The document discusses Delaunay triangulation, which is a method for generating a triangulation of a set of points in a plane. It begins by motivating the problem of modeling a terrain from sample height points. It then discusses using triangulations to approximate the terrain, and defines properties of triangulations. It introduces the concept of Delaunay triangulation, which maximizes the minimum angle of all possible triangulations. It describes an algorithm called randomized incremental construction that computes the Delaunay triangulation by incrementally adding points and maintaining the Delaunay property through edge flips.