SlideShare a Scribd company logo
Pre-Planning
for Results
Desktop Publishing Defined
• The production of
camera-ready art
via computer
Purposeful Design
What is your
objective?
Visualize your
readers?
What do they
like?
What’s the
most
important
element?
What do you
want them to
see first?
Second?
What action
do you want
them to take?
What
specifications
must you
meet?
Basic Design and Post Design Planning Questions
What is your
purpose?
Who is your
audience?
How will your
piece look?
How will readers
use your piece?
How will you
reach your
audience?
Where else might
you use your
content?
When do you
need the job
delivered?
How many pieces
do you need?
How much should
you spend?
How will your
piece reach your
printer?
What help do you
need?
What services do
you want from
your printer?
You can have two …
Good
CheapQuick
What is your purpose?
Entertain
Inform
Sell Inspire
Don’t waste a professional’s
time and your money because
you have no idea what you want
Who is your audience?
Keep it consistent with the
best standards of your clients,
customers or members have
come to expect from similar
organizations
How will your piece look?
Dignified or
informal
Conservative
or
speculative
Products or
services
Writing quality
Pay equal
attention to the
quality of the
written message
Poor writing can
ruin a printed
piece as easily as
poor design
Every sentence
you cut saves on
paper and
printing
There is a fine line between
being specific enough to get
what you want and general enough to
stimulate creativity
How will readers use your piece?
Read quickly?
•Brochure
•Newsletters
Absorb over time?
•Books
Life expectancy?
•Menus?
•Instruction Manuals?
•Catalogs with pricing?
Mailing?
•Format
•Size
•Paper
•Printing
•Folding
•Packing
How will you reach your audience?
Envelopes?
Spiral
binding?
Wrapping? Boxes?
Shipping?
Where else might you use your content?
Website
“Any device
in, any
device out”
CD TV Ad
When you need it delivered?
First in, first
out
Set deadlines
and stick to
them
Plan
backward
from the
deadline
Cutting production time 1-3
•use common ink, paper, formatsStandardize
•Files and specs right the first timeAvoid alterations
•PDFs reduce pre-pressExploit technology
•Keep it under one roofReduce buyouts
•give up perfection, get the job doneLower quality
•Reduce the number of people who review copy and proofsExpedite approvals
•Use correct terms and symbolsCommunicate clearly
•Eliminate unnecessary turn-around timeCut dead time
•Pick up the job todaySpeed delivery
•Find designers and printers who can accommodate rush workShop for speed
•If you want it fast, you’ll pay for itPay for speed
Pricing is determined by how many
• 10% over or under
• Quantity up, price per piece goes down
What printing quality do you need?
• One or two colors, toner not ink
• Newsletters, real estate flyersBasic
• Standard materials, toner or ink, colors saturated
• Hardcover books, Time NewsweekGood
• High Grade materials, ink, very sharp
• National Geographic, upscale clothing catalogsPremium
• Best materials and machines, First class, photo quality
• Museum-grade art books, resortsShowcase
• Quality highly variable
• Acceptable for internal consumption
DIY
How much should you spend?
Fixed costs
Design and prepress
Price of paper
Press time
Finishing
Few copies, pay attention to fixed costs
Variable
Quantity
More copies, pay attention to variable
costs
Accountability for the
accuracy of the final copy
lies with you
What help do you need?
Writers
Photographers
Illustrators Designers
Agencies
Overhead
Stock
photography
Fonts
Print brokers
What services do you need?
Price?
Flawless
production?
What
aspects are
important?
Finishing?
Shipping?
What is "good“ when it comes to design?
• It’s a matter of opinion.
• What is “good” to one person, may not be
“good” to another.
• It depends on your specific objective and
your target audience
How are you going to draw them in?
• Time Available: 1-7 Seconds
about 4 words per second
• What’s in it for me?
• Headlines & Titles
– Maximum 28 words
– 9-5 is the best and
should be twice the size
of the subheads
Photographs
• Photographs
– Inspire curiosity and involvement
– Help readers imagine themselves
there
– Vary size, shape alignment,
layering, isolation
Photography Concerns
• Captions
– People will read captions, no
matter how long, before
reading body text
Does the design convince the reader to invest more
time? Confirmation
• Time Available: Up to 90 seconds
• Was I right?
• Looking for a reason NOT to read.
Give them what they want to read
• Short Body Text
– Increase comprehension
– Every 2-3 Paragraphs
• Use Sub-heads, sidebars, pull
quotes, summaries, teasers
• Unfinished statements will get 30-
60% more people to keep reading
Proportion - Grids
Layout - Headlines
Layout “Z” Path Formatting
Layout Elements
Rule of Thirds
The eye is drawn to the
intersections of an image when
divided into thirds
Page Layout Breakdown
Layout Elements
• Numbers & Outlines
– Use bulleted lists
– Call-outs
– Quizzes – get people
involved (helps establish the
need)
– Table of Contents
Illustrations
• Non-photographic Art
– Charts
– Graphs
– Tables
– Clip Art
– Illustrations
– Watermarks
– Infographics
Illustrations - The Eyes Have it
• Your eyes will follow the direction of eyes
in artwork
• Use it to draw attention to your written
elements
• Align the text with the illustration
Illustration - Implied Motion
• Attention follows the
direction indicated ...
The movement is
implied
Graphic Devices
• Rules
• Drop Caps
• Dingbats
• Bullets
• Screens
• Boxes (use sparingly to highlight
items)
Decreased Readability
– ALL CAPS
– Underline
– Italics
– Color
Graphic Devices - Rules
• Pick two or three MAX per publication and
use consistently
• Do not intersect Rules
Graphic Devices - Drop and Initial Caps
• Draw attention to the beginning of
the body text
• Use large initial letters to indicate the
beginning of a chapter, articles or
section of text
Graphic Devices - Dingbats
• Bullet Points
• End-of-article markers to create a visual end-
point
• Highlight important copy
• Can be custom
Graphic Devices - Boxes and Bullet Points
• Indicates “This is the primary
point”
• Relate to one another
• Use boxes and bullets like an
outline
Design indicates action
• Time Available: As much as needed
• What do I do?
• Long body text
– Break up for skimmers
– Assume the general public has a
6th grade education
– Break up with graphic devices
Call To Action
• Offers Proof – Connects message
and reader, creates memory
• Call to action
– Statistics
– Track record
– Testimonials
– Issue a challenge
– Visualization
– Impact Statement
Layout Design
• Symmetrical
– Copy is centered and art is
distributed evenly
• Asymmetrical
– Unusual shapes, white space and
color achieve balance
6 Rules of Balance
Anything located in the upper left
quadrant (primary optical area of the
layout has more optical weight
6 Rules of Balance
Large items are noticed more, seen for a
longer time, and remembered better than
small items
6 Rules of Balance
Elements that are dark carry more
optical weight than black and white
6 Rules of Balance
Color conveys more optical weight than
black and white
6 Rules of Balance
White space serves to draw reader’s attention
to whatever is in the “non-empty” space
6 Rules of Balance
• Rectangles are “expected”
• Triangles, ovals, circles, cubes
convey optical weight
Resolution and Image Types
Raster vs Vector
• Raster or bitmap
– Pixels and grids
• Used with photography and
scanned pictures, good for
photo manipulation
• Not good for scaling
• Vector
– Math and algorithms
• Vectors popular with logos
and symbols
• Easily scalable to any size
• Can edit different parts of
piece easily
56
Raster vs. Vector
• Vector images created by math • Raster images are perfectly
square, all the same size one
color at a time
72 dpi vs 300 dpi
72 dpi vs 300 dpi
Stock Photos
I’m using an image I found through Google. If it’s on
the internet, doesn’t that mean it’s free?
• No. Just because an image is on the internet, it doesn’t mean the image is free to
use.
• You may still need the correct license to use it. There is a difference between an
image being online and an image being “in the public domain” (the term given to
content that is not owned or controlled by anyone).
• http://www.stockphotorights.com/faq/#dtoi
Finding Good Images via Google
• Search tools
– Size: Large
– Usage Rights: Labeled for reuse
• Saving the image
– Don’t save the first one that comes up
– Click through to “View Image”
– Then save the image
• Standard Piece of paper at 300 dpi: 2550 by 3300 pixels
Stock Photography
• Stock Photography websites are a good place to find pictures and vector images
for advertising, corporate media, etc
• Examples:
– Istockphoto.com
– Gettyimages.com
63
Stock Photography
• Advantages
– Almost endless search detail
– Good to use stock photos as templates for illustrations or heavy photo
manipulations
• Disadvantages
– Most pictures look extremely fake and staged, so choose wisely and be
creative
64
Stock Images
• Morgue File
• Flickr's Creative Commons pool
• Image*After
• Stock.xchng
• Everystockphoto.
• Studio.25: Digital Resource Bank.
• Freepixels.
• Robin Good
• U.S. Fish and Wildlife Service’s
Pictures/Graphics site
• http://images.jsc.nasa.gov/
• Earth from Space
• Flickr
• ImageAfter
• Freerange Stock
• Pixel Perfect Digital
• Free Media Goo
• openphoto.net
• Stockvault
• deviantART’s Stock Images section
• Dreamstime’s Free Section
• Fotolia’s Free Section
• The National Oceanic and
Atmospheric Administration (NOAA)

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Design planning and stock images

  • 2. Desktop Publishing Defined • The production of camera-ready art via computer
  • 3. Purposeful Design What is your objective? Visualize your readers? What do they like? What’s the most important element? What do you want them to see first? Second? What action do you want them to take? What specifications must you meet?
  • 4.
  • 5. Basic Design and Post Design Planning Questions What is your purpose? Who is your audience? How will your piece look? How will readers use your piece? How will you reach your audience? Where else might you use your content? When do you need the job delivered? How many pieces do you need? How much should you spend? How will your piece reach your printer? What help do you need? What services do you want from your printer?
  • 6. You can have two … Good CheapQuick
  • 7. What is your purpose? Entertain Inform Sell Inspire
  • 8. Don’t waste a professional’s time and your money because you have no idea what you want
  • 9. Who is your audience? Keep it consistent with the best standards of your clients, customers or members have come to expect from similar organizations
  • 10. How will your piece look? Dignified or informal Conservative or speculative Products or services
  • 11. Writing quality Pay equal attention to the quality of the written message Poor writing can ruin a printed piece as easily as poor design Every sentence you cut saves on paper and printing
  • 12. There is a fine line between being specific enough to get what you want and general enough to stimulate creativity
  • 13. How will readers use your piece? Read quickly? •Brochure •Newsletters Absorb over time? •Books Life expectancy? •Menus? •Instruction Manuals? •Catalogs with pricing? Mailing? •Format •Size •Paper •Printing •Folding •Packing
  • 14. How will you reach your audience? Envelopes? Spiral binding? Wrapping? Boxes? Shipping?
  • 15. Where else might you use your content? Website “Any device in, any device out” CD TV Ad
  • 16. When you need it delivered? First in, first out Set deadlines and stick to them Plan backward from the deadline
  • 17. Cutting production time 1-3 •use common ink, paper, formatsStandardize •Files and specs right the first timeAvoid alterations •PDFs reduce pre-pressExploit technology •Keep it under one roofReduce buyouts •give up perfection, get the job doneLower quality •Reduce the number of people who review copy and proofsExpedite approvals •Use correct terms and symbolsCommunicate clearly •Eliminate unnecessary turn-around timeCut dead time •Pick up the job todaySpeed delivery •Find designers and printers who can accommodate rush workShop for speed •If you want it fast, you’ll pay for itPay for speed
  • 18. Pricing is determined by how many • 10% over or under • Quantity up, price per piece goes down
  • 19. What printing quality do you need? • One or two colors, toner not ink • Newsletters, real estate flyersBasic • Standard materials, toner or ink, colors saturated • Hardcover books, Time NewsweekGood • High Grade materials, ink, very sharp • National Geographic, upscale clothing catalogsPremium • Best materials and machines, First class, photo quality • Museum-grade art books, resortsShowcase • Quality highly variable • Acceptable for internal consumption DIY
  • 20. How much should you spend? Fixed costs Design and prepress Price of paper Press time Finishing Few copies, pay attention to fixed costs Variable Quantity More copies, pay attention to variable costs
  • 21. Accountability for the accuracy of the final copy lies with you
  • 22. What help do you need? Writers Photographers Illustrators Designers Agencies Overhead Stock photography Fonts Print brokers
  • 23. What services do you need? Price? Flawless production? What aspects are important? Finishing? Shipping?
  • 24. What is "good“ when it comes to design? • It’s a matter of opinion. • What is “good” to one person, may not be “good” to another. • It depends on your specific objective and your target audience
  • 25. How are you going to draw them in? • Time Available: 1-7 Seconds about 4 words per second • What’s in it for me? • Headlines & Titles – Maximum 28 words – 9-5 is the best and should be twice the size of the subheads
  • 26. Photographs • Photographs – Inspire curiosity and involvement – Help readers imagine themselves there – Vary size, shape alignment, layering, isolation
  • 27. Photography Concerns • Captions – People will read captions, no matter how long, before reading body text
  • 28. Does the design convince the reader to invest more time? Confirmation • Time Available: Up to 90 seconds • Was I right? • Looking for a reason NOT to read.
  • 29. Give them what they want to read • Short Body Text – Increase comprehension – Every 2-3 Paragraphs • Use Sub-heads, sidebars, pull quotes, summaries, teasers • Unfinished statements will get 30- 60% more people to keep reading
  • 32. Layout “Z” Path Formatting
  • 34. Rule of Thirds The eye is drawn to the intersections of an image when divided into thirds
  • 36. Layout Elements • Numbers & Outlines – Use bulleted lists – Call-outs – Quizzes – get people involved (helps establish the need) – Table of Contents
  • 37. Illustrations • Non-photographic Art – Charts – Graphs – Tables – Clip Art – Illustrations – Watermarks – Infographics
  • 38. Illustrations - The Eyes Have it • Your eyes will follow the direction of eyes in artwork • Use it to draw attention to your written elements • Align the text with the illustration
  • 39. Illustration - Implied Motion • Attention follows the direction indicated ... The movement is implied
  • 40. Graphic Devices • Rules • Drop Caps • Dingbats • Bullets • Screens • Boxes (use sparingly to highlight items)
  • 41. Decreased Readability – ALL CAPS – Underline – Italics – Color
  • 42. Graphic Devices - Rules • Pick two or three MAX per publication and use consistently • Do not intersect Rules
  • 43. Graphic Devices - Drop and Initial Caps • Draw attention to the beginning of the body text • Use large initial letters to indicate the beginning of a chapter, articles or section of text
  • 44. Graphic Devices - Dingbats • Bullet Points • End-of-article markers to create a visual end- point • Highlight important copy • Can be custom
  • 45. Graphic Devices - Boxes and Bullet Points • Indicates “This is the primary point” • Relate to one another • Use boxes and bullets like an outline
  • 46. Design indicates action • Time Available: As much as needed • What do I do? • Long body text – Break up for skimmers – Assume the general public has a 6th grade education – Break up with graphic devices
  • 47. Call To Action • Offers Proof – Connects message and reader, creates memory • Call to action – Statistics – Track record – Testimonials – Issue a challenge – Visualization – Impact Statement
  • 48. Layout Design • Symmetrical – Copy is centered and art is distributed evenly • Asymmetrical – Unusual shapes, white space and color achieve balance
  • 49. 6 Rules of Balance Anything located in the upper left quadrant (primary optical area of the layout has more optical weight
  • 50. 6 Rules of Balance Large items are noticed more, seen for a longer time, and remembered better than small items
  • 51. 6 Rules of Balance Elements that are dark carry more optical weight than black and white
  • 52. 6 Rules of Balance Color conveys more optical weight than black and white
  • 53. 6 Rules of Balance White space serves to draw reader’s attention to whatever is in the “non-empty” space
  • 54. 6 Rules of Balance • Rectangles are “expected” • Triangles, ovals, circles, cubes convey optical weight
  • 56. Raster vs Vector • Raster or bitmap – Pixels and grids • Used with photography and scanned pictures, good for photo manipulation • Not good for scaling • Vector – Math and algorithms • Vectors popular with logos and symbols • Easily scalable to any size • Can edit different parts of piece easily 56
  • 57. Raster vs. Vector • Vector images created by math • Raster images are perfectly square, all the same size one color at a time
  • 58. 72 dpi vs 300 dpi
  • 59. 72 dpi vs 300 dpi
  • 61. I’m using an image I found through Google. If it’s on the internet, doesn’t that mean it’s free? • No. Just because an image is on the internet, it doesn’t mean the image is free to use. • You may still need the correct license to use it. There is a difference between an image being online and an image being “in the public domain” (the term given to content that is not owned or controlled by anyone). • http://www.stockphotorights.com/faq/#dtoi
  • 62. Finding Good Images via Google • Search tools – Size: Large – Usage Rights: Labeled for reuse • Saving the image – Don’t save the first one that comes up – Click through to “View Image” – Then save the image • Standard Piece of paper at 300 dpi: 2550 by 3300 pixels
  • 63. Stock Photography • Stock Photography websites are a good place to find pictures and vector images for advertising, corporate media, etc • Examples: – Istockphoto.com – Gettyimages.com 63
  • 64. Stock Photography • Advantages – Almost endless search detail – Good to use stock photos as templates for illustrations or heavy photo manipulations • Disadvantages – Most pictures look extremely fake and staged, so choose wisely and be creative 64
  • 65. Stock Images • Morgue File • Flickr's Creative Commons pool • Image*After • Stock.xchng • Everystockphoto. • Studio.25: Digital Resource Bank. • Freepixels. • Robin Good • U.S. Fish and Wildlife Service’s Pictures/Graphics site • http://images.jsc.nasa.gov/ • Earth from Space • Flickr • ImageAfter • Freerange Stock • Pixel Perfect Digital • Free Media Goo • openphoto.net • Stockvault • deviantART’s Stock Images section • Dreamstime’s Free Section • Fotolia’s Free Section • The National Oceanic and Atmospheric Administration (NOAA)