The document analyzes Kickstarter data for games projects in 2017. It provides statistics on the number of projects, amount pledged and raised, and success rates for various games subcategories on Kickstarter in 2017. The document notes some limitations in the data collection methodology and changes to Kickstarter's subcategory structure that may impact the analysis. It also contains additional sources for more data on Kickstarter projects across all categories.
State of the Social Casino Industry – Q4 2017 | Adam KrejcikJessica Tams
Delivered at Casual Connect USA 2018. In this session you will learn about the latest trends and data as it relates to the social casino games industry including: market size, top publishers, revenue by platform, biggest titles, KPIs, marketing expenses, latest M&A activity and sector outlook. A must-attend session for anyone involved or wanting to learn more about the $4B+ social casino games market from one of the industry’s most respected analysts.
State of the Social Casino Industry – Q4 2017 | Adam KrejcikJessica Tams
Delivered at Casual Connect USA 2018. In this session you will learn about the latest trends and data as it relates to the social casino games industry including: market size, top publishers, revenue by platform, biggest titles, KPIs, marketing expenses, latest M&A activity and sector outlook. A must-attend session for anyone involved or wanting to learn more about the $4B+ social casino games market from one of the industry’s most respected analysts.
Chalkline Sports - BiG Africa Summit - Gambling vs. Games of SkillChalkline Sports
Is it Gambling? Is it a 'Game of Skill?' What EXACTLY is the difference? Let the debate rage, we say.
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Mobile Earns More but is PC Social Casino Dead? | Carter RogersJessica Tams
While social casino audience behavior has clearly shifted towards the mobile platform, reports from SuperData Research shows opportunities still exist within the PC audience. In this presentation, SuperData Research Lead Social Casino Analyst Carter Rogers will go beyond just looking at the numbers, focusing on the future of social casino and key takeaways for attendees to consider as they develop and improve their social casino products and move the social casino market forward.
When it comes to knowing what’s most important, how does a Product Owner and team prioritize? Which methods do you use to find some way to talk about ideas and rank them with the team and stakeholders? In this talk we will look at several different ways to prioritize and some contexts in which they are most useful.
Gamerista 2015 Scenarios for the Future of Gaming r4.0burneshollyman
This is gamerista's 2015 Scenarios for the Future of Video Games which looks at six major strategic trends which will impact the digital games business going forward. These scenarios are built based on gamerista's think tank research as well as crowd-sourced input via #2015gamescenarios.
Please submit your ideas to #2015gamesscenarios and they will be included in the next iteration of this digital video game industry crowd-sourced document.
The "gamerista 2015 Scenarios for the Future of Digital Games" strategic forecast looks at the global digital games marketplace and offers mega-trend predictions for the industry in 2015 and the major factors which will drive the digital video games marketplace.
Gaming in Turkey Gaming and Esports Agency 2020 Presentationozanamrasaydemir
Gaming in Turkey Gaming and Esports Agency 2020 Presentation. Gaming in Turkey Gaming and Esports Agency Services and details. For more please contact us; info@gaminginturkey.com
How Games and Blockchain Combine to Drive Innovation and OpportunitiesMargaret Wallace
This is a presentation I gave on May 14, 2018 at Pocket Gamer Connects San Francisco. #PGCSanFrancisco. In this presentation, I cover the benefits and challenges to leveraging blockchain technology for the games industry and beyond. For more information, get in touch contact [at] kijico [dot] com.
Martin Splitt "Creating virtual worlds in the browser"Fwdays
Creating immersive VR experiences in the browser is possible and now easier than ever.
Time to get on board with this new technology - we'll explore what use cases VR has and how to get started creating your own VR web apps.
Chalkline Sports - BiG Africa Summit - Gambling vs. Games of SkillChalkline Sports
Is it Gambling? Is it a 'Game of Skill?' What EXACTLY is the difference? Let the debate rage, we say.
From Daily Fantasy to Social Casino games to "The Millennial Problem," Jason Foster seeks to uncover the value and opportunity in both traditional gambling and emerging games of skill.
Mobile Earns More but is PC Social Casino Dead? | Carter RogersJessica Tams
While social casino audience behavior has clearly shifted towards the mobile platform, reports from SuperData Research shows opportunities still exist within the PC audience. In this presentation, SuperData Research Lead Social Casino Analyst Carter Rogers will go beyond just looking at the numbers, focusing on the future of social casino and key takeaways for attendees to consider as they develop and improve their social casino products and move the social casino market forward.
When it comes to knowing what’s most important, how does a Product Owner and team prioritize? Which methods do you use to find some way to talk about ideas and rank them with the team and stakeholders? In this talk we will look at several different ways to prioritize and some contexts in which they are most useful.
Gamerista 2015 Scenarios for the Future of Gaming r4.0burneshollyman
This is gamerista's 2015 Scenarios for the Future of Video Games which looks at six major strategic trends which will impact the digital games business going forward. These scenarios are built based on gamerista's think tank research as well as crowd-sourced input via #2015gamescenarios.
Please submit your ideas to #2015gamesscenarios and they will be included in the next iteration of this digital video game industry crowd-sourced document.
The "gamerista 2015 Scenarios for the Future of Digital Games" strategic forecast looks at the global digital games marketplace and offers mega-trend predictions for the industry in 2015 and the major factors which will drive the digital video games marketplace.
Gaming in Turkey Gaming and Esports Agency 2020 Presentationozanamrasaydemir
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This is a presentation I gave on May 14, 2018 at Pocket Gamer Connects San Francisco. #PGCSanFrancisco. In this presentation, I cover the benefits and challenges to leveraging blockchain technology for the games industry and beyond. For more information, get in touch contact [at] kijico [dot] com.
Martin Splitt "Creating virtual worlds in the browser"Fwdays
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Time to get on board with this new technology - we'll explore what use cases VR has and how to get started creating your own VR web apps.
Using the data sourced by Appsblogger.com, some analysis of Kickstarter projects in the entertainment categories.
All data was scrapped prior to June 2012.
As a business owner in Delaware, staying on top of your tax obligations is paramount, especially with the annual deadline for Delaware Franchise Tax looming on March 1. One such obligation is the annual Delaware Franchise Tax, which serves as a crucial requirement for maintaining your company’s legal standing within the state. While the prospect of handling tax matters may seem daunting, rest assured that the process can be straightforward with the right guidance. In this comprehensive guide, we’ll walk you through the steps of filing your Delaware Franchise Tax and provide insights to help you navigate the process effectively.
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𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
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Discover the innovative and creative projects that highlight my journey throu...dylandmeas
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Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
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Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
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2. @icotom Online Games Consulting & Services
2017ACROSS ALL CATEGORIES ON FOR GAMES
INDEX
22
116
36
50
62
76
90
102
3. @icotom Online Games Consulting & Services
DATA ANALYZED
Data is collected automatically from kickstarter.com
Data mining provided by Potion of Wit (full dataset available on Kaggle)
Include projects that ended after 1st
of Jan 2017
Include projects that ended before 1st
of Jan 2018
Non-USD figures are estimates based on average exchange rates
METHODOLOGY
4. @icotom Online Games Consulting & Services
DISCLAIMER
The data collection method is not perfect.
Kickstarter regularly improves its website. The modifications are always
susceptible to break the data collection tool processes.
Take all those numbers with caution and consider them as (good) estimates
rather than actual values.
“Pledged” means money pledged to all projects, including one that didn’t meet
their goal or were cancelled.
“Raised” means money pledged to projects that were successful (met their goal
and not cancelled.
METHODOLOGY
5. @icotom Online Games Consulting & Services
Kickstarter launched in JPY in Japan on 12/09/2017
It was the only new territory for Kickstarter in 2017
KICKSTARTER PLATFORMS LAUNCH DATES
KEY INFORMATION
6. @icotom Online Games Consulting & Services
In April 2014, Kickstarter introduced many new subcategories on the platform. For Games,
those new subcategories were Gaming Hardware, Live Games, Mobile games and Playing
Cards.
They also changed a few old projects to those new subcategories in the process, but clearly not
all of them as that would have been a cumbersome undertaking.
The data presented here is using the subcategories as they are now on the platform. For most of
them, it doesn’t have much impact, but the Gaming Hardware, where the OUYA and Oculus Rift
are now in, shows a massive bias in the dataset due to the size of some projects.
I have edited some graphs to avoid this bias to affect too much the information presented.
It is not a perfect decision, but it is necessary to avoid aberrant trends to show as many other
projects should have been edited then that would have balanced the dataset.
KICKSTARTER GAMES SUBCATEGORIES CHANGES
KEY INFORMATION
7. @icotom Online Games Consulting & Services
You can find another analysis across all the categories on Kickstarter on our blog
and SlideShare:
MORE DATA ACROSS ALL OF KICKSTARTER
KEY INFORMATION
37. ALL SUBCATEGORIES
GAMING HARDWARE
2017 across all subcategories on Kickstarter
Projects before 2014 were retroactively set to this subcategory.
The numbers are biased by those few, successful projects.
I would recommend to ignore them when looking for trends.
51. ALL SUBCATEGORIES
2017 across all subcategories on Kickstarter
LIVE GAMES
Projects before 2014 were retroactively set to this subcategory.
The numbers are biased by those few, successful projects.
I would recommend to ignore them when looking for trends.