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Cultuurconferentie 15 februari 2008 Tim Van Lier ,[object Object],[object Object],[object Object],[object Object]
Purpose ,[object Object],[object Object],[object Object],[object Object],[object Object],See Sir Ken Robinson
Middle Childhood The Big C’s Competitors Creators Collaborators Collectors Hughes, Piaget, Corsaro PLAY
PLAY Play is universal and essential for learning
Play and community It is during play that children are making friends and social networks
Playgrounds in the network society Playgrounds are changing. Children play offline and online. Internet and games are infiltrating in the lives of children.Children are digital natives.
The netplay society
Researching Ketnet Kick (KNK) Ketnet Kick: successful game developed by Larian and VRT More than 100.000 players Access with Cd-rom + online ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],This research combines the aspects of online communities and children   (from 8 to 10 years old = forerunners of pre-adolescence). Through the case of KNK we will provide new insights about children, games and communities .
Ketnet Kick Gaming Community Creativity Online-offline Making stuff, art Having original ideas
Unfortunately no one can be told what Ketnet Kick is… …  you have to see it for yourself!
[object Object],[object Object],[object Object],[object Object],[object Object],Gaming
Ketnet Kick as a game
The community experience of Ketnet Kick From an imagined community… …  to an interpretative community
From an imagined community to… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The imagined community ,[object Object],[object Object],[object Object],The myth about the mysterious island
…  to an interpretative community ,[object Object],[object Object],Jonas (9 years old, screen entertainment): ‘We always say: ‘How far did you get in the cave game?’, and the one who got the furthest gets a piece of candy on Monday.’ Int: ‘How did you think of that?’ Jonas: ‘We use it with games that have levels, like ‘flying’ or the cave game or the mystery island. Everyone brings three pieces of candy on Monday, and whoever got the furthest in one game, gets one piece of candy from everyone.’ Int: ‘And who thought of that?’   Jonas: ‘We were talking about the game, and at one point, someone said that we could do that.’ Int: ‘That’s fun!’ Jeroen (low screen entertainment): ‘In fact it is stupid, because you can never prove that you got that far…’ Jonas: ‘Yes you can! When you push F7, you can print how far you got in the game!’   ,[object Object],[object Object],=> Sense of community
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],‘ The cultures of games playing involves an ongoing construction of an ‘interpretive community’ and in this respect it may be better suited to the patterns of children’s play than older media such as books, which one is alone in consuming’   ( Jessen, 1999 ) .   Appeal of Ketnet Kick
Conclusions
[object Object],[object Object],[object Object]
Games+community => creativity Games gives possibilities to tell stories in an interactive way, often supported by a community. (game + netwerk) Interdisciplinary (new insights) Community (network of knowledge) Critical judgements / based on existing ideas In a game you can start over again and again Playing and taking risques Games are striving for controle. A game is a balance between skills and challenges. = FLOW Controle Games can be motivating / a way for exploration and simulation/ a medium of the young people Right Medium game Creativiteit
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Questions? Contacts:  Tim Van Lier, +32 (0)2 6291835,  Tim.Van. [email_address] .ac.be IBBT Research Group SMIT - Vrije Universiteit Brussel (VUB) Pleinlaan 2, 1050 Brussels (Belgium) Thank you for listening!

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Presentation Ketnet Kick Gaming Community Creativity

  • 1.
  • 2.
  • 3. Middle Childhood The Big C’s Competitors Creators Collaborators Collectors Hughes, Piaget, Corsaro PLAY
  • 4. PLAY Play is universal and essential for learning
  • 5. Play and community It is during play that children are making friends and social networks
  • 6. Playgrounds in the network society Playgrounds are changing. Children play offline and online. Internet and games are infiltrating in the lives of children.Children are digital natives.
  • 8.
  • 9. Ketnet Kick Gaming Community Creativity Online-offline Making stuff, art Having original ideas
  • 10. Unfortunately no one can be told what Ketnet Kick is… … you have to see it for yourself!
  • 11.
  • 12. Ketnet Kick as a game
  • 13. The community experience of Ketnet Kick From an imagined community… … to an interpretative community
  • 14.
  • 15.
  • 16.
  • 17.  
  • 18.
  • 20.
  • 21. Games+community => creativity Games gives possibilities to tell stories in an interactive way, often supported by a community. (game + netwerk) Interdisciplinary (new insights) Community (network of knowledge) Critical judgements / based on existing ideas In a game you can start over again and again Playing and taking risques Games are striving for controle. A game is a balance between skills and challenges. = FLOW Controle Games can be motivating / a way for exploration and simulation/ a medium of the young people Right Medium game Creativiteit
  • 22.
  • 23.  
  • 24. Questions? Contacts: Tim Van Lier, +32 (0)2 6291835, Tim.Van. [email_address] .ac.be IBBT Research Group SMIT - Vrije Universiteit Brussel (VUB) Pleinlaan 2, 1050 Brussels (Belgium) Thank you for listening!

Editor's Notes

  1. When iwas a little boy, i used to be in a kind of club of friends and together we liked to play games, in these games, tv-shows that we liked, where acted out. It was a great feeling to relive the adventures of the characters and even to invent new stories and chararters. We even made our own props. (when i hear it now, we were kinda geeks) Anyway i believe at that point i was, for the very first time, i was particupating in a community. Maybee this sounds familiar to some of you? Aty least i hope i am not the only one who used to play this kind of geeky games.