The "gamerista 2015 Scenarios for the Future of Digital Games" strategic forecast looks at the global digital games marketplace and offers mega-trend predictions for the industry in 2015 and the major factors which will drive the digital video games marketplace.
Established in 2005, Kings Entertainment is the parent company of global lottery brands LottoKings and WinTrillions. As international online service providers for lottery, casino, and sportsbook gambling, these brands leverage their ability to acquire pre-qualified players through renowned lottery offerings, then engage players in a range of casino and sportsbook offerings. LottoKings and WinTrillions have attracted and retained millions of player sign-ups since their inceptions.
Building up the e-gaming ecosystem of India and the influence of smartphonesRedSeer
Survey respondents were asked how “important in life” is leisure time. Results for India based on more than 4,000 respondents. *GDP per capita is expressed in 2011 purchasing power parity (PPP) dollars, for the year 2014.
An estimated 96 Mn Indian users are forecast to pay
for games in 2021. Paid gamers are forecast to reach
~240 Mn (3x) in the next 5 years. Survey results show that up to 50% of new midcore and hardcore game users pay $7-$14 per month.
Mobile Marketing Association, the global leading association for the mobile marketing industry, along with GroupM, world’s leading media investment group, today released its ‘Mobile Ecosystem and ad-Sizing Report’ 2018.
The casino and online gaming market to 2015
Introduction: about this study 2
Executive summary: key trends 4
Part I: Casino gaming 6
Global overview 7
United States 8
EMEA 12
Asia Pacific 16
Latin America 20
Canada 22
Part II: Online gaming 24
The elephant in the room 25
Regulating within borders: an interim step 27
Emerging change drivers 34
The global market in 2015—region by region 36
Conclusion 38
Established in 2005, Kings Entertainment is the parent company of global lottery brands LottoKings and WinTrillions. As international online service providers for lottery, casino, and sportsbook gambling, these brands leverage their ability to acquire pre-qualified players through renowned lottery offerings, then engage players in a range of casino and sportsbook offerings. LottoKings and WinTrillions have attracted and retained millions of player sign-ups since their inceptions.
Building up the e-gaming ecosystem of India and the influence of smartphonesRedSeer
Survey respondents were asked how “important in life” is leisure time. Results for India based on more than 4,000 respondents. *GDP per capita is expressed in 2011 purchasing power parity (PPP) dollars, for the year 2014.
An estimated 96 Mn Indian users are forecast to pay
for games in 2021. Paid gamers are forecast to reach
~240 Mn (3x) in the next 5 years. Survey results show that up to 50% of new midcore and hardcore game users pay $7-$14 per month.
Mobile Marketing Association, the global leading association for the mobile marketing industry, along with GroupM, world’s leading media investment group, today released its ‘Mobile Ecosystem and ad-Sizing Report’ 2018.
The casino and online gaming market to 2015
Introduction: about this study 2
Executive summary: key trends 4
Part I: Casino gaming 6
Global overview 7
United States 8
EMEA 12
Asia Pacific 16
Latin America 20
Canada 22
Part II: Online gaming 24
The elephant in the room 25
Regulating within borders: an interim step 27
Emerging change drivers 34
The global market in 2015—region by region 36
Conclusion 38
Gaming in India has been catalyzed by better smartphones, increased internet access, popular titles, influencers, and the global pandemic. To dive deeper into this space, Sequoia India partnered with BCG to assess the current mobile gaming market in India, and its prospects for expansion in a report titled ‘Mobile Gaming: $5B+ Market Opportunity.
With increasing prevalence of top-up and unplanned purchases in metro and Tier1, convenience and speed of delivery have become important; super-specialized platforms have emerged to offer convenience and instant deliveries.
Should we continue investing in our game? This is an essential and challenging question for all the game producers and publishers. Answering this question based on data is the most assured solution, but data analysis always has its own challenges such as: • What kind of data and what amount of data is valid for making decisions? • Which target audience and what kind of tests can give us insights? • Which version of our game is finalized enough to be tested? • How can we assign KPIs to our games? A successful game is consisted of three connected key parts: I. Attraction: Fun core game mechanics II. Engagement: Addictive core loop and meta game III. Monetization: Solid Monetization strategy For answering these questions, in Medrick Game Studio we have designed a chain of instructions: Step 1: Game Concept Step 2: Session Design Step 3: Prototype Step 4: Extended Prototype Step 5: Data Design Other topics that will be discussed are: • Soft launch proposes and attributes • Tests process • Iterations • User segmentation • PRM: Player Relationship Management • Tools
1. Market observation: High end gaming market, eSports revenue market
2. Most popular eSports game titles
3. 2016 Gaming hardware market estimates
4. eSports revenue estimates
5. Most popular game titles
6. Purchase info source
7. Laptop purchase info source
8. Desktop purchase info source
9. Most followed gaming channels
Introduction to Mobile Game Industry and Career Opportunities.
We will explore how the game development process, facts, and figures of industry and career opportunities.
Indan Mobile Gaming Industry.
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
Prodigitaly offers comprehensive solutions to help you design, develop and market your game from start to finish. We specialize in providing comprehensive end-to-end solutions for affordable game development company. As one of the top game design and development companies in the industry, our team of 150+ artists, designers and developers have worked on numerous games for PC, consoles, web and mobile platforms. From 2D platformers to multi-player RPGs with VR integration to casual online, social and mobile games we’ve designed and developed a number of fun and exciting titles. We adapt to the latest tools and frameworks in the market and work with game engines like Unity3D, Cocos2d-x and Unreal as well as technologies like HTML5 and others to build high quality games.
This whitepaper is about the esports industry globally and in Indonesia.
The esports industry is growing rapidly in Indonesia. Esports has attracted a tremendous number of young audiences. It brings huge potential to engage a big audience and get monetize from it.
The latest Wavemaker India MESH IPL 2021 report highlights the key trends during IPL 2021, for both, phase I and phase II, based on multiple data points aimed at creating meaningful and actionable insights.
Celebrity Brand Valuation Study by Duff & Phelps, A Kroll BusinessSocial Samosa
Virat Kohli retains the top position for the 5th consecutive year with a brand value of $185.7 million (mn), according to the Celebrity Brand Valuation Study by Duff & Phelps.
Asia Gaming spotlight indonesia-march-2020digitalinasia
Indonesia is a dynamic market for mobile games and esports, especially given its ever-increasing rate of internet and smartphone users.
With an online population size of 171 million, favourable demographics with 60% of the population aged between 15-54, and a government that supports the development of gaming and esports, Indonesia is an emerging gaming powerhouse.
In 2017, the Asia-Pacific was the largest regional market for digital gaming but in the present scenario funding in European gaming firms by Chinese acquirers are primarily driving the European market.
Gaming in India has been catalyzed by better smartphones, increased internet access, popular titles, influencers, and the global pandemic. To dive deeper into this space, Sequoia India partnered with BCG to assess the current mobile gaming market in India, and its prospects for expansion in a report titled ‘Mobile Gaming: $5B+ Market Opportunity.
With increasing prevalence of top-up and unplanned purchases in metro and Tier1, convenience and speed of delivery have become important; super-specialized platforms have emerged to offer convenience and instant deliveries.
Should we continue investing in our game? This is an essential and challenging question for all the game producers and publishers. Answering this question based on data is the most assured solution, but data analysis always has its own challenges such as: • What kind of data and what amount of data is valid for making decisions? • Which target audience and what kind of tests can give us insights? • Which version of our game is finalized enough to be tested? • How can we assign KPIs to our games? A successful game is consisted of three connected key parts: I. Attraction: Fun core game mechanics II. Engagement: Addictive core loop and meta game III. Monetization: Solid Monetization strategy For answering these questions, in Medrick Game Studio we have designed a chain of instructions: Step 1: Game Concept Step 2: Session Design Step 3: Prototype Step 4: Extended Prototype Step 5: Data Design Other topics that will be discussed are: • Soft launch proposes and attributes • Tests process • Iterations • User segmentation • PRM: Player Relationship Management • Tools
1. Market observation: High end gaming market, eSports revenue market
2. Most popular eSports game titles
3. 2016 Gaming hardware market estimates
4. eSports revenue estimates
5. Most popular game titles
6. Purchase info source
7. Laptop purchase info source
8. Desktop purchase info source
9. Most followed gaming channels
Introduction to Mobile Game Industry and Career Opportunities.
We will explore how the game development process, facts, and figures of industry and career opportunities.
Indan Mobile Gaming Industry.
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
Prodigitaly offers comprehensive solutions to help you design, develop and market your game from start to finish. We specialize in providing comprehensive end-to-end solutions for affordable game development company. As one of the top game design and development companies in the industry, our team of 150+ artists, designers and developers have worked on numerous games for PC, consoles, web and mobile platforms. From 2D platformers to multi-player RPGs with VR integration to casual online, social and mobile games we’ve designed and developed a number of fun and exciting titles. We adapt to the latest tools and frameworks in the market and work with game engines like Unity3D, Cocos2d-x and Unreal as well as technologies like HTML5 and others to build high quality games.
This whitepaper is about the esports industry globally and in Indonesia.
The esports industry is growing rapidly in Indonesia. Esports has attracted a tremendous number of young audiences. It brings huge potential to engage a big audience and get monetize from it.
The latest Wavemaker India MESH IPL 2021 report highlights the key trends during IPL 2021, for both, phase I and phase II, based on multiple data points aimed at creating meaningful and actionable insights.
Celebrity Brand Valuation Study by Duff & Phelps, A Kroll BusinessSocial Samosa
Virat Kohli retains the top position for the 5th consecutive year with a brand value of $185.7 million (mn), according to the Celebrity Brand Valuation Study by Duff & Phelps.
Asia Gaming spotlight indonesia-march-2020digitalinasia
Indonesia is a dynamic market for mobile games and esports, especially given its ever-increasing rate of internet and smartphone users.
With an online population size of 171 million, favourable demographics with 60% of the population aged between 15-54, and a government that supports the development of gaming and esports, Indonesia is an emerging gaming powerhouse.
In 2017, the Asia-Pacific was the largest regional market for digital gaming but in the present scenario funding in European gaming firms by Chinese acquirers are primarily driving the European market.
Encouraging Children's Friendship Through RecreationSilver Mae Molina
Families, School Personnel, and Community Recreation Staff all play a role in encouraging the growth of friendships between children with and without disabilities.
The following is a drama workshop based on the story "The Gruffalo" by Julia Donaldson. There are a variety of drama strategies used such as MOE, TIR, OOR, Hot-Seating, Still Image, Choral speaking, Reflecting, Closure.
As adult children we often play a kind of ‘game’ with our parents and our siblings – the origins of these ‘games’ are often patterns we began in our childhood that we extend into our adulthood.
6 Myths About The Game Development Industry by Utah Tech LabsUtah Tech Labs
6 Myths Busted About The Game Development Industry. It's not always what we think about this industry. This presentation will put more clarity on the game development industry.
Dematerialisation affects all segments of the video game industry. It has led to disintermediation in the value chain and raises questions over the role of certain stakeholders downstream. It has afforded new power to developers, who now have the opportunity to speak directly to their gaming customers. 'Online' has ultimately eroded a silo-based industry structure and allowed practices and cross-platform services to emerge that both benefit gamers and boost creativity within the sector.
Seminar will outline the size, scope and reach of casual gaming worldwide as well as the role casual games play in people’s lives. We will lead a conversation on the benefits of integrating gaming into your marketing or content strategy and briefly discuss Exent’s long history in this market. We will then review the various ways site owners and marketers have “Gamified” themselves including, but not limited to, Advergaming, content plays, advertising programs, and social gaming. We will end with a look at the future of gaming and its implications.
Our CEO, Peter Warman, delivered Gameforum's keynote in January 2018 in London. Gaming has entered a new phase of accelerated growth from both a consumer and an industry perspective. Its “new” form is accelerating the convergence of the mobile, sports, media, and entertainment industries. What opportunities do these new dimensions of gaming provide anyone with a stake or interest in the games market and industry?
Focusing on digital entertainment, this report analyses the industry, successful campaigns, the biggest brands, and my own personal swot analysis geared towards working in this industry. Designed as a PR State of the Industry Report.
7 ways how your brand can benefit from the gaming industry. A presentation for advertising agencies, PR agencies, media agencies, marketeers and anybody working with brands.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfGenny Knight
As the popularity of online streaming continues to rise, the significance of providing outstanding viewing experiences cannot be emphasized enough. Tailored OTT players present a robust solution for service providers aiming to enhance their offerings and engage audiences in a competitive market. Through embracing customization, companies can craft immersive, individualized experiences that effectively hold viewers' attention, entertain them, and encourage repeat usage.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
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Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
2. gamerista (TM)
(c) 2015 www.gamerista.net
gamerista TM
VIDEO GAME R & D
gameristaTM
DIGITAL VIDEO GAMES STRATEGY
USER AND AUDIENCE EXPERIENCE TESTING & RESEARCH
ADVANCED VIDEO GAME DEVELOPMENT
DIGITAL VIDEO GAMES INDUSTRY ECOSYSTEMS MARKET RESEARCH
gamerista TM
STUDIO LAB
AUSTIN STUDIOS RED
BUILDING, #400
1901 E. 52nd. STREET
AUSTIN, TEXAS 78723
+1.512.825.6866 - Direct
+1.512.897.7100 - Main
info@gamerista.net
www.gamerista.net
@thegamerista
facebook.com/gamerista
bhollyman@gamerista.net
3. THE DIGITAL GAME ECOSYSTEM
CONTEXT/VENUE CONTENT APPLICATIONS
PLATFORMSSERVICES INFRASTRUCTURE
gamerista (TM)
(c) 2015 www.gamerista.net #2015gamescenarios
5. $100 BILLION
IT’S A BIG GAME
THE 2015 GLOBAL DIGITAL GAMES INDUSTRY
gamerista (TM)
(c) 2015 www.gamerista.net #2015gamescenarios
6. NEWCONSOLES DRIVETHE MARKET
Video game consoles will
innovate with new
features on just-released
“next gen” platforms as
killer hit titles appear.
New raw processing power and hyper-
real capabilities will enable new
capabilities such a motion, virtual
reality and immersive play.
This, coupled with their online stores
with digital distribution capabilities,
will increase their market share over
the next 2-3 years, contrary to market
projections on the demise of the
console market. Despite some
outlooks, Nintendo’s franchise will
remain stable.
gamerista (TM)
(c) 2015 www.gamerista.net #2015gamescenarios
8. THE LONGTAIL = NO SALE
Blockbuster titles and
genres will move fluidly
and pervasively across all
platforms to both
“upsize” and “downsize”
by category and title.
Key titles and genres will be candidates
for porting from/to console and mobile
platforms, based on audience, brand,
gameplay experience and appeal.
Despite a thousand flowers blooming,
in the last 5 years, 70% - 80% of
digital game industry revenue will
come from less than 1% of all digital
game titles.
gamerista (TM)
(c) 2015 www.gamerista.net #2015gamescenarios
10. WOMEN LEAN IN MORE
Women represent 50% of
the world’s population.
They also make up the
fastest growing segment
of digital game players
around the world.
Data varies widely on women gaming by
game category, platform and geography.
But women represent the single largest
audience opportunity in the history of
digital games. Ironically, they have been
hidden-in-plain sight and systematically
overlooked by the digital games industry.
~45%
OVERALL
GAME PLAYER
POPULATION
USA
CASUAL/SOCIAL/MOBILE
GAME PLAYER
POPULATION
USA
CORE AAA
GAME PLAYER
POPULATION
USA
~55%
~30-40% ~60-70%
~60-75% ~25-40%
gamerista (TM)
(c) 2015 www.gamerista.net Image: Trey Ratcliff, (c) Lost in Customes, Burning Man#2015gamescenarios
11. PC/MMOs F2P EXPLODING
gamerista (TM)
(c) 2015 www.gamerista.net
0
0.25
0.5
0.75
1
2013 2014 2015 2016 2017
25%28%30%33%36%
75%72%70%67%64%
PC/MMOs will account
for more than 30% of
global gaming revenues.
Although the ‘Pay-To-Play’ (P2P)
segment of PC/MMOs growth is flat,
the ‘Free-To-Play’ (F2P) segment is
growing at over 12% CAGR.
Growth is heaviest in Latin America,
Eastern Europe, China, Asia, India and
the Middle East and will account for
95% of the growth.
10 blockbuster titles dominate this
space.
League of Legends
World of Tanks
Minecraft
World of Warcraft
Counter-Strike - Global Offensive
Guild Wars 2
Archeage
Dota 2
Arma 3
Diablo III
$22.6 B
F2P
P2P
$24.4 B $26.3 B $28.4 B $30.7 B
Source: Newzoo December, 2015
12. FAN-BASED ITERATIVE MMOs
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(c) 2015 www.gamerista.net
Startup PC/MMOs are
using a new business
model which includes
staged, iterative
delivery through crowd-
funding, on-going fan-
driven community-
based development
with an integrated
video channel for fans
and subscribers. In-
game purchases
augment monthly
subscriptions.
15. EPIC WIN FOR GLOBAL MOBILE
The United States lags
the world in top-grossing
mobile digital game
revenue on both iOS and
Android platforms. This
gap will continue to grow.
Last year, the U.S. only had 3 out of
the top 10 grossing mobile titles
worldwide. This year, that number
dropped to only 1 in 10.
Killer blockbuster titles from major
publishers worldwide will dominate in
2015, with the U.S. falling further
behind due to blockbuster franchise
content, platforms, global
demographics and relative publisher
strength.
TOP 10 GAME PUBLISHER CATEGORY HEADQUARTERS
1 Clash of Clans Supercell Strategy, Action Finland
2 Puzzle & Dragons GungHo Online Arcade, Puzzle Japan
3 Monster Strike Tencent Arcade, Puzzle China
4 Candy Crush Saga King Puzzle, Arcade U.K./Tencent
5 Game of Fire Machine Zone Role Play, Strategy United States
6 Candy Crush Soda King Puzzle, Arcade United Kingdom
7 Hay Day Supercell Arcade Finland
8 Disney Tsum Tsum Line Arcade, Family Japan
9 Boom Beach Supercell Strategy, Action Finland
10 Farm Heros Saga King Arcade, Family United Kingdom
Source: “Top Game Apps by Monthly Revenue”, App Annie, December, 2014
TOP 10 GAME PUBLISHER CATEGORY HEADQUARTERS
1 Clash of Clans Supercell Strategy, Action Finland
2 Puzzle & Dragons GungHo Online Arcade, Puzzle Japan
3 Monster Strike Tencent Arcade, Puzzle China
4 Disney Tsum Tsum Line Arcade, Family Japan
5 Candy Crush Saga King Puzzle, Arcade U.K./Tencent
6 Game of Fire Machine Zone Role Play, Strategy United States
7 Candy Crush Soda King Puzzle, Arcade United Kingdom
8 Everybody’s Marble Netmarble, Tencent, Line Casual China, Japan, Korea
9 Seven Knights Tencent/Netmarble Role Play, Strategy China, Japan,
Korea10 The White Cat Project COLOPL Casual Japan
gamerista (TM)
(c) 2015 www.gamerista.net
16. The first boom in mobile
game development and
distribution is now over.
A mobile video game, unless highly
compelling and promoted for
hundreds of thousands or millions of
dollars, now has an infinitesimally
small chance of becoming a hit and
monetizing its own development
costs. The market is changing as
quickly as it started less than 5 years
ago.
Barriers to market entry are now
almost non-existent. But barriers to
monetization are increasingly
daunting and will require major
resources.
0.000004=
ODDS OF A MOBILE HIT
gamerista (TM)
(c) 2015 www.gamerista.net
1 0.000003=319,325
2014
2015
1
250,325
#2015gamescenarios
17. MARKETING MONEYTALKS, D.I.Y. WALKS
Like any other industry,
hits and “discovery” in the
digital games industry will
increasingly be driven by
the amount of marketing
spend behind the game.
The naive notion that by putting free-
to-play (FTP) “awesome” games into
the ecosystem which will “get lucky and
go viral” is over. FTP was down 17% for
2013.
Even though game publishers of
blockbuster titles have known this for
years, mobile, indie/mid-core game
studios/publishers will require major
capital to promote their titles.
GRAND THEFT AUTO V
MARKETING BUDGET: $265 MILLION
CPI* RATES DOUBLING FOR MOBILE
WAS $2/CPI; $5 - $8/CPI IN DECEMBER
CPI RATES DRIVE ARPU*** BREAK-EVEN 2.5 X HIGHER
NEED TO HIT 2.5 X ARPU+ IN SMALL TIME WINDOW
* CPI = COST PER INSTALL ***ARPU = AVERAGE REVENUE PER USER
LOW CONVERSION RATES FOR FTP**: < 5%
** FTP = FREE TO PLAYgamerista (TM)
(c) 2015 www.gamerista.net
18. MOBILE ADVERTISING WILL EXPLODE
Although in-game and
outright purchase will
continue to be popular
in worldwide markets,
68% to 34% of all
mobile revenue will
come from ads (in India,
U.S., U.K., Germany,
Canada, and France),
with in-game and
“adjacent” ads.
gamerista (TM)
(c) 2015 www.gamerista.net
Ad Networks
Mediation Platforms
Direct to Advertisers
Agencies
Real Time Bidding
0 20 40 60 80% % % % %
#2015gamescenarios
0% to 1%
2% to 5%
6% to 10%
11% to 20%
21 to 100%
0 10 20 30 40% % % % %
% of MAUs Making 1+ In App Purchase
% of Respondents
Types of Ad Buying
Source: App Annie, December, 2014
20. YOUTUBE OR SOMEBODY ELSE WILL
Source: Newzoo 2015
#2015gamescenarios
gamerista (TM)
(c) 2015 www.gamerista.net
Tie-ins to YouTube
channels created for
games will be the
major way a game will
be able to generate an
audience.
That said, “Blockbuster
Discovery Rules” apply
with regard to massive
marketing campaigns.
24. CONSOLES GO FULLTRANS-MEDIA
Console game will open
their stores to more
independent titles and
stream them to multiple
devices.
Digital game console manufacturers
will race against each other, as well as
new players such as amazon and
Google, to open their platforms not
only to curated content, but on
multiple platforms along with other
media such as movies, tv and music to
increase their value proposition.
Increasingly console players will
mimic amazon’s overall current
transmedia content, apps, services
and platforms business model.
gamerista (TM)
(c) 2015 www.gamerista.net
25. SOURCES: WORLDPAY, gamerista
THETRANS-MEDIA CHALLENGE
I think that all digital
content I buy should be
accessible on all devices
that I own:
I wish that purchasing a
video game on one
device gave me access
to the versions of that
game for all devices:
81%TOTAL 84%TOTAL
gamerista (TM)
(c) 2015 www.gamerista.net
27. STEAM BUILDS QUICKLY
Valve’s Steam will grow
its base of 100 million
users online, with 3,700
games, with 5 million
online DAU, to become a
digital game distribution
leader for core gamers.
STEAM represents a potentially major
disruptive force in the digital games
distribution ecosystem. Like other app
stores, it allows developers to retain
70% of revenues.
Steam drives the streaming game and
digital download market with a few
blockbuster titles and many more indie
titles with a PC/Mac strategy.
gamerista (TM)
(c) 2015 www.gamerista.net #2015gamescenarios
28. ANDROID COMESTOGETHER
As predicted last year, the
Android OS will continue to
conslidate operating system
versions.
Frustrated with supporting 3 major release
versions of Android, digital game studios
and general app publishers are pushing
both carriers and hardware vendors to
standardize new versions of their Android
releases.
Apple will continue to enjoy its competitive
advantage over Android by having always
having 2/3rds. of it user base operating on
its then-current version of iOS.
gamerista (TM)
(c) 2015 www.gamerista.net
Lillipop KitKat
Jelly Bean Icecream Sandwich
Gingerbread
31. UNITY & UNREAL : RENTTHETOOLS
Both Unity and Unreal
have moved to a
subscription model for
their all-purpose
universal game
development engines.
With almost zero barriers to entry,
“makers” with high-end tool skills will
begin to move into the high-end
console space with games which look
like traditional “hi fi” AAA core.
At the same time, high end block-
buster AAA IP will be ported to mobile
platforms, creating an over-supply of
high quality content.
gamerista (TM)
(c) 2015 www.gamerista.net #2015gamescenarios
32. IT’S CHEAPER OVERTHERE
$ US HOURLY RATES
ARTIST $61 $68 $31 $37 $18 $15
LEAD ARTIST $75 $83 $38 $45 $23 $19
ARTDIRECTOR $88 $96 $44 $53 $26 $22
GAME DESIGNER $52 $57 $26 $31 $16 $13
PRODUCER $65 $71 $32 $39 $19 $16
TECHNICAL DIRECTOR $94 $103 $47 $56 $28 $23
LEAD PROGRAMMER $94 $103 $47 $56 $28 $23
PROGRAMMER $83 $92 $42 $50 $25 $21
AUDIO DESIGNER $69 $76 $34 $41 $21 $21
MUSIC /COMPOSER $65 $71 $32 $39 $19 $16
VIDEO GAMETESTER $42 $46 $21 $25 $13 $10
LEAD VIDEO GAME QA $63 $69 $31 $38 $19 $16
SOURCE: gamerista Analysis, 2014
gamerista (TM)
(c) 2015 www.gamerista.net #2015gamescenarios
34. HYPER-REALITY GETS REALLY REAL
The multi-pronged push
to increase ultra high
definition digital games
will occur on 4 new
fronts: 4K screens, “next
gen” game platform
processors, “next gen”
ultra-high rez games and
4K video.
Game developers will catch up with
the technology platforms now
available to them and start developing
extremely immersive high resolution
games. Console titles like “Two Souls”,
“Assassin’s Creed” are moving in this
direction as are mobile games such as
“Infinity Blade III” on iOS.
Image: Wall Street Journal, Jan. 8, 2014gamerista (TM)
(c) 2015 www.gamerista.net #2015gamescenarios
35. SEGWAY FOR THE EYES
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(c) 2015 www.gamerista.net
Consumer virtual reality
products reached the top
of the “hype curve” last
year but complete, whole
product solutions have
not yet successfully hit
the market yet…
No killer apps exist.
It takes a complete ecosystem with a
unified and compelling marketing,
sales, and distribution”offer” to create
an audience. To date, no major player
has created one…
#2015gamescenarios
36. JURY IS STILL OUTON VR EXPERIENCES
Most all of the
experiences being made
for VR are short-form
immersive explorations.
None have any
substantive user
interaction capabilities
or affordable cross-game
devices.
The VR “platform” will require a killer
app experiences with an integrated
application and platform solution
made commercially available at a
reasonable price.
gamerista (TM)
(c) 2015 www.gamerista.net
Oculus Rift
Oculus Gear
Google Cardboard
“Hi fi”
“Low fi”
Short Form Long Form
AAA Console
Mobile
#2015gamescenarios
38. GOGGLETAKES A MAGIC LEAP OVER GLASS
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(c) 2015 www.gamerista.net #2015gamescenarios
39. gamerista TM
VIDEO GAME R & D
DIGITAL VIDEO GAMES STRATEGY
USER AND AUDIENCE EXPERIENCE TESTING & RESEARCH
ADVANCED VIDEO GAME DEVELOPMENT
DIGITAL VIDEO GAMES INDUSTRY ECOSYSTEMS MARKET RESEARCH
FOR FURTHER INFORMATION
gamerista TM
STUDIO LAB
AUSTIN STUDIOS RED
BUILDING, #400
1901 E. 52nd. STREET
AUSTIN, TEXAS 78723
+1.512.825.6866 - Direct
+1.512.897.7100 - Main
info@gamerista.net
www.gamerista.net
@thegamerista
facebook.com/gamerista
bhollyman@gamerista.net
gamerista (TM)
(c) 2015 www.gamerista.net