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Paper presented at the IAMCR-conference in Paris, July 23-25 Tim Van Lier Dr. Prof. Jo Pierson ,[object Object],[object Object],[object Object]
The Era of You! The world has  changed… We live in networks, online communities… where people are empowered in the web 2.0.
…  A world where children are at the epicentre of the digital world! The world is becoming populated with digital natives.
In this world it is often said that children are becoming adolescents at an earlier age, there is a new phase:  pre-adolescence. The internet is a way for children to discover a whole new world, a world beyond their playground. It looks like children are defining users of new media, they are often called media experts.
Is this true?
Goal ,[object Object],[object Object],[object Object],[object Object],[object Object]
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Middle Childhood The Big C’s Competitors Creators Collaborators Collectors Hughes, Piaget, Corsaro PLAY
The netplay society
[object Object],[object Object]
[object Object],Community ,[object Object],[object Object],[object Object],[object Object],[object Object],Online vs offline
Community The essence of a sense of community. We have searched for signs of a sense of community in Ketnet Kick We see a community as a group of people that share a  sense of community  in a  communal space , where  interactivity  can take place.
Researching Ketnet Kick (KNK) Ketnet Kick: successful game developed by Larian and VRT More than 100.000 players Access with Cd-rom + online ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],This research combines the aspects of online communities and children   (from 8 to 10 years old = forerunners of pre-adolescence). Through the case of KNK we will provide new insights about children and communities .
Unfortunately no one can be told what Ketnet Kick is… …  you have to see it for yourself!
The community experience of Ketnet Kick From an imagined community… …  to an interpretative community
From an imagined community to… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The imagined community ,[object Object],[object Object],[object Object],The myth about the mysterious island
…  to an interpretative community ,[object Object],[object Object],Jonas (9 years old, screen entertainment): ‘We always say: ‘How far did you get in the cave game?’, and the one who got the furthest gets a piece of candy on Monday.’ Int: ‘How did you think of that?’ Jonas: ‘We use it with games that have levels, like ‘flying’ or the cave game or the mystery island. Everyone brings three pieces of candy on Monday, and whoever got the furthest in one game, gets one piece of candy from everyone.’ Int: ‘And who thought of that?’   Jonas: ‘We were talking about the game, and at one point, someone said that we could do that.’ Int: ‘That’s fun!’ Jeroen (low screen entertainment): ‘In fact it is stupid, because you can never prove that you got that far…’ Jonas: ‘Yes you can! When you push F7, you can print how far you got in the game!’   ,[object Object],[object Object],=> Sense of community
Conclusions
The practices of children: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],‘ The cultures of games playing involves an ongoing construction of an ‘interpretive community’ and in this respect it may be better suited to the patterns of children’s play than older media such as books, which one is alone in consuming’   ( Jessen, 1999 ) .   Appeal of Ketnet Kick
Online and Offline Towards a hybridization of online and offline The practices of children:
The ‘Imagion’ A new community concept for children of middle childhood ,[object Object],[object Object],[object Object],A community can be shaped without a focus on communication. We call it: the ‘imagion’.
Questions? Contacts:  Tim Van Lier, +32 (0)2 6291890,  Tim.Van. [email_address] .ac.be Jo Pierson, +32 (0)2 6292412,  jo . [email_address] . ac . be   IBBT Research Group SMIT - Vrije Universiteit Brussel (VUB) Pleinlaan 2, 1050 Brussels (Belgium) Thank you for listening!

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Presentation Ketnet Kick - Imagion IAMCR

  • 1.
  • 2. The Era of You! The world has changed… We live in networks, online communities… where people are empowered in the web 2.0.
  • 3. … A world where children are at the epicentre of the digital world! The world is becoming populated with digital natives.
  • 4. In this world it is often said that children are becoming adolescents at an earlier age, there is a new phase: pre-adolescence. The internet is a way for children to discover a whole new world, a world beyond their playground. It looks like children are defining users of new media, they are often called media experts.
  • 6.
  • 7.
  • 8. Middle Childhood The Big C’s Competitors Creators Collaborators Collectors Hughes, Piaget, Corsaro PLAY
  • 10.
  • 11.
  • 12. Community The essence of a sense of community. We have searched for signs of a sense of community in Ketnet Kick We see a community as a group of people that share a sense of community in a communal space , where interactivity can take place.
  • 13.
  • 14. Unfortunately no one can be told what Ketnet Kick is… … you have to see it for yourself!
  • 15. The community experience of Ketnet Kick From an imagined community… … to an interpretative community
  • 16.
  • 17.
  • 18.
  • 20.
  • 21. Online and Offline Towards a hybridization of online and offline The practices of children:
  • 22.
  • 23. Questions? Contacts: Tim Van Lier, +32 (0)2 6291890, Tim.Van. [email_address] .ac.be Jo Pierson, +32 (0)2 6292412, jo . [email_address] . ac . be IBBT Research Group SMIT - Vrije Universiteit Brussel (VUB) Pleinlaan 2, 1050 Brussels (Belgium) Thank you for listening!

Editor's Notes

  1. When iwas a little boy, i used to be in a kind of club of friends and together we liked to play games, in these games, tv-shows that we liked, where acted out. It was a great feeling to relive the adventures of the characters and even to invent new stories and chararters. We even made our own props. (when i hear it now, we were kinda geeks) Anyway i believe at that point i was, for the very first time, i was particupating in a community. Maybee this sounds familiar to some of you? Aty least i hope i am not the only one who used to play this kind of geeky games.