Jex Li
Regional BD lead
Tencent
Win Together in China
China’s Internet Market Overview
China Economic Development Snapshots
1975 1985 1995 2015
Chinese Income Distribution
$50 $500 $5,000 $50,000
1975
1985
1995
2005
2015
Source: National Bureau of Economic Research Working Paper
Fast Growing Internet Users
457
513
564
618 649
688
34.3%
38.3%
42.1%
45.8%
47.9%
50.3%
10.0%
20.0%
30.0%
40.0%
50.0%
0
200
400
600
800
1,000
2010 2011 2012 2013 2014 2015
Number of Internet UsersInternet Penetration Rate
Unit: Million
Chinese Internet User Base
(2010-2015)
Source: CNNIC
Number of Mobile Internet Users
Mobile Internet Users as % of Internet Users
Unit: Million
Chinese Mobile Internet User Base
(2010-2015)
303
3…
420
500
557
620
66.2%
69.3%
74.5%
81.0%
85.8%
90.1%
30.0%
40.0%
50.0%
60.0%
70.0%
80.0%
90.0%
100.0%
0
200
400
600
800
1,000
2010 2011 2012 2013 2014 2015
Top 20 Smartphone Apps in China
(Mar 2016)
Source: Tencent Financial Report, Analysys.cn, excluding game apps
Rank App Name Company MAU Rank App Name Company MAU
1 Wechat Tencent 762.00 11 Youku Youku Tudou 143.01
2 QQ Tencent 658.00 12 UC Browser Alibaba Group 138.61
3 Taobao Alibaba Group 193.91 13 Tencent News Tencent 133.50
4 Baidu Baidu 185.09 14 360 Mobile Security Qihoo 360 132.28
5 Alipay Alibaba Group 170.09 15 QQ Music Tencent 125.97
6 Sogou Pinyin Input Sohu 157.81 16 Tencent Mobile Security Tencent 120.79
7 Tencent Video Tencent 151.20 17 Kugou Music KuGou 116.03
8 iQIYI Baidu 147.61 18 Baidu Map Baidu 109.59
9 QQ Browser Tencent 143.64 19 Baidu Mobile Store KuGou 106.20
10 Sina Weibo Sina 143.33 20 MyApp Tencent 106.02
- Tencent FamilyUnit: Million
Game Center E-commerce PaymentO2O
WeChat in China – The New Way to Connect
Voice Message Location Sharing
Mobile App Innovations in China
JD real time tracking DIDI Tencent News Feeds
UI of Chinese Popular Games
The Legend of
Mir
Fantasy Westward Journey
CF MOBILE
Chinese Online Game Market
Global Game Market Overview
Unit:USD in Million
22,194 26,173
12,023
12,272
12,376
12,506
23,050
23,820
25,170
17,990
18,420
19,430
32,77029,875
18,047
12,618
25,870
24,480
19,950
18,910
0
20,000
40,000
60,000
80,000
100,000
120,000
102,658
4,187
2016E
95,682
4,103
3,848
2015
88,468
4,022
2014
81,117
2017E 2018E
4,268
108,826
Japan
South Korea
North America
Europe
China
Southeast Asia
Others
Latin America
Global Game Market
(2014-2018E)
Source: Newzoo, iResearch, Tencent Analysis
Large and Growing Chinese Online Game Market
Unit: USD Million
11,007 12,540
17,55615,71714,069
3,664
3,490
3,116
2,640
2,087
7,208
6,613
5,511
4,113
2,742
0
5,000
10,000
15,000
20,000
25,000
30,000
2015
19,293
2014
15,836
2018E
22,696
2017E
25,819
28,428
2016E
PC BrowserMobile PC Client
CAGR
16.1%
15.1%
12.4%
27.3%
Chinese Online Game Market
(2014-2018E)
Source: iResearch, Eguan,Newzoo
1,445
2,497
3,638
6,676
9,722
12,423
0
2,000
4,000
6,000
8,000
10,000
12,000
14,000
Tencent Leads the Market in Key Fronts
Unit: USD in Million
Tencent Game Revenue
(2010-2015)
Source: Company Annual Report
20112010
+50%
2015201420132012
Source: Newzoo, and game revenues of Sony, Microsoft, Apple and Google were estimated by quarterly earning reports in which these are not specifically segmented out
7.2
5 5.1
4.4
3.5
4.5
2.4
1.6 1.6
2.3
8.7
6.8
5.8
4.7
4.4 4.3
3 2.8
2.2 2
0
1
2
3
4
5
6
7
8
9
10
Tencent Microsoft Sony Activision Blizzard Apple EA Google NetEase Warner Bros King
FY 2014 FY 2015
Top 10 Public Companies by Game Revenues
Unit: USD in billion
+21%
+36%
+13% +6% +26% -4%
+25%
+76% +39% -12%
Tencent Leads Game Publishers in the World
Chinese PC Game Market
Chinese PC Game Market Overview
1,518 2,131
1,595
1,733
1,6711,426
1,395
1,395
4,385
4,370 4,094
843
2,469
1,809
1,334
3,772
0
2,000
4,000
6,000
8,000
10,000
12,000
2014
9,997
644
2013
9,123 690 552
583
2016E
10,304
2015
10,380
Music
Others
RPG
MOBA
Shooting
Action
Unit: USD Million
Source: Industry News, Company Annual Report
Chinese PC Client Game Market
(2013-2016E)
CAGR
7%
Tencent Leads the Market in Growing Fronts
BrowserRPG SportsRacingMusicPokerMOBAActionSTG
TencentOthers
Tencent Game Market Share by Genres
(2015)
Source: Industry News, Company Annual Report
Proven Track Record of Hit Games
Dungeon & Fighter
Developer: Neople
PCU: 3M
Jun 2008 Jul 2008
Cross Fire
Developer: Smile Gate
PCU: 4M
May 2008
QQ Dance
Developer: Tencent
PCU: 2.6M
Jan 2008
QQ Speed
Developer: Tencent
PCU: 3M
Aug 2003
QQ Game
Developer: Tencent
PCU: 9M
May 2015
May 2013Sep 2011
League of Legend
Developer: Riot Games
PCU: 10M
NBA 2K Online
Developer: 2K
Sports
Call of Duty Online
Developer:
Activision
1H 2016E
Moonlight Blade
Developer: Tencent
Orcs Must Die
Developer: Robot
Nov 2013
Blade & Soul
Developer: NCSoft
PCU: 1.7M
Heroes of Newerth
Developer: S2
Games
Apr 2015
FIFA Online 3
Developer: EA
Monster Hunter
Online
Developer: CAPCOM
Jul 2015 Dec 2015 1H 2016E
Chinese Mobile Game Market
China Mobile Game Market Outpaces All Other Regions
Mobile Game Market Growth by Regions
(2015-2017E)
Source: App Annie, iResearch, PWC
Mobile Game Market Size by Regions
(2014-2017E)Unit: USD in Million
7,402 9,677
6,488
6,715
7,232
7,7296,016
6,205
6,602
7,015
3,782
4,050
4,382
4,738
4,935
0
10,000
20,000
30,000
40,000
2017E
37,299
11,522
2,021
2016E
33,619
1,874
2015
29,559
1,736
2014
25,968
1,647 South Korea
China
Japan
North America
Europe
Southeast Asia
Latin America
Others Area China Japan
South
Korea
North
America
Europe
Southeast
Asia
Latin
America
Others
Market Share
(2015)
25% 22% 6% 21% 14% 5% 2% 5%
Market Share
(2017E)
31% 21% 5% 19% 13% 5% 2% 5%
Growth Rate
(2015-2017E)
33% 6% 7% 5% 8% 11% 14% 11%
Tencent Dominates
Chinese Mobile Game Value Chain
Mobile Game Landscape in China
(Mar 2016)
*Revenue allocated along the value chain based on revenue share percentage
Source: Company Public Information, Industry News, Company Annual Reports
100%
35%
30%
25%
20%
15%
10%
5%
0%
40%
45%
65%
70%
75%
95%
50%
55%
90%
80%
85%
60%
Distribution
Tencent Android
30%
Tencent iOS
13%
Netease iOS
9%
App Store
360
Baidu
UC
Mi
Huawei OPPO
Others
Publishing
Tencent
36%
Shanda Games Ledong
Longtu Games
Yinhan
Netease
22%
Perfect World
ChangyouTianma
Perfect World
Lilith Game
Tianxiang
Supercell Juren
Blue HarborSnail Digital
Others
Tencent Published (Others)
17%
Yinhan
Ledong
Tencent
24%
Development
Others
Digital Snail
Blue Harbor
Youzu
Juren
Tianxiang
Shanda Games
Netease
17%
Tencent Published~11%
Tencent Mobile Game Performance
No.1 on Free Download Chart No.1 on both Free Download and Grossing Chart
45 Games 13 Games
Source: App Annie (As of Mar 2016)
Tencent Games
iOS Top Grossing Games Ranking in China
Source: App Annie
Apr-15 May-15 Jun-15 Jul-15 Aug-15 Sep-15 Oct-15 Nov-15 Dec-15 Jan-16 Feb-16 Mar-16
1
Fantasy Westward
Journey
Fantasy Westward
Journey
Fantasy Westward
Journey
Fantasy Westward
Journey
Fantasy Westward
Journey
Fantasy Westward
Journey
Fantasy Westward
Journey
Fantasy Westward
Journey
Fantasy Westward
Journey
Fantasy Westward
Journey
Fantasy Westward
Journey
Fantasy Westward
Journey
2 We Fire We Fire We Fire We Fire The Legend of Mir 2 The Legend of Mir 2
Westward Journey
Online
Westward Journey
Online
Westward Journey
Online
Westward Journey
Online
The Legend of Mir 2
Westward Journey
Online
3 Shenwu2 Shenwu2 MU Miracle The Journey of Flower
The King of
Fighters’98
Westward Journey
Online
The Legend of Mir 2 The Legend of Mir 2 The Legend of Mir 2 The Legend of Mir 2
Westward Journey
Online
Clash Royale
4 MU Miracle We Fly We Fly MU Miracle We Fly We Fly
The King of
Fighters’98
Loong Craft
The King of
Fighters’98
Hero Moba Hero Moba Hero Moba
5 We Fly MU Miracle Shenwu2 Shenwu2 We Fire
The King of
Fighters’98
We Fly We Fly Loong Craft Naruto Mobile We Fly Cross Fire
6 Dota Arena Dota Arena Dota Arena Happy Elements Happy Elements We Fire We Fire
The King of
Fighters’98
Hero Moba Cross Fire Cross Fire Naruto Mobile
7
Blade of Three
Kingdoms
Boom Beach Happy Elements We Fly 9LZ WeChat Dash Clash of Kings Hero Moba Clash of Kings
The King of
Fighters’98
Naruto Mobile We Fly
8 West Arena Happy Elements Boom Beach Craz3 Match The Journey of Flower Clash of Kings Clash of Clans Clash of Kings We Fly Loong Craft The Legend of Zu The Legend of Mir 2
9 Craz3 Match Landlord Poker Clash of Clans Dota Arena MU Miracle Happy Elements CangQiongBian We Fire We Fire We Fly
The King of
Fighters’98
The King of
Fighters’98
10 Boom Beach
Blade of Three
Kingdoms
I am MT2
The King of
Fighters’98
Shenwu2 We MOBA Happy Elements Clash of Clans Clash of Clans Shenwu2 Clash of Kings
Legend of the Qing Qiu
Fox
Hit Titles
Tencent Leads the Market in Key Genres
Tencent Mobile Game Market Share by Genres
(2015)
RPGRacingStrategyTower
Defense
SimulationCasual &
Puzzle
MOBABoard
Game
MusicFlight
Combat
Action
Source: App Annie, Industry News, Company Annual Report
TencentOthers
Opportunities in Chinese Mobile Game Market
Chinese Mobile Game Market Has Huge Potentials
254
367
452
118
135
145
0
200
400
600
800
2013
390
+24%
2015
603
2014
510
AndroidiOSOthers
User Base
(2013-2015)
Source: CNNIC, Trendforce
Unit:Million
Daily Playing Times
42% 47%
37% 25%
21%
29%
0%
25%
50%
75%
100%
2014
< 30 min
30 min - 1 hour
> 1 hour
2015
Monthly Pay Rate
(2014-2015)
+9%
2015H22015H12014H22014H1
New Opportunities of Different Genres
to Be Explored
Players’ Preference by Genres
(2015)
16%
RPG 33%
Music
67%
40%
Flight Combat 46%
Tower Defense 52%
Casual & Puzzle 58%
RAC 64%
Poker & Chess
SPT
Source: App Annie, Industry News, Company Public Information, Company Annual Report
Turn-
based ARPG MMO Cards FPS/TPS MOBA
Poker
&
Chess
Match
3
Flight
Combat Parkour COC Puzzle Tower
Defence
War
Strategy
16151615161516151615161516151615161516151615161516151615
Others Tencent
Market Size by Genres
(2015-2016)
Challenges in Chinese Mobile Game Market
Different Taste in
Mobile Games
Cobweb of
Distribution
ChannelsUnsuitable
Business Model Unsuitable Gameplay
Language Barrier
Cumbersome Payment
Network Environment
Unsuitable Art Style
Hardware Performance
and Fragmentation
Under Marketing
/Promotion
Missing Localization
or Live Op Team
Insufficient
Onboard Tutorial
Unappealing Theme
Challenges for Overseas Publishers in China
Subgenres China Japan
South
Korea
US
RPG
ARPG 7% 1% 45% 7%
MMO 24% 1% 13% 19%
Card RPG 9% 18% 26% 12%
Mixed Card RPG* 4% 76% 14% 62%
Turn-based 56% 5% 2% 1%
Genres China Japan
South
Korea
US
RPG 70% 74% 61% 5%
Casual & Puzzle 6% 10% 9% 16%
Action 7% 6% 7% 10%
Strategy 15% 10% 12% 47%
Poker & Chess 2% 1% 11% 23%
A Different Taste in Mobile Games
Comparison of Top 50 Mobile Games by Genre
(2015)
Source: App Annie,Tencent Analysis
* Mixed Card RPG : Puzzle & Dragons etc.
Low-end, Domestic Phones
Lead to Device Fragmentations
Smartphone Installed Base Share by
Brand
(2016Q1)
Apple, 23.5%
Samsung, 14.3%
Xiaomi, 10.2%
Huawei, 7.9%
Bubugao, 4.6%
OPPO, 4.5%
Lenovo, 2.9%
Coolpad, 2.3%
Meizu, 2.2%
Others, 27.6%
0%
20%
40%
60%
80%
100%
Price Range of Domestic Mobile Phones
(2016Q1)
Unit: USD
23%
28%
39%
10%
Above $480
$320-$480
$160-$320
Below $160
Android Game Device by Resolution
(2016Q1)
0%
20%
40%
60%
80%
100%
1920*1080, 16%
1280*720, 26%
960*540, 8%
854*480, 13%
800*480, 10%
1080*1776, 5%
Others, 21%
Source: ZDC, Talking Data
Convoluted Distribution Channels
APP Stores
Pre-installation
Mobile Ads
Portal &
Community
Lack of One-Stop Payment Gateway
SMS
Virtual
curren
cy
Pre-paid
cards
E-Banking
Win with Tencent
Key Capabilities in Mobile Game Publishing
Tailored
Operation
Strategy
Coverage of
Vast User Bas
e
Multidimensional,
Social Graph Base
d Marketing
Social Graph
Improves Game
Performances
Mobile Game Platform with Vast User Base
Premier Platform
• Mainstream premier games for
the general public
MyApp Platform
• Rich game portfolio for all type
s of mobile users
MAU: 658 Million MAU: 762 Million
(2016Q1)
Peak Daily Distribution: 145 Million
Multidimensional, Social Graph Based
Marketing/Promotions
Promotions Based on Social Graphs
Tencent Social
Network Users
Social Promotions
SNS/
Ranking
Invitations
/
Forwards
C to C Sharing
Game
Center
Enter the
Game
Marketing and Promotions
Celebrity
Tie-ins
Theme Songs
(MV)
Transmedia
Promotions
Official
Website
WeChat/
Mobile QQ
Official
Accounts
Tencent
Games
Arena
Tailored Operation Strategy
Casual Games with High DAU
Blockbuster
Release
High DAU
Casual
Game
Midcore Mobile Games:
Controlled Release
8 weeks
before
OBT
Steady
operations
4 weeks
before
OBT
OBT 1 week
after
OBT
3 weeks
after
OBT
Future Strategy
Next Steps
for PC Games
• Maintain leading position in each
genre
• License games from all over the world
• Explore innovative
gameplays
Together, We Can Make Wonders!
Thank You

Win Together in China – The Most Valuable Data for China Gaming Market | Jex Li

  • 1.
    Jex Li Regional BDlead Tencent Win Together in China
  • 2.
  • 3.
    China Economic DevelopmentSnapshots 1975 1985 1995 2015
  • 4.
    Chinese Income Distribution $50$500 $5,000 $50,000 1975 1985 1995 2005 2015 Source: National Bureau of Economic Research Working Paper
  • 5.
    Fast Growing InternetUsers 457 513 564 618 649 688 34.3% 38.3% 42.1% 45.8% 47.9% 50.3% 10.0% 20.0% 30.0% 40.0% 50.0% 0 200 400 600 800 1,000 2010 2011 2012 2013 2014 2015 Number of Internet UsersInternet Penetration Rate Unit: Million Chinese Internet User Base (2010-2015) Source: CNNIC Number of Mobile Internet Users Mobile Internet Users as % of Internet Users Unit: Million Chinese Mobile Internet User Base (2010-2015) 303 3… 420 500 557 620 66.2% 69.3% 74.5% 81.0% 85.8% 90.1% 30.0% 40.0% 50.0% 60.0% 70.0% 80.0% 90.0% 100.0% 0 200 400 600 800 1,000 2010 2011 2012 2013 2014 2015
  • 6.
    Top 20 SmartphoneApps in China (Mar 2016) Source: Tencent Financial Report, Analysys.cn, excluding game apps Rank App Name Company MAU Rank App Name Company MAU 1 Wechat Tencent 762.00 11 Youku Youku Tudou 143.01 2 QQ Tencent 658.00 12 UC Browser Alibaba Group 138.61 3 Taobao Alibaba Group 193.91 13 Tencent News Tencent 133.50 4 Baidu Baidu 185.09 14 360 Mobile Security Qihoo 360 132.28 5 Alipay Alibaba Group 170.09 15 QQ Music Tencent 125.97 6 Sogou Pinyin Input Sohu 157.81 16 Tencent Mobile Security Tencent 120.79 7 Tencent Video Tencent 151.20 17 Kugou Music KuGou 116.03 8 iQIYI Baidu 147.61 18 Baidu Map Baidu 109.59 9 QQ Browser Tencent 143.64 19 Baidu Mobile Store KuGou 106.20 10 Sina Weibo Sina 143.33 20 MyApp Tencent 106.02 - Tencent FamilyUnit: Million
  • 7.
    Game Center E-commercePaymentO2O WeChat in China – The New Way to Connect Voice Message Location Sharing
  • 8.
    Mobile App Innovationsin China JD real time tracking DIDI Tencent News Feeds
  • 9.
    UI of ChinesePopular Games The Legend of Mir Fantasy Westward Journey CF MOBILE
  • 10.
  • 11.
    Global Game MarketOverview Unit:USD in Million 22,194 26,173 12,023 12,272 12,376 12,506 23,050 23,820 25,170 17,990 18,420 19,430 32,77029,875 18,047 12,618 25,870 24,480 19,950 18,910 0 20,000 40,000 60,000 80,000 100,000 120,000 102,658 4,187 2016E 95,682 4,103 3,848 2015 88,468 4,022 2014 81,117 2017E 2018E 4,268 108,826 Japan South Korea North America Europe China Southeast Asia Others Latin America Global Game Market (2014-2018E) Source: Newzoo, iResearch, Tencent Analysis
  • 12.
    Large and GrowingChinese Online Game Market Unit: USD Million 11,007 12,540 17,55615,71714,069 3,664 3,490 3,116 2,640 2,087 7,208 6,613 5,511 4,113 2,742 0 5,000 10,000 15,000 20,000 25,000 30,000 2015 19,293 2014 15,836 2018E 22,696 2017E 25,819 28,428 2016E PC BrowserMobile PC Client CAGR 16.1% 15.1% 12.4% 27.3% Chinese Online Game Market (2014-2018E) Source: iResearch, Eguan,Newzoo
  • 13.
    1,445 2,497 3,638 6,676 9,722 12,423 0 2,000 4,000 6,000 8,000 10,000 12,000 14,000 Tencent Leads theMarket in Key Fronts Unit: USD in Million Tencent Game Revenue (2010-2015) Source: Company Annual Report 20112010 +50% 2015201420132012
  • 14.
    Source: Newzoo, andgame revenues of Sony, Microsoft, Apple and Google were estimated by quarterly earning reports in which these are not specifically segmented out 7.2 5 5.1 4.4 3.5 4.5 2.4 1.6 1.6 2.3 8.7 6.8 5.8 4.7 4.4 4.3 3 2.8 2.2 2 0 1 2 3 4 5 6 7 8 9 10 Tencent Microsoft Sony Activision Blizzard Apple EA Google NetEase Warner Bros King FY 2014 FY 2015 Top 10 Public Companies by Game Revenues Unit: USD in billion +21% +36% +13% +6% +26% -4% +25% +76% +39% -12% Tencent Leads Game Publishers in the World
  • 15.
  • 16.
    Chinese PC GameMarket Overview 1,518 2,131 1,595 1,733 1,6711,426 1,395 1,395 4,385 4,370 4,094 843 2,469 1,809 1,334 3,772 0 2,000 4,000 6,000 8,000 10,000 12,000 2014 9,997 644 2013 9,123 690 552 583 2016E 10,304 2015 10,380 Music Others RPG MOBA Shooting Action Unit: USD Million Source: Industry News, Company Annual Report Chinese PC Client Game Market (2013-2016E) CAGR 7%
  • 17.
    Tencent Leads theMarket in Growing Fronts BrowserRPG SportsRacingMusicPokerMOBAActionSTG TencentOthers Tencent Game Market Share by Genres (2015) Source: Industry News, Company Annual Report
  • 18.
    Proven Track Recordof Hit Games Dungeon & Fighter Developer: Neople PCU: 3M Jun 2008 Jul 2008 Cross Fire Developer: Smile Gate PCU: 4M May 2008 QQ Dance Developer: Tencent PCU: 2.6M Jan 2008 QQ Speed Developer: Tencent PCU: 3M Aug 2003 QQ Game Developer: Tencent PCU: 9M May 2015 May 2013Sep 2011 League of Legend Developer: Riot Games PCU: 10M NBA 2K Online Developer: 2K Sports Call of Duty Online Developer: Activision 1H 2016E Moonlight Blade Developer: Tencent Orcs Must Die Developer: Robot Nov 2013 Blade & Soul Developer: NCSoft PCU: 1.7M Heroes of Newerth Developer: S2 Games Apr 2015 FIFA Online 3 Developer: EA Monster Hunter Online Developer: CAPCOM Jul 2015 Dec 2015 1H 2016E
  • 19.
  • 20.
    China Mobile GameMarket Outpaces All Other Regions Mobile Game Market Growth by Regions (2015-2017E) Source: App Annie, iResearch, PWC Mobile Game Market Size by Regions (2014-2017E)Unit: USD in Million 7,402 9,677 6,488 6,715 7,232 7,7296,016 6,205 6,602 7,015 3,782 4,050 4,382 4,738 4,935 0 10,000 20,000 30,000 40,000 2017E 37,299 11,522 2,021 2016E 33,619 1,874 2015 29,559 1,736 2014 25,968 1,647 South Korea China Japan North America Europe Southeast Asia Latin America Others Area China Japan South Korea North America Europe Southeast Asia Latin America Others Market Share (2015) 25% 22% 6% 21% 14% 5% 2% 5% Market Share (2017E) 31% 21% 5% 19% 13% 5% 2% 5% Growth Rate (2015-2017E) 33% 6% 7% 5% 8% 11% 14% 11%
  • 21.
    Tencent Dominates Chinese MobileGame Value Chain Mobile Game Landscape in China (Mar 2016) *Revenue allocated along the value chain based on revenue share percentage Source: Company Public Information, Industry News, Company Annual Reports 100% 35% 30% 25% 20% 15% 10% 5% 0% 40% 45% 65% 70% 75% 95% 50% 55% 90% 80% 85% 60% Distribution Tencent Android 30% Tencent iOS 13% Netease iOS 9% App Store 360 Baidu UC Mi Huawei OPPO Others Publishing Tencent 36% Shanda Games Ledong Longtu Games Yinhan Netease 22% Perfect World ChangyouTianma Perfect World Lilith Game Tianxiang Supercell Juren Blue HarborSnail Digital Others Tencent Published (Others) 17% Yinhan Ledong Tencent 24% Development Others Digital Snail Blue Harbor Youzu Juren Tianxiang Shanda Games Netease 17% Tencent Published~11%
  • 22.
    Tencent Mobile GamePerformance No.1 on Free Download Chart No.1 on both Free Download and Grossing Chart 45 Games 13 Games Source: App Annie (As of Mar 2016)
  • 23.
    Tencent Games iOS TopGrossing Games Ranking in China Source: App Annie Apr-15 May-15 Jun-15 Jul-15 Aug-15 Sep-15 Oct-15 Nov-15 Dec-15 Jan-16 Feb-16 Mar-16 1 Fantasy Westward Journey Fantasy Westward Journey Fantasy Westward Journey Fantasy Westward Journey Fantasy Westward Journey Fantasy Westward Journey Fantasy Westward Journey Fantasy Westward Journey Fantasy Westward Journey Fantasy Westward Journey Fantasy Westward Journey Fantasy Westward Journey 2 We Fire We Fire We Fire We Fire The Legend of Mir 2 The Legend of Mir 2 Westward Journey Online Westward Journey Online Westward Journey Online Westward Journey Online The Legend of Mir 2 Westward Journey Online 3 Shenwu2 Shenwu2 MU Miracle The Journey of Flower The King of Fighters’98 Westward Journey Online The Legend of Mir 2 The Legend of Mir 2 The Legend of Mir 2 The Legend of Mir 2 Westward Journey Online Clash Royale 4 MU Miracle We Fly We Fly MU Miracle We Fly We Fly The King of Fighters’98 Loong Craft The King of Fighters’98 Hero Moba Hero Moba Hero Moba 5 We Fly MU Miracle Shenwu2 Shenwu2 We Fire The King of Fighters’98 We Fly We Fly Loong Craft Naruto Mobile We Fly Cross Fire 6 Dota Arena Dota Arena Dota Arena Happy Elements Happy Elements We Fire We Fire The King of Fighters’98 Hero Moba Cross Fire Cross Fire Naruto Mobile 7 Blade of Three Kingdoms Boom Beach Happy Elements We Fly 9LZ WeChat Dash Clash of Kings Hero Moba Clash of Kings The King of Fighters’98 Naruto Mobile We Fly 8 West Arena Happy Elements Boom Beach Craz3 Match The Journey of Flower Clash of Kings Clash of Clans Clash of Kings We Fly Loong Craft The Legend of Zu The Legend of Mir 2 9 Craz3 Match Landlord Poker Clash of Clans Dota Arena MU Miracle Happy Elements CangQiongBian We Fire We Fire We Fly The King of Fighters’98 The King of Fighters’98 10 Boom Beach Blade of Three Kingdoms I am MT2 The King of Fighters’98 Shenwu2 We MOBA Happy Elements Clash of Clans Clash of Clans Shenwu2 Clash of Kings Legend of the Qing Qiu Fox Hit Titles
  • 24.
    Tencent Leads theMarket in Key Genres Tencent Mobile Game Market Share by Genres (2015) RPGRacingStrategyTower Defense SimulationCasual & Puzzle MOBABoard Game MusicFlight Combat Action Source: App Annie, Industry News, Company Annual Report TencentOthers
  • 25.
    Opportunities in ChineseMobile Game Market
  • 26.
    Chinese Mobile GameMarket Has Huge Potentials 254 367 452 118 135 145 0 200 400 600 800 2013 390 +24% 2015 603 2014 510 AndroidiOSOthers User Base (2013-2015) Source: CNNIC, Trendforce Unit:Million Daily Playing Times 42% 47% 37% 25% 21% 29% 0% 25% 50% 75% 100% 2014 < 30 min 30 min - 1 hour > 1 hour 2015 Monthly Pay Rate (2014-2015) +9% 2015H22015H12014H22014H1
  • 27.
    New Opportunities ofDifferent Genres to Be Explored Players’ Preference by Genres (2015) 16% RPG 33% Music 67% 40% Flight Combat 46% Tower Defense 52% Casual & Puzzle 58% RAC 64% Poker & Chess SPT Source: App Annie, Industry News, Company Public Information, Company Annual Report Turn- based ARPG MMO Cards FPS/TPS MOBA Poker & Chess Match 3 Flight Combat Parkour COC Puzzle Tower Defence War Strategy 16151615161516151615161516151615161516151615161516151615 Others Tencent Market Size by Genres (2015-2016)
  • 28.
    Challenges in ChineseMobile Game Market
  • 29.
    Different Taste in MobileGames Cobweb of Distribution ChannelsUnsuitable Business Model Unsuitable Gameplay Language Barrier Cumbersome Payment Network Environment Unsuitable Art Style Hardware Performance and Fragmentation Under Marketing /Promotion Missing Localization or Live Op Team Insufficient Onboard Tutorial Unappealing Theme Challenges for Overseas Publishers in China
  • 30.
    Subgenres China Japan South Korea US RPG ARPG7% 1% 45% 7% MMO 24% 1% 13% 19% Card RPG 9% 18% 26% 12% Mixed Card RPG* 4% 76% 14% 62% Turn-based 56% 5% 2% 1% Genres China Japan South Korea US RPG 70% 74% 61% 5% Casual & Puzzle 6% 10% 9% 16% Action 7% 6% 7% 10% Strategy 15% 10% 12% 47% Poker & Chess 2% 1% 11% 23% A Different Taste in Mobile Games Comparison of Top 50 Mobile Games by Genre (2015) Source: App Annie,Tencent Analysis * Mixed Card RPG : Puzzle & Dragons etc.
  • 31.
    Low-end, Domestic Phones Leadto Device Fragmentations Smartphone Installed Base Share by Brand (2016Q1) Apple, 23.5% Samsung, 14.3% Xiaomi, 10.2% Huawei, 7.9% Bubugao, 4.6% OPPO, 4.5% Lenovo, 2.9% Coolpad, 2.3% Meizu, 2.2% Others, 27.6% 0% 20% 40% 60% 80% 100% Price Range of Domestic Mobile Phones (2016Q1) Unit: USD 23% 28% 39% 10% Above $480 $320-$480 $160-$320 Below $160 Android Game Device by Resolution (2016Q1) 0% 20% 40% 60% 80% 100% 1920*1080, 16% 1280*720, 26% 960*540, 8% 854*480, 13% 800*480, 10% 1080*1776, 5% Others, 21% Source: ZDC, Talking Data
  • 32.
    Convoluted Distribution Channels APPStores Pre-installation Mobile Ads Portal & Community
  • 33.
    Lack of One-StopPayment Gateway SMS Virtual curren cy Pre-paid cards E-Banking
  • 34.
  • 35.
    Key Capabilities inMobile Game Publishing Tailored Operation Strategy Coverage of Vast User Bas e Multidimensional, Social Graph Base d Marketing Social Graph Improves Game Performances
  • 36.
    Mobile Game Platformwith Vast User Base Premier Platform • Mainstream premier games for the general public MyApp Platform • Rich game portfolio for all type s of mobile users MAU: 658 Million MAU: 762 Million (2016Q1) Peak Daily Distribution: 145 Million
  • 37.
    Multidimensional, Social GraphBased Marketing/Promotions Promotions Based on Social Graphs Tencent Social Network Users Social Promotions SNS/ Ranking Invitations / Forwards C to C Sharing Game Center Enter the Game Marketing and Promotions Celebrity Tie-ins Theme Songs (MV) Transmedia Promotions Official Website WeChat/ Mobile QQ Official Accounts Tencent Games Arena
  • 38.
    Tailored Operation Strategy CasualGames with High DAU Blockbuster Release High DAU Casual Game Midcore Mobile Games: Controlled Release 8 weeks before OBT Steady operations 4 weeks before OBT OBT 1 week after OBT 3 weeks after OBT
  • 39.
    Future Strategy Next Steps forPC Games • Maintain leading position in each genre • License games from all over the world • Explore innovative gameplays
  • 40.
    Together, We CanMake Wonders!
  • 41.

Editor's Notes

  • #4 Everyone was striving for basic living Initial stage of open and reform If you buy a house property, you don’t have to work anymore. Most
  • #6 What’s more, mobile…
  • #10 Prime time Chinese swordsman soap
  • #12 Dare to ban google and facebook
  • #13 Let’s breakdown
  • #14 What is the growth engine? Much to be proud of
  • #19 端游 PCU数据 暂缺
  • #27 腾讯互娱运营部总经理崔晓春在华为2015年分析师大会上表示,2015年中国手机游戏用户超过6亿,市场规模达到450亿.目前腾讯平台iOS和安卓对比为28:72,考虑市场情况做微调24.3:75.7 付费渗透率: 2014.08 3.55% 2014.11 4.04% 2015.02 4.23% 2015.05 4.56%