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E-SPORTS
MARKET OVERVIEW
ABITABOUTME…
8YEARS
INMARKETING
DIGITAL
AGENCIES
GENERAL OVERVIEW
GAMINGMARKETOVERVIEW
GAMINGHASBECOMETHEBIGGESTENTERTAINMENT
INDUSTRY,COVERINGATHIRDOFTHEWORLDPOPULATION
REVENUE
BYINDUSTRY
GAMING
AUDIENCE,BN
GAMINGREVENUEBREAKDOWN
BYREGION,2017
2014
2014
2019
2019
2015
2015
2020
2020 2018
2016
2016
2021
2021 2025
2013
2013
2018
2018
2012
2012
2017
2017
REVENUE,$BN
MOBILEGAMES
PCGAMES
CONSOLEGAMES
18% 23% 29%
34%
40%
46%
51%
54% 57%
59%
45% 39% 35% 32% 30% 27% 24% 22% 23% 22%
37% 38% 36% 34% 30% 27% 24% 22% 21% 19%
180
2.92.72.62.52.32.221.91.71.5
166
152
138
122
106
93857771
GAMING
SPORTS
MUSIC
TVANDVIDEO
$137BN
$38BN
$140BN
$300BN
$220BN
$50BN
$180BN
$340BN
NAM
$27BN
LATAM
$4.4BN APAC
$51.2BN
CIS
$2.1BN
EU
$20.2BN
E-SPORTS AUDIENCE, M
0
200
300
400
500
100
2015
115
E-SPORTS
ENTHUSIASTS
OCCASIONAL
VIEWERS
120
161
163
195
195
224
220
264
251
2016 2017 2018 2019
E-SPORTS REVENUE, $
2015 2016 2017 2018 2019
0
400M
800M
1,2BN
325M
490M
700M
940M
1,2BN
+51%
YoY
+43%
YoY
+34%
YoY
+28%
YoY
CAGR 40%
TOTAL REVENUES TOTAL REVENUES
2016
$490M
2019
$1,2BN
ARPU GROWTH
235
324
+36%
YoY 390
+20%
YoY
444
+14%
YoY
515
+16%
YoY
$3,3REVENUES
PER FAN $4,8 REVENUES
PER FAN
E-SPORTS MARKET
STRONG CONSUMER MARKET WITH UNTAPPED POTENTIAL
* DATA SOURCES - NEWZOO RESEARCHES AND DASHBOARD
SPLIT BY REGION AND CATEGORY
NORTH
AMERICA
$257M
SOUTH
KOREA
$47M
LATIN
AMERICA
$20M
WESTERN
EUROPE
$151M
EASTERN
EUROPE
$77M
SOUTHEAST
ASIA
$20M
CHINA
$105M
* DATA SOURCES - NEWZOO RESEARCHES AND DASHBOARD
SPONSORSHIP
ADVERTISING
GAME PUBLISHER FEES
MEDIA RIGHTS
MERCHANDISE & TICKETS
155M
117M
95M
268M
65M
700M
REVENUE PER CATEGORY, $, 2017
GLOBAL MARKET
$700M
WHY E-SPORTS?
SPORTS CLUBS AND OWNERS BUYOUT
E-SPORTS TEAMS BRANDS OR CREATE
E-SPORTS DIVISIONS
SPORTS CLUBS
GAME DEVELOPERS ARE MAKING
E-SPORTS #1 MARKETING TOOL
GAME DEVELOPERS
MAJOR TV CHANNELS START TO
BROADCASTING E-SPORTS LEAGUES
AND TOURNAMENTS
TV CHANNELS
ARPU IN E-SPORTS WILL GROW 8 TIMES
BIGGER IN UPCOMING 10 YEARS
ARPU
10 YEARS2$
16$
E-SPORTS ECO-SYSTEM
GAME DEVELOPERS & PUBLISHERS TEAMS AND PLAYERS
CHANNELS EVENTS & LEAGUES
VISPA
COMPANIES WHICH DEVELOP, PUBLISH
AND SUPPORT E-SPORTS GAMES
GROUP OF PROFESSIONAL GAMERS UNITED UNDER ONE BRAND. EACH
BRAND CAN HAVE SEVERAL TEAMS IN MULTIPLE GAME TITLES
BROADCASTING PLATFORMS THAT ALLOW
FANS TO WATCH LIVE E-SPORTS ACTIONS
ORGANIZATIONS WHICH CREATE AND
HOLD ONLINE/OFFLINE TOURNAMENTS
E-SPORTS AUDIENCE
owns an iPhone
vs 38% of online population
42%
streams via Twitch
vs 3% of gamers
20%
has subscription
vs 13% of online population
35%
watches
vs 13% of online population
22%
has very positive
brand attitude
vs 42% of gamers
58%
uses Google Play
vs 44% of online population
46%
owns a Samsung phone
vs 31% of online population
35%
has subscription
vs 29% of online population
52%
has very positive
brand attitude
vs 19% of gamers
30%
* DATA SOURCES - NEWZOO RESEARCHES AND ESFORCE ESTIMATION
16-36 YRS
85% OF ENTHUSIASTS
195M
OCCASIONAL VIEWERS
390M
TOTAL AUDIENCE
195M
ENTHUSIASTS
85%
MALES
AUDIENCE PROFILE (US)
E-SPORTS TALENTS AS OPINION LEADERS
WANT TO EXPLORE TEAMS
PARTNERS PRODUCTS AND
SERVICES
MAKE PURCHASING
DECISIONS BASED DIRECTLY
ON SPONSORSHIP BRAND
EXPOSURE
WHEN IT COMES TO BUYING
PRODUCTS OR SERVICES E-SPORTS
PLAYERS ARE ROLE MODELS FOR
MILLIONS OF ADMIRERS
* DATA SOURCES - STEELSERIES RESEARCHES
GENERAL OVERVIEW
NOTEABLE PRIZE MONEY IN 2015
Kentucky Derby The Master Wimbledon DoTA 2
The International
0
$5M
$10M
$15M
$20M
MILLION VIEWERS IN 2015
0
LOL World Finals
10 20 30 40
DoTA 2 International
CS:GO ESL Cologne
NBA Finals
The Masters
MLB World Series
NHL Stanley Cup
E-SPORTSTRADITIONALSSPORTS
SPORTS INDUSTRY
~$160BLN
VIDEO GAMES INDUSTRY
~$120BLN
E-SPORTS INDUSTRY
~$8BLN
SPORTS INDUSTRY
~$152BLN
VIDEO GAMES INDUSTRY
~$100BLN
E-SPORTS INDUSTRY
~$1BLN
MARKET GROWTH
20202015
60%
50%
40%
30%
20%
10%
0%
10-20 21-35 36-50 51-65
POPULARITY OF (E) SPORTS BY AGES**
AMERICAN FOOTBALL
BASKETBALL
BASEBALL
ICE HOCKEY
E-SPORTS
5,5
17
18
20
27
31
36
9M
2M
11M
20M
SPORTS VS E-SPORTS
* DATA SOURCES - NEWZOO RESEARCHES; ESFORCE ESTIMATION; OPEN SOURCES DATA (TOURNAMENTS, LEAGUES)
** US
SPONSORSHIP,
MERCHANDIZE
AND OTHER
65%
PRIZE MONEY
6%
MEDIA RIGHTS
14%
LEAGUE
BONUSES
15%
SPONSORSHIP,
MERCHANDIZE
AND OTHER
47%
PRIZE MONEY
14%
OFFLINE
ACTIVITIES
8%
MEDIA (TV)
31%
WEBSITE
VISITS*
2M
YOUTUBE
VIEWS***
385M
SOCIAL MEDIA
FANS**
5,4M
PLAYERS’ SOCIAL
MEDIA FANS**
1,7M
WEBSITE
VISITS*
3M
YOUTUBE
VIEWS***
255M
SOCIAL MEDIA
FANS**
250M
PLAYERS’ SOCIAL
MEDIA FANS**
345M
REVENUE BREAKDOWN IN %, $
NATUS
VINCERE
E-SPORTS ARPU
2016 – 3,3 $
BARCELONA
BIGGEST SPONSORSHIP DEAL 2017, $
FOOTBALL ARPU
2016 – 8 $
4,4M 679M
220M430k *AVERAGE BASED ON LAST 3 MONTHS
**TOTAL
***ALL CHANNELS, ALL TIME TOTAL
E-SPORTS TEAM VS SPORT TEAM
BRANDS
WORLD TOP BRANDS ARE ALREADY IN E-SPORTS
MORE AND MORE NON-ENDEMIC BRANDS ARE COMING INTO E-SPORTS EVERY YEAR
ENDEMIC
NON-ENDEMIC
NON-ENDEMIC CASES
TOP E-SPORTS GAMES
GAME MONTHLY PLAYERS TOTAL PLAYERS TOTAL HOURS WATCHED SHARE E-SPORTS
100M
9,5M
11M
N/A
N/A
N/A
N/A
N/A
28M
102M
70M
N/A
30M
20M
100M
50M
37M
36M
5M
22M
5M
28%
46%
37%
12%
43%
7%
25%
E-SPORTS TEAMS OVERVIEW
OVERVIEW
100+ PROFESSIONAL TEAMS ON E-SPORTS MARKET
16,4M
575M
2M
4,5M
3,8M
3,1M
1,7M
1,3M
1,2M
1,1M
1M
880k
700k
640k
490k
360k
350k
337M
220M
178M
153M
91M
78M
75M
3,8M
2,8M
2,5M
2M
1,9M
1,9M
1,8M
1,7M
TOP E-SPORTS TEAMS
WEBSITE VISITS* SOCIAL MEDIA
FANS**
LIVE BROADCAST &
YOUTUBE VIEWS***
PLAYERS’ SOCIAL
MEDIA FANS**
*AVERAGE BASED ON LAST 3 MONTHS **TOTAL ***ALL CHANNELS, ALL TIME TOTAL
$6,3M$7,3MPRIZE MONEY WON ** $15,5M $5,1M$5,2M
TOP E-SPORTS PLAYERS
0 3M
scumper (OpTic Gaming)
brTT (RED Canids)
Faker (SK Telecom T1)
xPeke (Origen)
Dendi (Natus Vincere)
kami (paiN Gaming)
GeT_RiGhT (Ninjas in Pyjamas)
Rekkles (Fnatic)
FalleN (SK Gaming)
s1mple (Natus Vincere)
1M 2M
Bjergsen (Team SoloMid)
pashaBiceps (Virtus Pro)
~2,7M
~2,1M
~1,8M
~1,5M
~1,4M
~1,4M
~1,3M
~1,2M
~1,2M
~1,2M
~1M
~0,7M
TOP PLAYERS FANBASE
E-SPORTS PLAYERS ARE TRENDSETTERS FOR MILLIONS OF FANS
SPONSORSHIP PACKAGE PRICE RANGE $150K - $1M
SPONSORSHIP PROMOTION
DIGITAL & IN-GAME
BRANDING
PLAYERS
PROMOTION
CO-BRANDED
PRODUCTS
UNIFORM
BRANDING
GAMING HOUSE
BRANDING
PROMO
CAMPAIGNS
LIVE BROADCAST
PROMOTION
CELEBRITY
VIDEOS
TEAMS SPONSORSHIP PROMOTION KIT
TEAMS SPONSORSHIP PROMOTION KIT
GENERAL OVERVIEW
TEAMS EVALUATION
21 TOP TEAMS REACH VALUE
~$50M+
SOCIAL MEDIA
FANS**
LIVE BROADCAST &
YOUTUBE VIEWS***
PLAYERS’ SOCIAL
MEDIA FANS**
WEBSITE
VISITS*
1,6B 26M
23M23M
*AVERAGE BASED ON LAST 3 MONTHS
**TOTAL
***ALL CHANNELS, ALL TIME TOTAL
TOP E-SPORTS
PLAYERS & TALENTS
SPONSORSHIP
INVENTORY
AND MEDIA RIGHTS
E-SPORTS TOURNAMENTS
OVERVIEW
OVERVIEW
MAJOR TOURNAMENTS COVER
95% OF E-SPORTS AUDIENCE
NORTH AMERICA
WESTERN EUROPE EASTERN EUROPE
ASIA
3-5M
UNIQUE VIEWS
15-30M
VIEWS
PER TOP EVENT
EVENTS SPONSORSHIP PROMOTION KIT
SPONSORSHIP PACKAGE PRICE RANGE $100K - $5M / PER EVENT
SPONSORSHIP PROMOTION
OFFLINE
BRANDING (PRESS-WALLS, TICKETS,
MERCHANDISE)
PRODUCT PLACEMENT
SPECIAL PROMO SPONSOR SHOWS
VIDEOS ON VENUE
LIVE BROADCAST
PROMOTION DURING STREAMS (BANNERS,
PRE-ROLLS, CHAT-ADS)
STUDIO BRANDING
CASTERS PROMOTION
IN-GAME BRANDING & ADS
DIGITAL
DIGITAL MEDIA BRANDING & BANNERS
(WEB-SITE, SOCIAL MEDIA, YOUTUBE)
PROMO POSTS IN SOCIAL MEDIA
PROMO STANDS (BOOTH’S)
STAGE BRANDING
PROMO VIDEOS PRODUCTION
EVENTS SPONSORSHIP PROMOTION KIT
LEAGUES AND TOURNAMENTS EVALUATION
~370M
95% OF E-SPORTS
FANS & ENTHUSIASTS
MAIN EVENTS REACH VALUE
~$200M+
SPONSORSHIP
INVENTORY
AND MEDIA RIGHTS
OTHER PROMOTIONAL
POSSIBILITIES IN E-SPORTS
OTHER PROMOTION POSSIBILITIES IN E-SPORTS
PRO AMATEUR
EVENTS
AND MILLIONS OF OTHERS
BROADCASTING
STUDIOS
PROFESSIONAL PLAYERS,
E-SPORTS TALENTS AND
CELEBRITIES
MARKETPROBLEMS
MARKET
FRAGMENTATION
LIMITEDUNIVERSE
ANDBUSINESSTOOLS
INSECURITY
ANDFRAUD
THEULTIMATETEAMBUILDINGAND
SKILL-GROWINGPLATFORM
EASIESTWAYTOFIND
PLAYERS,TEAMS,
COACHES,TOURNAMENTS,
ANDPRACTICEGAMES
FASTESTWAY
FROMNOVICE
TOAMATEUR
TOPROFESSIONAL
ULTIMATETOOL
FORTEAMMANAGEMENT,
COACHING,ANALYTICS,
ANDSCOUTING
ONEPLATFORMFOR
SPONSORSHIPS
&MEDIARIGHTSALES,
PRIZEMONEY,
SALARIES,ANDPLAYER
TRANSFERS
TRACTION
$10M
INICO
~1MUSERS
SINCELAUNCH
INNOV’17
10%
48%
15%
20%
50%
OFPAID
TRAFFIC
$5M
INSEED
ROUND
GEO
NORTH
AMERICA
SOUTH
AMERICA
CIS
EUROPE
MARKETINGMIX
REGISTRATION
CHANNELS
SPLIT
26.7%
23.8%22%
18.7%
7.3%
1.5%
CPC
SEO
DIRECT
YOUTUBE
MEDIA
TWITCH
+SPONSORSHIPS:
CPC=GOOGLESEARCH,GDN,BING,FACEBOOK,CPA
MEDIAPLACEMENTS
YOUTUBE,TWITCH
DIRECT,SEO
CONTACTS
andrey.cherednychenko@gmail.com
Andrey
Cherednychenko
facebook.com/andriy.cherednychenko

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