The document discusses engaging learners through the use of mobile devices. It provides an overview of a session that will explore effective apps for teaching and learning. Examples of typical activities that can engage learners using mobile devices include collaboration, assessment, creating resources, and using images, audio, and video. Specific apps that are highlighted include Educreations, Skitch, ShowMe, Explain Everything, Pinterest, Evernote, and Polleverywhere. Attendees will have the opportunity to share the top tools they use for engaging learners.