 Cheetah Mobile Arcade
Title Publisher Genre
Est revenue
M$
1 Clash of Clans Supercell Strategy 93
2 Hayday Supercell Casual 79
3 Candy Crush Soda Saga King Casual 47
4 Candy Crush Saga King Casual 40
5 Game of War- Fire Age Machine Zone Strategy 32
6 Empire : Four Kingdoms Goodgame Studios Strategy 33
7 Summoners War Gamevil RPG 33
8 Castle Clash IGG Strategy 26
9 Farm Heroes Saga King Casual 26
10 Clash of Kings Elex Technology Strategy 20
C O U N T R Y F O C U S : G E R M A N Y
Top 10 Downloads 2015 : iOS & Android Top 10 Revenue 2015 : iOS & Android
Source: App Annie, Sensor Tower, ICO Partners
27. @icodiane Online Games Consulting & Services
Company Country
1 Electronic Arts
2 King (Activision)
3 Gameloft (Vivendi)
4 Supercell (Tencent)
5 Rovio
6 General Adaptive Apps
7 Miniclip
8 XPEC
9 Ketchapp (Ubisoft)
10 Doodle Mobile
Company Country
1 Supercell (Tencent)
2 King (Activision)
3 Electronic Arts
4 Gamevil
5 Machine Zone
6 Elex Technologies
7 Goodgame Studios
8 IGG
9 Kabam
10 Gameloft (Vivendi)
Top 10 Downloads Publishers 2015 : iOS & Android Top 10 Revenue Publishers 2015 : iOS & Android
Source : App Annie
C O U N T R Y F O C U S : G E R M A N Y
28. @icodiane Online Games Consulting & Services
C O U N T R Y F O C U S : F R A N C E
Title Publisher Genre
1 Candy Crush Soda Saga King Casual
2 Clash of Clans Supercell Strategy
3 Subway Surfers Kiloo Arcade
4 Candy Crush Saga King Casual
5 Despicable Me Gameloft Casual
6 94% SCIMOB Trivia
7 Boom Beach Supercell Strategy
8 agar.io Miniclip Action
9 Geometry Dash RobTop Arcade
10 Piano Tiles 2 Cheetah Mobile Arcade
Title Publisher Genre
Est revenue
M$
1 Clash of Clans Supercell Strategy 66
2 Boom Beach Supercell Strategy 43
3 Candy Crush Saga King Casual 40
4 Candy Crush Soda Saga King Casual 34
5 Game of War - Fire Age Machine Zone Strategy 34
6 Farm Heroes Saga King Casual 23
7 Summoners War Gamevil RPG 18
8 Hay Day Supercell Casual 16
9 Marvel Contest of Champions Kabam Action 16
10 Hearthstone Blizzard Card 15
Top 10 Downloads 2015 : iOS & Android Top 10 Revenue: iOS & Android
Source: App Annie, Sensor Tower, ICO Partners
29. @icodiane Online Games Consulting & Services
C O U N T R Y F O C U S : F R A N C E
Company Country
1 King (Activision)
2 Electronic Arts
3 Gameloft (Vivendi)
4 Ketchapp Studios (Ubisoft)
5 Supercell (Tencent)
6 Miniclip
7 XPEC
8 Rovio
9 Doodle Mobile
10 SCIMOB
Company Country
1 Supercell (Tencent)
2 King (Activision)
3 Electronic Arts
4 Machine Zone
5 Kabam
6 Gamevil
7 IGG
8 Gameloft (Vivendi)
9 Activision Blizzard
10 Zynga
Top 10 Revenue Publishers 2015: iOS & Android
Source : App Annie
Top 10 Downloads Publishers 2015 : iOS & Android
30. @icodiane Online Games Consulting & Services
Title Publisher Genre
1 Clash of Clans Supercell Strategy
2 Subway Surfers Kiloo Arcade
3 Candy Crush Saga King Casual
4 Candy Crush Soda Saga King Casual
5 Geometry Dash RobTop Arcade
6 8 Ball Pool Miniclip Sports
7 Despicable Me Gameloft Casual
8 Trivia Crack Etermax Trivia
9 Criminal Case Pretty Simple Adventure
10 94% SCIMOB Trivia
Title Publisher Genre
Est revenue
M$
1 Clash of Clans Supercell Strategy 27
2 Candy Crush Saga King Casual 24
3 Candy Crush Soda Saga King Casual 14
4 Hay Day Supercell Casual 12
5 Empire : Four Kingdoms Goodgame Studio Strategy 11
6 Game of War Fire Age Machine Zone Strategy 11
7 Farm Heroes Saga King Casual 7
8 Marvel Contest of Champions Kabam Action 6
9 Castle Clash IGG Strategy 4
10 Clash of Kings Elex Technology Strategy 5
Top 10 Downloads 2015 : iOS & Android Top 10 Revenue 2015 :iOS & Android
Source: App Annie, Sensor Tower, ICO Partners
C O U N T R Y F O C U S : I TA LY
31. @icodiane Online Games Consulting & Services
Company Country
1 King (Activision)
2 Electronic Arts
3 Gameloft (Vivendi)
4 Doodle Mobile
5 Supercell (Tencent)
6 Miniclip
7 TabTale
8 Ketchapp Studio (Ubisoft)
9 Zynga
10 Etermax
Company Country
1 Supercell (Tencent)
2 King (Activision)
3 Electronic Arts
4 Kabam
5 IGG
6 Gameloft (Vivendi)
7 Machine Zone
8 Goodgame Studios
9 Zynga
10 Elex Technology
Top 10 Revenue Publishers 2015 : iOS & Android
Source : App Annie
Top 10 Downloads Publishers 2015 : iOS & Android
C O U N T R Y F O C U S : I TA LY
32. @icodiane Online Games Consulting & Services
Source : App Annie, Sensor Tower, ICO Partners
Title Publisher Genre
1 Candy Crush Saga King Casual
2 Clash of Clans Supercell Strategy
3 Subway Surfers Kiloo Arcade
4 Geometry Dash RobTop Arcade
5 Candy Crush Soda Saga King Casual
6 Trivia Crack Etermax Trivia
7 Pou Paul Salameh Casual
8 Despicable Me Gameloft Casual
9 Agar.io Miniclip Action
10 Piano Tiles 2 Cheetah Mobile Arcade
Title Publisher Genre
Est Revenue
M$
1 Clash of Clans Supercell Strategy 17
2 Candy Crush Saga King Casual 16
3 Candy Crush Soda Saga King Casual 7
4 Game of War _ Fire Age Machine Zone Strategy 7
5 Farm Heroes Saga King Casual 7
6 Hay Day Supercell Casual 5
7 Castle Clash IGG Strategy 4
8 Empire : Four Kingdoms Goodgame Studio Strategy 4
9 Clash of Kings Elex Technology Strategy 3
10 Hearthstone - Heroes of Warcraft Blizzard Card 3
Top 10 Downloads 2015 : iOS & Android Top 10 Revenue : iOS & Android
C O U N T R Y F O C U S : S PA I N
33. @icodiane Online Games Consulting & Services
Company Country
1 King (Activision)
2 Electronic Arts
3 Gameloft (Vivendi)
4 Doodle Mobile
5 Supercell (Tencent)
6 TabTale
7 Rovio
8 Miniclip
9 Disney
10 Etermax
Company Country
1 King (Activision)
2 Supercell (Tencent)
3 Electronic Arts
4 Kabam
5 Machine Zone
6 IGG
7 Gameloft (Vivendi)
8 Elex Technology
9 Gamevil
10 Goodgame Studios
Source : App Annie
Top 10 Downloads Publishers 2015 : iOS & Android Top 10 Revenue Publishers : iOS & Android
C O U N T R Y F O C U S : S PA I N
34. @icodiane Online Games Consulting & Services
C o n c l u s i o n
Some variety in downloads app
ranking across countries, but
none in revenue rankings
Asian and Japanese publishers
under-represented compared to
ww rankings
American publishers very
present
35. @icodiane Online Games Consulting & Services
O t h e r r e g i o n s
“Small countries” : Belgium, Switzerland,
Luxemburg, Austria, Ireland… market looks similar
to same language big country (Germany, UK,
France…)
Eastern EU : low smartphone penetration, low
ARPU
Northern EU : High smartphone penetration, high
ARPU, strong iOS market : similar to US
36. D a t a p r o t e c t i o n , m a r k e t i n g4
37. @icodiane Online Games Consulting & Services
D a t a p r o t e c t i o n
Current situation:
Law differs between countries
Registration to country organisms mandatory (CNIL, ICO, DPA…)
Germany has the most severe law : guideline for all
EU Unified regulation(General Data Protection Regulation : GDPR)
Voted in April 2016, planned enforcement May 2018
Contrarily to before, applies also to non-EU companies collecting EU citizen data
Unification across EU (Should also apply to UK despite Brexit)
Conditions :
•Data collection must be justified, must be securely trackable, must have an expiration date, must be collected with informed consent of the user.
•All companies above 250 employees must appoint a Data Protection Officer
•In case of breach, user must be notified within 24 hours
•The user must be able to access and suppress their own data
•Minors under 13 must get authorisation by their parent or guardian
•Rules for data transfer outside EU currently under negotiation.
In case of breach, fine of 4% of turnover or 2M€
39. @icodiane Online Games Consulting & Services
T r a f f i c A c q u i s i t i o n : C P I
Source : Chartboost Nov 2016
40. E u r o p e m o b i l e g a m e s t u d i o s5
41. @icodiane Online Games Consulting & Services
G E R M A N Y
Studio Location Employees
Turnover
M$
Main titles
Goodgame Studios Hamburg 1,200 250 Empire : Four Kingdoms
Wooga Berlin 300 30 Bubble Island 2, Diamond Dash
InnoGames Hamburg 400 108 Forge of Empires, Grepolis
FlareGames Karlsruhe 100 8 Royal Revolt, Nonstop Knights
FDG Entertainment Münich 10
Banana Kong, Red Ball 4
Handygames Giebelstadt 55 2 Townsmen, Cloud & Sheep
42. @icodiane Online Games Consulting & Services
U N I T E D K I N G D O M
Studio Location Employees
Turnover
M$
Main titles
First Touch Oxford 15 Score! Hero
Ndemic Creations Bristol 8 10 Plague Inc
Space Ape Games London 70 20 Samurai Siege
UsTwo Games London 250 6 Monument Valley
43. @icodiane Online Games Consulting & Services
F R A N C E
Studio Location Employees
Turnover
M$
Main titles
Gameloft Paris 6000 278 Asphalt, Despicable Me
Pretty Simple Paris 43 34 Criminal Case
Ketchapp Studio Paris 10 60 2048, ZigZag, Pineapple Pen
SCIMOB Montpellier 7 2 94%
44. @icodiane Online Games Consulting & Services
N O R D I C S
Studio Location Employees
Turnover
M$
Main titles
Supercell Helsinki (Finland) 180 2,300 Clash of Clans, Clash Royale, Hay Day
King.com Stockholm (Sweden) 1400 2,300 Candy Crush Saga, Farm Heroes Saga
Mojang Stockholm (Sweden) 50 471 Minecraft Pocket
Rovio Espoo (Finland) 430 155 Angry Birds
Kiloo Aarhus (Denmark) 100 20 Subway Surfers
RobTop Stockholm (Sweden) 10 Geometry Dash
45. @icodiane Online Games Consulting & Services
O T H E R C O U N T R I E S
Studio Location Employees
Turnover
M$
Main titles
Nordeus Belgrade (Serbia) 160 22 Top Eleven
Social Point Barcelona (Spain) 280 50 Dragon City, Monster Legends
Digital Legends Barcelona (Spain) 40 2 The Respawnables
Miniclip
Neuchatel(Switzerland)
Genoa (Italy)
Lisboa (Portugal)
London(UK)
140 15 8Ball Pool, Soccer Stars
47. @icodiane Online Games Consulting & Services
E U R O P E S W O T F O R J A PA N E S E P U B L I S H E R S
STRENGTHS WEAKNESSES
・High Smartphone penetration
・Good internet infrastructure
・Long gaming culture
・Fragmentation
・Localisation necessary
・Low ARPU
・Lack of distribution platform such as LINE,
Kakao…
OPPORTUNITIES THREATS
・Under-representation of Japanese and Asian
publishers
・Popularity of Japanese anime and culture
・Bad economic conjoncture
・Political unstability
・Regulation uncertainty
49. @icotom
Online Games Consulting & Services
W W W . I C O P A R T N E R S . C O M
B R I G H T O N
U N I T E D K I N G D O M
d i a n e @ i c o p a r t n e r s . c o m
w w w. s l i d e s h a r e . n e t / I C O P a r t n e r s
w w w. i c o p a r t n e r s . c o m / b l o g
@ i c o d i a n e
w w w. f a c e b o o k . c o m / i c o p a r t n e r s