This document discusses different paradigms for using information and communication technologies (ICT) in education, including computer-based training, computer-assisted learning, and internet-based learning projects. It describes virtual learning environments as server software accessible via a browser that can structure courses and tools. The document also discusses learning objects as small reusable digital components with properties like accessibility and interoperability. It compares learning objects stored in repositories to educational software and outlines ways to search for and author learning objects while considering licensing and intellectual property rights.