This document discusses business model innovation through recognizing patterns. It presents 10 common revenue model patterns: one time payment, multi-sided platforms, micropayments, un-bundling, advertising, data reseller, pay per use, subscription, freemium, and bait & hook. Each pattern is defined in 1-2 sentences. Additionally, the document discusses product innovation patterns like performance, sustainability, and visual design, as well as customer innovation patterns like innovative sales channels and unserved markets. The key message is that the best innovators recognize patterns in business models and are able to experiment by pivoting their own model based on these recognized patterns.
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66%Of startups drastically
changed their original
business models!
PDA Security Software (Confinity)
→ Electronic Wallet
Social Good Fundraising Site (The Point)
→ Online Deal Market Place
Podcast Platform
→ Social Media Platform
Gaming & Photo App (Burbn)
→ Photo App
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BUSINESS MODEL
CANAVS
Adaptation of BMC to be
more “lean” and suitable
for startups
Ash Maurya
Visual tool to create and
analyze business models
LEAN CANAVS
Alexander Osterwalder
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Business Model
How a startup /
company creates,
delivers and
captures value
Revenue Model
How a startup / company
makes money $$
Marketing
Strategy
How you reach and
sell to customers
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Who we serve?
- Users
- Paying Customers
- Early Adopters
3 features
3 problems
Alternatives
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Who we serve?
- Users
- Paying Customers
- Early Adopters
3 features
3 problems
Alternatives
- How we are
different?
- Worth buying?
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Who we serve?
- Users
- Paying Customers
- Early Adopters
3 features
3 problems
Alternatives
- How we are
different?
- Worth buying?
Sell to customers?
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Who we serve?
- Users
- Paying Customers
- Early Adopters
3 features
3 problems
Alternatives
- How we are
different?
- Worth buying?
Sell to customers?
- Asset sale
- Licensing
- Subscription
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Who we serve?
- Users
- Paying Customers
- Early Adopters
3 features
3 problems
Alternatives
- How we are
different?
- Worth buying?
Sell to customers?
- Asset sale
- Licensing
- Subscription
Most significant costs
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Who we serve?
- Users
- Paying Customers
- Early Adopters
3 features
3 problems
Alternatives
- How we are
different?
- Worth buying?
Sell to customers?Evaluate progress?
- Asset sale
- Licensing
- Subscription
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Who we serve?
- Users
- Paying Customers
- Early Adopters
3 features
3 problems
Alternatives
- How we are
different?
- Worth buying?
Sell to customers?Evaluate progress?
- Asset sale
- Licensing
- Subscription
Most significant costs
Can’t be easily
copied
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Who we serve?
- Users
- Paying Customers
- Early Adopters
3 features
3 problems
Alternatives
- How we are
different?
- Worth buying?
Sell to customers?Evaluate progress?
- Asset sale
- Licensing
- Subscription
Most significant costs
Can’t be easily
copied
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Alex Osterwalder
The best innovators are not
necessarily the most
creative people. The best
innovators are those who
are outstanding at pattern
recognition!
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$
One Time Payment
• Revenue generating by a
one time transaction of
a product or service
• Most basic form of
revenue and also the
most common
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$
Bait & Hook
$
• Basic product (hook) is
offered cheaply or free
• The complementary
product or refill (bait) is
sold expensively.
• The basic product cannot
be used without the
complementary product.
• Requires high product
innovation, patents &
strong brand
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$
Multi-sided Platforms
$
• Connecting 2 or more
customer segments
together with a clear
value proposition for each
segment
• Revenue is generated
typically as a % fee of one
or more customers
• Hard to build enough
customer base (Chicken &
the Egg)
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$
Pay Per Use
• Customers are charged
for how much product or
service they use.
• Can be effectively
metered and billed to
customers
• Valuable in collecting
customer preferences
and habits
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Subscription
$
• Customers signup for a
periodic access to a
product or service.
• Great for creating
reoccurring revenue
• Need to be very
competitive with great
value to customers
• Tough to accept when
different than industry
business model standard
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Freemium
$
• Combines free and
premium products
• Free product offers basic
features while premium
offers more features
• The focus is on converting
free users to paying users
and there is danger of no
paying customers
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Micropayments
$
$
• Similar to Freemium
model but purchases are
made within the free
app.
• Relies on hooking user to
make purchases to save
time and gain more
options
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Free
Data Reseller
$
• Offer product for free
(sometimes paid) and
make revenue by selling
data to 3rd party.
• Data can be raw,
processed or insights
• At risk of customer
privacy issues & cyber
attacks
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Free
Advertising
$
• Offer product for free
(sometimes paid) and
makes advertisement
revenue from advertisers
• Needs a huge customer
base for advertisers to
be interested and pay
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$
Un-bundling
• Break down the
product/service into
smaller elements to make
it more economical for
customer.
• Suitable for niche markets
• Requires deep
understanding of
customer needs