This document discusses crowdfunding trends for indie games, primarily on Kickstarter. It provides data on the total amount of money raised for games on Kickstarter each year from 2009-2012, showing significant growth. It also analyzes the number and amounts of successful projects in different funding tiers over this time period. Additional factors for success discussed include having an achievable funding goal, an existing fan community, effective PR, proper positioning for your game type/genre, and being reactive during the campaign.
Using the data sourced by Appsblogger.com, some analysis of Kickstarter projects in the entertainment categories.
All data was scrapped prior to June 2012.
Using the data sourced by Appsblogger.com, some analysis of Kickstarter projects in the entertainment categories.
All data was scrapped prior to June 2012.
MASiV focuses on how the most successful software and internet companies use M&A to innovate, grow, and compete. Woodside Capital Partners brings together influential corporate development executives and business unit leaders with CEOs and venture capitalists to talk about current trends in M&A.
Presentación del programa de aceleración del programa TechBA Monterreal y TechBA Austin, que apoya a las pequeñas y medianas empresas a expandirse a mercados internacionales
Ce mémoire de recherche a été réalisé dans le cadre de mon Master 2 à l'ISC Paris (école supérieure de commerce) en 2013.
Le but de cette étude est de démontrer l’importance de la communication digitale dans le secteur du jeu vidéo et la maîtrise que League of Legends possède dans ce domaine. Le secteur du jeu vidéo, comme tous les secteurs d’activités culturels a subi la révolution numérique. En effet, les magasins vendeurs de produits culturels sont aujourd’hui en difficulté en raison de faibles revenus2. Dans ce contexte de crise, League of Legends a su tirer son épingle du jeu en proposant une offre de jeu gratuite adaptée au média Internet.
MASiV focuses on how the most successful software and internet companies use M&A to innovate, grow, and compete. Woodside Capital Partners brings together influential corporate development executives and business unit leaders with CEOs and venture capitalists to talk about current trends in M&A.
Presentación del programa de aceleración del programa TechBA Monterreal y TechBA Austin, que apoya a las pequeñas y medianas empresas a expandirse a mercados internacionales
Ce mémoire de recherche a été réalisé dans le cadre de mon Master 2 à l'ISC Paris (école supérieure de commerce) en 2013.
Le but de cette étude est de démontrer l’importance de la communication digitale dans le secteur du jeu vidéo et la maîtrise que League of Legends possède dans ce domaine. Le secteur du jeu vidéo, comme tous les secteurs d’activités culturels a subi la révolution numérique. En effet, les magasins vendeurs de produits culturels sont aujourd’hui en difficulté en raison de faibles revenus2. Dans ce contexte de crise, League of Legends a su tirer son épingle du jeu en proposant une offre de jeu gratuite adaptée au média Internet.
Creating Beautiful Trees of Clusterings with R (+a bonus) by Tal GaliliHakka Labs
In this talk, Tal Galili, the founder of R-bloggers, will present his recent work "dendextend," a package intended for visualizing and comparing trees of hierarchical clusterings (a.k.a: dendrograms) with R. This talk was recorded at the New York Statistical Programming meetup at Knewton.
Tal begins his presentation with a short overview of "dendrogram" object in R and its manipulation with the "dendextend" package. He then discusses how to create, change, visualize, and statistically compare two trees of hierarchical clusterings (with some sprinkles of Rcpp).
Tal ends with a 5-minute lightening talk teaching how one can quickly update R on windows/mac, using the 'installr' package.
Granite Company Overview 2013 | Nationwide Voice and Data for BusinessesShane Hoff
Granite is one of the premier telecommunications solutions providers for businesses across the United States and Canada, servicing more than 70 Fortune 100 companies. Granite offers dial-tone, infrastructure solutions, advanced data services, broadband, and security services to our customers at significant savings. Some of the key benefits of Granite’s solutions include: Consolidated billing and support, Nationwide coverage in the US and Canada, Optimized for multi-location companies
2012 National Governors Association Growing State Economies SummitJack Brittain
Describes the Utah Science, Technology, and Research (USTAR) Economic Development Initiative, the collaboration strategy with Utah's research universities, and the technology commercialization organization changes made by the University of Utah.
2. INTRODUCTION
Me
Audience
Crowdfunding (mostly, Kickstarter…)
Data disclaimer
Date
Methodology
No Ouya
Survey
All data available after the lecture
Indie Game Summit Online Games Consulting & Services
3. KICKSTARTER - HIGH LEVEL PRINCIPLES
All-or-Nothing
USA and United Kingdom
Largest platform for games:
Kickstarter to date: $45m
Indiegogo to date: $2.4m
Ulule to date: $690k
Indie Game Summit Online Games Consulting & Services
4. STATE OF KICKSTARTER
Pre-2012 growth
$1,200,000 100
90
$1,000,000
80
70
$800,000
60
$600,000 50 # projects
40 Total $ raised
$400,000
30
20
$200,000
10
$- 0
2009 2010 2011
Indie Game Summit Online Games Consulting & Services
5. STATE OF KICKSTARTER
$ raised # successful projects
100% 100%
90% 90%
80% 80%
70% 70%
60% 60%
50% 50%
40% 40%
30% 30%
$100k to $500k $100k to $500k
20% 20%
$10k to $100k $10k to $100k
10% 10%
>$10k >$10k
0% 0%
2009 2010 2011 2009 2010 2011
Indie Game Summit Online Games Consulting & Services
6. STATE OF KICKSTARTER
# of successful projects
350
# projects
300
250
200
150
100
50
0
2009 2010 2011 2012
Indie Game Summit Online Games Consulting & Services
7. STATE OF KICKSTARTER
Total $ raised
$45,000,000.00 Total $ raised
$40,000,000.00
$35,000,000.00
$30,000,000.00
$25,000,000.00
$20,000,000.00
$15,000,000.00
$10,000,000.00
$5,000,000.00
$-
2009 2010 2011 2012
Indie Game Summit Online Games Consulting & Services
8. STATE OF KICKSTARTER
$ raised # successful projects
100%
100%
90% 90%
80% 80%
70% 70%
60% 60%
50% 50%
40% 40%
Over $500k
30% 30% Over $500k
$100k to $500k
20% $100k to $500k
20%
$10k to $100k $10k to $100k
10% 10%
>$10k >$10k
0% 0%
2009 2010 2011 2012 2009 2010 2011 2012
Indie Game Summit Online Games Consulting & Services
9. STATE OF KICKSTARTER - 2012
Video games projects
$8,000,000 40
$7,000,000 35
$6,000,000 30
$5,000,000 25
$4,000,000 20
$3,000,000 15
$2,000,000 10
$1,000,000 5
$- 0
Jan-12 Feb-12 Mar-12 Apr-12 May-12 Jun-12 Jul-12 Aug-12 Sep-12 Oct-12 Nov-12 Dec-12 Jan-13 Feb-13
Indie Game Summit Online Games Consulting & Services
10. STATE OF KICKSTARTER - pre - 2012
Median
$16,000.00 Median
$14,000.00
$12,000.00
$10,000.00
$8,000.00
$6,000.00
$4,000.00
$2,000.00
$-
2009 2010 2011 2012
Indie Game Summit Online Games Consulting & Services
11. STATE OF KICKSTARTER
There is a before and after Double Fine adventures
- It benefitted projects at all levels
Median is still at $14,500
Comparing previous years, all categories of projects have benefitted from
the exposure.
There seems to be a gap range more difficult to get funded.
Indie Game Summit Online Games Consulting & Services
12. SUCCESS RATIO IN 2012
30%
Indie Game Summit Online Games Consulting & Services
13. SUCCESS FACTORS
1 The right goal
Indie Game Summit Online Games Consulting & Services
14. SUCCESS FACTORS
2 The f###ing right goal!!!
Indie Game Summit Online Games Consulting & Services
15. SUCCESS FACTORS
3 Existing community
Indie Game Summit Online Games Consulting & Services
16. SUCCESS FACTORS
4 PR reach
Indie Game Summit Online Games Consulting & Services
17. SUCCESS FACTORS
5 Proper positioning
(PC game, niche genre)
Indie Game Summit Online Games Consulting & Services
18. SUCCESS FACTORS
6 Reactivity
Indie Game Summit Online Games Consulting & Services
19. SUCCESS FACTORS
Seriously ask yourself:
Is Kickstarter really right for you, your game, your company?
- Not a discovery tool, more a magnifier
Indie Game Summit Online Games Consulting & Services
20. BEST PRACTICES – BUDGET RIGHT
5% to Kickstarter, around 5% to Amazon
Between 0.5% and 10% (!!!) for failed payments
5-10% Picking, Packing, Posting
5-15% for admin costs + taxes
10-20% Cost of Goods
Average pledge $48
60-70% left for the project (if you didn’t make any mistakes)
Indie Game Summit Online Games Consulting & Services
21. BEST PRACTICES
Prepare well
- Become a backer
-Find a (successful) project similar to yours
-- Manage the momentum paradox
Indie Game Summit Online Games Consulting & Services
24. BEST PRACTICES
The campaign itself
- Plan for a month off
- Campaigns are resources sinks
- Make sure you have the required skills available
- You may fail
Indie Game Summit Online Games Consulting & Services
25. BEST PRACTICES
Post-campaign management
- Limited back-end
- LOTS of micro-management
- Manage expectations
Indie Game Summit Online Games Consulting & Services
26. TRENDS
Games are still growing on the platform
Game lifecycle mean 2013 will be painful
- Games delayed, cancelled or below expectations
- Refocus on short cycle project is likely (and credibility becomes even more important)
There will be success stories too though
Current industry ecosystem is not adapted, evolution are necessary
Indie Game Summit Online Games Consulting & Services
27. TRENDS
Stealing from David Edery (Spryfox)
Indie Game Summit Online Games Consulting & Services
28. TRENDS
Going outside of Kickstarter
- Other platforms (indiegogo)
- Self-managed campaign
Indie Game Summit Online Games Consulting & Services
30. TRENDS
Pushing the quality up
- Sophisticated campaigns
- Playable demos
Competition for awareness/niche segments
Indie Game Summit Online Games Consulting & Services
31. PUTTING THINGS IN PERSPECTIVE
$45m is :
- Wii fit marketing budget
- Killzone 2 development budget
- 10% of the development budget of Ubisoft for 2011-2012
Just reached the end of the 1st year of the “Double fine”-era
Accountability will be a key issue
Indie Game Summit Online Games Consulting & Services
32. QUESTIONS?
GDC 2013 – Crowdfunding for Indies : Real Numbers and Trends
Indie Game Summit Online Games Consulting & Services
33. Other sessions
Kickstarter Lessons for Indie Game Developers:
- Wednesday 11am – Room 2005
Pitching Secrets Revealed:
- Wednesday 2pm – Room 304
Indie Game Summit Online Games Consulting & Services
34. CONTACTING ME
thomas@icopartners.com
www.slideshare.net/ICOPartners
www.icopartners.com/blog
@icotom
www.facebook.com/icopartners
Indie Game Summit Online Games Consulting & Services
35. ANNEX - EXTRA GRAPHS
Online Games Consulting & Services
36. STATE OF KICKSTARTER - 2012
Over $500k $100k to $499k
$7,000,000.00 5 $2,000,000.00 12
$6,000,000.00 4 $1,800,000.00
$1,600,000.00 10
4
$5,000,000.00 $1,400,000.00
3 8
$4,000,000.00 3 $1,200,000.00
$1,000,000.00 6
$3,000,000.00 2 $800,000.00
2 $600,000.00 4
$2,000,000.00
1 $400,000.00
$1,000,000.00 2
1 $200,000.00
$- 0 $- 0
# of Projects Total raised # of Projects Total raised
$10k to $99k Under $10k
$600,000.00 18 $80,000.00 18
16 $70,000.00 16
$500,000.00
14 $60,000.00 14
$400,000.00 12 12
$50,000.00
10 10
$300,000.00 $40,000.00
8 8
$200,000.00 6 $30,000.00 6
4 $20,000.00 4
$100,000.00 $10,000.00
2 2
$- 0 $- 0
# of Projects Total raised # of Projects Total raised
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37. STATE OF KICKSTARTER
2009 2010 2011 2012
1%
10% 9%
22%
35% 18%
54% 46%
65%
68% 72%
Over $500k $100k to $500k $10k to $100k >$10k
Online Games Consulting & Services
38. STATE OF KICKSTARTER - 2012
Median
$40,000.00
$35,000.00
$30,000.00
$25,000.00
$20,000.00
$15,000.00
$10,000.00
$5,000.00
$-
Jan-12 Feb-12 Mar-12 Apr-12 May-12 Jun-12 Jul-12 Aug-12 Sep-12 Oct-12 Nov-12 Dec-12 Jan-13 Feb-13
Online Games Consulting & Services
39. STATE OF KICKSTARTER - 2012
$ raised per month
$7,000,000 $2,500,000
$6,000,000
$2,000,000
$5,000,000
$1,500,000
$4,000,000
$3,000,000
$1,000,000
$2,000,000
$500,000
$1,000,000
$- $-
Jan-12 Feb-12 Mar-12 Apr-12 May-12 Jun-12 Jul-12 Aug-12 Sep-12 Oct-12 Nov-12 Dec-12 Jan-13 Feb-13
Over $500k under $500k
Online Games Consulting & Services
40. WWW.ICOPARTNERS.COM
OFFICE 6
10 FLEET STREET
BN1 4ZE
BRIGHTON
UNITED KINGDOM
CONTACT@ICOPARTNERS.COM
+44 (0)20 8133 8806
Online Games Consulting & Services