The document discusses the educational opportunities offered by mobile social gaming networks. It finds that games can provide engaging learning experiences for disenfranchised youth and foster both hard and soft skills. Players developed teamwork, time management, literacy skills, and even basic business and economic knowledge through game activities like trading and recruitment. The gaming network gave participants a social community and sense of belonging when not in school. It taught them that success requires sustained effort over time. Educators saw potential to build on students' gaming interests and skills to re-engage them in classroom learning.