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Jacqueline Cawston
Dr Sylvester Arnab
Dr Alan Richards
dmll.org.uk
Disruptive Media Learning Lab
@disrupt_learn
www
• 23,000+ students
• c20% international,
• (from 130+ different countries)
• 400+ under/postgraduate courses
• Organisational structure
• Schools & faculties
• Trading subsidiaries
• £200m+ campus development
• Significant international activity
• Joint ventures across the globe
• University of the Year 2015 (Times Higher
Education Awards)
• Ranked No.15 UK University (Guardian
University Guide 2016)
• Modern University of the Year for three
consecutive years; 2014, 2015 and 2016
(The Times and Sunday Times Good
University Guide 2016)
• Top University for student satisfaction
(The Times and Sunday Times Good
University Guide 2016)
• 95% of graduate are employed or in
further study (DLHE Survey 2013/14)
• 92% of our research was rated as world-
leading, internationally excellent or
recognised internationally in REF 2014
innovation | experimentation | dissemination
light bytes
Who said this…
“Some are born great, some achieve greatness, and some
have greatness thrust upon them.”
“The only thing that interferes with my learning is my
education”
“Education is the most powerful weapon which you can
use to change the world. “
“The function of education is to teach one to think
intensively and to think critically. Intelligence plus character
- that is the goal of true education."
“If you don't like something, change it. If you can't change
it, change your attitude”
“We know what we are, but know not what we may be”
William Shakespeare
Albert Einstein
Nelson Mandela
Martin Luther King Jr
Maya Angelou
William Shakespeare
Shakespeare Birthplace Trust
Public Domain
www.mandela27.com
@Mandela27EU
ROBBEN ISLAND
mandela27.com
mandela27
mandela27
Dr. Frederick Lanchester
Lanchester Interactive Archive
Lanchester Interactive Archive
Lanchester Interactive Archive
Lanchester Interactive Archive
Lanchester Interactive Archive
Sylvester Arnab, PhD
Reader in Game Science
Disruptive Media Learning Lab,
Coventry University
s.arnab@coventry.ac.uk
dmll.org.uk
@sarnab75 #gamification #BeaconingEU
Thepowerofplay
inpervasivelearning
#disrupt_le
arn
Moving away from a
linear-broadcast-space
CC BY-NC
Photo and story by Jordan
hybrid-space
collaborative-curated
#disrupt_le
arn
UNDERSTANDING MOTIVATION
Lefunny.net
(Amy Kim Jo)
Porto 14-16 June 2016 32
: with TaleBlazer (MIT)
1
2
3
4
5
6
7
BREAKING EDUCATIONAL BARRIERS WITH
CONTEXTUALISED, PERVASIVE AND
GAMEFUL LEARNING
 Start date: 01-01-2016
 Coordinator: Coventry University, UK
 15 partners
 9 countries: UK, SP, DE, RO, FR, PT,
IT, PO, FR
 Budget: EUR 5,902,772.13
 Duration: 36 months
 H2020 ICT-20-2015: Technologies for
better human learning and teaching
http://Beaconing.eu
EXTENDING LEARNING SPACES AND
CONTEXTS
Mission
A
Mission
B
Mission
C
Play-Lesson path
INTEGRATING TECHNOLOGICAL
COMPONENTS
www.beaconing.eu
LEARNING SHOULD BE...
Anytime
anywhere
1
Pervasive
and context-
aware
2
Problem
based
3
Playful
4
Accessible
5
Analyzable/
traceable
(learning analytics)
6
…and based on innovative content
and validated through large-scale pilots
What is your learning experience? – discuss 10 minutes
Choose your subject
What is the problem?
What is the difficult subject?
What is your aim?
What do you want to achieve?
What are the messages?
Who is your audience? How do you engage with them?
Methodology – discuss 5 minutes
Tech or not?
Build or buy?
How do you evaluate?
Design - 10 minutes
Write or draw?
Feed back
Fish where the fish swim
Involve the users in the design
Tech is the tool not the solution
Check the budget, cut your cloth accordingly
Give a variety of ways in to learning
Check interoperability
Above all check the – So what!

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DMLL slides for RevLearning - parts 1 & 2 out of 3

Editor's Notes

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