This document discusses pointers in C programming. It defines a pointer as a variable that stores a memory address, specifically the location of another object in memory. It describes how to declare pointers using data type asterisk pointer name syntax. It explains common pointer operations like assignment, value finding, incrementing, and comparing. Pointers allow for efficient handling of arrays and structures. They can also be used to return multiple values from functions and for dynamic memory allocation using functions like malloc, calloc, realloc, and free. Parameters can be passed by value, where the argument value is copied, or by reference, where the address of the argument is passed and its value can be modified.
This document discusses pointers in C programming. It defines pointers as variables that contain the memory addresses of other variables. It covers pointer variable declarations and initialization, the need for pointers, pointer operators like & and *, passing arguments by reference using pointers, pointer arithmetic, the relationship between pointers and arrays, and arrays of pointers. Pointers allow indirect access to variables, pass by reference, dynamic memory allocation, and are used to implement data structures like linked lists.
Pointers in C store the address of another variable. They allow dynamic memory allocation at runtime and can refer to variables of any data type. Pointers help save memory space and improve performance. A pointer variable contains the address of another variable. Common pointer types include null pointers, void pointers, and wild pointers. Pointers are useful for accessing memory locations and forming complex data structures like linked lists. However, pointers also present risks like memory corruption if misused.
- Pointers in C++ provide direct access to memory locations by storing the address of a variable. A pointer variable contains the address of another variable.
- The & (address of) operator returns the address of its operand. The * (value at) operator accesses the value at the address stored in a pointer variable.
- Memory can be dynamically allocated during runtime using pointers and the new operator. The delete operator frees up dynamically allocated memory.
Basics of pointer, pointer expressions, pointer to pointer and pointer in fun...Jayanshu Gundaniya
Pointers are a data type in C that contain memory addresses as their values. They allow programs to indirectly access and manipulate the data stored at those addresses. Pointers can be used to pass arguments by reference, return values from functions, access array elements, and link data structures like linked lists. Proper initialization of pointers is important to avoid issues like accessing protected memory or going out of array bounds.
The document provides an overview of references and pointers in C++. References act as aliases for objects without copying them, while pointers store the address of an object and require dereferencing. References must be initialized and cannot be changed or null, whereas pointers can be null and changed. Const references and pointers promise not to modify an object.
The document discusses pointers and dynamic memory allocation in C. It defines pointers as variables that store memory addresses and explains how to declare pointer variables and access data using pointers. It also discusses using dynamic memory allocation functions like malloc(), calloc() and realloc() to allocate memory at runtime rather than compile-time. Examples are provided to demonstrate sorting an array using a function and passing pointers to functions.
This document discusses pointers in C programming. It defines a pointer as a variable that stores a memory address, specifically the location of another object in memory. It describes how to declare pointers using data type asterisk pointer name syntax. It explains common pointer operations like assignment, value finding, incrementing, and comparing. Pointers allow for efficient handling of arrays and structures. They can also be used to return multiple values from functions and for dynamic memory allocation using functions like malloc, calloc, realloc, and free. Parameters can be passed by value, where the argument value is copied, or by reference, where the address of the argument is passed and its value can be modified.
This document discusses pointers in C programming. It defines pointers as variables that contain the memory addresses of other variables. It covers pointer variable declarations and initialization, the need for pointers, pointer operators like & and *, passing arguments by reference using pointers, pointer arithmetic, the relationship between pointers and arrays, and arrays of pointers. Pointers allow indirect access to variables, pass by reference, dynamic memory allocation, and are used to implement data structures like linked lists.
Pointers in C store the address of another variable. They allow dynamic memory allocation at runtime and can refer to variables of any data type. Pointers help save memory space and improve performance. A pointer variable contains the address of another variable. Common pointer types include null pointers, void pointers, and wild pointers. Pointers are useful for accessing memory locations and forming complex data structures like linked lists. However, pointers also present risks like memory corruption if misused.
- Pointers in C++ provide direct access to memory locations by storing the address of a variable. A pointer variable contains the address of another variable.
- The & (address of) operator returns the address of its operand. The * (value at) operator accesses the value at the address stored in a pointer variable.
- Memory can be dynamically allocated during runtime using pointers and the new operator. The delete operator frees up dynamically allocated memory.
Basics of pointer, pointer expressions, pointer to pointer and pointer in fun...Jayanshu Gundaniya
Pointers are a data type in C that contain memory addresses as their values. They allow programs to indirectly access and manipulate the data stored at those addresses. Pointers can be used to pass arguments by reference, return values from functions, access array elements, and link data structures like linked lists. Proper initialization of pointers is important to avoid issues like accessing protected memory or going out of array bounds.
The document provides an overview of references and pointers in C++. References act as aliases for objects without copying them, while pointers store the address of an object and require dereferencing. References must be initialized and cannot be changed or null, whereas pointers can be null and changed. Const references and pointers promise not to modify an object.
The document discusses pointers and dynamic memory allocation in C. It defines pointers as variables that store memory addresses and explains how to declare pointer variables and access data using pointers. It also discusses using dynamic memory allocation functions like malloc(), calloc() and realloc() to allocate memory at runtime rather than compile-time. Examples are provided to demonstrate sorting an array using a function and passing pointers to functions.
This document discusses double pointers or pointer-to-pointers in C. A double pointer is a pointer that holds the address of another pointer variable. The first pointer stores the address of a variable, while the second pointer stores the address of the first pointer. To declare a double pointer in C, an additional asterisk is placed before the pointer variable name, such as int **ptr, which declares a pointer that points to a pointer of type int.
A pointer is a variable that stores the memory address of another variable. Pointers allow functions to modify variables in the caller and are useful for handling arrays and dynamic memory allocation. Pointers contain the address of the memory location they point to. Pointer variables can be declared to hold these memory addresses and can then be used to indirectly access the value at the addressed location.
This document discusses pointers in C++. It begins by defining pointers as variables that hold the memory addresses of other variables and explaining that pointers have types corresponding to the types of variables they point to. It then covers initializing and dereferencing pointers, constant pointers, pointer arithmetic, pointers and arrays, using pointers as function arguments, and memory management using pointers with the new and delete operators.
A pointer is a variable that stores the memory address of another variable. Pointers hold addresses, while regular variables hold values. Computer memory is divided into sequentially numbered locations, with each variable assigned a unique address. Pointers allow manipulation of memory at a low level, making C++ suitable for embedded and real-time applications. Declaring a pointer simply requires specifying its type, like int*, and it reserves memory to hold an address. Pointers must be initialized, like int* pointer = 0, to avoid being "wild" pointers pointing to unknown memory. The address operator & returns a variable's address, which can be stored in a pointer.
This document provides an introduction to the Python programming language. It discusses Python's design philosophy emphasizing readability. It also covers printing messages, reading input, variables and data types, operators, and basic syntax like comments and identifiers. Arithmetic, relational, logical and bitwise operators are explained along with examples.
A pointer in C is a variable that stores the address of another variable. It allows a program to indirectly access the memory location that a variable is stored in. Pointers are declared with a * before the variable name. The & operator returns the address of its operand and is used to initialize a pointer variable. The * operator dereferences a pointer to access the value at the address it contains.
general use of pointer
what is pointer in c language
uses is pointer in c language
representation of pointer in c language
syantax of pointer in c language
program of pointer in c language
The document is a presentation on pointers that contains several key points:
1) Pointers store the address of other variables and can be used to indirectly access or modify the value of the variable being pointed to.
2) The ampersand (&) operator returns the address of a variable and is called the reference operator. The asterisk (*) operator accesses the value of the variable a pointer is pointing to and is called the dereference operator.
3) Pointers must be declared with a data type that specifies the type of variable they will point to, such as int*, char*, or float*.
The document discusses pointers in C programming. It defines pointers as variables that store the memory addresses of other variables. It provides examples of declaring pointer variables and using dereference and reference operators. It also covers pointer arithmetic, pointers to pointers, pointers to arrays, pointers as function arguments, pointers to structures including self-referential structures, enumerations, and bitfields. Key concepts are illustrated with code examples and outputs.
This document discusses pointers and references in C++. It explains that pointers store memory addresses while references act as aliases to existing variables. References must be initialized, cannot be null, and cannot point to different variables, while pointers can be reassigned. The document also covers using pointers and references with arrays and strings, passing references to functions, and returning references from functions.
The document discusses pointers in C programming. It defines a pointer as a variable that stores the memory address of another variable rather than the actual data. Pointers can be used to return multiple values from a function, pass arrays and strings to functions, and dynamically allocate and access memory. The key pointer operators are the address of (&) operator, which returns the address of its operand, and the dereferencing (*) operator, which refers to the object a pointer points to. Pointers can be passed to functions by value or by reference. The document also discusses structures, which allow grouping of different data types, and arrays, which can be passed to functions where only the array address is passed.
Introduction to pointers and memory management in CUri Dekel
The document is an introduction to pointers and memory management in C. It discusses computer memory, how variables and function calls are implemented, and introduces pointers as a way to overcome limitations of passing arguments by value. It covers pointer arithmetic, arrays, and dynamic memory allocation using malloc and free. The goal is to help understand concepts and techniques while noting caveats.
In computer science, a pointer is a programming language object, whose value refers to (or "points to") another value stored elsewhere in the computer memory using its memory address. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the pointer.
This document discusses pointers in C++. It begins by defining a pointer as a variable that holds the memory address of another variable. It then lists three reasons why pointers are one of C++'s most useful features: 1) they allow direct access and manipulation of memory locations, 2) they support dynamic memory allocation, and 3) they can improve efficiency of certain routines. The document goes on to explain pointer declaration, initialization, arithmetic, and how to allocate and free dynamic memory using new and delete operators. It also discusses pointers and strings as well as constant pointers.
Functions allow programmers to organize code into reusable blocks. A function is defined using the def keyword and can accept parameters. The body of a function contains a set of statements that run when the function is called. Functions can return values and allow code to be reused, reducing errors and improving readability. Parameters allow information to be passed into functions, while return values allow functions to provide results.
Pointers are among C’s most powerful, yet most difficult concepts to master. Some tasks like dynamic memory allocation done only by using pointers. So it is essential to learn pointers.
Pointers are a type of variable, just like int, double, etc., except instead of storing a value, they store a memory address of another variable.
This document discusses linkers and loaders from a programmer's perspective. It covers key concepts like object files, program loading, linking with static and dynamic libraries, symbol resolution, relocation, position independent code, and shared libraries. The main points are that linkers combine object files and resolve symbols, loaders load programs into memory, static libraries are linked at compile time, dynamic libraries allow sharing of code and dynamic loading, and position independent code allows shared libraries to be loaded at any address.
Program Structure in GNU/Linux (ELF Format)Varun Mahajan
The document discusses the processing of a user program in a GNU/Linux system. It describes the steps of preprocessing, compilation, assembly and linking. It then explains the ELF format used in object files, including the ELF header, program header table, section header table, and common sections like .text, .data, .bss, .symtab, and .strtab. Key details covered in each section include type of code or data, addresses, sizes, and other attributes.
The document discusses how a "Hello World" program works behind the scenes. It covers topics like compilation, linking, executable file formats, loading programs into memory, and process creation. The key points are:
1) A C program is compiled into an object file, then linked with library files to create an executable. The linker resolves symbols and relocates addresses.
2) Executable files use formats like ELF that contain machine code, data, symbol tables, and sections. Object files have a similar format.
3) When a program runs, the OS loads pages of the executable into memory as needed and sets up the process with its own virtual address space.
4) System calls
The document discusses the Portable Executable (PE) file format used in Windows operating systems. It describes the basic structure of a PE file which includes sections for executable code, data, resources, exports, imports, and debugging. It also explains the DOS header and stub, the PE file header containing signatures and metadata, and the image and optional headers containing addresses and alignments. Sections are described as containing code, data, resources, and other essential information.
This document discusses double pointers or pointer-to-pointers in C. A double pointer is a pointer that holds the address of another pointer variable. The first pointer stores the address of a variable, while the second pointer stores the address of the first pointer. To declare a double pointer in C, an additional asterisk is placed before the pointer variable name, such as int **ptr, which declares a pointer that points to a pointer of type int.
A pointer is a variable that stores the memory address of another variable. Pointers allow functions to modify variables in the caller and are useful for handling arrays and dynamic memory allocation. Pointers contain the address of the memory location they point to. Pointer variables can be declared to hold these memory addresses and can then be used to indirectly access the value at the addressed location.
This document discusses pointers in C++. It begins by defining pointers as variables that hold the memory addresses of other variables and explaining that pointers have types corresponding to the types of variables they point to. It then covers initializing and dereferencing pointers, constant pointers, pointer arithmetic, pointers and arrays, using pointers as function arguments, and memory management using pointers with the new and delete operators.
A pointer is a variable that stores the memory address of another variable. Pointers hold addresses, while regular variables hold values. Computer memory is divided into sequentially numbered locations, with each variable assigned a unique address. Pointers allow manipulation of memory at a low level, making C++ suitable for embedded and real-time applications. Declaring a pointer simply requires specifying its type, like int*, and it reserves memory to hold an address. Pointers must be initialized, like int* pointer = 0, to avoid being "wild" pointers pointing to unknown memory. The address operator & returns a variable's address, which can be stored in a pointer.
This document provides an introduction to the Python programming language. It discusses Python's design philosophy emphasizing readability. It also covers printing messages, reading input, variables and data types, operators, and basic syntax like comments and identifiers. Arithmetic, relational, logical and bitwise operators are explained along with examples.
A pointer in C is a variable that stores the address of another variable. It allows a program to indirectly access the memory location that a variable is stored in. Pointers are declared with a * before the variable name. The & operator returns the address of its operand and is used to initialize a pointer variable. The * operator dereferences a pointer to access the value at the address it contains.
general use of pointer
what is pointer in c language
uses is pointer in c language
representation of pointer in c language
syantax of pointer in c language
program of pointer in c language
The document is a presentation on pointers that contains several key points:
1) Pointers store the address of other variables and can be used to indirectly access or modify the value of the variable being pointed to.
2) The ampersand (&) operator returns the address of a variable and is called the reference operator. The asterisk (*) operator accesses the value of the variable a pointer is pointing to and is called the dereference operator.
3) Pointers must be declared with a data type that specifies the type of variable they will point to, such as int*, char*, or float*.
The document discusses pointers in C programming. It defines pointers as variables that store the memory addresses of other variables. It provides examples of declaring pointer variables and using dereference and reference operators. It also covers pointer arithmetic, pointers to pointers, pointers to arrays, pointers as function arguments, pointers to structures including self-referential structures, enumerations, and bitfields. Key concepts are illustrated with code examples and outputs.
This document discusses pointers and references in C++. It explains that pointers store memory addresses while references act as aliases to existing variables. References must be initialized, cannot be null, and cannot point to different variables, while pointers can be reassigned. The document also covers using pointers and references with arrays and strings, passing references to functions, and returning references from functions.
The document discusses pointers in C programming. It defines a pointer as a variable that stores the memory address of another variable rather than the actual data. Pointers can be used to return multiple values from a function, pass arrays and strings to functions, and dynamically allocate and access memory. The key pointer operators are the address of (&) operator, which returns the address of its operand, and the dereferencing (*) operator, which refers to the object a pointer points to. Pointers can be passed to functions by value or by reference. The document also discusses structures, which allow grouping of different data types, and arrays, which can be passed to functions where only the array address is passed.
Introduction to pointers and memory management in CUri Dekel
The document is an introduction to pointers and memory management in C. It discusses computer memory, how variables and function calls are implemented, and introduces pointers as a way to overcome limitations of passing arguments by value. It covers pointer arithmetic, arrays, and dynamic memory allocation using malloc and free. The goal is to help understand concepts and techniques while noting caveats.
In computer science, a pointer is a programming language object, whose value refers to (or "points to") another value stored elsewhere in the computer memory using its memory address. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the pointer.
This document discusses pointers in C++. It begins by defining a pointer as a variable that holds the memory address of another variable. It then lists three reasons why pointers are one of C++'s most useful features: 1) they allow direct access and manipulation of memory locations, 2) they support dynamic memory allocation, and 3) they can improve efficiency of certain routines. The document goes on to explain pointer declaration, initialization, arithmetic, and how to allocate and free dynamic memory using new and delete operators. It also discusses pointers and strings as well as constant pointers.
Functions allow programmers to organize code into reusable blocks. A function is defined using the def keyword and can accept parameters. The body of a function contains a set of statements that run when the function is called. Functions can return values and allow code to be reused, reducing errors and improving readability. Parameters allow information to be passed into functions, while return values allow functions to provide results.
Pointers are among C’s most powerful, yet most difficult concepts to master. Some tasks like dynamic memory allocation done only by using pointers. So it is essential to learn pointers.
Pointers are a type of variable, just like int, double, etc., except instead of storing a value, they store a memory address of another variable.
This document discusses linkers and loaders from a programmer's perspective. It covers key concepts like object files, program loading, linking with static and dynamic libraries, symbol resolution, relocation, position independent code, and shared libraries. The main points are that linkers combine object files and resolve symbols, loaders load programs into memory, static libraries are linked at compile time, dynamic libraries allow sharing of code and dynamic loading, and position independent code allows shared libraries to be loaded at any address.
Program Structure in GNU/Linux (ELF Format)Varun Mahajan
The document discusses the processing of a user program in a GNU/Linux system. It describes the steps of preprocessing, compilation, assembly and linking. It then explains the ELF format used in object files, including the ELF header, program header table, section header table, and common sections like .text, .data, .bss, .symtab, and .strtab. Key details covered in each section include type of code or data, addresses, sizes, and other attributes.
The document discusses how a "Hello World" program works behind the scenes. It covers topics like compilation, linking, executable file formats, loading programs into memory, and process creation. The key points are:
1) A C program is compiled into an object file, then linked with library files to create an executable. The linker resolves symbols and relocates addresses.
2) Executable files use formats like ELF that contain machine code, data, symbol tables, and sections. Object files have a similar format.
3) When a program runs, the OS loads pages of the executable into memory as needed and sets up the process with its own virtual address space.
4) System calls
The document discusses the Portable Executable (PE) file format used in Windows operating systems. It describes the basic structure of a PE file which includes sections for executable code, data, resources, exports, imports, and debugging. It also explains the DOS header and stub, the PE file header containing signatures and metadata, and the image and optional headers containing addresses and alignments. Sections are described as containing code, data, resources, and other essential information.
The document discusses memory management techniques used in operating systems. It describes logical vs physical addresses and how relocation registers map logical addresses to physical addresses. It covers contiguous and non-contiguous storage allocation, including paging and segmentation. Paging divides memory into fixed-size frames and pages, using a page table and translation lookaside buffer (TLB) for address translation. Segmentation divides memory into variable-sized segments based on a program's logical structure. Virtual memory and demand paging are also covered, along with page replacement algorithms like FIFO, LRU and optimal replacement.
Storage provides capacity for files and information through devices like hard disks, while memory provides working space through RAM. Primary storage includes RAM and cache for running the computer, while secondary storage is long-term storage like hard disks. RAM is volatile memory used for running programs, coming in static RAM and dynamic RAM forms. ROM is read-only memory storing basic instructions. Cache memory improves performance by storing frequently used data and instructions. Optical storage includes CDs, DVDs, and Blu-rays, while magnetic storage encompasses floppy disks and hard disks. Flash memory offers portable options like USB drives and solid-state drives.
The document provides information about pointers in the C programming language. It discusses pointer declaration, definition, initialization, dereferencing, arithmetic operations like incrementing and decrementing, and relationships between arrays and pointers. It also covers dynamic memory allocation functions like malloc(), calloc(), free(), and realloc(). Pointers allow accessing and manipulating data in memory and performing tasks like dynamic memory allocation.
This document discusses pointers in C programming. It defines pointers as variables that contain memory addresses and explains how they are used to indirectly reference variables through dereferencing. The key pointer operators & and * are described, where & returns the address of a variable and * accesses the value at a pointer's address. Pointers allow passing arguments by reference and can perform pointer arithmetic on arrays. Arrays and pointers are also closely related, as array names represent addresses of the first element.
Pointer Basics
- Variables are stored in memory locations with addresses. A pointer variable stores the address of another variable.
- Pointer variables are declared with a type followed by an asterisk (e.g. int *ptr). They can be initialized by using the address of operator (&) on a variable of the correct type.
- The indirection operator (*) is used to access the value stored at the address a pointer points to. Pointer arithmetic and pointer comparisons are also allowed. Arrays and strings can be accessed and manipulated using pointers. Null pointers indicate a pointer does not point to a valid memory location.
Pointer variables store the memory addresses of other variables. They can be used to access and modify the values stored at those addresses. Pointers allow values to be passed by reference rather than by value, enabling changes made within functions to be reflected back in the calling function. Common pointer operations include dereferencing a pointer to access the value at an address, pointer arithmetic to increment or decrement a pointer to other memory locations, and passing pointers as function arguments to allow modification of variable values.
The document discusses pointers in C programming. It defines pointers as variables that contain memory addresses and can point to different data types. It covers pointer arithmetic, passing pointers to functions, and using pointers with arrays, including arrays of pointers. Functions can be called by value by passing the variable itself, or by reference by passing the memory address of the variable using pointers, allowing the function to modify the original variable. Pointer notation can be used to access elements of two-dimensional arrays.
Pointers in C programming store the address of other variables or memory locations. Pointers allow accessing and manipulating the data stored at those memory addresses. Pointers are useful for accessing arrays, dynamically allocating memory, and passing arguments by reference. Pointer variables must be declared with a data type and dereferenced using the * operator. Pointers can be initialized by assigning the address of another variable using the & operator. Pointer arithmetic allows incrementing or decrementing pointers to access successive memory locations.
This slide will help you to learn Pointer assignments, Pointer arithmetic,Pointer comparisons, Pointers & arrays, Arrays of pointers, Multiple indirection
The document discusses pointers in C++. Some key points:
- Pointers store the address of a variable in memory. They can be used to access values indirectly through dereferencing.
- Common pointer operations include address-of (&) and dereference (*) operators.
- Pointers allow passing by reference, reducing code and improving performance when used with arrays, structures, and functions.
- Examples demonstrate declaring and using pointers to swap values without a third variable, and to access array elements indirectly through pointers.
- A pointer is a variable that stores the address of another variable. Pointers allow dynamic memory allocation and access to the value of the variable being pointed to using the indirection operator (*).
- Pointer variables are declared with a data type followed by an asterisk, such as int *ptr. They can be initialized by using the address-of operator (&) to store the address of another variable.
- Pointers can be used to access elements in an array by using pointer arithmetic. An array name itself is a constant pointer to the first element of the array.
Here are the programs to print elements of array and characters in string along with their memory addresses using pointers:
Program 1:
#include <stdio.h>
int main()
{
int arr[] = {10, 20, 30, 40};
int *ptr;
ptr = arr;
printf("Elements of array: \n");
for(int i=0; i<4; i++)
{
printf("Element %d: %d Address: %p\n", i, *ptr, ptr);
ptr++;
}
return 0;
}
Program 2:
#include <stdio.h>
int main()
{
char str
Pointers in C language is a variable that stores/points the address of another variable. A Pointer in C is used to allocate memory dynamically i.e. at run time.
A pointer is a variable whose value is the address of another variable, i.e., direct address of the memory location. Like any variable or constant, you must declare a pointer before you can use it to store any variable address.
There are few important operations, which we will do with the help of pointers very frequently. (a) we define a pointer variable (b) assign the address of a variable to a pointer and (c) finally access the value at the address available in the pointer variable. This is done by using unary operator * that returns the value of the variable located at the address specified by its operand.
1. C++ arrays allow storing multiple values of the same type in contiguous memory locations accessed via an index. Multidimensional arrays can store arrays of arrays.
2. Pointers store the address of other variables in memory. Pointer variables can be initialized with the address of another variable using the & operator and dereferenced using *.
3. Classes in C++ are user-defined data types that can contain data members and member functions. Class objects can be declared to access members.
The document discusses pointers in C programming. It defines pointers as variables that store memory addresses and can point to data of various types, such as integers, characters, arrays, functions, and other pointers. It explains how to declare pointers, dereference pointers to access data, use pointers as function arguments, perform arithmetic on pointers, and use pointers to structures. Pointers allow accessing data indirectly through memory addresses, provide flexibility in passing arguments to functions, and are fundamental to working with arrays and structures in C.
This document discusses pointers in C++. It defines pointers as variables that store memory addresses of other variables. It covers declaring and initializing pointers, using the address and dereference operators, pointer arithmetic, references, and passing pointers as function arguments. The document includes examples of pointer code and output to demonstrate these concepts.
Pointers in C++ allow programs to store and manipulate memory addresses. Pointers contain the address of another variable. They are used to pass variables by reference into functions and access array elements. A pointer is initialized by assigning the address of a variable to it using the & operator. The * operator is used for indirection to access the value at the address stored in the pointer. Pointers can also point to other pointers. Arrays of pointers store multiple memory addresses. The name of an array acts as a constant pointer containing the base address of the array.
This document provides information on arrays, structures, and pointers in C++. It defines an array as a collection of data storage locations that hold the same type of data. Arrays can be one-dimensional or multi-dimensional. Structures are collections of variables of different data types grouped together under a single name. Pointers are variables that store the address of another variable in memory. Pointers can be used to access elements in an array using pointer arithmetic and to dynamically allocate memory using operators like new and delete.
This document discusses pointers in C programming. It defines pointers as memory variables that store memory addresses. It describes how pointers are declared using an asterisk and how they can be initialized to point to other variables by using the address-of operator. The document also discusses how pointers can be dereferenced using the indirection operator to access the value of the variable being pointed to. It provides examples of using pointers to pass values between functions and to access array elements.
This document provides an outline and overview of pointers in C++. It begins by explaining how variables are stored in memory and the basics of pointers, including what they are, why they are used, and how to declare and initialize pointers. It then covers the pointer operators & and * and their uses for getting addresses and dereferencing pointers. Different types of pointers are described such as null pointers, void pointers, and pointers to pointers. The document concludes by discussing pointers expressions including pointer arithmetic and comparison, pointers with arrays and functions, and dynamic memory allocation using pointers.
Pointers in C allow variables to hold the memory addresses of other variables and data types. Pointers use the asterisk (*) and ampersand (&) operators - * accesses the value at a memory address, while & returns the memory address of a variable. Pointers are useful for passing arguments to functions, returning multiple values from functions, and accessing arrays through a single pointer variable. Pointer arithmetic increments or decrements a pointer by the size of its data type. Pointer-to-pointers allow pointers to hold the addresses of other pointer variables. Proper initialization and boundary checking is important to avoid crashes with pointers.
Transmission Control Protocol and User Datagram protocolSamsil Arefin
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP.
n computer networking, the User Datagram Protocol (UDP) is one of the core members of the Internet protocol suite. The protocol was designed by David P. Reed in 1980 and formally defined in RFC 768.
This document provides an overview of molecular phylogenetic analysis. It discusses how phylogenetic analysis uses molecular techniques to infer evolutionary relationships among organisms or genes. It describes common computational methods for phylogenetic analysis, including assembling and aligning datasets, and building phylogenetic trees. It also summarizes some online tools for phylogenetic analysis and discusses applications of molecular phylogenetics in different biological disciplines.
Bio-informatics is one of the most popular topic today. here we make a presentation in pptx about Evolution Phylogenetic. I think it maybe helpful to others.
This document describes a project analyzing ego networks on Facebook data. The project aims to help compare ego networks and suggest friends. It uses algorithms like triangle enumeration and fast ego network construction. The team implemented these algorithms in Python using NetworkX and other tools. They demonstrated the analysis and want to detect communities and important individuals next. The conclusion is that ego networks are clusterable and could help with tasks like friend suggestion.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
A socket represents a connection between two programs on a network and allows them to communicate. The document discusses sockets and how they enable client-server applications like a chat application. It provides code examples of how a chat client would connect to and send messages to a chat server, which would listen for incoming connections and send messages to connected clients. The key aspects are that the server binds to a port and listens for clients to connect, and then messages can be sent bidirectionally between the client and server over their socket connection.
Linked list searching deleting insertingSamsil Arefin
This C program defines functions to create and manipulate a singly linked list data structure. It includes functions to insert nodes, display the list, search for a value, insert after a found node, delete a node, and count the total nodes. These functions are used in main() to create a sample linked list, perform operations on it like searching and inserting, and finally display the updated list.
Program to sort the n names in an alphabetical orderSamsil Arefin
It is a cpp program.Sort names by alphabetical order.
Users give some names as input and they will get sorted name by alphabetical order.I think that it may be helpful to others
This C program defines a struct Node containing an integer, float, and pointer to the next node. It creates a linked list using this struct by allocating memory for each new node, inserting nodes at the end of the list, and printing the list. The main function first creates a head node, then inserts three nodes containing data, and finally calls a function to display the linked list.
The document contains 6 questions related to C programming concepts like linked lists, pointers, and functions that operate on linked lists. The questions test understanding of creating nodes, linked list traversal, rearranging elements, reversing a linked list, and printing nodes.
A stack is a Last In, First Out (LIFO) data structure where items added last are removed first. When an item is added to a stack, it is placed on the "top" of the stack, and when an item is removed it is taken from the top. Items are removed from the stack in the reverse order that they were inserted. The two main operations on a stack are PUSH, which adds an item to the top, and POP, which removes and returns the top item.
The document discusses three quadratic sorting algorithms: selection sort, insertion sort, and bubble sort. It provides pseudocode for selection sort and insertion sort, and describes their operation through examples. Both selection sort and insertion sort have a worst-case and average-case runtime of O(n^2) where n is the number of elements to sort.
This document provides an introduction to fundamental concepts of electric circuits. It defines key elements like sources, resistors, capacitors and switches. It explains concepts such as voltage, current, Kirchhoff's laws, and Ohm's law. It also describes different types of circuits including series, parallel and combinations. Divider rules for voltage and current are introduced to analyze circuits.
Cyber crime refers to any illegal activity involving computers or networks. Early cyber crimes included the first spam email in 1978 and the first computer virus in 1982. Cyber threats have evolved from using computers as simple tools to commit crimes like cyber theft to targeting computers directly through hacking and viruses. As technology advanced, criminals began using computers as instruments to aid crimes like money laundering. Common cyber crimes today include financial crimes, IP spoofing, trojans, web jacking, session hijacking, mail bombing, and keyloggers. Cyber security tools and practices like antivirus software, firewalls, passwords, and awareness can help prevent and defend against cyber crimes.
I am telling about basic c such as variable,constant,operators,decison making,loops,switch,break and continue,function,call by value ,call by reference and recursion.In this pdf i give some practice problems too.
C programming language allows data to be divided into different types including simple, structured, and user-defined types. Structures are a user-defined type that groups related data of different types under a single name. A structure is defined by specifying the data types and names of its members. Structure variables can be declared, initialized, and their members accessed using the dot operator. Arrays of structures and structures within structures can also be defined. Structures can be passed to and returned from functions.
Structure in programming in c or c++ or c# or javaSamsil Arefin
This document discusses structures in C++. It defines a structure as a collection of related data items that can be of different types. Structures allow grouping of data together, like elements in a student record. Individual structure members can be accessed using the dot operator. Arrays of structures and structures containing arrays are also discussed. Examples are provided to demonstrate defining, declaring, initializing, and assigning values to structures and nested structures.
This document discusses several string manipulation programs in C including how to print a string, find the length of a string, compare two strings, copy strings, concatenate strings, and reverse a string.
Electric vehicle and photovoltaic advanced roles in enhancing the financial p...IJECEIAES
Climate change's impact on the planet forced the United Nations and governments to promote green energies and electric transportation. The deployments of photovoltaic (PV) and electric vehicle (EV) systems gained stronger momentum due to their numerous advantages over fossil fuel types. The advantages go beyond sustainability to reach financial support and stability. The work in this paper introduces the hybrid system between PV and EV to support industrial and commercial plants. This paper covers the theoretical framework of the proposed hybrid system including the required equation to complete the cost analysis when PV and EV are present. In addition, the proposed design diagram which sets the priorities and requirements of the system is presented. The proposed approach allows setup to advance their power stability, especially during power outages. The presented information supports researchers and plant owners to complete the necessary analysis while promoting the deployment of clean energy. The result of a case study that represents a dairy milk farmer supports the theoretical works and highlights its advanced benefits to existing plants. The short return on investment of the proposed approach supports the paper's novelty approach for the sustainable electrical system. In addition, the proposed system allows for an isolated power setup without the need for a transmission line which enhances the safety of the electrical network
Introduction- e - waste – definition - sources of e-waste– hazardous substances in e-waste - effects of e-waste on environment and human health- need for e-waste management– e-waste handling rules - waste minimization techniques for managing e-waste – recycling of e-waste - disposal treatment methods of e- waste – mechanism of extraction of precious metal from leaching solution-global Scenario of E-waste – E-waste in India- case studies.
UNLOCKING HEALTHCARE 4.0: NAVIGATING CRITICAL SUCCESS FACTORS FOR EFFECTIVE I...amsjournal
The Fourth Industrial Revolution is transforming industries, including healthcare, by integrating digital,
physical, and biological technologies. This study examines the integration of 4.0 technologies into
healthcare, identifying success factors and challenges through interviews with 70 stakeholders from 33
countries. Healthcare is evolving significantly, with varied objectives across nations aiming to improve
population health. The study explores stakeholders' perceptions on critical success factors, identifying
challenges such as insufficiently trained personnel, organizational silos, and structural barriers to data
exchange. Facilitators for integration include cost reduction initiatives and interoperability policies.
Technologies like IoT, Big Data, AI, Machine Learning, and robotics enhance diagnostics, treatment
precision, and real-time monitoring, reducing errors and optimizing resource utilization. Automation
improves employee satisfaction and patient care, while Blockchain and telemedicine drive cost reductions.
Successful integration requires skilled professionals and supportive policies, promising efficient resource
use, lower error rates, and accelerated processes, leading to optimized global healthcare outcomes.
Understanding Inductive Bias in Machine LearningSUTEJAS
This presentation explores the concept of inductive bias in machine learning. It explains how algorithms come with built-in assumptions and preferences that guide the learning process. You'll learn about the different types of inductive bias and how they can impact the performance and generalizability of machine learning models.
The presentation also covers the positive and negative aspects of inductive bias, along with strategies for mitigating potential drawbacks. We'll explore examples of how bias manifests in algorithms like neural networks and decision trees.
By understanding inductive bias, you can gain valuable insights into how machine learning models work and make informed decisions when building and deploying them.
International Conference on NLP, Artificial Intelligence, Machine Learning an...gerogepatton
International Conference on NLP, Artificial Intelligence, Machine Learning and Applications (NLAIM 2024) offers a premier global platform for exchanging insights and findings in the theory, methodology, and applications of NLP, Artificial Intelligence, Machine Learning, and their applications. The conference seeks substantial contributions across all key domains of NLP, Artificial Intelligence, Machine Learning, and their practical applications, aiming to foster both theoretical advancements and real-world implementations. With a focus on facilitating collaboration between researchers and practitioners from academia and industry, the conference serves as a nexus for sharing the latest developments in the field.
Use PyCharm for remote debugging of WSL on a Windo cf5c162d672e4e58b4dde5d797...shadow0702a
This document serves as a comprehensive step-by-step guide on how to effectively use PyCharm for remote debugging of the Windows Subsystem for Linux (WSL) on a local Windows machine. It meticulously outlines several critical steps in the process, starting with the crucial task of enabling permissions, followed by the installation and configuration of WSL.
The guide then proceeds to explain how to set up the SSH service within the WSL environment, an integral part of the process. Alongside this, it also provides detailed instructions on how to modify the inbound rules of the Windows firewall to facilitate the process, ensuring that there are no connectivity issues that could potentially hinder the debugging process.
The document further emphasizes on the importance of checking the connection between the Windows and WSL environments, providing instructions on how to ensure that the connection is optimal and ready for remote debugging.
It also offers an in-depth guide on how to configure the WSL interpreter and files within the PyCharm environment. This is essential for ensuring that the debugging process is set up correctly and that the program can be run effectively within the WSL terminal.
Additionally, the document provides guidance on how to set up breakpoints for debugging, a fundamental aspect of the debugging process which allows the developer to stop the execution of their code at certain points and inspect their program at those stages.
Finally, the document concludes by providing a link to a reference blog. This blog offers additional information and guidance on configuring the remote Python interpreter in PyCharm, providing the reader with a well-rounded understanding of the process.
Advanced control scheme of doubly fed induction generator for wind turbine us...IJECEIAES
This paper describes a speed control device for generating electrical energy on an electricity network based on the doubly fed induction generator (DFIG) used for wind power conversion systems. At first, a double-fed induction generator model was constructed. A control law is formulated to govern the flow of energy between the stator of a DFIG and the energy network using three types of controllers: proportional integral (PI), sliding mode controller (SMC) and second order sliding mode controller (SOSMC). Their different results in terms of power reference tracking, reaction to unexpected speed fluctuations, sensitivity to perturbations, and resilience against machine parameter alterations are compared. MATLAB/Simulink was used to conduct the simulations for the preceding study. Multiple simulations have shown very satisfying results, and the investigations demonstrate the efficacy and power-enhancing capabilities of the suggested control system.
Harnessing WebAssembly for Real-time Stateless Streaming PipelinesChristina Lin
Traditionally, dealing with real-time data pipelines has involved significant overhead, even for straightforward tasks like data transformation or masking. However, in this talk, we’ll venture into the dynamic realm of WebAssembly (WASM) and discover how it can revolutionize the creation of stateless streaming pipelines within a Kafka (Redpanda) broker. These pipelines are adept at managing low-latency, high-data-volume scenarios.
Literature Review Basics and Understanding Reference Management.pptxDr Ramhari Poudyal
Three-day training on academic research focuses on analytical tools at United Technical College, supported by the University Grant Commission, Nepal. 24-26 May 2024
3. Introduction
• Pointers
– Pointers are variables containing memory addresses of a
variable with specific value.
– A variable name directly references a value
– A pointer indirectly reference a value.
– A pointer ‘p’ pointing to a character ‘c’ –
4. Pointer Variable Declarations and
Initialization
• Pointer variables
– Contain memory address as their value
– Normal variables contain a specific value (direct reference)
– Pointers contain address of a variable that has a specific
value (indirect reference)
– Indirection – referencing a pointer value
• Pointer declarations
– * used with pointer variables: e.g., int *myPtr;
– Declares a pointer to an int (pointer of type int *)
– Multiple pointers require using a * before each variable declaration:
int *myPtr1, *myPtr2;
5. – Can declare pointers to any data type
– Initialize pointers to 0, NULL, or an address
• 0 or NULL –points to nothing (NULL preferred)
6. Calling Functions by Reference
• Call by reference with pointer arguments
– Pass address of argument using & operator
– Allows you to change actual location in memory
– Arrays are not passed with & because the array
name is already a pointer.
7. Pointer Expressions and Pointer
Arithmetic
• Arithmetic operations can be performed on
Pointers
– Increment/decrement pointer (++ or --)
– Add an integer to a pointer( + or += , - or -=)
– Pointers may be subtracted from each other
8. • 5 element int array on machine with 4 byte int
– vPtr points to first element v[ 0 ]
– at location 3000 (vPtr = 3000)
– vPtr += 2; sets vPtr to 3008
– vPtr points to v[ 2 ] (incremented by 2),
but the machine has 4 byte int, so it points to address 3008
9. sizeof Operator
• Sizeof
– Returns size of operand in bytes
– For arrays: size of 1 element *number of elements
– sizeof can be used with
• Variable names
• Type name
• Constant values
10. Relationship Between Pointers and
Arrays
• Arrays and pointers closely related
– Array name like a constant pointer
– Pointers can do array subscripting operations
11. Pointer-to-pointers
• We can have pointers to – int, char, float, any
structure….
• Declaration of a pointer-to-pointer:
• int
**ipp; where two * indicates two level of
pointers.
12. • ipp points to ip1 which points to i.
• **ipp is i, or 10.
13. Pointers to Functions
• Pointer to function
– Contains address of function
– Similar to how array name is address of first element
– Function name is starting address of code that defines
Function
• Function pointers can be
– Passed to functions
– Stored in arrays
– Assigned to other function pointers
14. Data Structure Books
• Text Books:
• Mark Allen Weiss - Data Structures and Algorithm Analysis in
C, 2nd Edition, Addison-Wesley, 1997
• P.S. Deshpande and O.G. Kakde - C and Data Structures,
Charles Rive Media, 2004
• Reference Books:
• Data structures and problem solving using C++, By Mark Allen
Weiss - Addison-Wesley (2000)